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Aliens: Fireteam Elite

New Ruptured Cistern Horde Map & Limited Winter Event

Aliens: Fireteam Elite - Ruptured Cistern is scheduled to be available by 10 am PT on December 6, 2022



Note: Platform availability times may vary.

We have made the following changes:

New Horde Mode Map: Ruptured Cistern
There’s reports of leaks in Katanga's cisterns and you and your Fireteam need to clear out the Xenomorphs and help with the repairs. Listen closely to Herrera’s directions and stay frosty! New waves of enemies might require you to move your operations to different levels of the multi-story complex.

Ruptured Cistern features limited time rewards, so drop in with your Fireteam before they are gone!

New Limited Time Event Rewards
As part of the release of Ruptured Cistern, we’ve added some limited time rewards that will only be available from now until January 17, 2023. These rewards will be replaced by permanent new rewards when the Limited Rewards Winter Event ends.

The following limited rewards are available for playing Ruptured Cistern before January 17, 2023:

  • Two (2) new Weapon Colors:
  • Winter Constellations (Complete Wave 10 on Extreme+)
  • Deep Freeze (Complete Wave 10 on Intense+)

Six (6) new Weapon Decals (Complete Wave 10 on any Difficulty)

  • Stay Frosty
  • Xeno’s Greetings
  • Let It Snow
  • Holly Berries
  • Antarctica Traffic Control
  • Icicles

BUG FIXES


WEAPONS & ATTACHMENTS


For the following Weapon Attachments, stacks from the buffs will now fall off all at once when they expire, as intended:

  • High Capacity Magazine. Compact Flash Hider, Compensator, High Velocity Brake, Micro Red Dot Sight, and the Vented Flash Hider.

The following adjustments have been made to these Weapons:

  • L59 Minigun: Magazine Capacity increased to 150, up from 120. Max Ammo increased to 450, up from 360. Fire Rate increased 10%.
  • M41E4 Heavy Pulse Rifle: Far Distance Range increased to 6500, up from 6000.
  • Thunderbolt v2 Autocannon: Explosion Inner Radius (where full damage is dealt) increased by 20%. Explosion Outer Radius (where damage stops being dealt) increased very slightly.
  • OCAP-91 Volcan: Max Ammo increased to 400, up from 300.
  • P.649 HEL: Magazine Capacity increased to 140, up from 120. Max Ammo increased to 420, up from 360.
  • M12 RPG: Max Ammo increased to 30, up from 20. Damage dealt by the 4 star proc is now dealt over 2 seconds, instead of over 5 seconds (same amount of damage, just dealt faster now).
  • M12A1 Rocket Launcher: Max Ammo increased to 45, up from 30. Damage increased ~10%. Explosion Maximum Range Falloff damage multiplier increased to 33%, up from 25%. Reload Time decreased to 2.5s, down from 2.8s.
  • Microburst: Explosion Inner Radius (where full damage is dealt) increased by 25%.
  • 2B1 Vajra: Damage increased ~5%. Explosion Inner Radius (where full damage is dealt) increased by 20%. Explosion Maximum Range Falloff damage multiplier increased to 33%, up from 25%.
  • M94 Impact Launcher: Max Ammo increased to 48, up from 40.
  • M95 Grenade Launcher: Max Ammo increased to 45, up from 40. Greatly reduced Aim Spread/Bloom, Accuracy stat display increased slightly. Reload intro animation time reduced ~65%. Grenades from this weapon now try not to bounce directly at the player that launched them.

ANIMATIONS



  • Fixed an issue where sometimes Runners would play a stumble animation instead of a stun animation.
  • The Pathogen Brute should no longer occasionally slide when stunned.

AUDIO



  • The Pathogen Blight and Pathogen Queen projectile pool damage will now react to audio volume settings.

CHALLENGE CARDS



  • Direct hits from projectiles will now remove the damage immunity benefit from the "Sorry, Try Again" Challenge Card.
  • Fixed a bug with the "Stuck Magazines" Challenge Card where if the player reloaded to less than a full clip, they were unable to swap guns, even if they haven't fired the gun since reloading.
  • Fixed an issue that allowed the "Lonely Perfection" Challenge Card to be played while in a team with other players.

CLASS KITS, ABILITIES, & PERKS



  • TECHNICIAN: The "Modular Integration" effect will now apply as intended.
  • RECON: The "Painkillers" Perk should now apply its damage resistance effect to the Recon and their allies as intended.
  • RECON: Fixed an issue where Ability Duration did not affect the duration of the Recon's Support Drone.
  • RECON: The Support Drone should now consistently drop the correct number of ammo magazines.
  • PHALANX: The "Shock Ordnance" Replacer Perk should now correctly stun targets for its full duration.
  • PHALANX: The "Shock Ordnance" Replacer Perk is now Combat Rating 10, as intended. (Previously it was incorrectly set to 15).
  • TECHNICIAN: The "Agile Practices" Modifier will no longer appear to create a new instance for its weapon buff.
  • DOC: The "Rifle Mastery" Perk now provides 15% Fire Rate increase as intended.
  • Fixed an issue with the fit of the Wey-Yu and Wey-Yu Spec Ops Kit Skins around the shoulder area.

CONSUMABLES



  • Fixed an issue where Ammo consumables could be used with the Zadak and HEL.

GENERAL



  • Fixed some crashes specific to the mode Restock Turrets.
  • PATHOGEN: Fixed an issue where the Pathogen Queen could sometimes exit the main combat room.
  • Fixed various crashes.
  • Fixed an issue where the waypoint would incorrectly point backwards in the stairwell of The Only Way to be Sure: Search.
  • Players will now be informed if DLC they own is not installed. This will provide players with an opportunity to exit and ensure the DLC is installed before playing their character. If a player chooses to play without the DLC installed, the affected items will be removed until DLC is restored, and presets will be cleared.

