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PC PS4 XONE PS5 Series X Steam
Genre: Shooter

Aliens: Fireteam Elite

Season 4: Prestige Patch Notes

Note: Season 4: Prestige goes live on Tuesday, July 26th, 2022 by 10 am PT. Platform availability times may vary.

Owners of the Deluxe edition will also receive the fourth of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below.

I'm back and I've brought friends. Let me introduce you to Crossplay, Prestige, the Fabrication Reprocessor, and a highly addictive new game mode called Restock Turrets.
That's right! On top of nine spicy new challenge cards, thirteen hunky new attachments, four alluring new guns and a host of other adjective-riddled goodies that you can read about in detail below, there's four major updates that I need to tell you all about.

CROSSPLAY


First up is crossplay. Our devs have been metaphorically burning the midnight oil on this one for months and we finally have it ready for you wonderful people. There's not much else to say besides gather your friends and start blasting Xenos together.

PRESTIGE


Next up is Season 4's namesake: Prestige. What is this fancy sounding thing? It's a new progression system that kicks in after you've reached level 20 and lets you earn tantalizing new items, including nameplates that show off how good you really are and shiny cosmetics that come in bronze, silver and gold.

FABRICATION REPROCESSOR


Then there's the Fabrication Reprocessor. You can fit so many challenge cards in this bad boy. It's like a magical machine that takes all those old challenge cards you don't want and gives you cool new ones instead. Specifically, we went with the 3-for1 approach with this. Put in three cards you don't want and get a brand new one out.

RESTOCK TURRETS


Last but absolutely not least, we have Restock Turrets. This brand new game mode puts you and your fireteam on a platform with waves of Xenos coming at you from every direction. It's incredibly dangerous, but luckily you have a few friendly turrets to help you out. The problem is, they have limited ammo and when they run out, you either restock them or get run over by the Xeno hordes.
Enough of my rambling. If you want to learn more, read the full notes below.
We have implemented the following changes.

FREE CONTENT UPDATE


New Features:



  • Crossplay - Assemble your Fireteam across all supported Platforms.
  • Prestige - Every 10 Ranks, you’re rewarded with Prestige flair.
  • Fabrication Reprocessor - Trade in 3 of your unwanted Challenge Cards for a different random card. There is a chance of getting a bonus card drop.
  • Challenge Card Compatibility - Challenge Cards can now be played in all game modes, and Challenge Cards that are incompatible with certain Missions or Modes will be grayed out during card selection.

New Game Mode:



  • Restock Turrets - Fight waves of Xenos in a new location and refill indestructible turrets to help with enemy crowd control.

New items and rewards in-game:


Nine (9) New Challenge Cards:

  • Draw Three
  • I Can’t Miss
  • Out of Shape
  • Brink of Death
  • Expendable Crew
  • Maybe We Got 'Em Demoralized
  • Quality over Quantity
  • High-Threat Environment
  • Bad Feeling About This Op

Prestige Rewards:


Earn icon updates as you progress through Prestige Ranks.

  • Kit Skins (Prestige Armor - Gold, Prestige Armor - Silver , Prestige Armor - Bronze)
  • Head Accessories (Enhanced Helmet - Gold, Enhanced Helmet - Silver, Enhanced Helmet - Bronze)
  • Weapon Colors (Prestige - Gold Matrix, Prestige - Silver Matrix, Prestige - Bronze Matrix, Prestige - Gold Plated)
  • Weapon Decals (Prestige - Bomb, Prestige - Enlisted, Prestige - Second Tour, Prestige - Officer, Prestige - We Endanger Species
  • Emote (Prestigious)

New rewards for playing Restock Turrets:


Thirteen (13) New Attachments :

  • Assault Brake (Intense+)
  • Auto-Loader (Intense+)
  • Composite Assembly (Intense+)
  • Composite Spring Magazine (Intense+)
  • Extended Field Brake (Intense+)
  • Hollow Points (Intense+)
  • STAP Magazine (Intense+)
  • Dual Rail Booster (Intense+)
  • Multiport Compensator (Intense+)
  • Magnified Reflex Sight (Standard+)
  • Holotab Sight (Standard+)
  • Compound Optic (Standard+)
  • Kinetic Enhancement Harness (Standard+)

Three (3) new Emotes:

  • Chest Pound (Intense+)
  • Oh Snap (Intense+)
  • What the? (Intense+)

New Weapon Decals:

  • You Always Know (Extreme+)

One (1) new Weapon Color

  • Meteoric Iron (Insane+)

New items available in Park’s Armory:


Four (4) New Weapons:

  • RIFLE: SVAT-92 Sokol
  • HEAVY: P.649 HEL
  • CQW: M51 Breaching Scattergun
  • HAND GUN: DKT-59 Misha

Two (2) new Weapon Skins

  • Alpine Trapper
  • Carrot Cake

Two (2) new Weapon Decals

  • Fires Regulation Cornbread
  • ICC

Two (2) new Head Accessories

  • Seegson Cap
  • Mask - Surgical

Two (2) new Emotes

  • Pose - Low Carry
  • Shadow Boxing

FRONTIER FREELANCER PACK


Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.
Fourteen (14) new Kit Skins:

