Alchemy Garden cover
Alchemy Garden screenshot
Genre: Simulator, Indie

Alchemy Garden

Patch 3.3.5


  • German translation iteration thanks to Kai Sholz (Tipi) and xSylph.
  • Russian translation fixes thanks to Vsevolod 'Hy60koshk' Savchenko.
  • Fixed some UI errors on pass out event.
  • Fixed the interaction text on lamps.
  • Improved Easter Eggs colliders from the Spring Event, making easy picking them up in third person mode.

Splash Screen Button Hotfix

The button to access the game on the splash screen should now be displayed correctly in all languages.

Patch 3.3.3


  • Hoes durability has been slightly increased.
  • Now the day is 10 minutes longer.
  • The text on the Open/Closed sign inside the shop should now display correctly.
  • Russian localization has been updated. (By Vsevolod 'Hy60koshk' Savchenko)
  • Fixed a bug where hairstyles and faces were not being selected correctly.
  • The tutorial scrollbox on the alchemy table should now be interactive.

Community Russian Translation Now Available!

Alchemy Garden is now available in Russian thanks to Vsevolod 'Hy60koshk' Savchenko and Helena Zabor, from here I want to thank you for your collaboration!

Remember that the translations are delivered by community volunteers. There are still words, names, and phrases that they don't have access to or are a bit confusing due to the game being in development, so you may find some untranslated parts or inaccuracies.

Have a nice day!

Camera Key Hotfix

Fixed a bug that prevented the camera toggle key from showing, now the camera toggle key should be configurable from the options menu.

Alpha 3.3 Now Available - Third Person Mode

Greetings Alchemists!

First of all, we wanted to thank you for all the feedback and support received during the last months, without your help this project would have no reason to be.

This update comes with an important feature: the third person mode. Next we will go into details:

A NEW POINT OF VIEW


Now we can choose between playing in first person mode or third person mode and see our character.

We hope that the new third person mode will make things easier for all those players who suffer from motion sickness or who want to experience the game from another point of view.


ALCHEMIST CUSTOMIZATION


Personalization is at the core of the game, and being able to see our alchemist in the world opens up a window full of customization possibilities.

When starting a new game, we can customize the appearance of our character in the following aspects:

  • Skin, eyes and hairstyle color selection.
  • Different types of faces.
  • Different hairstyles.


In addition, François Toupé will offer his styling services in the town to change our appearance whenever we want, as more hairstyles and faces for our alchemist will be added in future updates.

CLOTHING


Different pieces of clothing have been added that we can combine, at the moment they are available:

  • Upper part.
  • Pants.
  • Footwear.

*In future updates we will also add hats, the reason why they are not in the game yet is because we haven't had time to implement them correctly, so we have decided to postpone them.

Patchy Goldthread has decided to open her own clothing store in town, so we can buy new pieces of clothing for our collection. In future updates, more pieces of available clothing will be added.


COMMUNITY TRANSLATION



  • Cédric Gauché (CdriX) has collaborated with the French translation, thank you very much!


IMPROVEMENTS AND FIXES


Alchemy Table



  • Now failing a mix returns between 1 or 2 ingredients.
  • The mastery gained from creating potions is now not dependent on the skill tree.

Housing



  • Increased the durability of walls and floors.
  • The bell to open the shop has been placed in a more visible place.

Various



  • Plant names that have not been collected before will appear in "????"
  • Improved dialogue system with villagers.
  • Load times between levels have been drastically reduced.


Next Update


Starting today we will work to improve the gaming experience in the following aspects:

  • Alchemy: We want to improve potion making, adding new mechanics that make the overall experience more fun and rewarding.
  • Gardening: We've received a lot of feedback about gardening mechanics and we think it's time to get to work on it to improve the experience.


We sincerely hope that you like this update, thank you very much to all for being part of Alchemy Garden, we are delighted to receive your feedback and we are waiting for you at Discord, where you can be part of our small (but adorable) community.

Kind regards
Rubén

Third Person Mode Coming in Alchemy Garden Alpha 3.3

If there is one question that I get asked from time to time, it is: Will there be a third person mode for Alchemy Garden? And the truth is that the answers on my part have been changing over time. Although the game is designed to be played in first person mode, over time the idea of ​​implementing the third person mode has been increasing.

One of the main reasons is the "motion sickness": There are players who feel dizzy when playing games in first person mode and therefore cannot enjoy the experience properly, or directly decide not to play this type of games. For me it is very important that the game manages to be friendly and inclusive and thanks to your feedback the decision has been clear.


But there are also other reasons, such as the customization of our character. Both me and my wife are very happy that you liked the last NPC update, so I think it's the perfect time to allow you to create your own alchemist!


We can change our hairstyle, face type and skin color, and it is also rumored that one of the townspeople, Patchy Goldthread intends to open a small shop where he will sell pieces of clothing that we can collect to further customize our alchemist.




When will it be available?


For now I already have implemented the change of cameras system and the movement in the third person. Including the animations of gathering, using the axe, the pickaxe and the hoe.

As far as customization, I have completed the first iteration where we can change the aesthetics of the character and a closet where we can change our clothes. Although I still have some work to do with the interface design, icons and controller support.

During the next few weeks I will be modeling the clothing, so I cannot guarantee an exact release date.

The ideal for me would be to launch it at the end of February if there are not too many problems or unforeseen events.

