Alien Swarm: Reactive Drop cover
Alien Swarm: Reactive Drop screenshot
Genre: Shooter

Alien Swarm: Reactive Drop

Alien Swarm: Reactive Drop Update - October 10th, 2017


  • Fixed asw_broadcast_camera. It no longer crashes all clients when it is disabled. Added a spawnflag for disabling player HUD. Players switch to first person mode while the camera is active.
  • Fixed Grenade Launcher's UI damage displaying 80(+80). Also fixed Sentry Cannon's description.
  • Fixed Grenade Launcher's grenade doesn't have smoke trail.
  • Added rd_pistols_min_delay cvar. If set to more than 0 will set the delay between each shot of Twin Pistols in seconds. 0.1 recommended, 0 is default.
  • Set rd_pistols_min_delay 0.1 for Level One challenge and PvP game modes
  • Allow setting alien orders via vscript. Added ClearOrders, OrderMoveTo, ChaseNearestMarine VSCRIPT functions for aliens and buzzers.
  • Allow vscripts to spawn grenade clusters. Added VSCRIPT function
    CreateGrenadeCluster(float flDamage, float flRadius, int iClusters, Vector position, Vector angles, Vector velocity, Vector angVelocity)
  • Allow attaching vscripts to aliens spawned by a spawner
  • Fixed speaker configuration is reset after game restart
  • Removed mapspawn.nut script file
  • Add rd_download_workshop_previews cvar. If set to 0 game will not download preview images for workshop add-ons during game startup which can increase performance in main menu if client is subscribed to lots of add-ons or uploaded lots of add-ons to Steam Workshop.
  • Fixed ammo satchel refusing to deploy ammo if there is a ceiling
  • Fixed deployed ammo not moving with elevators
  • Exposed CASW_Marine::IsInhabited and CASW_Marine::GetCommander to vscript
  • Fixed grenades doesn't have a smoke trail. Assault Rifle's grenade, Freeze Grenades, Hand Grenades didn't have a smoke trail on many maps because of incorrect initialization. Also fixed Prototype Rifle's grenade not having its electro effect.
  • Fixed a few out of bounds areas in Timor Station.
  • Added rd_increase_difficulty_by_number_of_marines cvar. Difficulty will be slightly increased for 5+ marines. This means alien speed, damage and health will be slightly increased.
  • Added rd_leaderboard_by_difficulty cvar. If enabled(by default) will display leaderboard for current difficulty level rather than mixing all difficulties in one. Stats website now also have this functionality enabled.
  • Fixed leaderboard stats are uploaded when watching demo
  • Fixed sv_maxrate is adjusted if it is set to 0. Since 0 means unlimited we don't want to adjust it to 60000 in this case when rd_adjust_sv_maxrate is set to 1.
  • Fixed a few out of bounds areas on Desert Outpost.

Alien Swarm: Reactive Drop Update Released


  • Fixed bots listen to everybody's GO command. Now they only listen to their leader.
  • Fixed deagle's shooting prediction
  • Improved bot re-assigning. Previously if player took a break or disconnected his marine(s) was assigned to a random player. Now marine(s) is assigned to a player with the biggest number of bots assigned.
  • Improved alien-to-alien collisions. Prevent rangers, shamans and parasites from blocking other aliens movement. Fix burrowed aliens having incorrect collision group and blocking other aliens
  • Add rd_horde_two_sided cvar. If 1 and Onslaught is enabled a 2nd horde will come from opposite side, e.g. north and south. This cvar doesn't change horde size.
  • Fixed bots being easily interrupted while welding
  • Added "FireRate" keyvalue to asw_sentry_top_cannon
  • Director ignores disabled escape triggers. Normally, the director would avoid spawning aliens inside escape triggers and avoid spawning aliens anywhere if marines were in one, but this causes problems when a disabled escape trigger covers a large area, such as the entire map of as_paranoia3.
  • Added func_rd_no_director_aliens brush entity
  • Fixed small visual artifacts on Cold Catwalks map
  • Removed the unused asw_ammo_satchel_bonus cvar


Source Code was moved to a new URL:
Download it from Bitbucket
More info

Alien Swarm: Reactive Drop Update Released


  • Fixed grenade launcher's projectile collision with dropped items & equipment. Added rd_grenade_collision_fix cvar. It allows toggle on/off of the collision(default is set to eliminate collision with weapon items)
  • Fixed incapacitated marine can pick up items
  • Fixed the superroll jump hack
  • Fixed crash caused by rd_spawn_medkits being not zero

Big thanks to Draven for the fixes!

Alien Swarm: Reactive Drop Update Released


  • Fixed Options-Controller opens Swarmopedia
  • Added rd_commander_cam and rd_stim_cam cvars, thanks to element109
  • Greatly improved Spanish translation, thanks to Switch
  • Updated Russian and Ukrainian translations

Alien Swarm: Reactive Drop Update Released


This update includes Swarmopedia, bug fixes and small improvements. Restart Steam to apply.