UI



  • The debuff icons when using the "Watch Your Spacing" Challenge Card should now appear properly.
  • Fixed an issue where some Modifier Perks would not properly display the appropriate information. This is purely a display change, not a functional change
  • Fixed an issue where the Activation UI would not properly appear in missions for certain abilities, such as the Gunner Grenade.
  • Updated the icon for the Flywheel Chamber attachment.
  • Fixed a bug that could cause the displayed difficulty in the HUD and in the Active Mission screen to be incorrect.
  • Prestige rank is now hidden if the Hide HUD option is enabled.
  • Fixed an issue where menu tabs could remain disabled after closing the Crossplay Friend Request results message.
  • Game credits have been updated.
  • Fixed an issue that caused the HUD to display incorrect difficulties in Hardcore Mode.

The Aliens: Fireteam Elite Scream Fest Sale Stream is live now!

Greetings, Fireteam!

The Steam Scream Fest Halloween Sale is live today, and Aliens: Fireteam Elite is getting in on the spooktacular festivities.

We'll be streaming footage from the game and our new Pathogen DLC expansion throughout the event - and the entire AFE content collection is on sale during the event, too! Check the store page to see discounts and prices.

Happy hunting, marines!

AFE: HARDCORE AND PATHOGEN PATCH 1.0.5.103095

PATCH 1.0.5.103095

We have made the following changes:

WEAPONS & ATTACHMENTS



  • The C34F3 Hamsa Null Compensator attachment now works as intended with projectile-based weapons.

AUDIO



  • PATHOGEN: Fixed an issue with some of Esther's intel dialogue.
  • Fixed an issue with charge guns (such as the P.649 HEL) that could cause their audio and vfx to stay active forever when attempting to fire them without enough ammo.

CHALLENGE CARDS



  • PATHOGEN: The "Maybe We Got 'Em Demoralized" Challenge Card now affects Brutes as intended.
  • Fixed an issue with the "Stuck Magazine" Challenge Card where players were unable to shoot their gun, reload, or swap weapons if they had less than the minimum amount of ammo required for a charge in their clip.

CLASS KITS, ABILITIES, & PERKS



  • RECON: The heal bonus from the "Adrenaline Rush" Perk will now apply to the entire team.
  • Fixed an issue with the fit of the Feminine Classic Elite costume.

ENEMIES



  • PATHOGEN:Mutated Runners, Pathogen Blights, and the Pathogen Queen from the Pathogen DLC now count towards progress for Pathogen specific TacOps.

MATCHMAKING



  • Fixed an issue where players would occasionally be unable to lock their matchmaking group after abandoning a mission.
  • Fixed an issue where invalid profiles on a player's block list could prevent them from playing online.

MODES



  • HARDCORE: Fixed an issue where Hardcore characters were not correctly ended following a complete team failure in Point Defense.
  • PRESTIGE: Fixed an issue where Prestige Mode was not unlocking properly on first login for Hardcore characters if a Standard character had already unlocked it.

UI



  • Fixed an issue where sometimes players were unable to see their teammate's Prestige Rank.
  • Fixed an issue where player names with three or less characters were not displaying properly.

GENERAL



  • Fixed an issue where certain melee attacks triggered a camera shake effect for the mission host.
  • Fixed an issue where a player could lose the ability to swap weapons if they were swapping weapons while in the process of being downed.
  • General fixes addressing some crashes on all platforms.



AFE: HARDCORE AND PATHOGEN PATCH 1.0.5.101883

PATCH 1.0.5.101883

We have made the following changes:

WEAPONS & ATTACHMENTS



  • Fixed an issue where the P.649 HEL could sometimes get stuck when firing rapidly.

ACHIEVEMENTS



  • Made a fix to the "I Can't Lie about your Chances" trophy that impacted some PS5 players.

CHALLENGE CARDS



  • Adjusted the Synthetic Backup Challenge Card by removing Synth Wardens.
  • PATHOGEN: Unpredictable Mutations and Pathogen Swarm can now be obtained when completing any Promise of a Flower mission.

COSMETICS



  • Made a fix to the Feminine Gunner Expedition Suit.
  • Added the Shielded Helmet and the Specialist Shielded Helmet to Park's Armory.

ENVIRONMENT



  • PATHOGEN: Fixed an issue where a player could get stuck in Promise of a Flower: Strike

UI



  • Adjusted how the XP bar displays at the end of Hardcore Mode missions.
  • Fixed an issue where the EVI-87 Zvezda Plasma Rifle was showing that it was compatible with the Medium Magazine in Park's Armory.

GENERAL



  • Fixed some crashes.
  • Hardcore characters are now included in Steam cloud saves.

Pathogen Deep Dive: An Exhilarating New Story

The Pathogen expansion for Aliens: Fireteam Elite is now available and there’s a swarm of new content to go through. Join us as we dive into the trenches with Head of Studio Craig Zinkievich, Lead Content Designer Kris DeMeza, Creative Director Matt Highison, Systems Designer Corey LeFever, and Lead Systems & Combat Designer Chris Matz.

To start things off, we’ll throw it over to Craig for a brief introduction.

"It’s hard to believe it’s already been a year since we first launched Aliens: Fireteam Elite! We got to tell the story of Katanga and LV-895 in the initial four campaigns of the game, but we left plenty of threads lying around for other missions and stories the crew of the Endeavor could explore. Thanks to our incredible community and the support we’ve received, we realized we could provide players with more story content, and it didn’t take us long to figure out the exhilarating story we wanted to tell. Pushing ourselves and our storytelling to delve deeper into the Pathogen enemies of LV-895 that players encountered in Campaign 3: The Gift of Fire, we realized there was a lot left unexplored there. Where did these creatures come from? Why are there so many? The Pathogen is so dangerous that it was an obvious priority for The Endeavor, and Cold Iron to investigate. This expansion includes new enemies, new stories, and our toughest missions yet. We can’t wait to see you all take them on!"

- Craig Zinkievich, Head of Studio

As Craig alluded to, Pathogen finds the crew of the Endeavor on a mission to discover more about the mysterious infection ravaging LV-895. They must venture into new and unexplored Engineer ruins and investigate a deadly new hive unlike anything they’ve seen before. If you haven’t seen it already, check out the official gameplay trailer below!



The Pathogen campaign spans three missions following the events of the successful Regicide mission in campaign four of the base game. It all starts when Esther detects unusual activity from the Xenomorphs that remain on Pala Station on the surface of LV-895. Large groups are traveling south to a big canyon complex, and when Xenomorphs act strange, Colonel Shipp wants to know why. But before things get to Shipp, they first must go through Cold Iron’s Kris Demeza.

