Alkimya cover
Alkimya screenshot
Genre: Role-playing (RPG), Adventure, Indie

Alkimya

Introducing the Alchemist Adventure Learning with Elements Guides!

Greetings fellow Alchemists!

The Alchemy system is where you can find the true heart of our game and it is here that you (our players) will ultimately prove to everyone else that you are a true alchemist!



However, our new recruits may sometimes find this to be slightly overwhelming. As you can see from the image above, we currently have four primary elements, each with their own effect, then you can combine two primary elements to make a secondary element that has its own unique effect.



To take things one step further, the effect of the potion that you create is dependent on the type of flask that you use.



Ultimately, this can become overbearing where even your Quick Potion creation option can become very full!

Introducing the Alchemy Lessons


To help you get to grips with the game's alchemy system, we have begun creating a series of Alchemy lessons that will tackle each element one by one.

Our first lesson covers Fire.

[previewyoutube="C6oRZFgzdXU;full"]

Our second lesson covers Air.

[previewyoutube="8T-RLyG6I2A;full"]



That's it for now, but we want you to tell us something! Which element would you like us to cover next?

Alchemist Adventure Update - Exploring Isur

It's update time everyone!



Our third content update is titled 'Exploring Isur' and as you may be able to guess adds in many new locations for you to explore, as well as new quests, challenges, and quality of life updates.

Update Trailer



[previewyoutube="nC-T2bW9FqI;full"]

New Regions


A new update means new regions, so let's have a look at the newly updated world map and the new locations.

Locations



  • Lava River: A dangerous river of lava with some obstacles to be overcome;
  • Plains: You will be able to fully explore and discover some secrets already lost;
  • Forest: A region full of creatures and challenges, home of the Rosin;
  • The Maze: A giant maze with an incredible reward for those who complete it;
  • Sewers: A place full of secrets;
  • Isur, South District: region of many abandoned houses near a river;


World Map




New Flask


A major content update for Alchemist Adventure would not be complete without the addition of a new flask, expanding the effects of your potions!

This update introduces the Round Bottom Flask, giving players access to a powerful explosive bomb!



Quality of Life Updates


Finally, we come to the quality of life updates.

  • Added new elemental traps inside the volcano and in the battle against the Crystalis
  • Improved ingredients drop rate for rare ingredients
  • Added subtitle personalization system: It is now possible to enable/disable subtitles and change the color and size;
  • General improvements to some sound effects and ambient music;



The fog begins to lift on a new region!

Hello there everyone,

We are pleased to announce that hot on the heels of our last update - The Mysteries of the Homunculi - we're now putting the finishing touches on the next update.

We'll be going into more details into what you can expect from this update in the next few days, however, to give you a sneak peek, you can expect:


  • Four new regions including a very special maze with an incredible reward for those who complete it!
  • New characters that have new challenges and quests
  • New Gear
  • And of course, the highlight of every update, a new flask!

There will be many bug fixes and general gameplay improvements to the existing parts of the game as well!

New Flask


If you've been playing Alchemist Adventure, you'll know that the effects of the potions that you create are based on the type of flask that you use. So, the addition of a new flask will give you a lot of new options to experiment with!

The new Flask is called the 'Round Flask' though it may not be too obvious what it does upon first reading this, the effect of this flask actually makes a lot of sense once you know what it does.

So, with that in mind, can you guess what it does?

So that's it for this quick update, we'll be back later this week with some more information on the upcoming update. Be sure to follow us on Facebook and Twitter as we'll be sharing some more teasers from the update there soon!

Alchemist Adventure Update - The Mysteries of the Homunculi

Good news everyone the second major update to our early access is here!

Before we begin, we’d like to thank everyone who’s been playing our game and providing us with feedback. Thanks to you we have had a great insight into what you like, don’t like, find interesting, and so on. All of this has allowed us to focus on fixing the important bugs and working on features that we are sure you will enjoy!

[previewyoutube="c2qmVbJL9Gg;full"]

So, without further ado, let’s dive into what this update brings you!

New Content - Enemies


To make things more interesting, we’ve added three new enemies and one new boss.

You can see the three new enemies in the video below. We have intentionally left out the new boss as we don’t want to spoil everything from the get-go!

[previewyoutube="XatJYKsFhc4;full"]

The details for all four upcoming enemies are:


  • New enemy: Flamefly - a giant butterfly that has wings of fire and spits lava.
  • New enemy: Alligator – a quick and dangerous humanoid alligator. Expect it to attack with everything at its disposal: biting with its powerful teeth, slashing with its razor-sharp claws, punching with its pure muscle power, lashing out with its tail, and even spitting a dangerous substance from its mouth.
  • New enemy: Armorsaur – a dinosaur-like homunculus that has thick armor. In previous wars, it was used as a living tank, which should give you an idea of what it will be like when you encounter it.


