Use your last chance to buy Alchemist Adventure at such a low price!
Hello fellow alchemists!
After almost 8 months of intense development of the game, and showcasing Alchemist Adventure on several Steam Game Festivals, we are almost ready for a full release! Therefore, our team would like to warn you that there will be a slight increase of the game's price.
Use your last chance to buy Alchemist Adventure at such a low price!
For more on Alchemist Adventure, follow the game on social media on the following channels.
► Visit our official page: https://alchemistadventure.com ► Find Alchemist Adventure on Facebook: https://www.facebook.com/alchemistadventure ► Follow us on Twitter: https://twitter.com/alchemist_adv ► Like Alchemist Adventure selfies on Instagram: https://www.instagram.com/alchemistadventureofficial ► Share your review on Reddit: https://www.reddit.com/r/AlchemistAdventure ► Join other fans in Discord: https://discord.com/invite/NPdqd2M
Best wishes, Bad Minions and Super.com
Alchemist Adventure is 20% off until February, 15th!
Happy Lunar New Year!
The Steam Sale has made its way to Isur Region and Alchemist Adventure is 20% off until February, 15th!
Chat with us on Discord channel: https://discord.com/invite/NPdqd2M
Alchemist Adventure - December Update
Good afternoon everyone,
We are pleased to announce that we have just updated Alchemist Adventure, please make sure to update your game to receive all the glorious fixes, changes, and content.
What Is in This Update?
The major new content piece of this update is a new Farm dungeon that is located near the farm.
Check out these screenshots for a quick preview of waits for you in the new dungeon.
Of course, there is a lot more to the dungeon than just this, we just don't want to spoil everything in a single post!
Improving the Armorsaur
There's no doubt that the Armorsaur is one of the most popular enemies in the game, we've heard some really fun feedback about it.
Thanks to the spotlight on the Armorsaur, we've been looking a bit closer at the monster-dinosaur and we noticed that there were a few things that we could improve.
So, we've updated both the in-game behavior (making it a bit smarter) and have updated the animations, making it move a lot smoother. In general, the changes make the Armorsaur behave a lot smarter when in battle.
Steam Achievements are In!
Hear yee, all yee fans of steam achievements! Alchemist Adventure now has Steam achievements. Will you be the first to unlock them all? Be sure to let us know when you do so, (yes, that is a challenge!)
And finally, as with all updates, we've fixed a healthy handful of bugs and issues in the game, while heavily improving the game's performance thanks to the use of new shaders, lightings, and multiple other settings.
And that's that! We hope that you will enjoy the new dungeon and the improved Armorsaur. As always, please do let us know what you think in the comments below, we'd love to know what you like and dislike in this update, and also what you'd like to see from us in the future.
Learn about the basic uses of Fire, Air, and Water in Alchemist Adventure
Greetings everyone!
Sometime ago, we wrote up a general introduction to the alchemy system that we use in our game. For those of you that have not read it, or if you want to brush up on your knowledge, be sure to check it out here.
Since then, we've also created some special video that go over the basics of the first three elements that you unlock when playing the game - Fire, Air, and Water.
Fire
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Air
[previewyoutube="8T-RLyG6I2A;full"]
Water
[previewyoutube="5HeEaqUeWfg;full"]
What do you think about these videos? Do you find them useful? If so let us know as there are countless elemental interactions in the game that we can explore - from serious explosives, to secret healing potions, all the way to wacky fart bombs!
Grab your copy with a 15% discount!
Try your hand in the ancient arts of alchemy and potion creation with Alchemist Adventure - now with a 15% discount, but don’t hesitate, this sale ends on the 1st of December.
Chat with us on Discord channel: https://discord.com/invite/NPdqd2M
The Steam Awards - Alchemist Adventure for Outstanding Story-Rich Game!
Hello Everyone!
Did you know that the Steam Awards are soon coming up? What’s more, all games that take part are nominated by the players!
Naturally, we want to put Alchemist Adventure forward for the Outstanding Story-Rich Game award, something that we hope that you will agree Alchemist Adventure is worthy of winning the nomination!
So, do you feel that Alchemist Adventure is the game that has the best Outstanding Story-Rich Game? Be sure to nominate Alchemist Adventure in the link below!
We've got the second article of the meet the monsters series, but this time we're doing something slightly different, we're going to introduce a boss that we're currently working on, the Pitrack.
Concept Art and Game Model
First up we have the concept art of the homunculi. Even with a quick glance, you can quite easily see the lobster/crustation influences on this particular homunculi, so it should be quite easy to guess what type of creature it is going to be and it's elemental affinity,
An In-Game Look
Here we've got a side by side comparison that shows the concept art and the in-game model of the Pitrack.
[previewyoutube="6MTdtllJWiQ;full"]
Just like the Armorsaur, the Pitrack has a very obvious layer of armor on the back of its body, though perhaps not as extensive as the Armorsaur.
Do note that this is not just an aesthetic choice, when you do encounter it in-game, you'll notice that attacks on it's back will not be that effective (if at all). However, the underbelly is exposed, giving players a good place to target with their potions!
With the visuals out of the way, we'd like to turn to you before we give you more information on this homunculi. Can you guess what elemental affinity it would have, and also what elements would be effective against it? We're curious if you can guess this correctly!
