If you follow closely the development of Alchemy Garden, you will have noticed that in recent weeks there have been no updates. The first reason was the Christmas holidays, in those days it is very difficult to work on the project since there are too many family commitments to attend (here in Spain Christmas ends on January 6).
The second was that I had to move from home. I don't like moving at all, they stress me a lot but it was necessary, the house where I lived has a lot of humidity and the internet connection was very bad. As I work from home, living with the humidity would affect my long-term health and the poor internet connection slows down my work.
The third reason has been the disease, and when I moved into my new house I fell ill, having a fever all week, I had not been sick for a long time, so my body decided it was time. But I will be operational again! And today I bring you a new update for the game that I hope you like.
GUI Iteration
I decided to make changes to the interface, I was not very happy with how it looked, so it took away color and gave it a more "medieval" look.
Water shader improvements
Now the water is more stylized and most importantly, now the light affects it, so when the night comes you will no longer see the bright river. This water shader consumes a little more resources, although I have not noticed that the FPS drops, I will be attentive to your feedback in case I have to optimize.
Hotfixes and small changes.
And this is all for now. The next thing I'm going to work with is in the new NPCs. I hope to bring you news as soon as possible!
Rubén
Weekly Update Patch Notes - Alpha 2.1.15
Welcome to another weekly patch of Alchemy Garden!
This week's patch is focused on the ingame quality of life, I am aware that there are some frictions within the gameplay, so I am working to polish them as much as possible.
Besides, I have also updated the demo version with all the changes of the last weeks, because it was becoming a bit outdated.
And finally, we will inaugurate a new micro-section called “Garden of the Week” where we will be showing screenshots of your gardens that you have uploaded to the community, either through the Steam community or the Discord channel in the section # garden-share
Patch 2.1.15
Quality of Life
<*>Now you can see the level of demand in the item details so that if you want to check the demand for a specific item it is no longer necessary to go to the store and place an object in the slot.
Balancing
Hotfixes
Demo Version 1.1.0
The demo of Alchemy Garden has been updated to its version 1.1.0, the reason why I release the update is so that players who want to try a demo of the game for free can play the latest version possible.
It has been a month since the launch of the game and week after week bugs have been corrected and mechanics improved.
Those of you who have played the previous version of the demo will realize that there are no longer crystals to collect. In exchange for this mechanic, you can make weekly orders with which to go to explore the map.
Garden of the Week
And finally, we bring you the @Wayunknown garden through the Discord channel where it shows us its place to take refuge from the hard cold, how much abundance!
Remember that you can upload the capture of your garden through Steam or the Discord channel, week after week I will publish your creations!
And this is all for this week guys, I hope you are enjoying the game! I can't wait to show you the new content I am creating for the next weeks, you will definitely like it!
Welcome to the weekly patch notes for Alchemy Garden! This week I have been working on the theme of the garden, I intend to deepen this part in the coming weeks to make gardening a more satisfying experience.
FEATURES
From now on you can plant in pots and planters, this opens up the possibility that you can plant your favorite plants inside the house and make your gardens more beautiful.
CONTENT
All these new items can be purchased at the Pop store in town.
SOUND-SFX
HOTFIXES
And for this week is everything! I still work with the mechanics of planting trees, I hope to upload them next week.
Weekly Update Patch Notes – Alpha 2.1.9
Welcome to another weekly patch notes! This week I bring you the second phase in the improvement of mechanics of the shop mechanics, I hope you like it!
Features
Shop Keeping mechanics, second stage
Last week I published in patch 2.1.8 an improvement in the sales mechanics for the player’s store, and I said that for the next week I would bring you the next stage, so here it is. From now on it is the player who decides what price he puts on the items!
This is intended to add a little more depth in the mechanics, the intention of the weekly updates is nothing more than improving the game step by step, adding and rectifying features to create the most satisfactory experience possible, in addition to solving the bugs that you are reporting on the discord channel.
But let’s go back to the main topic. As I said, now it is the player who decides what price their products are, and it will be the villagers who will decide to buy or not the products that you will sell in your shop. If the price is too expensive, the villagers may not want to buy your item.
The trade is based on supply and demand, so if a product is in high demand, its price will increase and in the same way, if the demand is very low, nobody will want the product and merchants must reduce the price in order to Keep selling their products. I wanted to simulate something similar within the game, therefore there is a demand system that will vary over time. Therefore, when there is a high demand for a particular item, it is a good idea to experiment with higher prices, as villagers will be willing to pay more money for that product.
Each time we place an item on the shop table, a window will open where we will obtain information that will help us sell our item at the best price. This information is the demand, the minimum price, the maximum and average price.
But, if we want to sell an item that we have never sold, we will only have the demand information available, since we have never sold the item we do not know what its minimum price, its maximum price or the average is.
Once we have sold the item, the price will be registered, so that the next time we want to sell that item, we will have the previous price as a reference.