The new boss: Crystalis – a homunculus dragon with crystal claws and a unique ability to use multiple elements. Beware, for this is one of the most dangerous enemies that you will encounter.

New Regions


Adding in new enemies is always good, but what’s better is adding in new regions - and we’ve done just that!

Three new regions have been added to Alchemist Adventure:

Plains
Pepe returns in the plains with a new quest, and of course there are many interesting places to visit and puzzles to solve!

Geysers
An acidic lake, lava flows, and geysers. To some that may sound beautiful, but to most it will sound dangerous, and dangerous it is! This new challenging region even comes with its own Bell that you should really really not hit. What happens if you do? You’ll have to find out.

The Homunculi Factory
In the past, this region was home to the factory that produced the Homunculi. Now, though it retains some of its old uses, the area has changed. New challenges and elemental puzzles await you!



Here’s an updated map of the region for those of you that are following the game!


Alchemy Updates


And finally, we come to the updates to our alchemy system, introducing two new elements and an all-new flask!



Element - Water
Water is a new element used for potions, with it comes the huge amount of new combinations, but also interactions with other elements. Check out the image above to see what you can do with water.

Element - Earth
The second new element is Earth. Just like water, you can use it to create new types of potions, and also combine it with other elements to create something completely new. For example, mix fire and earth together to get lava!

New Flask
A new type of flask has been added to the game, which means that you will get a new type of potion/bomb effect to go with it! The name of the new effect is called The Barrier.

With a name like that, it should be quite easy to imagine how these new potions will work, right?

With that, we come to the end of this update announcement. Thank you to everyone who has been playing Alchemist Adventure so far and welcome to everyone who is joining us now!

If you’d like to know more about Alchemist Adventure you can follow us on Facebook, Twitter, Instagram, or Gamejolt, and if you have any questions for us please write them in the Steam Discussions, or join our Discord server and ping us there!!

Alchemist Adventure News Blast!

Hello again everyone, it’s time for a short Alchemist Adventure news update.

Firstly, we hope that you’re all staying healthy and enjoying Alchemist Adventure, thank you to everyone for reaching out to us with your feedback. Your feedback has been invaluable to us as we strive to improve the game and work on the future chapters.

New Content Teaser


Let’s start off with a small teaser. As well as fixing bugs, making the game smoother, and more balanced, we are constantly working on new features (and the new chapters) for the game.

Most recently, we’ve been working on creating some new monsters to face you as you explore the lands. So let’s look at one of them now!

[previewyoutube="Y69-OFyez_0;full"]

This dinosaur creature certainly looks heavily armoured, but like everything in Alchemist Adventure, it has its elemental resistances and weaknesses.

Can you guess what resistances and weaknesses this creature will have?

Game Tips


For those of you that are playing the game already, have you found the Bells in the game yet? The first one should have a sign that says “Do not hit the Bell” but many people don’t listen to it.



We won't spoil what happens when you do, but we would like to know if you ended up giving it a good whack!

That’s all for this short news blast, be sure to keep your eyes on us as we are preparing an update for the game in the near future!

You can also follow us on Facebook, Twitter, Instagram, and Gamejolt, for all the latest Alchemist Adventure news!

Meet Felipe Costa the 3D Artist for Alchemist Adventure

We're back with another interview with the Alchemist Adventure team!

In our last interview, we spoke with Leo Batelli, the Creative Director and co-founder of Bad Minions (the studio behind Alchemist Adventure). That was a lot of fun, so we're now jumping over to the other co-founder of Bad Minions and the 3D artist for Alchemist Adventure - Felipe Cost!



Hello Felipe Costa, thank you for taking the time to talk with us. What were you doing just before we picked you up for this interview?



Unfortunately nothing that interesting, just paying my bills online. Though, this does mean that the rest of the interview can only get more interesting!


Don’t worry, I’m sure that things will become much more interesting as we dive into who you are and what you do! So to start, can you briefly introduce yourself? Who are you and what do you do for Alchemist Adventure?



So, my name is Felipe and I am a 3D Artist and co-founder of Bad Minions. In Alchemist Adventure, I am responsible for the environment modeling and visual effects, in addition to some things that need art.


Being a 3D artist sounds exciting, to be able to make models that come to life in varying situations is a dream for me! So, why not tell us what it is like to work as a 3D artist for Alchemist Adventure, and do you have any funny stories that you’d like to share from your time working as a 3D artist?



Working on Alchemist Adventure is like a child's dream for me. Since I was a child, I dreamt of being able to work with art and animation, so being part of such an incredible team at Bad Minions is a lifetime achievement.