"We know players have been wanting more story content and we're excited to be able to bring that to them with this expansion. We built a whole new three-mission campaign exploring the consequences of Pathogen spreading on LV-895. We focused on making environments with a focus on exploration, presenting players with the opportunity to stick together or divide and conquer. Dangerous new enemies and hazardous locations might overwhelm the lone Marine, so make sure your friends - or the ever-loyal Alpha and Beta - are ready to help if you get in over your head! At the end of this trek lurks an often asked for threat: a boss fight in the shape of the Pathogen Queen. She's waiting to topple the unwary, so bring your consumables and get ready to unload!"

- Kris DeMeza, Lead Content Designer

That’s right! If you didn’t notice in the trailer above or if you missed her debut on our social channels, then consider this your official warning: the Pathogen Queen has arrived. But before you get to her, you’ll have to make it through a host of new enemies and threats. From an infected Brute to walls that are ready to kill you, there’s threats around every corner in Pathogen
You may have already had the misfortune of running into pathogen-infected creatures onboard the Engineer Juggernaut, including the stealthy Stalker and the overwhelming Poppers, but new creatures have now spawned from this vile black goo and they’re not too friendly to say the least. Let us introduce you to the Pathogen Runner, Pathogen Blight, and Pathogen Brute.

Pathogen Runner

The Pathogen Runner is a mutated Xenomorph Runner that has taken on the grotesque qualities of pathogen-infected creatures. It's larger than an average Xenomorph Runner and more durable. It’s not all bad news though, it’s also somewhat slower and more erratic.

Pathogen Blight

An unknown mutated creature with a particularly horrendous form, the Pathogen Blight is reminiscent of the Stalker. It will attempt to stay hidden as much as possible, aided by its relatively smaller size, and will shoot its timed explosive globs of corrosive white acid from a distance. Watch out for the large hazardous pools it can create and shoot down its projectiles before they reach their targets!

Pathogen Brute
The Pathogen Brute is an unidentified mutated Xenomorph true to its brutish name, most notable for wielding two huge fist-like growths at the end of its arms that it uses to slam into its enemies. Be careful, it can even pound directly on the ground to create shockwaves that damage nearby foes. Try your best to keep your distance and focus fire when one of these shows up!

The new enemies you’ll face in Pathogen are only part of the equation. You’re also likely to find Stalkers and Poppers joining the swarms. Just remember to always stay on your toes as this isn’t your average bug hunt.

And of course, even if you make it through the swarms of Brutes, Blights and everything else, you’ll still have the Pathogen Queen to contend with.

A towering infected Xenomorph, the Pathogen Queen has heightened aggressiveness and unrivaled ferocity. Her large clobbering arms can cause great damage, even if they aren’t direct hits. She’s also capable of shooting cluster shots of deadly acid, so watch out for those. And we haven’t even mentioned her carapace yet!


It’s time to bring in our Creative Director, Matt Highison, to break down this threat and how she came to be.

"I wanted the pathogen altered Xenomorphs to feel broken, in pain, dangerous as hell, and no longer the elegant perfection of their former selves. The same went for the pathogen altered hive. It needed to be familiar, but obvious that the pathogen’s influence had made it grow wildly out of control. It’s even developed some new treacherous self-defenses in the transformation process, which Marines are going to be forced to break through.

I love the feeling in the Alien universe of, “How can this get any worse for us!?” and then things inevitably do get worse. Being trapped in a maze-like hive with Runners and Stalkers hunting you, then realizing that even the walls of this new hive are exploding into acid pools really drives that home.

We’ve got pathogen-altered native life, pathogen-altered Xenomorphs, and an even more dangerous hive. What else could cap that off better than a massive boss fight?

As with any hive, there’s probably gonna be a queen somewhere, and here even she couldn’t escape the destructive power of the pathogen.

Her visual design is form based on function. We wanted her to have armor that players can damage and shoot off to expose weak points; have bits of her that are flung off to damage the player from a distance, along with dangerous melee options when you get too close. We started with the gameplay experience and began to explore the look from there striving to make her feel broken, tormented, and angry.
"
- Matt Highison, Creative Director

Taking down the Pathogen Queen won’t be easy. She gave even our best players a run for their money when we first started playing against her in the studio. Luckily, taking her down comes with some pretty sweet rewards.

In fact, the whole Pathogen expansion comes with a plethora of new and exciting items. Some you’ll get right away, some you’ll have to earn, and some you’ll need to get from SSGT Park. Feast your eyes on all eight new weapons in Pathogen below, along with a little extra information about the four you’ll be able to get from the armory.




Rifle, Auto Rifle - 4C2 Astra
Alphatech's first and most successful monopole assault rifle, the Astra provides a repeating 3-round burst of low caliber rounds with very tight grouping. The repeated burst cadence has a learning curve for some users, but the ease of use and large magazines have kept it popular through the years.

Heavy, Launcher - 2N1 Vajra
An older model, the Vajra's rapid fire small-area impact grenades still prove popular to this day. Boasting the largest capacity on the market, the Vajra is quite adept at clearing a room.

CQW, SMG - 6A Jaipur
The first of its kind, the 6A uses a custom sabot round designed to splinter into 4 pieces after leaving the barrel, causing multiple impacts on the target. This peculiar behavior results in a weapon that sits comfortably between typical SMG and Shotgun performance while finding new ways to eliminate threats of many kinds.

Hand Gun, Machine Pistol -8A7 Dambulla
After many revisions, Alphatech has finally delivered a contender in the Machine Pistol market. It performs closer to traditional SMGs, with a lower fire rate and smaller magazine than typical Machine Pistols - however, the heavy impact is well appreciated in its small package.

Weapons are only one of the new things to look forward to. There are also new attachments, perks, accessories and more! One of the things we’re most excited about is the new round of Replacer Perks. For more on that, we’ll kick it over to our Systems Designer, Corey LeFever.