  • APEsuit Mk.3 Kit Skin (available for all 7 Class Kits)
  • Seegson Maintenance Kit Skin (available for all 7 Class Kits)

Eight (8) new Weapon Colors:

  • Matte (Midnight, Sandstone, Evergreen)
  • Obsidian (Black, Volcanic, Helenite)
  • Summer Solace
  • Grim Salvage


Four (4) new Decals:

  • Meet Your Makers
  • Graphic Twist
  • Never Say Die
  • Wing

Four (4) new Emotes:

  • Mimic Synth
  • Hail to the Chief
  • This is BS
  • Air Fiddle

Four (4) new Head Accessories:

  • APEsuit Helmet Mk.3
  • Mask - Skull
  • Pilot Helmet
  • Night Vision Goggles

Additional Items:

  • 1 Challenge Card Pack of 3
  • 1 Consumables Pack of 3
  • Credit Pack (12,000 Requisition Credits, 750 Reputation Scrip)


BUG FIXES


WEAPONS & ATTACHMENTS



  • Updated the Perk description for Rank 4 of the Microburst, which now states that "Projectiles fired from this weapon deal 5% of their damage to nearby enemies." Previously it read "+5% Splash Damage".
  • Fixed an issue that allowed the Tanker Muzzle Brake to proc its effect more often than the intended 15 second cooldown.
  • Fixed an issue where the Priming Magazine attachment sometimes displayed a test icon unrelated to its buff effect.
  • The X1 Fireball now counts as a CQW for Tactical Opportunities, as intended.

CLASS KITS, PERKS, & ABILITIES



  • Fixed an issue where the Ability Duration UI would not update properly when active while in a Menu.
  • Updated the Perk icons for Rifle/CQW/Handgun/Heavy to help differentiate between Training, Expertise, and Mastery Perks.
  • DEMOLISHER: Napalm Rockets fire patches now properly scale with the Character Level. This results in a 50% increase to damage dealt for a max level character."
  • DOC: The Strength in Numbers Perk should now show an indicator when the effect is active.
  • DOC: Fixed an issue with Doctor's Orders where it appeared to apply 1 stack of its effects, regardless of the team's health values.
  • GUNNER: The Frag Grenade ability description now reflects that the grenade bounces before exploding.
  • GUNNER: Damage dealt by Frag Grenade, Remote Detonator, and Incendiary Burst now properly scales with the Character Level. This results in a 50% increase to damage dealt by these abilities for a max level character.
  • LANCER: The Particle Burst effect should now be visible to all team members.
  • LANCER: The Heavy Weapon Training Perk should now properly apply the intended +10% Handling.
  • LANCER: Fixed an issue with the Tenacious Perk so it applies additional weapon damage and damage resistance as expected.
  • LANCER: The Resilience Perk has been renamed to Back In Action.
  • LANCER: Fixed a bug where the Residual Charge Perk did not properly proc.
  • LANCER: Updated the Class Kit tooltip.
  • LANCER: Fixed a bug where the Shake It Off Perk would not trigger from grapple attacks.
  • PHALANX: Unequipping your shield while reloading no longer interrupts the reload.
  • PHALANX: Fixed an issue with the Aftershock Perk where the slow effect would persist indefinitely.
  • PHALANX: Fixed the Combat Intertia Perk so that it no longer retains stacks of its effect after dealing melee damage to an enemy.
  • RECON: Optimized performance impact of the PUPS ability.
  • TECHNICIAN: Increased the pick up radius for all turrets. This should address a few cases where they can be placed just out of reach on some objects.
  • TECHNICIAN: The Creative Pain Point Solutions Perk now provides the intended damage bonus when enemies are slowed by the following items and abilities: {Suppression Grid (Consumable), Miller Twist (Barrel Attachment), Aftershock (Phalanx Perk), Distracting Howl (Recon Perk), Suppressing Fire (Gunner Perk), Suppression Station (Doc Replacer Perk), Inhibitor Rounds (Small Magazine Attachment)}
  • TECHNICIAN: The appearance of the Technician's Sentry Turrets have been updated to visually distinguish between the types.

HORDE MODE



  • Rank 2 Universal Perk rewards on waves 30 and higher should now drop as intended.
  • Fixed an issue where enemies would sometimes get stuck.

KIT SKINS



  • Players who have previously obtained the Horde Slayer Kit Skin will now receive the Lancer Horde Slayer Kit Skin when they next login.

ANIMATION



  • Fixed a bug where bots could get stuck in a kneeling position if grappled while attempting a revive.

AUDIO



  • Fixed a bug where some of Hoenikker's voice lines in Priority One: Rescue would not play correctly.
  • Fixed an issue where the LEM STG24 Storm Rifle's audio was distorted.

CHALLENGE CARDS



  • Fixed a bug with the Keep It Tight People Challenge Card where players were unable to interact with ammo crates or medkits and other non-instant interactable items when taking damage from the card effect.