Memories - well there are so many good memories, But I have one really cool one to share.
We were at the BIG Festival (São Paulo) in 2016 to present the initial project for Alchemist Adventure, and it was the first time that the entire team traveled together. We took a shared room, went to sleep after a tiring day. Leo was so tired that he started to snore making a noise that resembled a kettle and that made everyone in the room laugh out loud. Soon afterward they were all imitating Leo and we kept laughing to the point that some had to lock themselves in the bathroom so as not to make noise and wake the guests in the other rooms. Hahaha! It was really good! And really, that was a fantastic way to build a team - we all shared something unique and it helped us all to bond!


That's quite a unique team-building experience, definitely memorable!
To your job, we know that working as a 3D artist can be quite challenging, but we hear that your background is very different. So, compared to your previous position, what is the biggest difference to your current position with Alchemist Adventure.



Before working with Games, I worked in a Genetics laboratory that specialized in Molecular Biology, as I am a Biologist by graduation. Though, ultimately, I made the decision to drop everything to follow my biggest dream which was to work with art. But that was not an easy journey, in this period I spent more than a year without working and even returned to a Help Desk service job to keep me going. I ended up spending a long time in that place which gave me time to improve myself and go back to studying. In the end, that was time well spent as ultimately it let me do that which I actually dreamt of doing.

So, I can say with all certainty that working at Alchemist Adventure was not only the realization of a great dream but the satisfaction of being able to participate in the creation from the beginning of this wonderful Universe about Alchemy. It was the opportunity, and it continues to be, the way to show off all the internal creative capacities that I have and be able to share this with other creative and spectacular minds.


So Alchemist Adventure was a dream come true. How did you end up discovering Alchemist Adventure?



It all comes back to my interest in subjects related to the scientific area, such as chemistry and other fields.

When we created Bad Minions, Leo and I had the main objective to create a game that we would like to play, and one that would make us think either logically or philosophically.

After some time, we wanted to create a project that could encompass everything we like most in a game. I'm a FAN of "Fullmetal Alchemist Brotherhood", "Zelda", among others, so this was the opportunity to create a Universe that had a little bit of each reference that we acquired over time. Over time, and with the participation of the entire team in the creative process, Alchemist Adventure was born.


So just like with Leo, this is a passion project as well as being your job, that is truly a fantastic combination. Could you then tell us what your favorite thing is about Alchemist Adventure? Is there any reason why you like this feature in particular?



Certainly - and very easy as well! It is to be able to create my skills through potions in the game, to be able to create new mixtures and to know that that formula is only mine, to feel a little like an alchemist.


Wow, I can almost see the stars in your eyes as you said that. It might be short, but I think we can all feel the passion of your words!. Talking about gaming, what is your favorite gaming genre and platform, and what are you currently playing?



I love adventure and RPG games. But I'm currently only playing Fortnite, which I also stream. I try to mix gameplay and digital art techniques in my streaming.


You’ll have to share your Twitch channel at some point, we’d love to see how you play! Moving outside of gaming, what do you like to do when you’re not working?



Staying at home with my wife and my two kittens (Ron and Hermione). Watch Netflix or Amazon Prime and play with friends. Everyone needs to have downtime, and it’s best that it is different to what you normally do during the day!


Ah, kittens are always great, though for now, we’ve come to the end of our short chat. But, let’s give you this last question! Is there anything you want to share with our readers? Maybe a favorite game no one knows about, or something else?



Play Alchemist Adventure. It was done with great care and heart. I hope you enjoy it.

Alchemist Adventure Weekly News Blast - Early Access and Progress

Hello everyone,

We hope that you have been enjoying Alchemist Adventure, it has been a pleasure to see you all try out our early access and judging by the reviews - enjoy yourself as well!

Today we want to take the time to talk about what we have been doing in the game (development news) and what our plans are.

About the Early Access


First of all, we want to clear up a bit of confusion as to how our early access works. We are currently in the first phase of early access and that means that only the first chapter of the game is available. But don’t worry, if you buy the game now, you will receive all of the future chapters as we complete them.

Our Progress


Based on the feedback that we’ve received from our players so far, we’ve identified a few areas that we felt needed work.

The most interesting of which are the updates to the NPC animations. Though we liked our original model animation, we did understand the criticism that we received, and so got to work on improving the animation of the NPCs. Check out these two videos to see what we’ve done so far:





[previewyoutube="c9-s4DFnfjc;full"]

Of course, improving the animation was just part of the work we’ve done this week. On top of the animation, we’ve been working on improving the game UI, new VFX for the final boss, and putting together a video for the game credits.

We’re thinking of doing a short feature on the final boss and the VFX updates that we’ve recently completed, if that’s something that you like, be sure to let us know in the comments!