"When we started designing this round of Replacer Perks, we asked ourselves a couple questions. ‘How do we support the roles this kit has?’ and ‘How can we alter this kit's playstyle, while staying true to the kit's identity?’. With those points in mind, we began working through a handful of concepts for each kit's new abilities. That's of course after a lot of ideation that involved questions like ‘Wouldn’t it be neat if we did this very wild [REDACTED] thing?’. Then we narrowed it down a little further as we tried to find out what could work well with existing perks. For instance, Gunner's ‘Mini Grenades’ are a good pairing with ‘Disorienting Blast’ for a crowd control option, and Lancer's ‘Particle Beam’ with ‘Disrupting Radiation’ is great for locking down lanes or for focusing large threats. It's a fun challenge working on Replacer Perks, balancing the ability to stretch the design space a little further while also needing to stay on the side of providing a fairly grounded sci-fi experience for players in the end."
- Corey LeFever, Systems Designer

The Replacer Perks and all the new items in Pathogen are going to come in handy fighting against the new Xenomorphs and of course, the Queen, but that’s not all. They’re also going to be integral for one of the biggest new additions to the game: Hardcore Mode.

For more on that, it’s time to hear from Lead Systems & Combat Designer, Chris Matz.


"When discussing ways to expand on the difficulties we already have, we kept coming back to various hardcore or permadeath modes we had played in other games. How could we incorporate that feeling of danger into our game? The idea of "What happens if my marine dies? Game over, man!" was such a natural fit for the Alien universe.

We started by thinking about the rules of how it would work. It didn't make sense as a mission-selectable difficulty that could be turned on or off. Part of the challenge of this mode comes from pushing as far and as hard as you can, so we made it an entirely separate mode. This allowed us to look at a lot of other things. How does item progression work? Do we allow long-term earning? Is it a true rogue-like experience where everything starts all over every time? What happens to the story? When do players unlock this mode?

We looked at a lot of different options, and I'm really happy with where we landed. Our hardcore mode let’s players tune the difficulty to something they're happy with. Do they want a little danger or do they keep pushing all the way to Hardcore 50?

I remember in one of our earlier tests regretting some bad decisions about which kits to bring on a mission that was still tuned too hard. We just had the wrong setup and struggled. The fear of losing that character was strong, but we managed to have one team member get through the last fight while we were downed. They pulled us both up and it was an awesome end to the mission!
"

- Chris Matz, Lead Systems & Combat Designer

From hidden secrets to surprise encounters, there’s plenty more to be discovered in Pathogen, but we’re not here to spoil everything. Hit us up on Twitter or Discord and let us know what your favorite part is.

Until next time, good luck out there, Marines.



Aliens: Fireteam Elite Pathogen and Hardcore Updates

ALIENS: FIRETEAM ELITE - PATHOGEN and HARDCORE UPDATES



You asked for new missions. You asked for new enemies. You asked for a shot at a Queen.

Well, be careful what you wish for, Marines.

The Pathogen hive is here, and the swarm is angry. Get your Fireteam and get ready for more gear, more enemies, and more action. Delve deep into a new campaign that will pit you against the first boss fight of Aliens: Fireteam Elite - The Pathogen Queen.

See what mysteries the Pathogen update holds with more details below!

As if all the exciting updates that came with the Pathogen DLC weren’t enough, we’ve also got a free new game mode, dozens of new challenge cards and so much more coming your way.

Hardcore is AFE’s newest game mode and it’ll be a challenge for even the most battle-hardened marines. Do you have what it takes to avoid permadeath? Or will you crumble like so many before you?

It’s not just a new game mode, though. We’re also bringing you 32 new challenge cards and 13 new attachments. From ‘Unpredictable Mutations’ to ‘Make Sure It's Dead’, these new cards truly live up to their name.

On the cosmetics side of things, you can count on new weapons colors, new decals, new emotes and more!

If you’re the kind of person that needs all the details, keep scrolling and you’ll find them below. If not, hurry up and get back to protecting LV-895. Those Xenomorphs are getting out of hand!

Pathogen and Hardcore updates are scheduled to be available by 10 am PT on August 30th, 2022

Note: Platform availability times may vary.


ALIENS: FIRETEAM ELITE - PATHOGEN



Available immediately for those who own the Pathogen Expansion DLC



New Campaign
Delve deeper and fight together for survival against a new Xenomorph threat in this new 3 Mission Campaign.

Two (2) new Kit Skins

  • Expedition Suit Mk. 2
  • Pala Lab Coat

Nine (9) new Weapon Colors

  • Forge
  • Racer Drift Blue
  • Racer Cherry Red
  • Racer Gold Rush
  • Racer Envy
  • Floral Gothic
  • Surfaced Olive
  • Surfaced Sand
  • Surfaced Shadow

Four (4) new Weapon Decals

  • Comic Bang
  • Elite Stripe
  • Great Wave
  • Friendly Fire

Four (4) new Emotes

  • Dance - Robot
  • Fishing
  • Get Out
  • Headbang

Four (4) new Head Accessories

  • Gaiter Mask
  • Earflap Beanie
  • Shepherd Glasses - Clear
  • Expedition Helmet Mk. 2

Misc

  • Mission Cards (3): 1
  • Consumables (3): 1
  • Credit Pack: 12,000 Requisition Credits, 750 Rep Scrip

Available through Mission and Campaign Completion:


Four (4) new Weapons:

  • LEM StG24 Storm Rifle (Complete Promise of a Flower: Scout)
  • Thunderbolt Mk.2 Autocannon (Complete Promise of a Flower: Approach)
  • EDS-93 Zadak Plasma Discharger (Complete Promise of a Flower: Strike)
  • U1A2 GL Conversion (random drop for completing Promise of a Flower missions on Intense+ difficulty)

Seven (7) new Perks: (one for each Class Kit - awarded for completing the entire Promise of a Flower Campaign.)

  • Gunner: Mini-Grenades
  • Demo: Precision Rockets
  • Tech: Particle Turret
  • Doc: Field Station
  • Phalanx: Shock Ordnance
  • Recon: Best Friend
  • Lancer: Particle Pulse

One (1) new Weapon Decal:

  • Hive Hunter - (awarded for completing the entire Promise of a Flower Campaign.)

