- Reworked Lighting! - Reworked Hyperspace transition - Changed Player2 Color from Blue to Cyan - Added Ship difficulty info in the ships panel - Skylerg Frigate Turret now shoots while tracking, but a shorter time - Cytohunter main weapon upgrades now up the damage more and the RoF less
FPS-Vsync Small Update 0.5.3.3c
- Capped FPS to 200 when V-sync is off (900FPS is a bit too much), selectable limit will be done later
UI and Bugs Update 0.5.3.3
- Changed Most UI fonts - Reworked HUD size - Fixed Slowdown would continue during pause - Fixed cytodrones not disappearing - Fixed cytodrones giving money on death
Shield Balance Update 0.5.3.2c
- Shield Upgrade Balance
Bugs & Balance Update 0.5.3.2
- Balanced Knights maximum count and impact on total number of enemies - Added more backgrounds to more rounds - Set loop for main music source (when staying on the tutorial)
Visual Tuning Update 5.3.1g
- Tuned all background colors - Small graphics change
Hotfix 5.3.1e
- Fixed Global Leaderboard not displaying the correct User's Score
Update 0.5.3.1 : QoL & Bugs
- Changed Tutorial Colors to be readable, I'm an idiot :) - Set Shield radius to go up *1.5 with each upgrade - Added a lifetime to the Boss' flames, would drop FPS otherwise - Added temp Color to the upgrade slot score text, to differentiate players - Solved bug where upgrade music would continue playing if returning to the main menu
Update 0.5.3: Leaderboards First Implementation, QoL & Balance
- Added a Global Leaderboards information in the main menu, display current World Record and your current High Score (leaderboards will be reset when balance updates happen, hopefully not too often)
- Various small fixes
QoL Hotfix 0.5.2
- Added Volume sliders to Music and Sounds options