ENVIRONMENT



  • Fixed an issue in Priority One: Extract where a player could get stuck while in cover.
  • Fixed an issue in The Only Way to be Sure: Regicide where enemies would sometimes get stuck.

GENERAL



  • Made additional fixes to address stuck enemies when they occur.
  • Fixed an issue where enemies would sometimes teleport when stunned.
  • Fixed an issue where the player's flashlight sometimes would not stay on consistently in areas requiring a flashlight.
  • Fixed a rare crash that would occur when Readying Up for a Private match.
  • Added setting options to use DirectX11 or DirectX12, with DirectX11 being the default option.
  • Fixed a bug where unused consumables were carried over to the next Mission.
  • Fixed a bug where a player could place too many Consumable Turrets.
  • Fixed a bug where players could place an extra consumable.
  • Fixed a bug where the consumable wheel would sometimes display more consumables than what the player actually had if they picked it up in mission.

SETTINGS



  • Video settings for PC and Xbox should no longer apply across both platforms for the same profile.

UI



  • Fixed an issue where changing Head Accessories sometimes caused other facial features to not carry over properly.
  • Fixed a bug where an incorrect player name could display in the "Currently Spectating" section for clients.
  • The Following Challenge Cards have had their reward description updated from "1 Bonus Reward" to "Random Reward":
  • Don't Get Hurt
  • I Made A Bad Call
  • Tools of the Trade
  • Stuck Magazines
  • Battlefield Salvage
  • Fixed an issue where Bonus Rewards from Challenge Cards did not have a visual indicator on the Summary Screen
  • Added scope in/out zoom to the following optics attachments: (Rangefinder, Illuminated Scope, 4x Illuminated Scope, Combat Relay Scope, Radar Enhanced Optics, Telescopic Sights)
  • Removed scope in/out zoom from the following weapons:( L33 Pike, M42A3, X46 Ballista)

VFX



  • Fixed a bug where Alpha and Beta were bleeding red blood when attacked by melee enemies
  • Fixed a bug where smoke effects were culled too quickly when the player moved in Point Defense.

Crossplay, A New Game Mode, New Progression System & More Coming July 26th!


“Rise Through The Ranks & Earn Your Medal”




CROSSPLAY


Crossplay is coming to all AFE game modes, including quickplay! Players on Steam, Xbox, and PlayStation will now be able to fight against hordes of Xenomorphs together. Queue up and join allies from across the gaming world for better matchmaking than ever before!


PRESTIGE


Rise to the challenge of the new Prestige progression system that unlocks after you reach level 20.



  • Prestige Ranks: Upon reaching level 20, your experience points start counting toward Prestige rank, starting at 1 and going all the way up to 100.
  • Bragging Rights: Prestige unlocks new nameplates that show off your rank and let other players know just how good you really are.
  • Rewards: Every 10 Prestige levels, players unlock new exclusive rewards, including outfits, head accessories, gun colors, decals, emotes, nameplates, and more.


RESTOCK TURRETS


Keep those turrets loaded, they’re your key to survival!


Load up, Marines! Restock Turrets is a new game mode where you have to fend off Xenomorphs coming from every direction while keeping your turrets stocked up to defend your positions.

Do you have what it takes to fend off wave after wave? Or will you crumble like a Power Loader without a fuel cell?


CHALLENGE CARD REPROCESSOR


Are you up to the challenge?


Put your old cards to good use with the Fabrication Reprocessor! Take any three challenge cards that you want to get rid of and roll for a brand new one, guaranteed to be different from one you put in.

Challenge Cards will also soon find their way into all Game Modes, not just the Campaign! So gear up and start planning what challenge you want to bring into Restock Turrets mode and more!


NEW WEAPONRY


Four new weapons guaranteed to help eradicate the Xenomorph infestation!



  • CQW: M51 Breaching Scattergun - Armat’s Double-shot burst shotgun with wide coverage, but minimal accuracy beyond close range.
  • Heavy: P.649 HEL - Weyland-Yutani's High-Energy Laser. A highly accurate, long range, ammo-based energy weapon with stronger charged shots.
  • Rifle: SVAT-92 Sokol - The only fully automatic Sniper Rifle. Effective against multiple long distance threats, but with less stopping power than traditional sniper rifles.
  • Hand Gun: DKT-59 Misha - Shotgun-like hand gun with devastating short range stopping power, but frequent reloading needs and low long range accuracy.


Season 4: Prestige brings a close to our Year 1 Roadmap and we even managed to sneak in a few extra surprises along the way! But don’t prepare those hypersleep chambers just yet. The Pathogen expansion DLC continues the AFE story on August 30th.




FRONTIER FREELANCER PACK


Over 20 items including Class Kit skins, Emotes, Decals and more!


Stay protected on the frontier of the Outer Rim with Weyland-Yutani’s APEsuit Mk.3! Or go with the more casual look and slide into a pair of Seegson Maintenance overalls. This content is free for Deluxe Edition owners and is available as DLC for the Standard Edition. Upgrade to the Deluxe Edition.