Changelog

  • Removed 'bolt-action' from Sniper Rifle description
  • Added client.dll to consistency check
  • Fixed player's level isn't visible(is cut) in translated languages during briefing
  • Fixed in-game main menu is cut in translated languages
  • Fixed crash in Level One challenge weapon selection. If More Starting Equipment add-on was installed on client and server doesn't have it client could crash a server by picking a weapon from the add-on weapons.
  • Added a chat message when marine is reserved in lobby. Display a yellow message in text when player can't select a marine in lobby due to marine reservation.
  • Prevented aliens spawning near marines in Operation CleanSweep campaign. Some rangers and boomers appeared in front of marines from air.
  • Adjusted drone spawners at rd-ocs1storagefacility
  • Added rd_techreq and rd_hackall cvars. If rd_techreq is 0 tech will be not required to start
    a mission. Mission will not restart if tech dies. 1 is default. If rd_hackall is 1 all marines can hack doors and computers
  • Fixed title text is cut in Friend Games window. For languages other than English the title text was cut. Also enlarged the same title for Found Public Games window
  • Adjusted main menu items width
  • Fixed rd_cam_marine_yaw_desired
  • Fixed asw_hide_local_marine
  • Added Swarmopedia
  • Added an info message when clicking No Steam menu item. Many players face the No Steam problem. When clicking this menu item we now display a window telling the most common solutions to this problem.
  • Increased net_splitpacket_maxrate to 40000 by default. Only if rd_adjust_sv_maxrate 1. We set it to 40k to combat stutter in player movement when there are a lot of aliens.
  • Don't show language selection in audio settings. Because it cannot hold all of our supported languages, audio language can be choosen in game's properties window in Steam. This is similar to how it works in L4D2
  • Moved main menu items 40 px higher
  • Fixed spelling errors in closecaption_english.txt.
  • Updated Ukrainian and Russian translations
  • Increased width of the title in Create Game window
  • Corrected Workshop Download Progress position. Workshop Download Progress was overlapping with Mission Details button in the briefing screen preventing clicking on this button. Now it is raised higher.
  • Added displaying challenge name in the F9(playerlist) window
  • Fixed remote code execution exploit. https://oneupsecurity.com/research/remote-code-execution-in-source-games
  • Fixed Difficulty Tier 2 challenge Easy is easier than Difficulty Tier 1 Brutal
  • Added immolate_hover_no_ground_fire particle effect.
  • Improved area9800LZ. Change immolate_hover particle to no ground. Add game instructor hints. Prevent aliens from spawning on top of marines' heads.
  • Renamed RES files, remove "_rd" suffix.
  • Updated all translations and closed captions

Translating Alien Swarm: Reactive Drop



We've added all languages to the game's properties window. You can now select game's language using Properties window. However, as with other Source Engine games, this only affects audio and subtitles. Game's interface uses the same language as Steam's interface is in.

If you would like to help to translate Alien Swarm: Reactive Drop please follow this link. All instructions are provided there.

Alien Swarm: Reactive Drop Source Code is Now Available!

We are happy to announce that today we are releasing the source code for Alien Swarm: Reactive Drop!

Having access to the source code you can:

  • Add new weapons, NPCs, fix bugs and generally add new features to the game and submit them as pull requests
  • Create mods. Both server side and client side mods. Or fully standalone mods

Download it from Bitbucket

Alien Swarm: Reactive Drop Update Released


  • Fixed speedrun times for Tilarus 5 campaign in game UI
  • Corrected the description of the Healing Amplification Gun
  • Improved UI description for Desert Eagle
  • Changed speedrun time to 3:30 for Tilarus 5: The Factory
  • Fixed doors on Tilarus 5: SynTek Hospital. It was easy to get stuck in double doors.
  • Improved AI navigation on Tilarus 5: SynTek Hospital
  • Bots now do damage from Grenade Launcher to other marines. Added rd_marine_take_damage_from_ai_grenade cvar to control this.
  • Don't award Perfect achievement if a challenge was active
  • Fixed errors in 50cal_tripod.vmt material

Patch for Networking Bandwidth Rates

Networking

  • Fix game stutter related to insufficient networking bandwidth rates for 8 slot servers. For 8 slot servers net_splitpacket_maxrate will be automatically increased to 30000(default is 15000). This applies to both listen and dedicated servers. rd_adjust_sv_maxrate 0 can be used to disable the automatic adjustment. Both sv_maxrate and net_splitpacket_maxrate will not be changed if server has higher values set.

Alien Swarm: Reactive Drop Hotfix


  • Fixed not all network bandwidth menu items can be selected with mouse
  • Disabled asw_mission_complete console command
  • Fixed Multiplayer menu item is not renamed in the in-game menu
  • Improved Operation Cleansweep: U.S.C. Medusa map.

    • Added a button to call first elevator bottom
    • Clipped lots of stuckable places
    • Fix biomass objective required 6 biomass instead of 8
    • Fix left biomass being ignited through wall