Available from Park’s Armory:


Four (4) new Weapons:

  • 2B1 Vajra
  • 4C2 Astra
  • 6A Jaipur Submachine Gun
  • 8A7 Dambulla Machine Pistol

Four (4) new Weapons:

  • 2B1 Vajra
  • 4C2 Astra
  • 6A Jaipur Submachine Gun
  • 8A7 Dambulla Machine Pistol

Five (5) new Weapon Colors:

  • Alphatech Khaki
  • UPP Pattern Ulm
  • UPP Pattern Fulda
  • UPP Pattern Kassel
  • UPP Pattern Kiel

Thirteen (13) New Attachments:

  • C36B5 Karachi Overwatch
  • C32D6 Nagpur Shroud
  • C34F3 Hamsa Null Compensator
  • T23A8 Khulna MDS
  • T24C6 Sylhet Stalker
  • T27A Jaffna N-SITE
  • M12E1 Patna LiteMag
  • M17C2 Kolkata Eviscerator
  • M13F2 Basra XPRES
  • LFN Reverberator
  • Alignment Module
  • Lightweight Induction Coils
  • H105D7 Gada Executioner Harness

One (1) new Head Accessory:

  • Alphatech Cap

Two (2) new Weapon Decals:

  • Signal Trace
  • Alphatech Logo

Two (2) new Emotes:

  • So Done
  • Pose - Aim

Available from Hidden Caches in the new Campaign:


Seven (7) new Weapon Colors:

  • Metallic Fade Amber
  • Metallic Fade Citrine
  • Metallic Fade Amethyst
  • Metallic Fade Sapphire
  • Metallic Fade Aquamarine
  • Metallic Fade Emerald

One (1) new Head Accessory:

  • Backwards Cap & Shades

Three (3) Weapon Decals:

  • FUBAR
  • Behavioral Inhibitor
  • Pastoral

Four (4) new Emotes:

  • Not A Chance
  • That's Nuts
  • Winded
  • Spirit Squad


ALIENS: FIRETEAM ELITE - HARDCORE



New Game Mode: Hardcore
For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it's "Game Over". However, as you progress through Hardcore Mode, all unlockable items are made available in Park’s Armory, after your character faces permadeath.

Six (6) new Weapon Colors:

  • Strawberry (Purchased at Park’s Armory)
  • Surplus (Purchased at Park’s Armory)
  • Expanse Zenith (Intense+)
  • Expanse Sunset (Intense+)
  • Expanse Twilight (Intense+)
  • Expanse Daybreak (Intense+)

Five (5) new Weapon Decals

  • Bug Sprayer (Purchased at Park’s Armory)
  • Harsh Language (Purchased at Park’s Armory)
  • Spirit of 2176 (Intense+)
  • Nearfields (Intense+)
  • Goodbye Mousey (Intense+)

Four (4) new Perks: (earned as Hidden Cache rewards)

  • Extended Duration I
  • Extended Reach I
  • Force Multiplier I
  • Quick Charge I

Five (5) new Emotes

  • Pose - Confident (Purchased at Park’s Armory)
  • Dance - Chicken (Purchased at Park’s Armory)
  • Dust Off (Intense+)
  • Sneaky (Intense+)
  • Pump Iron (Intense+)

One (1) new Head Accessory:

  • Protective Headset (Purchased at Park’s Armory)

Thirteen (13) new Weapon Attachments: (available through gameplay: Mission completion, Tactical Ops, Challenge Cards, etc)

  • Slanted Brake
  • Slotted Bell Brake
  • Alloy Muzzle Brake
  • Riser Mount MDS
  • Illuminated Reflex Sight
  • T22E4 Sargodha N-HANCE
  • Stabilizing Magazine
  • Compound Magazine
  • Scout Magazine
  • Tempered Chamber
  • Expanded Reserves
  • Reinforced Barrel
  • Servo-Assisted Armature

Thirty-two (32) new Challenge Cards: (available through Hidden Caches and packs in the Armory)

  • On the Job Learning
  • I Only Work Here
  • Tactical Acquisitions
  • Recalibrated Weapons
  • In the Zone
  • Even Playing Field
  • Rear-Mounted Reloader
  • Don't Get Comfortable
  • Watch Your Spacing
  • Immaculate Regicide
  • Thick Soles
  • Rocket Punch
  • Immovable Object
  • Unpredictable Mutations
  • Pathogen Swarm
  • Before My Coffee
  • Safety in Numbers
  • Too Old For This Crap
  • Deep Wounds
  • Let's Cause A Ruckus
  • Plus Ultra
  • Prototype Weapons
  • Pulled Punches
  • Sorry, Try Again
  • Make Sure It's Dead
  • Unstoppable Foes
  • Just Keep It Together
  • Synthetic Backup
  • They Hunt In Pairs
  • Out of the Shadows
  • They're Everywhere, Man!
  • We Pissed Them Off

BUG FIXES



WEAPONS & ATTACHMENTS



  • The Destabilizing Magazine now properly has a 100% Proc Rate.
  • The Combat Actuator attachment now works properly with flamethrower weapons.
  • The Counterbalanced Magazine attachment should now function as intended for projectile-based weapons.
  • The Flywheel Chamber attachment's effect now functions as expected with projectile and flamethrower weapons.
  • The Rapid Dispersal Unit attachment's proc effect now applies properly for projectile-based weapons.
  • The Expanded Reserve's proc effect now applies properly for projectile-based weapons.
  • The Anti-Materiel Brake attachment now functions as intended with projectile-based weapons.
  • The Counterbalanced Brake will now proc its effect as intended when used with projectile-based weapons.
  • The Alignment Module attachment now functions as intended when used with projectile-based weapons.
  • Fixed an issue where sometimes players would not see the correct Armature Attachment on other team members.

KIT SKINS



  • Additional Kit Skins have been added to the Endeavor Veteran Pack and Wey-Yu Armoury DLC packs for the Phalanx and the Lancer Class Kits.(note: Players who own the DLC already will receive an in-game notification indicating they are getting the full DLC bundle when obtaining these Kit Skins, however the fix only adds the additional Kit Skins.)

ACHIEVEMENTS



  • Achievement descriptions should now indicate if they must be achieved on a single character.

ANIMATIONS



  • Fixed an issue where players were unable to swap weapons when rapidly toggling the Phalanx's Shield Up ability
  • Improved the animation when using the P.649 HEL weapon.