Join the fight



Aliens: Fireteam Elite is available on Steam, PS4, PS5, Xbox One, Xbox Series S/X, and the Windows Store. Recruit your fireteam of Colonial Marines and survive the hive!

Make sure to follow our social channels so you don't miss out on any news for Aliens: Fireteam Elite!
Twitter: @AliensFireteamE
Instagram: https://www.instagram.com/aliensfireteamelite/
Facebook: https://www.facebook.com/AliensFireteamElite/
YouTube: https://www.youtube.com/c/AliensFireteamElite

And join our Discord for joining our growing community of like-minded fans looking for a good xenos fight: https://discord.gg/aliensfireteamelite

PATCH 1.0.3.98428

Welcome to Patch Notes 1.0.3.98428. I’ll be your guide to this brief update and you’ll probably be seeing me around more often for these types of things.

First thing to know, we fixed an animation thing.

Second. We found the key and the Lancer should be unlocking properly now, so no more excuses.

Plus, the Intel menu is all in order now so you don’t have to worry about that either.

And finally, we fixed up a memory thing that was causing some crashes.

Now, I’ve got some more bugs to squash, but I’ll be seeing you all again soon.


FIXES
Patch deployment times may vary by platform. We have implemented the following changes.

ANIMATION

  • Fixed an issue with the reload animation on the Heirloom Standoff weapon.

CLASS KITS

  • LANCER: The Lancer Horde Slayer Kit Skin should now properly unlock for players who complete Horde Mode on Extreme or higher difficulties, and unlock automatically for players who have previously completed Horde Mode on Extreme or higher difficulties.

INTEL

  • Entries for each topic in the Intel menu should now be ordered according to the relative locations they are found in each Campaign.

GENERAL

  • Fixed a memory related issue that sometimes resulted in a crash.

Learn more about Aliens: Fireteam Elite - Pathogen, available August 30th





Delve deeper and fight together for survival against a new Xenomorph threat!



The Pathogen expansion is a paid DLC coming August 30th that adds three exclusive story missions featuring a new threat to keep fireteams diving back into this intense Alien experience. Players will explore uncharted locations, battle terrifying enemies, and discover this new source of peril.



Pathogen



Something sinister has evolved in the wilds of planet LV-895 and not even Xenomorphs are safe from its ravages. The crew of the Endeavor must venture into uncharted lands and face new terrifying enemies if they hope to discover the source of this mysterious menace.



Pathogen adds new tools of war for your Colonial Marine, including new ability replacer perks for each Class Kit, new weapons, and more. It also includes even more options to further customize your Colonial Marine and your guns!



AFE: Free Updates



Hardcore Mode: For the toughest Marines looking for a true challenge, Hardcore Mode poses the riskiest gameplay yet. In Hardcore Mode, players will be able to start with new characters and play at a difficulty of their choice, but be warned, in this mode death means it's "Game Over". However, as you progress through Hardcore Mode, all unlockable items are saved for future use, after your character faces permadeath. This new mode and a wide array of new rewards and unlockables will also be coming alongside Pathogen as a free update, so stay tuned for more info.

Stand by for more intel



We’ll have more to share as we approach the release date for Pathogen - coming August 30th. Add this paid DLC to your Steam wishlist.

Make sure to follow our social channels so you don't miss out on any news for Aliens: Fireteam Elite!
Twitter: @AliensFireteamE
Instagram: https://www.instagram.com/aliensfireteamelite/
Facebook: https://www.facebook.com/AliensFireteamElite/
YouTube: https://www.youtube.com/c/AliensFireteamElite

And join our Discord for joining our growing community of like-minded fans looking for a good xenos fight: https://discord.gg/aliensfireteamelite

A new expansion is coming to AFE! Pathogen releases August 30th

The Pathogen expansion brings all new environments, maps, weapons, and more to the AFE experience. Explore Engineer ruins around the mystery of the infection, delve deep into enemy hives, and avoid the deadly hazards around each corner.

Aliens: Fireteam Elite - Pathogen releases August 30th, 2022, and will be available for purchase on Xbox Series X/S, Xbox One, PlayStation®5, PlayStation®4 and Steam™. A copy of Aliens: Fireteam Elite on the same platform is required to play this content.

Add Aliens: Fireteam Elite - Pathogen to your Wishlist!

PATCH 1.0.3.97008

HOTFIX PATCH 1.0.3.97008



Patch deployment times may vary by platform.

We have implemented the following changes.

COSMETICS

  • The Elite Lancer Skin should now unlock correctly when Max Rank is achieved.

ABILITIES & PERKS

  • LANCER: Fixed an issue with the CQW Mastery Perk, and it should now provide the correct amount of ammo.
  • LANCER: Overwatch: Previously listed as a 20 Combat Rating, it's now 0 (in line with base ability CR for all Kits)
  • LANCER: Protective Layer: Previously listed as a 15 Combat Rating, it's now 10.
  • LANCER: Residual Charge: Previously listed as a 20 Combat Rating, it's now 10.
  • DEMOLISHER: The Loud and Clear Ability should once again properly provide an additional stack of the Clear the Room Passive when attached to Micro Rockets.
  • DOC: The Trauma Station Ability will no longer heal Defense Points in Point Defense Mode.

