Alkimya cover
Alkimya screenshot
Genre: Role-playing (RPG), Adventure, Indie

Alkimya

Patch 1.210630

Fixes to the UI
- Potion Menu - Flask selection with mouse
- Subtitle Colors with Keyboard

Patch 1.210628

- Biolab Pitrak fight: fixed the issue which the cutscene could start again after battle
- Biolab: framerate improved during the battle against the Rhinoplants
- Volcano: Crystalis info book was not showing properly - fixed
- Pepe Store: At the highest level, some items were not being correctly given to players - fixed
- Maze: Fire traps were disabled - fixed
- Maze: Air puzzle block save fixed

Sandy Update!



Bug fixes



- Desert, Air Tower: Mya keeps getting stuck on an obstacle - fixed
- Main Menu: The cursor doesn't appear the first time you load the game - fixed
- Quick Menu: Memorized potions can't be selected with the mouse - fixed
- Astronomy Dungeon: You can't interact with the lightning hammer after reloading a save - fixed
- Giant Boar: The boar gets yanked back to its previous position after charging - fixed
- Papi: Skill reset doesn't work or crashes the game - fixed

Improvements



- Enemies drop Sulfur and Mercury more frequently
- Enemies drop ingredients more frequently
- Information about the bosses Crystalis and Pitrak is now provided before the battle
- Aiming has been improved in the Pitrak battle (Mya can aim further)
- Improved HUD elements performance
- Jar-Breaking Minigame: The penalty for breaking the wrong jar has been reduced to -1 point
- Jar-Breaking Minigame: The score required to beat the minigame has been reduced
- Baboo Race Minigame: The time limit for the first race has been increased by 5 seconds
- Quick Menu/Book: Numbers have been added to help identify the potions you've memorized

Change Log - Patch 1.210612

Hi guys, a small patch with some of the fixes you requested. For consoles players, the patch takes a little long to arrive because of the approving process.

- Logo fade at the start of the game fixed
- Quick Menu - Bug: It was not possible to select memorized potions using mouse - fixed
- Main Menu - Bug: Mouse not appearing on first load - fixed
- Astronomy Dungeon: Bug: If save was reloaded, it was not possible to interact with the lightning - hammer - fixed
- Sulfur/Mercury drop rate increased (from enemies)
- Enemy Ingredient drop rate increased
- Bosses info (Crystalis and Pitrak) - place changed (to have access before the battle)

Welcome to the Oasis!




Greetings, fellow alchemists!

Today, we came to you with pleasant news that you are probably gonna love!

Sandy patch notes:



- Key bindings (but not gamepad buttons or mouse controls) can now be remapped in the PC version. Keymapping can be accessed from the book in the main menu.

- New tutorials in the Unknown Region (first ten minutes of gameplay)
A new potion-making tutorial has been added after the player gets a new flask + fire.

- New dungeon: Biolab
Explore an old alchemy laboratory, solve puzzles, and fight a new boss: Pitrak. The dungeon has more than 20 rooms filled with puzzles, memories, and texts that reveal more of the game’s lore.

- New area: Desert
The Desert is a whole new area packed with new challenges, as well as tons of original quests, minigames, and items. Baboo and Jojo Rosin have more levels of previous minigames for Mya, including a new jar-breaking game and a new race. Pepe will also ask Mya for help one last time. The Desert contains six towers with elemental puzzles (Fire, Air, Water, and Earth) that will reveal the final dungeon: the Tower.

- New enemy: Worm
Challenge the deadliest creature in the Desert, a massive worm that hides in the sand and spits venom.

- New dungeon: Tower
This dungeon contains six levels of puzzles and battles (sometimes both) and ends with a stunning revelation about the identity of the final boss. The climactic encounter is a two-stage battle against an evolving foe. If she is victorious, Mya’s journey will come to an end, and she will finally have a chance to choose her own destiny.

∀⇲ Visit our official website https://alchemistadventure.com/
∀⇲ Find Alchemist Adventure on Facebook: https://www.facebook.com/alchemistadventure/
∀⇲ Watch Alchemist Adventure on Insta: https://www.instagram.com/alchemistadventureofficial/
∀⇲ Retweet Alchemist Adventure on Twitter: https://twitter.com/alchemist_adv/
∀⇲ Join other fans in Discord: https://discord.gg/M537pdqnRd

Your Alchemist Adventure in the continent of Isur starts today!




May the elements be with you, alchemists!

Are you ready to explore the mysterious continent of Isur, solve alchemy puzzles and eliminate creatures living there with your own potions?

https://store.steampowered.com/app/521620/Alchemist_Adventure/

The time has come! The former home of dangerous alchemists finally opens its gates for your fascinating journey.

Learn the rules of the world full of puzzles and enemies, and use the almost limitless power of alchemy to clear the path ahead.



[previewyoutube="CumQZBB5kks;full"]
It has been a long and exhausting journey and we would not have made it without your support. So we’d like to say a simple - THANK YOU!



Alchemist Adventure was inspired by many Adventure and RPG games, but we believe that Zelda was the biggest influence we had, especially on the overall game progression (new items give access to new regions) and the level design in general. We learned a lot with Magicka and its system to combine elements to create new spells.

The visuals were inspired a lot by fantasy games in general, especially those with hand-painted textures, like Torchlight and Orcs Must Die. About the size proportions, there is some distortion, but we tried to stay halfway between realistic forms and cartoonish games.

Imagine that Magicka and Zelda had a child. Now give Fullmetal Alchemist clothes to the baby. This is Alchemist Adventure!





We sincerely hope that our efforts will pay off, and you guys fully enjoy the gameplay of Alchemist Adventure.
As always, we welcome any and all feedback, so please do let us know what you think about our game.

That’s it, fellow alchemists. We’re monitoring incoming questions all day'n'night long with our fatigued, red eyes (and that, for once, isn’t a joke).


For more on Alchemist Adventure, follow the game on social media on the following channels.

► Visit our official page: https://alchemistadventure.com/
► Find us on Facebook: https://www.facebook.com/alchemistadventure/
► Follow us on Twitter: https://twitter.com/alchemist_adv
► Press the like button on Instagram: https://instagram.com/alchemistadventureofficial/
► Share your review on Reddit: https://www.reddit.com/r/AlchemistAdventure/
► Join other fans in Discord: https://discord.gg/M537pdqnRd


Update 1.210504

Fix to Legendary Sword Quest
Fix to Maze Run Challenge

Update 1.210501

- Mouse (high dpi) vs camera rotation attempt to fix
- Mya's health increased after failing the Lava Race Minigame

Free Prologue is OUT NOW!

Hi fellow alchemists,

Today we are pleased to announce that we have made our Prologue permanently available to download and play.

https://store.steampowered.com/app/1433100/Alchemist_Adventure_Prologue/

We feel that this is an important step for everyone as this gives you the chance to try out our game and get a feel for what it is like.

Armed with this experience, you can then make a well-informed decision on whether Alchemist Adventure is the game for you!

Naturally, we hope that you will enjoy the game.

As always, we welcome any and all feedback, so please do let us know what you think about our demo in this thread over in the discussion sections.

Likewise, if you would like to know more about our game, please feel free to ask your questions directly in the comments. You can also follow us on Facebook, Twitter, Instagram for daily content, and join our Discord server to chat with devs and other players.

Version 1.210425 change log

Last improvements
- Aim Improved
- Game Dificulty adjustment
- Crystalis (Dragon) fight balancing
- Lava Race minigame reward fix
- New tutorial