Remember that the price for which you can sell the product will depend on the current demand, which can sometimes be a better strategy to wait to sell the item when there is a high demand for that product, especially with rare materials and exotic potions. You can earn a lot of money selling with high demand!
Hotfixes
The shop table is no longer placed in the center of the map when used outside the shop.
Items are no longer transformed into others when they are moved or placed in the mortar.
Balancing and Improvements
All prices have been balanced; This will happen regularly because I want the game to be rewarding, but it is difficult to find the point where less demanding players do not feel stuck and that more experienced players find an interesting challenge. With time and thanks to your constant feedback we will get that exact point!
The merchant now sells rare and exotic plant seeds.
The quality of life has been improved in terms of collecting items, now they automatically approach the player.
The number of plant spawns has been increased.
The harvest of plants has been balanced to offer more flowers than seeds.
And this is all for this week! Next week I will be working on improving planting mechanics and will try to bring new objects to your garden. Although my time is limited since in the morning I am working on a large patch that will come in winter, so the weekly updates I have to develop in the afternoon.
I want to thank you for showing so much enthusiasm with the project, it fills me with happiness! And remember, if you want to support the project, you can participate in our Discord community! See you! Rubén
Weekly Update Patch Notes – Alpha 2.1.8
Hello alchemists! This week I have been working on improving the mechanics of the store and fixing some bugs that you have reported to me through the Discord channel.
Thank you all very much for spending time sending me bug reports!
Shop Mechanics Improvement With the arrival of this patch there are important changes in the player’s shop. Until now, it was only enough to leave an item on the table and wait for a villager to arrive and buy the item. But now the player must remain in the shop to be able to sell the products.
Once the villager takes an item to buy, he will show it next to the cash and the player must press the [E] key to complete the transaction.
The customer satisfaction bar has been removed, and in return a slightly more complex and fun system will be added in future updates.
This is the first of many changes that will reach the mechanics of the store. My intention is to make the shop as fun and rewarding as possible.
I will start working on the demand system next week, so that it allows the player to set the prices of the items. Then the villagers will decide if it is too cheap or too expensive through the demand system.
Another Gameplay Tweaks
Harvest time has been reduced to 2 seconds.
Using the mortar no longer changes the position of the player.
Using the shop table no longer changes the position of the player.
The durability of all tools has been increased by 25%
Hotfixes
Villagers should go to the shop if it is open, sometimes it may take a while, but they arrive.
The performance of the swamp area has been optimized, I have yet to investigate further the reason why the performance in this area is lower.
Watering can now be filled in the swamp.
The mortar click circles now disappear if you remove an item that has not been crushed.
UI sounds now also adjust with the volume control.
And that’s all my friends! From now on I will continue working on improvements to the gameplay of the shop and adding some content for the next week.
You can see the list of pending tasks for weekly updates on this board.
Join the Alchemist Discord to show us photos of your garden, ask any questions or report a bug!
Alpha 2.1.4 "Spooky Patch"
5 Halloween-themed items have been added to decorate your homes and gardens! - Jack-o'-lantern - Spider to put on the wall. - Cursed tree - Spooky fences - Spooky garden entrance
In addition, some bugs have been adjusted for screens with a 4: 3 aspect ratio.
I have read all the messages of the community informing some bugs, I have written them down and I will solve them as soon as possible.
I hope you enjoy Alchemy Garden!
Patch 2.1.3 - Direction key bindings now available!
The direction keys are now bindable, players with AZERTY keyboards can adjust their keys to their desired configuration.
Patch 2.1.2 Notes
You can find the sliders in the options menu. Thank you all for your suggestions!
Music volume slider has been added.
SFX volume slider has beed added.
Mouse sensibility slider has been added.
Demo 1.0.2 - Update
First of all, I want to thank you all for the good acceptance of the demo. It has been amazing!
I also have to thank you for all the feedback I am receiving regarding the game, I greatly appreciate your time collaborating to make the game better, thanks guys!
The new version of the Alchemy Garden demo is now available! The following bugs have been fixed:
Hotfixes -Some of the positions in the interface layers were wrong and have been corrected. -Now if you are in the options menu and press “escape” it will close both the pause menu and the options menu -The VR libraries have been deactivated.
Balancing -The energy cost of walking and running has been reduced to 50% -The customer purchase index is now related to the satisfaction index. This means that customers will order more products the fuller the satisfaction bar is. -Now the NPCs no longer ask for seeds. Only potions and plants.
DEMO version now live!
We have just launched a version of Alchemy Garden as a DEMO for people to play before the Early Access launch next month!
We hope you all enjoy it!
It is now available in the Alchemy Garden store page.
As always you can join our discord here
https://discord.gg/QxV8MNa
As always, please leave your feedback in the discussions section of the forum! We read it all and would love to hear it!