CHALLENGE CARDS

  • The Robot Carnival Challenge Card now works in the Giants of the Earth: Insertion Mission.

HIDDEN CACHES

  • Perks from Hidden Caches are now guaranteed to be received once players have found all of the available Attachment Rewards in a Campaign's Hidden Cache pool.

GENERAL

  • Changed the Persist ADS shoulder setting to be set to ON by default.

PATCH 1.0.3.96546

PATCH 1.0.3.96546



Patch deployment times may vary by platform.
We have implemented the following changes.

COSMETICS

  • Added the Close Encounter Weapon Color to SSGT Park's Armory as a commemorative gift in celebration of Alien Day. This animated cosmetic is free to pick up from the Armory in the Endeavor Hub at any time, as soon as this patch becomes available, and its availability won’t expire.

CLASS KITS

  • LANCER: Added the Omniscience and High Impact Perks in-game. Omniscience can be purchased with Credits, and High Impact Fire can be found in Hidden Caches.

ENEMIES

  • Adjusted difficulty scaling on pre-placed objects like Xenomorph Eggs and Maintenance Synths.

Season 3: Lancer Patch Notes

PATCH 1.0.3.96150



Note: Season 3: Lancer goes live on Tuesday, April. 19, 2022 by 10 am PT. Platform availability may vary.

Season 3: Lancer is here, and with it we’ve introduced a new Class Kit - Lancer, a new Loadout Presets feature as well as new weapons, cosmetics, and rewards to unlock in-game.

Owners of the Deluxe edition will also receive the third of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below.

We have implemented the following changes.

FREE CONTENT UPDATE:
∎ New Lancer Kit:

  • The Lancer is the second Heavy Class Kit added to Aliens: Fireteam Elite, and introduces new abilities that open up unique playstyles for the game. With the Particle Lance ability that focuses an extremely hard hit to a single target, the Onslaught ability which slows movement speed and fire rate, but increases damage and temporarily removes the need to reload, and the Overwatch ability which stacks powerful buffs when “holding ground”, the Lancer is great for dealing with larger foes and taking advantage of cover.
  • Compatible Kit Skins: Base game skins (Standard Issue, Standard Issue - Stock, Horde Slayer, Specialist, Specialist Elite) and outfits added with DLCs from Season 3 and onward.
  • Free for all players and unlocks immediately when players update and log in after Season 3 is live.
  • Note: At launch, the Lancer will have 21 Perks available through gameplay and purchase with credits. Two additional Perks, "Omniscience" and "High Impact Fire", will be available in a separate patch shortly after.

∎ New items in-game include:

  • 11 New Challenge Cards: (Overstimulated, High Caliber, Overcompensating, They Just Won't Die, Relentless Pursuers, Miscalibrated, Should've Used Duct Tape, Main Weaponry Only, Switch to Backups, Just Me and My Guns, Won't Stop Until You're Dead)
  • 6 New Class Perks obtainable through Hidden Caches: (Demolisher: Braced For Launch, Doc: Charitable Glow, Gunner: Stopwatch, Phalanx: Combat Inertia, Recon: Chain Reaction, Technician: Maximized Retention)
  • 9 New Class Perks to purchase from SSgt Park’s Armory: (Demolisher: Reactive Charges, Doc: Doctor’s Orders, Gunner: Overwhelming Fire, Phalanx: Take A Stand, Recon: Combined Arm Tactics, Technician: Parasocial Relationship, Misc: Jackpot, Hold Still, Hazard Seals)

∎ New Game Feature: Loadout Presets: Save multiple Preset Loadouts of your Kit, Perks, and Weapons using this new feature.

  • New tutorial that walks players through this feature
  • Add custom names for your Preset Loadouts
  • Up to 10 Presets for each individual weapon, customizing their Colors, Decals, and Attachments.
  • Up to 10 Presets for each Class Kit’s Loadout, customizing their equipped Weapons, Outfit, Head Accessory, Perk Board, and Consumables.

∎ New additions to SSgt Park’s Armory:

  • 4 New Armat Weapons: (Rifle: X45 Bombard Flechette Rifle, Heavy: M41E4 Heavy Pulse Rifle, CQW: X1 Fireball, Handgun: Mark 7 Mod 2 CQB Pistol)
  • 5 New Weapon Colors: (Frontier Filigree, Mesh: Arid, Badlands, Steppe, and Taiga)
  • 2 New Gun Decals: (United Americas Flag,ICSC)
  • 5 New Emotes: (Cry, Dance - Jig, Too Many, Pose - Casual, Putting On A Show)
  • 2 New Head Accessories: (UACM Cover, BiMex Polarised Filters)



UACM FRONTLINE PACK DLC:
Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.

