Alcyon Infinity cover
Alcyon Infinity screenshot
Genre: Indie

Alcyon Infinity

Movement Overhaul: Dancing with bullets - Update 0.6.1

- Movement has been reworked to allow even greater control on your ship, you can now dance with the bullets
- Survival and Arcade mode rebalance
- Demo is out and locked to the first Ship
- UI is beginning to look kinda good ːsenpaiː


I'll be waiting for you on the Discord Channel :)
https://discord.gg/UCUdU9gjMT

Hotfix - Small Update 0.6.0.2

- Fixed a bug in the Arcade respawn system that prevented some respawns

Fixes, Balance - Update 0.6.0.1

- Fixed linked guns locking when upgrading
- Survival Boss difficulty buffed
- Fixed Bomb could destroy Boss
- Buffed Boss crystals
- Fixed main music source not looping with tutorial

New Survival Mode - Major Update 0.6

Added a new Survival Mode:
- Iron man style, only one life in Solo. Co-op players can respawn at increasing intervals as long as not all players are dead at the same time.
- Upgrades are picked up randomly
- Difficulty Increase has been modified for this mode

As well as normal updates and bugfixes:
- Mine launcher on Creditor tweaked
- Added Combo indicator Pop-Up
- First Song wont play every first round
- Lowered rate of enemies shooting before first pass is done
- Ship Weapons and upgrades Balance

This concludes the first month of the Alcyon Infinity Early Access.

Coming in the next month:
- New round types
- New enemy types
- New weapon types
- Serious Balance pass for Player Ships
- A lot of bug fixes

Balance, UI Small Update 0.5.4.5f

- Fixed could manipulate Inter-Rounds menus while Pause Menu open
- Buffed Frigate Turret rotation speed and lead value
- Nerfed Small Comets, now are slower
- Fixed Player Color in Ship Menu
- Upped the amount of Crystals from the Boss
- Upped Upgrade prices on the long run to match new Combo mechanics

UI, Gameplay & bugs - Update 0.5.4.5e

- Revamped Ships Menu, animated ships (still a work in progress)
- UI changes, better buttons and colors
- Combo Popup ingame
- Small fixes and tweaks on the missiles

Gameplay Tweaks - Very Small Update 0.5.4.5b

- Tweaked movement, best of both worlds situation between not getting stuck in the bottom and precision aiming in the center.
- Toned down the Boost by 15%
- Tweaked Hitboxes, normalized everything
- Tweaked AI Evade pass coordinates selection
- Repair Cubes spawn probability now goes up with time when a player needs it (unlucky players could get a dozen second streak without dropping one)
- Buffed Boss crystals drop a bit

Gameplay & Bugs - Small Update 0.5.4.5

- Changed Player's Ship dynamic speed, new players should no longer get stuck in the bottom
- Fixed blocking bug where guns would stay stuck when trying to fire during hyperspace
- Fixed bug where you could quit the Final Score before seeing it
- Fixed bug where inter-rounds menus would not be reset when quitting during them
- Fixed bug where missile launchers would still fire in Hyperspace

Big Gameplay Update 0.5.4.1

- Enemy AI now makes a first pass before shooting (no more wall of bullets without warning)
- Combo emptying is now paused when taking a crystal
- Fixed Krusore twin guns de-syncing
- Worked on the Destination Random generator, won't give the same destinations twice if possible
- Reworked AI to shoot better
- Lowered enemy Burst progression
- Lowered alpha of the Shield (to be less intrusive when upgraded)
- Lowered the amount of crystals spawned by the Boss (unbalanced the whole scoring)
- Buffed Frigate missiles upgrade
- Buffed Creditor shotgun upgrades

Gameplay Update - 0.5.4 - I'm an idiot

- Reworked bullet trajectories and aiming, enemies shoot better but bullets trajectories are easier to read.