Other changes for Alpha 3.3


Apart from the implementation of the third person mode and character customization I am working on some changes for the next update, the most important are:

  • Some crashing fixes.
  • The deterioration of the walls and floors will be balanced, many of you have told me that they break too often so I will make changes to make them more resistant over time.
  • I'm optimizing the architecture of the level loading system so they load faster.

And this is all, thank you all very much for your support and for your patience. Remember that in our Discord you can leave your feedback or follow the project more closely.
Sincerely,
Rubén

Alchemy Table Fix

Now the player should not freeze when exiting the alchemy table.

Alpha 3.2 Now Available - Shop & NPC Update

Hey everyone!
Alchemy Garden version 3.2.0 is out now and includes new mechanics in house and shop management, NPC remodeling, and multiple fixes and fixes.

NEW NPC DESIGN


I had been wanting to work on the design of the Alchemy Garden NPCs for a long time. I was not very convinced of the current design so I asked my wife, Clara to help me with the new design of the NPCs and she made me some very nice concepts. ^^


So I got down to business modeling the new NPCs. They are designed in a modular way, in this way several automatic combinations of faces, clothes, hair, pants and boots can be created so that there is more variety (especially in the store part).


There is still some work to do, especially with the animations (I am not an expert animator) and despite the fact that in future updates I will improve it, for the moment I am happy with the result.

NEW SHOP MECHANICS


The most important change in this version is the iteration in the mechanics of the store. Until now, the mechanic of selling items in the shop was somewhat basic since it all boiled down to putting your potions on the exhibitors and waiting for customers to buy them.

In order to make selling items more interesting and fun, I have added a number of new features to this mechanic:

POTIONS ON DEMAND


From now on, customers can ask you for specific potions at the counter, in this way we will have to reserve ingredients to be able to make the potion at the request of our customers.


AUTOMATED EXHIBITORS


With the aim of freeing up the counter for customers who want specific potions, from now on the counters will sell the items in an automated way, simply place your object as before and if the customer wants it, they will buy it directly without going through the counter.


Automating the exhibhitors also allows increasing the number of simultaneous customers in the store to avoid bottlenecks if the player has many items for sale.

SHOP ATTRIBUTES AND PRICE CHANGES


In order to make the sale more dynamic and interesting, I have implemented an attribute system in the store that will affect the final price of our products. In this way, the benefit they get from their items will depend a little more on the player. The attributes are as follows:

Client satisfaction: It will increase or decrease depending on if we have empty or full exhibitors and if we can serve the potions that some customers ask us. The more client satisfaction we have, the more customers will enter the shop.

House Integrity: It will increase or decrease depending on the state of conservation of the walls and floors of our house.

Shop Variety: This attribute will vary depending on the type of items that we have displayed on the display. For example, this value will be higher if we have Potions, Plants and Minerals displayed in our exhibitors than if we only have potions.


The set of these three attributes will affect the final price of our products, so if our score is low, we may have to sell our items at a lower price than their base price, but on the contrary, we get a good score for the price of our items will go up.

HAGGLING


As I mentioned before, now some customers will go to the counter to ask us for a potion that is not on a display. Once we deliver the potion, it is possible that our dear client wants to haggle the price, if that happens, we can decide between negotiating or rejecting the sale.

If we decide to negotiate, a mini game will begin where we will have to hit the correct areas to win the negotiation. If we complete the game without fail, we can sell you the potion even more expensive than if it were in a display, but be careful! If we lose the mini game we will sell you the potion at a lower price than its base price.


Being the first iteration of this system, it is possible that it is not correctly balanced, changes and adjustments are expected for the next updates. I hope you like it and of course I am willing to receive your feedback!

[h2NEW DECORATION FEATURES
One of the aspects that I would also like to delve into is decoration. So from now on we can change the color and design of our walls and floors to create more personalized environments. We will have to level up as an alchemist to be able to unlock all the designs.


Apart from this, now the walls and floors are going to deteriorate over time, with which we will have to take care of the maintenance of our home since this fact is connected to the new store mechanics, causing the price of our products to decrease if we have our floors and walls broken.

OTHER CHANGES AND IMPROVEMENTS



  • A small tutorial has been added when starting a new game.
  • Now the days are much longer.
  • Energy consumption when using tools has been reduced.
  • Now when leveling up we will receive a small notification on the icon of our diary.
  • The seeds icon now shows a drawing of the plant.
  • Some models have been tweaked.
  • Changes in the design of dialog bubbles.
  • Some additional dialogues have been added for villagers.
  • Placing decorative objects on surfaces should now be easier.

FIXES



  • Now the winter tree should be able to be positioned correctly.
  • The cursor no longer disappears when selecting seeds.
  • Fixed a bug that caused us to cut down growing trees.
  • Shop exhibitors now return the correct amount of items upon removal.
  • Now removing furniture or plants does not make us interact with the item that we have behind.
  • The game no longer pauses if we press escape in the dialogues with the villagers.
  • The calendar should now be closed with the correct key.


I hope you like the new mechanics and changes. As always, I am open to any kind of feedback either here or on our Discord server.

Personally I will take a few days off to spend Holidays with my loved ones, I have not been resting properly for a long time, since I have spent several years dedicating all my available time to the project and I think it will be good to disconnect a few days to return with energy renovated!

Thank you all very much for your support, I sincerely hope you have a happy holiday season.

Sincerely
Rubén

German translation fixes

Improvements to the German translation have been made by the user xSylph, many thanks!