  • 14 Kit Skins: 7 MK.57 Compression Suit Kit Skins (One for each Kit), 7 Marine Utility Jumpsuit Kit Skins (One for each Kit)
  • 8 New Exclusive Weapon Colors: Topographic (Shoal, Plains, Jungle), Polarized (Red, Blue, Green), Aurora, Crucible Steel
  • 4 New Decals: Digital Static, Heartbeat, Ace of Spades, Seek & Destroy
  • 4 Exclusive Emotes: Check the Area, This One is Mine, Vomit, Air Drums
  • 4 Head Accessories: Bucket Hat, Mk.57 Compression Helmet, Tactical Helmet, Anti-Glare Goggles
  • Additional Items: 3 Challenge Card Packs, 3 Consumables Pack, Credit Pack: (12,000 Requisition Credits, 750 Reputation Scrip)



BUG FIXES AND CHANGES:
WEAPONS & ATTACHMENTS

  • The Inhibitor Rounds attachment no longer has an internal cooldown for when it gains another stack, and the description has been updated to match this behavior.
  • The following balancing changes have been made to Weapons:
    L33 Pike: Damage increased 10%.
    AM-16 Gruppa: Magazine Size increased by 10%. Max Ammo increased by 10%. Time between bursts decreased by 10%. Reload Time decreased to 1.8s, down from 2.1s.
    Kramer Assault Rifle: Damage increased by ~4%.
    M41A2 Pulse Rifle: Reload Time decreased to 1.9s, down from 2.0s. Max Ammo increased to 600, up from 540.
    L36 Halberd: Reload Time decreased to 1.7s, down from 2.0s.
    Type 88 Heavy Rifle: Magazine Capacity increased to 50, up from 45.
    EVI-87 Zvezda Plasma Rifle: Reload Time decreased to 2.2s, down from 2.3s.
    Heirloom Standoff: Max Ammo increased to 90, up from 75.
    Type 21 Shotgun: Damage increased ~9%. Max Ammo increased to 104, up from 96.

Note: The following balancing changes have been made to Weapon Attachments. "Proc" refers to the random chance of bonus effects provided through some Attachments and Perks

  • Small Muzzles:
    Compensator: The proc on this attachment now provides 6% Stability per stack.
    Flash Hider: The Effective Range stat on this attachment has been increased to 30%.
    Vented Flash Hider: The proc on this attachment now provides 6% Effective Range per stack. Compact Flash Hider: The proc on this attachment can now stack up to 10 times.
    Recoil Booster: The Stability stat on this attachment has been increased to 40%.
    Slide Compensator: The Stability stat on this attachment has been increased to 40%.
  • Medium Muzzles:
    Vent Brake: The proc on this attachment now provides 6% Stability and Handling per stack. High Velocity Brake: The Handling stat on this attachment has been increased to 30%, and the proc on this attachment now provides 6% Stumble Chance per stack.
    Ported Compensator: The Stability stat on this attachment has been increased to 40%.
    Forward Mount Laser: The proc on this attachment now provides +7% Effective Range per stack
  • Large Muzzles:
    Tanker Muzzle Brake: The proc on this attachment now reflects that the cooldown is per target. No change has been made to functionality.
    Counterbalanced Brake: Added a 15% Fire Rate bonus to this attachment, and the proc on this attachment now provides 6% Accuracy per stack.
    Precision Hider: The Stability stat on this attachment has been increased to 40%.
    Triangulated Hider: The Effective Range stat on this attachment has been increased to 25%. Anti-Materiel Brake: The description for the effect on this attachment now reads: "25% chance on Hit to Knockdown targets. This effect can only occur against the same target once every 10 seconds." No functionality changes have been made.
  • Small Optics:
    Reflex Sight: The ADS Movement Speed stat on this attachment has been increased to 20%, and the proc on this attachment now provides 6% Handling per stack.
    Holo Sight: The proc on this attachment now provides 6% Stumble Chance per stack.
    Micro Dot Sight: The Accuracy stat on this attachment has been increased to 20%.
    Micro Red Dot Sight: The Handling stat on this attachment has been increased to 20%.
    Reflex Laser Sight: The Handling stat on this attachment has been increased to 25%.
    SmartAssist Sight: The proc on this attachment now provides +7% Effective Range per stack.
  • Medium Optics:
    Hybrid Optics: Added a 15% Handling bonus to this attachment.
    Illuminated Scope: The Accuracy stat on this attachment has been increased to 30%.
    Dual Optics: The proc effect on this attachment can now stack up to 10 times.
  • Large Optics:
    Radar Enhanced Optics: Added a 15% Handling bonus to this attachment.
    Telescopic Sight: The Accuracy stat on this attachment has been increased to 30%.
  • Small Magazines:
    Extended Magazine: The Magazine Capacity stat on this attachment has been increased to 30%.
    Heavy Spring Loaded Magazine: The proc on this attachment now provides 35% Stumble Chance.
    Rapid Release Mag: Added a 10% Handling bonus to this attachment.
    Tactical Mag: The Max Ammo stat on this attachment has been increased to 40%.
    Inhibitor Rounds: The proc effect on this attachment no longer has an internal cooldown.
  • Medium Magazines:
    Drum Magazine: The Max Ammo stat on this attachment has been increased to 30%.
    Quickdraw Magazine: The proc on this attachment now provides +30% Handling.
    Weighted Magazine: The proc on this attachment now provides +4% Effective Range and Stability per stack.
    Casket Magazine: The Max Ammo stat on this attachment has been increased to 40%.
  • Large Magazines:
    Magnetic Casing: The proc on this attachment now provides 6% Accuracy per stack.
    High Capacity Magazine: The proc on this attachment now provides 8% Handling per stack.
    Extended Field Mag: The Max Ammo stat on this attachment has been increased to 40%.
  • Tubular Magazines:
    Weighted Chamber: The Stability stat on this attachment has been increased to 50%.
    Alloyed Chamber: The Stability stat on this chamber has been increased to 25%.
    Counterbalance Magazine: The Max Ammo stat on this attachment has been increased to 25%. The proc effect on this attachment now provides +9% Stability per stack.
  • Internal Magazines:
    Combat Actuator: The proc effect on this attachment now provides +4% Handling and Stability per stack.
  • Barrels:
    Polygonal Rifling: The cooldown on the proc'd effect now applies per target.
    Hybrid Rifling: The Stability stat on this attachment has been increased to 40%.
    Barrels: Smooth Bore: The Handling stat on this attachment has been increased to 30%.
  • Armatures:
    Calibrated Armature: The Stability stat on this attachment has been increased to 40%.
    Max Capacity Armature: The Handling stat on this attachment has been increased to 25%, and Max Ammo has been increased to 35%.
    Hybrid Armature: The Reload Speed, Handling, Stability, and Max Ammo stats on this attachment have all been increased to 15%.
    Deep Railed Armature: The Max Ammo stat on this attachment has been increased to 25%. Bracing Armature: The Max Ammo stat on this attachment has been increased to 25%.