CLASS KITS, ABILITIES, & PERKS



  • DEMOLISHER: The"Rampage" Perk should now apply its full effect as intended.
  • DEMOLISHER: The "Rifle Mastery" Perk should now properly apply its Reload buff
  • DOC: The Handling stat for the "Readiness Perk" now applies properly.
  • DOC: Fixed a bug where sometimes the player would get interrupted while interacting with objects when they had the Surgeon's Hands Perk equipped.
  • PHALANX: The Resilience Perk now properly applies its ADS Movespeed buff.
  • PHALANX:The "Focus Under Fire" Perk now properly applies its Aim Assist and Reload Speed buffs
  • PHALANX: The "Push the Frontline" Perk now applies its Stability and Accuracy effects as intended.
  • RECON: The "Painkillers" Perk now applies its intended damage resistance effect.
  • RECON: The "Threat Detected" Perk now properly updates the equipped weapon's Stability and Accuracy ratings.
  • TECHNICIAN: The "Agile Practices" Perk should now buff reload speed as intended.
  • TECHNICIAN: The "Super Serum" effect should now properly apply its full Handling buff.

COSMETICS



  • Updated the display names for the Lancer Specialist helmets to "Specialist Shielded Helmet" and "Specialist Shielded Helmet - Elite".
  • Fixed an issue where the Close Encounter weapon skin was not being added to a player's inventory when purchased for 0 credits in Park's Armory.

CROSSPLAY



  • Fixed an issue where players sometimes did not receive cross platform game invites if they received one on the title screen.
  • Fixed a bug where players would occasionally be unable to receive cross platform friend requests from a recently unblocked player.

ENEMIES



  • Fixed a bug where enemies sometimes weren't properly moving between walls, ceilings, and floors

ENVIRONMENT

Fixed an issue where players could clip into the Fabrication Reprocessor.

  • Fixed several instances where a player could move into a spot to avoid damage while in combat.
  • Fixed a rare issue with some enemy spawns in The Gift of Fire: Boarding missions.
  • Fixed a rare issue that could sometimes cause enemies to get into places where players were unable to shoot them.
  • Fixed a bug where players could roll out of the playable space.
  • Fixed a clipping issue in the mission: The Only Way to be Sure: Regicide.
  • Fixed several instances where a player could get stuck in cover.

SETTINGS



  • Fixed an issue where Windows Gamepass players would have their graphics settings reset when switching profiles.
  • Added an option in Settings to Exit to the Title Screen.

UI



  • Fixed an issue where pings would remain after a consumable item such as a MedKit had been picked up.
  • Fixed a bug where Handling Bonuses from Perks were not correctly reflected in the Weapon Stat screen.
  • Fixed a bug where the health indication floater would display when a player loaded into a mission or switched between Kits.
  • TECHNICIAN: Fixed a bug where "Unknown Attribute" would display on the Sentry Turret tooltip when the Parasocial Relationship Perk was attached.
  • Fixed an issue where sometimes the Analog Cursor would disappear with repeated profile swapping on Xbox Consoles.
  • Fixed an issue where the menu cursor would sometimes be active during gameplay at the start of a mission.
  • Fixed a bug on the Active Mission screen that displayed incorrect subheader text while in certain Game Modes.
  • Fixed a bug that sometimes caused the Cycle Complete screen in Horde Mode or Restock Turrets to initialize without a cursor.
  • Fixed an issue where the "New" label was not correctly displaying in the Core Perks tab.
  • Fixed a bug that caused Bonus Credits earned from a successful Challenge Card to be displayed without a "Bonus" label.

GENERAL



  • Fixed an issue where a bot would sometimes fail to replace a player if one of the player characters was dead and another abandoned the mission.
  • Made some optimizations so that players who lose their connection should be able to log back into the game more quickly.

Aliens: Fireteam Elite - Pathogen Gameplay Trailer

Watch the full Gameplay Trailer for Aliens: Fireteam Elite - Pathogen -coming August 30th!

https://www.youtube.com/watch?v=C50s4OZO5bQ

HOTFIX PATCH 1.0.4.100594

Note: Platform availability times may vary.

We have made the following changes:

GENERAL



For players who were impacted by the rare issue where some progress and access to some of the base Class Kits was lost, we have implemented the following solutions to compensate for that occurrence:

Based on save file information that was not impacted, we are able to reward all impacted players the following: (please note, the following is only applicable if you have not deleted your save file.)

  • Access to all missing Class Kits and their default weapons.
  • Restore Class Kits to their previously attained level.
  • Regrant end-of-mission rewards.
  • Five (5) Challenge Cards that reward double Experience and double Resources.
  • Grant all Intel items for any missions that have been completed.

Based on calculated progress, players will also receive the following, additional items:
Players who had NOT completed the full Campaign at the time of the issue will also be given:

  • Max credits up to the standard maximum value of 50,000.
  • If for any reason, we were unable to restore your Class Kit levels, you will receive an additional 5 Challenge Cards that reward doubled Experience and Resources.
  • Mission completion up through the appropriate point in the Campaign.
  • All associated Mission rewards for those completed Missions.

Players who HAD completed the full Campaign at the time of the issue will be given the following additional items:

  • 50,000 credits and 10,000 scrip, which will temporarily exceed the standard maximum values.
  • Five (5) Additional challenge cards that reward tripled Experience or Resources.
  • If for any reason, we were unable to restore your Class Kit levels, you will receive further additional Challenge Cards that reward extra Experience or Resources.
  • Half of the cosmetic rewards normally obtained through finding Hidden Caches, randomly chosen.
  • Ten (10) random rewards normally only obtained from running missions in Intense+ difficulty levels.
  • All guns that are normally obtainable as end-of-mission rewards from Intense+ difficulty.
  • Max XP on every gun that you were granted as part of this compensation.

In addition, certain players who had achieved a nearly-complete collection of cosmetics, attachments, and guns will receive the following:

  • Up to 100,000 credits and 20,000 scrip, which will temporarily exceed the standard maximum values.
  • Ten (10) Additional challenge cards that reward additional Experience or Resources.
  • All end-of-mission and Hidden Cache cosmetics.
  • Every weapon from Park’s armory (Max Ranked) that came out prior to Season 4 launch.
  • Maxed rank on all Class Kits.

