Movement Overhaul: Dancing with bullets - Update 0.6.1
- Movement has been reworked to allow even greater control on your ship, you can now dance with the bullets - Survival and Arcade mode rebalance - Demo is out and locked to the first Ship - UI is beginning to look kinda good ːsenpaiː
I'll be waiting for you on the Discord Channel :) https://discord.gg/UCUdU9gjMT
Hotfix - Small Update 0.6.0.2
- Fixed a bug in the Arcade respawn system that prevented some respawns
Fixes, Balance - Update 0.6.0.1
- Fixed linked guns locking when upgrading - Survival Boss difficulty buffed - Fixed Bomb could destroy Boss - Buffed Boss crystals - Fixed main music source not looping with tutorial
New Survival Mode - Major Update 0.6
Added a new Survival Mode: - Iron man style, only one life in Solo. Co-op players can respawn at increasing intervals as long as not all players are dead at the same time. - Upgrades are picked up randomly - Difficulty Increase has been modified for this mode
As well as normal updates and bugfixes: - Mine launcher on Creditor tweaked - Added Combo indicator Pop-Up - First Song wont play every first round - Lowered rate of enemies shooting before first pass is done - Ship Weapons and upgrades Balance
This concludes the first month of the Alcyon Infinity Early Access.
Coming in the next month: - New round types - New enemy types - New weapon types - Serious Balance pass for Player Ships - A lot of bug fixes
Balance, UI Small Update 0.5.4.5f
- Fixed could manipulate Inter-Rounds menus while Pause Menu open - Buffed Frigate Turret rotation speed and lead value - Nerfed Small Comets, now are slower - Fixed Player Color in Ship Menu - Upped the amount of Crystals from the Boss - Upped Upgrade prices on the long run to match new Combo mechanics
UI, Gameplay & bugs - Update 0.5.4.5e
- Revamped Ships Menu, animated ships (still a work in progress) - UI changes, better buttons and colors - Combo Popup ingame - Small fixes and tweaks on the missiles
Gameplay Tweaks - Very Small Update 0.5.4.5b
- Tweaked movement, best of both worlds situation between not getting stuck in the bottom and precision aiming in the center. - Toned down the Boost by 15% - Tweaked Hitboxes, normalized everything - Tweaked AI Evade pass coordinates selection - Repair Cubes spawn probability now goes up with time when a player needs it (unlucky players could get a dozen second streak without dropping one) - Buffed Boss crystals drop a bit
Gameplay & Bugs - Small Update 0.5.4.5
- Changed Player's Ship dynamic speed, new players should no longer get stuck in the bottom - Fixed blocking bug where guns would stay stuck when trying to fire during hyperspace - Fixed bug where you could quit the Final Score before seeing it - Fixed bug where inter-rounds menus would not be reset when quitting during them - Fixed bug where missile launchers would still fire in Hyperspace
Big Gameplay Update 0.5.4.1
- Enemy AI now makes a first pass before shooting (no more wall of bullets without warning) - Combo emptying is now paused when taking a crystal - Fixed Krusore twin guns de-syncing - Worked on the Destination Random generator, won't give the same destinations twice if possible - Reworked AI to shoot better - Lowered enemy Burst progression - Lowered alpha of the Shield (to be less intrusive when upgraded) - Lowered the amount of crystals spawned by the Boss (unbalanced the whole scoring) - Buffed Frigate missiles upgrade - Buffed Creditor shotgun upgrades
Gameplay Update - 0.5.4 - I'm an idiot
- Reworked bullet trajectories and aiming, enemies shoot better but bullets trajectories are easier to read.