AI

  • Made some adjustments to the AI bots behavior so that they can better react to ground hazards.

ANIMATION

  • Iterative Weapons will no longer have an additional animation when performing a reload.

AUDIO

  • Fixed an issue where sometimes a sound would loop when a Xeno was killed by damage over time attacks until the Xeno despawned.
  • Fixed an issue where a loud burst of audio played immediately before a Mission started.

CHALLENGE CARDS

  • Fixed an issue where the Keep It Tight, People Challenge Card was not properly buffing or debuffing players based on their range.

CLASS KITS

  • GUNNER: The Shrapnel Perk now applies the correct amount of damage over time when applied to Frag Grenade and its Replacer variants.
  • PHALANX: Fixed an issue where the Phalanx Shock Pulse Ability wasn't working properly with duration-increasing Perks.
  • RECON: Made some optimizations to the Recon PUPS Ability to improve performance.
  • RECON: Fixed an issue where the Bloodhound Ability's visual display would remain if the target died as the player was activating Bloodhound again.
  • RECON: Support Drone: Several guns were getting less ammo than they should be from the ammo drops provided by this ability. The following guns will now get more ammo per pickup: M10 Auto Pistol, Kramer Short-Barrel, Rapid Responder, Heirloom Standoff, Type 21 Tactical Shotgun, AM-16 Gruppa, X46 Ballista Flechette Rifle, M12 RPG.
  • TECHNICIAN: Fixed an issue with the Resource Reclamation Perk that permitted it to be slotted with Charged Coils. It now only slots with the Sentry Turret as intended.

ENEMIES

  • Fixed an issue where Spitter Acid could penetrate bullet proof glass in the Priority One: Rescue mission.
  • Fixed an issue where The Praetorian was taking increased damage to its weak point on higher difficulties. As a result of this issue and this change, we have done a rebalancing pass on Praetorians. Overall, the Praetorian should be harder on higher difficulties than it currently is and roughly the same on Casual and Standard. The Praetorian will now always take 2x damage to its weak point, regardless of difficulty or other factors. The Praetorian's Max Life has been reduced by ~20%. When interrupting the Praetorian's bite attack, the time the Praetorian is staggered has been increased to 5 seconds (up from 4).

ENVIRONMENT

  • Fixed an issue where one-time interactable object icons wouldn't disappear after use.
  • Fixed various cover issues in Horde Mode and in Campaign Missions, as well as areas where players could get stuck.
  • Fixed an issue where a player could get stuck in cover in the Endeavor.

HORDE MODE

  • Fixed a bug in Horde Mode so that players must now face the locker in order to purchase consumables.

INTEL

  • Implemented an additional fix to help players who are missing Intel items that should have been collected.

