Cabinet Storage recipe on workbench has been fixed.
Now the volume levels of the options menu are saved correctly.
The hide HUD feature now works properly.
The seasonal NPC interaction text is now displayed.
The shop sale text now disappears correctly when executing the sale.
Test branch for Alpha 3.0 now available
To be able to play, go to the game on Steam, select Properties> Beta and select "test- Alpha 3.0"
This branch will be open until the new version is definitively published and you will not lose the progress you make in the test version, but keep in mind that this a test branch and it may be a little bit unstable.
Hope you enjoy!
Halloween Furniture!
Greetings Alchemists!
I hope that you are well! I am still working on the Alpha 2.7.0 version of Alchemy Garden, which will include an in-game calendar, seasons of the year and a new mission system, it is not finished yet, but these days I have been dedicating some time to introduce new ones Halloween-themed decorative items to decorate your home and your gardens!
I hope you like it Ruben.
Patch 2.6.2 is now live
Hi everyone! I have read all your comments both on the Steam forums and on the Discord server. First of all I want to apologize if the new watering mechanics have frustrated you. My goal is always to make Alchemy Garden more entertaining and fun but sometimes it is not easy to find a point where we are all happy.
I just uploaded a new patch with the intention of reducing the micromanagement of plants through rain.
I will continue working to offer the best possible experience, thank you very much everyone for your patience and for trusting in the project.
Ruben
Alchemy Garden Alpha 2.6 Update
Hello everyone and welcome to the Alchemy Garden update notes!
This update is focused on the garden and the watering mechanics.
Plant Care Improvements
The planting and watering are some of the mechanics that have not changed anything since the alpha 2.0 version, so it was necessary to work a little on this feature. Until now, watering was only limited to filling a plant with water and waiting for it to grow without taking any risk, but everything has changed with this update.
From now on we will have to take care of our plants even when they have grown or else they will die. Each plant has its own needs, therefore some need more water than others. In the water bar we can see what the needs of each plant are and the current water level.
Rain
The change of weather is also a necessary element in Alchemy Garden, as it makes the world feel alive and a little more believable. It also adds a point of difficulty to watering plants, since if we water our flowers too much and it starts to rain it is possible that our plants die. Small greenhouses have been added where we can plant our plants without risk.
New Content
Some garden furniture has been added:
Greenhouse
Outdoor lamp
Garden fountain
Garden bench
Gameplay Improvements
The harvest time for plants has been reduced and the energy cost for doing so has been increased.
Now the minerals (coal and stone) are much easier to collect.
Graphics
GUI New design.
The garden soil color has been changed from brown to green.
Hotfix
Reduced the number of trees to avoid getting stuck.
Remember that you can join our Discord server to stay up to date with the latest game news.
Thank you for all your support! Rubén
Alchemy Garden Alpha 2.5 Update
Hello everyone and welcome back to the patch notes! I have been working on adding more content to the game in regards to the interior decoration of the house, and I have also been making improvements to the alchemy table.
Features
Multiple potions can now be crafted on the alchemy table.
Now the alchemy table does not require wood to be used.
Rework on Alchemy Table HUD
Content
New furniture set added, "Woody Noveau" includes the following:
Bed
Desk
Two new chairs
Fireplace
Lamp
Two wall mirrors
Two Shelves
Hotfix
Some minor bugs fixed
Remember that you can join our Discord server to stay up to date with the latest game news.
Thank you for all your support!
Rubén
Patch 2.4.3
Thank you very much guys for your feedback!
Patch notes
Load Relief potion recipe fixed.
Now you get the plant 100% of the time by harvesting it.
Potion price balancing.
Alchemy Garden Alpha 2.4 Update
Hello everyone!
The Alpha 2.4 version of Alchemy Garden brings significant changes to the store mechanics and some improvements regarding the overall balance of the game.
Shop
The price of potions will now automatically go up or down based on current demand. In the previous system, the demands were generated randomly every 7 days within the game. From now on the demands will change every day and will depend on the player’s actions, therefore the price of a potion will decrease if the player sells many units, and will increase if they are not sold for a time.
Now you can place multiple potions stacks in the store, so replenishing items is not so tedious.
Plants can no longer be sold.
Content
21 new recipes have been added to create potions.
Balancing
Increased durability of all tools.
Player’s fatigue level reduced.
Hotfixes
The bug that caused the store to freeze the game has been fixed. (2.4.2)
Now changes in screen mode are saved (2.4.1)
Remember that you can join our Discord server to stay up to date with the latest game news.
Remaking Alchemy Mechanics
Hi everyone!
I want to talk to you about the work I am currently doing with Alchemy Garden and how progress is going.
One of the things that I am concerned about is the alchemy crafting mechanics. Because seems pretty simple when alchemy mechanics are supposed to be the core of the gameplay. Let me explain, there's nothing wrong with mixing components in a UI and see what happens but at the end of the day, we as players don't feel that we are real alchemists.
So a few weeks ago I decided to remake these mechanics and work in a more simulation approach, with the focus on making the player feel about being a real alchemist with these mechanics.
Before showing the content: all of the images shown below are work in progress and not represents AT ALL the quality of the final build.
Customized Flasks
I think that adding the feature of creating your customized flasks is a very cool feature that empowers creativity so, in the Alpha 3.0, you can use a glass furnace for that purpose.
The gameplay with the glass furnace is the following: Put sand inside, choose the shape of the body, neck, and cap for making your design, and then a very small minigame began for making the bottle correctly.
Mixing oils and essences mechanic
Regarding the mixture mechanics, I think that would be cool adding the capability of grab potions through physics and mix them flipping the bottles. This feature turns the mixture into a minigame because you can fail the position of the bottle and make a mess with the liquid so it would be very fun!
In the next days, I will post more progress in these mechanics, so I hope you like the new direction of the gameplay. Remember that you can join to our Discord community and follow more closely the development of the game or ask me any question.
Stay safe!
Rubén
Alchemy Garden Alpha 2.3.0 Update
Hello and welcome to the new update of Alchemy Garden! This new version will see changes in terms of gameplay and NPCs.
NPC design restyling
Some of you were happy with the design of the old npc and others did not like it very much, but still there was something in which you were both right: there were few NPCs, in fact, there were only 2 villagers in the village, the wizard and the warrior .
This has changed with this update, I have not only redesigned the characters, but I have added 6 villagers who will walk through the town and buy our products (if we sell them at a good price, of course)
Now we can interact with the NPC, they will tell us things about the town, and they will also give us some clue regarding the creation of potions or the collection of components, in total we will have 8 NPCs in the town, 2 of them will be shopkeepers and the rest inhabitants from the town waiting to buy your products.
VILLAGE
With more villagers, the town has been expanded and a large rosewood has been added in the center of town, replacing the fountain that was in the previous version. In addition, our first alchemy shop will now be in town as well, instead of being next to our first house.
I have decided to make this change because I think it makes more sense that the potions selling position is in the town, which is where the people are, the closer we are to the people, the more money we will earn, right?
In addition, from now on, when night comes, the town's lights will be illuminated, allowing us to have visibility during the night. At the moment the villagers will also buy potions at night, in future updates we will have a limited time to sell the potions, since it is normal for people to go to sleep at night.
GAMEPLAY
Regarding the gameplay, in this update there are also important changes. Many of you have told me that the days become too short in the game, so I have increased the duration of the hours so you have more time to do your activities within the game.
The player's movement speed has also been reduced due to balancing issues, since now the days last longer, some adjustments were necessary.
HUD
As for the HUD, from now on, the time of day is shown numerically, this will help us to better organize the day within the game.
The position of the delete task button has been modified to avoid confusion