In addition, players who had obtained exclusive cosmetics from the completion of Horde Mode on higher difficulties (such as the Horde Slayer skins) should find those items restored.

HOTFIX PATCH 1.0.4.100488

Note: Platform availability times may vary.

We have made the following changes:

BUG FIXES



GENERAL



  • Fixed a rare issue where some players could lose progress as well as access to some of the base Class Kits. We are still investigating solutions for impacted players, but have implemented a fix that should prevent this issue from occurring.


CLASS KITS, PERKS, & ABILITIES



  • RECON: The Got Your Back Perk should now be working correctly
.

COSMETICS



  • Fixed an issue where the UACM Cover was not showing when equipped.

AFE: Season 4 Deep Dive!


Welcome to Season 4: Prestige!



This is the final update for our Year One Roadmap and what a journey it’s been. Season 1 saw us launch our first new class kit, the Phalanx, and now we are introducing crossplay, a new game mode, major system changes and more all packed into a single season. But before we get into all that, we’d just like to sincerely say thank you for playing Aliens: Fireteam Elite. This has been a major passion project for so many of us on the team. Just like you, we love the Alien franchise and we’re thrilled to have the opportunity to work with such a rich universe.

We invited some of our team’s most diehard Alien fans to break down these monumental updates. Cold Iron Studios CEO and Head of Studio Craig Zinkievich, Lead Systems & Combat Designer Chris Matz, Lead Content Designer Kris DeMeza, and Systems Designer Tony Marasco are ready to walk you through the new additions and share some insights into the development process.



Welcome to Crossplay



Crossplay is here! We’ve been working on this long-requested feature for quite some time now and were eager to get it out and into your hands. To speak to that, we’ll pass it over to Craig:

"It’s hard to believe it’s been almost a year since the launch of AFE. Today we’re bringing our Year One Roadmap to a close with the launch of Season 4. It feels like just yesterday we were releasing the game and waiting to see how all of you would react to it. We’ve listened to your feedback and the team at Cold Iron has worked hard to fix issues, add new features, and create additional content for AFE. We’re proud of the shape it’s in today, and Season 4 is a huge part of that. I’m especially excited about crossplay! That’s one feature we’ve heard you loud and clear on and we’ve been working hard to get it in the game. We’re looking forward to seeing you all enjoy the new content and playing together across all platforms!"

- Craig Zinkievich

Crossplay on AFE means that players on Steam, Xbox, and PlayStation will all be able to play with friends and match together, including Quickplay. If you’re inviting a friend over to your fireteam, then all you need to do is:

  • In your in-game menu, go to Team > Crossplay > Add Crossplay Friends.




Rank up with Prestige



The Prestige system is for Marines looking to go beyond the call of duty. If you’ve already reached the level 20 cap on your favorite Class Kits and need an excuse to bring them back into the field, look no further.

After you reach level 20 with a Class Kit, you will start to earn experience toward Prestige ranks, starting at Rank 1 and going all the way up to Rank 100. Leveling up will progressively require more experience in certain thresholds, but the rewards get more exciting as well.

All Prestige rewards are purely cosmetic, so you’re not missing out on any end game abilities, but we do want to give the most dedicated marines enough bling to fuel their bragging rights. Every 10 ranks you unlock new rewards, including:

    <*> Outfits & Head Accessories
    <*> New Nameplates
    <*> Weapon Colors (Animated and Standard) & Decals
Note: Experience toward Prestige ranks will only start to go up after the Season 4: Prestige update goes live in the game.



Protect Every Front With Restock Turrets


We’re excited to bring horde mode fans a new challenge with Restock Turrets. Having fixed turrets all around might lead you to think this new mode is a walk in the park, but hordes of Xenomorphs come from every direction this time around, and ammo is in limited supply.

"Unlike the original Horde Mode where you rely on what you’ve brought with you, in Restock Turrets the Colonial Marines have already set up a defensive perimeter of turrets near the pinnacle of Likasi Tower. Turret ammo drops as you progress, and there’s not a lot to go around, so you’ll need to make strategic decisions on which areas to support. The Xenomorphs come from all angles, too, so you have to keep on your toes! I like to keep some turret ammo in reserve during the earlier waves so that later, when the pressure’s on, the turrets have my back."

- Kris DeMeza

There’s also a new set of rewards that you can unlock in this mode, affording you some additional bragging rights as well as a few new tricks. You unlock rewards every 10 waves you survive, getting the option to keep going all the way up to 50 waves. Rewards unlock based on difficulty, with higher difficulties allowing you to unlock the rewards from both that level and the levels below it.

Standard Difficulty:



  • Holotab Sight - Small Optic: Accuracy (+25%). Effect: +3% Handling and Effective Range on Hit for 3 seconds. This effect stacks 5 times.
  • Compound Optic - Medium Optic: Range (+25%), Zoom (+10%). Effect: +5% Aim Assist on Hit. This effect stacks 5 times, and resets on Reload.
  • Magnified Reflex Sight - Large Optic: Handling (+30%), Zoom (+10%). Effect: +5% Aim Assist on Hit for 5 seconds. This effect stacks 5 times.
  • Kinetic Enhancement Harness - Armature: Max Ammo (+40%). Effect: +15% Melee Damage on Hit for 5 seconds. This effect stacks 4 times.

Intense Difficulty:



  • Multiport Compensator - Small Muzzle: Range (+25%), Weak Point Damage (+10%). Effect: +7% Handling on Hit for 3 seconds. This effect stacks 5 times.
  • Assault Brake - Medium Muzzle: Fire Rate (+25%). Effect: +10% Accuracy and +30% Stability while standing still.
  • Extended Field Brake - Large Muzzle: Range (+25%), Handling (+15%). Effect: +20% Weak Point damage for 5 seconds after landing a Weak Point Hit. This effect does not stack, and removes itself after landing a follow-up shot.
  • Hollow Points - Small Magazine: Handling (+20%), Magazine Capacity (+15%). Effect: 25% chance on Hit to cause enemies to bleed for additional damage over 8 seconds. This effect can only occur once every 15 seconds.
  • Composite Spring Magazine - Medium Magazine: Fire Rate (+25%). Effect: +7% Stability on Hit. This effect stacks 5 times, and resets on Reload.
  • STAP Magazine - Large Magazine: Stability (+20%), Magazine Capacity (+15%). Effect: +5% Reload Speed on Hit for 5 seconds. This effect stacks 5 times.
  • Composite Assembly - Tubular Magazine: Fire Rate (+20%). Effect: +8% Handling on Hit for 3 seconds. This effect stacks 5 times.
  • Auto-Loader - Internal Magazine: Handling (+30%). Effect: Kills have a 50% chance to auto-reload 15% of the current magazine.
  • Dual Rail Booster - Barrel: Stability (+35%). Effect: +5% Damage to Armored targets on Hit for 3 seconds. This effect stacks 5 times.
  • Emote - Chest Pound
  • Emote - Oh Snap
  • Emote - What the?