MISSIONS

  • Fixed an instance that could cause Xenos to get stuck in the ceiling when pulled by players to certain areas.
  • Fixed various issues with cover spots in Priority One: Extract.
  • Fixed an issue where a Warrior and Runner could get stuck in the mission, Giants of the Earth: Insertion.
  • Fixed an issue where the Drone could get stuck in the final Priority One: Rescue mission fight when using the "Coming Out of the Damn Walls" Challenge Card.
  • Fixed an enemy pathing issue in The Only Way to Be Sure: Regicide mission.
  • Fixed an issue where Bursters could get stuck on the wall when using the Explosions! Challenge Card
  • Fixed an issue where some Xenos could fail to attack players in the Giants of the Earth: Insertion mission.

UI

  • Gun Perks that provide "Charge Time" now display as "Charge Speed", as this more accurately describes the stat.
  • Longer names now will shrink to fit Post Mission screens.
  • Fixed an issue where sometimes enemy Health Bars wouldn't display properly
  • To optimize the Recon PUPS Ability, enemy health bars will be invisible at further distances.
  • Fixed an issue where when spectating the host, the Doc's "Gun Effectiveness Boosted!" message would display twice.
  • Fixed an issue where the "Cannot Reload" message would display when interacting with an object while at full ammo
  • Added a "Cannot Interact While Taking Damage" message that displays when a player is actively taking damage while trying to interact with objects.
  • Mission items, such as a Power Cell, will now display their locations on the Minimap.
  • Added messaging for Private Matchmaking to indicate when the host has left the group or when a player has been removed from the group.
  • Fixed an issue where Perks that modified Weapon Stats did not appropriately update in the Tooltips or Menu UI.
  • Fixed an issue where NPCs in the Endeavor would be visually outlined when the player wasn't near them.
  • Fixed an issue where interactable Mission items - such as the Valve in Priority One: Rescue would have an Ammo call out Ping instead of the correct object Ping.

GENERAL

  • Made various optimization and performance improvements
  • Added a new Persist Shoulder (ADS) gameplay setting that allows for toggling your preferred camera shoulder side when in ADS. We will be working to have this setting toggled to 'On' in a future update.
  • Fixed an issue where the game would sometimes not save after claiming Tactical Opportunity Rewards.
  • Implemented an additional fix to help players who are missing Intel items that should have been collected.
  • Fixed some crashes that were occurring on the PS4 platform.
  • Fixed various crash issues across other platforms.

Season 3: Lancer arrives April 19th!

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“Stand your ground, and hold the line!”



The Season 3: Lancer update is now available for all players of Aliens: Fireteam Elite! So we wanted to give you a peek at everything being added. Dig in and dive into the new Cosmetics and Weapons!



The Lancer holds the line. They do not falter, they do not retreat. Often, they don’t even move.



Passive – Overwatch: While standing still or in cover, gain 1 stack of Overwatch a second, up to 5. Overwatch increases Accuracy, Damage, and Stability by 3% per stack. However, for every second out of cover or moving, lose 1 stack of Overwatch.

Ability 1 – Particle Lance: Fire a powerful particle weapon that penetrates all enemies in the line of fire, blocked only by terrain.

Ability 2 – Onslaught: Immediately reload weapon and automatically reload after every shot for duration. Increases Weapon Damage and Damage Resistance by 20%, decreases Movement and Fire Rate by 20%.



Design loadouts for specific Missions or team comps!



Every Marine knows you bring the right tool for the right job, and Season 3 is making that easier than ever. Loadout Presets will now allow you to save up to 10 presets that include Kits, Weapons, and Cosmetics!



New Armat Weaponry



CQW: X1 Fireball: AoE on impact. A launcher in a non-heavy slot, lobbing fireballs with lasting fire patches.
Heavy: M41E4 Heavy Pulse Rifle: Moderate spread. High sustain. The first standard machine gun brought to the Heavy space.
Rifle: X45 Bombard Flechette Rifle: Faster firing. Greater precision. All the goods of the X43 Flechette SMG brought to the DMR space.
Hand Gun: Mark 7 Mod CQB Pistol: Automatic burst. The control of an SMG wrapped in a Machine Pistol.


UACM Frontline Pack



Over 20 items including Class Kit skins, Emotes, Decals and more! This content is free for Deluxe Edition or available as DLC for Standard Edition. Upgrade to the Deluxe Edition.



Join the fight



Aliens: Fireteam Elite is available on Steam, PS4, PS5, Xbox One, Xbox Series S/X, and the Windows Store. Recruit your fireteam of Colonial Marines and survive the hive!

Check out our Deep Dive blog for all the details: https://coldiron.ink/AFE_S3DD

Make sure to follow our social channels so you don't miss out on any news for Aliens: Fireteam Elite!
Twitter: @AliensFireteamE
Instagram: https://www.instagram.com/aliensfireteamelite/
Facebook: https://www.facebook.com/AliensFireteamElite/
YouTube: https://www.youtube.com/c/AliensFireteamElite

And join our Discord for joining our growing community of like-minded fans looking for a good xenos fight: https://discord.gg/aliensfireteamelite

HOTFIX PATCH 1.0.2.94936

ENVIRONMENT

  • Fixed a bug where Xenos could get stuck in the floor after vaulting over objects.

GENERAL

  • Made some general stability fixes.