New Round, Bugs, Bugs and Bugs - Small Update 0.8.5
- New round Skylerg Caravan - Linked Gun Bug - Menu Mode bug - Death Bonus bug - Upgrades Cost Format
Bug Fixes, QoL, Balance - Update 0.8
- Gamepad Menu Management Overhaul (just did not work properly before) - Arcade Upgrades cost balance - New loading screen
Content, UI, Bugs - Update 0.7.75
- New Destination Portraits - Added Pilot Portraits in the Ship Selection Menu - Bug fixes
Pilots Story, Keyboard Control
- First version of the Pilot Stories - Refined keyboard control
Content and QoL - Update 0.7
- Added Drone Swarm Round - Reworked Enemies - Reworked Keyboard Ship Control - COOP Score now divided by player count before save
Leaderboards will be reset today to account for the last change
Keyboard Menu Controls - Small Update 0.6.6
- Finally added Menu Controls with the keyboard for keyboard and gamepad players
Spit and Polish - Update 0.6.5
- Upped the Knights Evade Pass timer - Reworked flames - Controller count indicator - Shotgun sound count tweak - Missiles choose targets depending on current path - Shield sound lowered when in enemy ray - Fixed potential bug at end round, emptying money could take too long and not be debited - Turret continuous tracking - Buffed enemy life progression - Tweaked Comets graphics, removed sprite imperfection - Tweaked Respawn effect, was too damn ugly - Tweaked Refinery effect
Balance, Bugfixes - Small Update 0.6.3c
- Fixed bug with Arcade Destination Menu - Fixed Arcade Final Screen High Score did not display properly - Reduced the time it takes for the Combo to restart emptying after picking up money, depends on combo level - Upped the Combo emptying at end of rounds for very high combos - Upped the value of Boss dropped Crystals - Lowered number of health points to 4 from 6 - Tweaked Upgrades
New Rounds, Enemies and Bullets! - Update 0.6.3
- Added Minefield, Alien Fleet and Bio-Refinery rounds - Added Big Mines and Asteroid Turrets - Added Pirate Cytodrone and Cytohunter, added pirate Cytovesicle - Added Spiral Bullets - Added Invisibility Frames blinking - Reduced Shield Upgrade chance in Survival - Fixed a bug with turrets Sometimes unable to aim properly - Added a Fire indicator on Turrets - Reworked Respawn effect
Movement, and QoL - Update 0.6.1.1
- Tweaked Movement, max speed is now proportional to input - Added Upgrades multi-buy in Arcade - Modified the upgrade cube appearance to be an Omega - Made the "Hold Fire to Skip" larger in tutorial - Added main menu tooltips detailing game modes