Alchemist Adventure - Meet the Monsters Part 1 - The Collector
Hello there everyone,
Today we're starting a new article series that aims to help you get to grips with the game by introducing the various monsters that you will meet while exploring Isur.
Meet the Collector
For our first monster, we're going to take a look at one of the more annoying - but - unique monsters found in Alchemist Adventure, the Collector.
Why is it that we called this an 'annoying' monster? After all, all of the monsters that you meet are an obstacle to your final destination. The answer to this question lies in the ability of this monster, check it out in this quick video.
[previewyoutube="xnE_3IgsVgQ;full"]
Notice how it has a special ability that acts like a vacuum cleaner. What it is doing is using its arm to steal the hard gathered alchemy ingredients that you have gathered.
Some of the ingredients that it sucks out of your inventory will be stolen while others will end up on the floor, but it is the stolen ingredients that will hurt as the Collector will then use it to power its attacks.
With enough ingredients stolen, watch out for fire/water based jets and earth/wind based projectiles. What's more, it can also heal nearby Collectors and event revive one that has been recently destroyed.
[previewyoutube="P3XW__Z5Q48;full"]
Should you meet a Collector, we recommend that you use potions that are based on the Lightning element as it is known to react badly to the electric shock!
An Introduction to the Alchemy System
Greetings Alchemists!
We hope that you have been enjoying Alchemist Adventure and the update’s that we’ve been releasing. If you have been playing our game, please do consider giving us your feedback in the discussion section, as we are in early access feedback from you - our early players - is vital to the development of the game!
With that quick introduction out of the way, let’s introduce you to today’s main topic, a quick introduction to the core system of our game, the Alchemy System.
Introducing the Alchemy System
Before we get into how the Alchemy System works, we want to answer one question that we’ve been asked many times over - why did we use Alchemy instead of a magical based system?
The answer to that question focuses on uniqueness. If you have played a few games in your time you’ll probably have come across quite a few games that use a magical-based system, however, games that focus on alchemy instead are much rarer.
In addition to the uniqueness of the feature in games, it has an aura of mystery in real life thanks to it being synonymous with the search for immortality and the quest to transmute led (or coal) into gold.
Looking at it all, we felt that alchemy has much more potential to really enrich our game.
How does the Alchemy System Work?
The alchemy system is split into three main parts:
The Elements
The Ingredients
The Flasks
The elements
First things first, we have the elements. What’s more, the elements are actually split into two categories, primary and secondary elements.
The Primary Elements are:
Fire
Water
Earth
Air
Then we have 6 secondary elements that are made by combining two primary elements. As this can get a bit complicated, we’ve created this image to show you the combinations.
Each element (primary and secondary) have a vital role to play in this game as the effects that trigger when the potion is used will have an effect on the game world itself.
For example, if you need to cross water, an ice potion would be very useful as it can freeze the water's surface creating a temporary bridge (temporary as the ice will eventually melt). Or, if you need to gain access to an abandoned house, but the wooden door has broken in such a way that you cannot get in, a fire-based potion would be useful as the fire effect will burn the wood down, letting you get access.
The Ingredients
When you make a potion, you will notice that you have multiple slots that can take an element or ingredient.
The best way to think of the ingredients system is to think of them as a modifier. Where the element creates the base effect of the potion, the ingredient will modify it. What’s important to know is that every ingredient (we have 14 in the game now) will have its own interaction with the potion that you are creating. However, you should also take note that not all interactions will be positive. For example, some ingredients negate fire damage, so if you were to add that ingredient to a fire potion, you would actually weaken your fire potion.
Finally, there are no recipes in the game, nor are there restrictions on combinations. The player will need to simply test the elemental combinations for themselves to find what suits them best!
The Flasks
Finally, we come to the flasks - the delivery method of your potions. However, like with the rest of our game, the flasks have multiple roles and multiple uses!
Currently, we have three flasks in the game:
The Test Tube
The Flattened Flask
The Round-bottom Flask
Generally speaking, there is an easy way to understand the flasks. The Test-tube is the first flask that you acquire and so it is the most basic, and the Round-bottom flask is the last flask that you acquire and so is the most devastating. A special note goes out to the Flattened flask as it creates barrier effects!
However, understanding the flask system is not as easy as just learning the flasks. This is because players can create three types of potions, and based on the type, the flask will have a different effect. The types of potions are:
Bombs (offensive)
Barriers (defensive)
Sword oils (modifies your sword with an element)
The types are quite self-explanatory. The bombs are your primary offensive potions (however specific combinations can create a healing field - but we won't spoil how to do that).
The barriers create a large obstacle that you can hide behind - but much like how bombs can be used to heal, a barrier can be used offensively as well.
The sword oils are used to apply the elemental effect to your weapon. So if you want a flaming sword, just create a fire-based sword oil potion, apply it to your weapone, and you’ll be able to wave a flaming sword at your opponents!
What is important to note is that we’ve designed the game so that all of the flasks are useful - even the Test Tube in the endgame.
What we are really getting at is that the potions that the player creates can be used in many-many different ways. Ultimately, the effect of every potion is defined by the sum of the ingredients and elements used!