Extreme Difficulty:



  • Weapon Decal - You Always Know

Insane Difficulty:



  • Weapon Color - Meteoric Iron


New Challenge Card Features & Introducing The Fabrication Reprocessor



No mission plays the same way twice when challenge cards are in the mix and everyone has their favorites. But what do you do with all those extra cards that you don’t want to use? That’s where the Fabrication Reprocessor comes into play. This new device allows you to reroll your unwanted cards for new ones!

Input any three challenge cards you no longer want into the Fabrication Reprocessor and reroll them to get a different challenge card back. It’s that simple!
The rarity of the input cards determines the rarity of the output. So if you input only blue rare cards, you’re guaranteed to get a different rare card back.
If the input cards are of varying rarities, then the output chances will depend on which rarities you’re using. You can’t get a purple exotic card if you only use rare and uncommon cards.

While some players prefer to play with really challenging cards to increase the game’s difficulty, others like cards that either make the game easier or grant them enticing rewards. The goal of the Reprocessor is to let players recycle cards they weren’t planning on using in order to get cards they potentially would enjoy more.

"Another thing that we always wanted was to allow challenge cards in other game modes, such as Horde and Point Defense. We’re excited to bring this feature to the game and it’s been a blast trying out various cards in these different gameplay environments! However, not all cards are compatible with every mode. Some cards will be restricted to Campaign missions only. That said, my personal favorite new combination is the High-Threat Environment challenge card in Horde Mode as it speeds up combat and feels very rewarding when you’re playing well!"

- Tony Marasco


New Rewards To Set Your Sights On


Of course, with new content comes new unlockable rewards. Many of this season’s rewards are unlocked via the new Restock Turrets mode, including all the new Attachments and a handful of hard-to-get cosmetics. We also expanded our collection of challenge cards, have a look:

Challenge Cards



  • High-Threat Environment – Uncommon: 1.5x Credits – Players and Enemies deal 50% more damage.
  • Out of Shape – Uncommon: 1.5x Experience – Dodge-rolling once consumes all your Stamina.
  • Quality Over Quantity – Uncommon: 1.5x Experience – Xenomorph Runners, Synth Enforcers, and Pathogen Poppers spawn in reduced numbers, but are stronger.
  • Brink of Death – Uncommon: 1.5x Credits – If downed, you revive with only 1 Health.
  • Expendable Crew – Rare: 1.5x Experience & 1.5x Credits – A random weapon, a random Kit Ability, and Consumables are disabled.
  • I Can’t Miss! – Rare: No Bonus Rewards – Aim Assist for all weapons is increased by 50%.
  • Bad Feeling About This Op – Epic: 3x Experience – Enemies move faster and hit harder. They are much more difficult to Stumble and Stuns only last half as long.
  • Draw Three – Epic: No Bonus Rewards – Three Challenge Cards are granted upon Mission Completion.
  • Maybe We Got ’Em Demoralized – Epic: No Bonus Rewards – Powerful enemies are considerably weaker.

Note: Challenge Cards are available as randomized mission rewards, Tactical Opportunity rewards, or available for purchase with Requisition Credits from SSgt Park’s Armory in a randomized Challenge Card Pack.

Exploring The New Additions To The Armory


Drop in on SSgt Park and have a look at what’s new in the Armory. You’ll find the Seegson Cap and Mask – Surgical Head Accessories, the Alpine Trapper and Carrot Cake Weapon Colors, the Fires Regulation Cornbread and ICC Decals, and the Shadow Boxing and Pose – Low Carry Emotes.

"The addition of four new guns is the most noticeable update to the armory. This time around, we’re bringing new toys from all 3 of our weapons manufacturers, so everyone can support their own favorite corporate overl… err… law-abiding business entity.

Whenever we make new guns, our goal is to try to find new twists on our existing gameplay - more fun ways to exterminate Xenomorphs, synths, and what have you. In some cases, this means entirely new feels for weapons - like the P. 649 HEL. In other cases it means pushing at the edges of what it means to fit within one of our Gun Archetypes - such as an Automatic Sniper or a Burst Shotgun. "

- Chris Matz

All four of these new weapons are available for purchase from SSgt Park’s Armory for Requisition Credits.

  • CQW - M51 Breaching Scattergun: Early uses of the M51 were as both a breaching weapon and as a suppression device that could incapacitate large crowds where the wielder was under close threat. The double-shot burst results in wide coverage but minimal accuracy beyond very close range.
  • Hand Gun - DKT-59 Misha: The Misha, or "Little Bear," is modeled after the Medved and follows the same principles of devastating short range stopping power with frequent reloading.
  • Heavy - P.649 HEL: Only recently released by Weyland-Yutani’s experimental branch, the Project 649 High-Energy Laser is a fully weaponized variable-charge energy weapon. Highly accurate at long range, it brings a new form of combat to the standard Heavy Weapons Platform of the UACM.
  • Rifle - SVAT-92 Sokol: One of the only fully automatic Sniper Rifles to be approved for military service, the Sokol is effective at dealing with multiple threats from a distance. While it lacks the single target stopping power of traditional sniper rifles, it can also act as a medium-range Battle Rifle in a pinch.


FRONTIER FREELANCER PACK



Over 20 items including Class Kit skins, Emotes, Decals and more!

Stay protected on the frontier of the Outer Rim with Weyland-Yutani’s APEsuit Mk.3, or go with the more casual look and slide into a pair of Seegson Maintenance overalls. This content and so much more is free for Deluxe Edition owners and is available as DLC for Standard Edition.