Finally, if you missed it, be sure to check out our interview with Leo Batelli the Creative Director for Alchemist Adventure!

We hope that you're all having a good weekend and we’ll see you soon,

Your Alchemist Adventure Team!



Meet Leo Batelli the Creative Director for Alchemist Adventure

Hello everyone,

Now that Alchemist Adventure is out in early access, we wanted to introduce the team behind the game to you, and what better way to do so than by posting interviews with the team!

We're going to start things by introducing Leo Batelli, the Creative Director of Alchemist Adventure.



Hello Leo Batelli thank you for taking the time to talk with us. What were you doing just before we picked you up for this interview?



Hello! I was working on the ending to Alchemist Adventure. It’s been a lot of work, but I hope that everyone enjoys it!


That's an interesting area to be working on, we can't wait to see what you've all created!
Let's jump into everything, so can you briefly introduce yourself? Who are you and what do you do for Alchemist Adventure?



My name is Leo Batelli and I am actually the co-founder of Bad Minions. I work as a creative director, but in an indie team, everyone ends up doing a little of everything. For Alchemist Adventure, I had a hand in the story, game design, and a lot of coding. Seriously, it never ends! I was coding just now!

Ahh, that's true! In smaller teams, everyone has to put in a double shift! So, can you tell us what is it like working as a Creative Director for Alchemist Adventure, and do you have any funny stories that you’d like to share from your time working on Creative Direction?



Well, Alchemist Adventure is a special project for me as it is actually my first big game and has given me an opportunity to really experiment with many different game mechanics and narrative styles. What's more, I've got to meet incredible people from all over the world, attend events and conventions that in the past I could only read about! I guess it's right to say that it has been a lifetime experience!

In the end, the game is the result of our dreams and a looooooot of hard work. It’s actually been a 6-year project so we have many stories!

One of them is about the dragon theme in Alchemist Adventure, we have a dragon as a dungeon boss. Normally it usually takes around a month to do the concept art, 3D model, rigging, and a few animations. But after 3 months, the dragon wasn’t ready. Every time I checked with Peter, the character artist, he usually said “Don’t worry, you will receive it on Wednesday!”. So, every day I was asking Peter “And the dragon?” and he always replied with “you will receive it on Wednesday!”. So in the end, I spoke with him and he said that he never said which Wednesday he was going to provide the model.

After six months(!), I received the dragon and guess what - it was a Friday. So whenever someone asks “and the dragon?”, everyone just laughs at the studio. To be honest, I never want to see a dragon in a Bad Minions game again!


Well that explains the whispers of dragons in the game! So, from that, I can tell that working as a Creative Director can be quite challenging. If you compare yourself now to your previous position, what is the biggest difference between that and working with Alchemist Adventure?



Developing games is hard.
I really don’t know if the players realize how much work is needed to create a good game. At first, your battles are against the necessary skills to do a game, such as art, coding, game design. For example questions like “how do I make the character jump?” is just common for anyone working on a game!

I'd say that it’s especially difficult if you are new to the industry with no one to guide you, but thankfully as time passes, you get used to being a problem-solver. Think of it like playing puzzle games every day. That said, that's also the fun part of the job!

What most game developers don’t know (at least until they get into everything) is that there is a business side to consider as well. Questions like, How to market your game? How to get the project funded? How to keep everyone working to avoid “And the Dragon?” cases? all need to be tackled. I think that surviving all those difficulties is the biggest challenge as a game developer.

That really is a lot to take in, we're glad to know that you survived that experience!
That does lead to the question, how were you introduced to Alchemist Adventure in the first place?



Simple - we were developing mobile games and it was a dream to make a bigger game, like the ones that we used to play on our childhood back in the 80s and 90s. Felipe (the Bad Minions co-founder) always wanted to create a game based on Alchemy and I found the idea very interesting. The first version of Alchemist Adventure was really a totally different game, it had a male hero and he was able to control homunculi. It was fun, but it was also missing something - looking back we know that it needed alchemy in the gameplay. So, that led us to create a system to combine ingredients, to let players do whatever they want with the potions, the concept proved to be really fun at the time, and we developed it on from there!


It's good to know that this is a passion project! So, can you tell us what your favorite thing is about Alchemist Adventure? Is there any reason why you like this feature in particular?



I love the gameplay. It was built up pretty much every day during the 6 years of the project's life. What's more, since the first week, every chance we’ve got, Alchemist Adventure was tested with players.

For the most time, the gameplay was our main concern. But personally, I always liked RPGs, CRPGs, and the many story-rich games. And to be completely honest, as indie developers, we don’t have that many resources, so we have to choose just one thing to focus on, it was very clear early one that it would be the alchemy system. Other aspects such as the narrative were always there, but as environmental storytelling, so at some point, we saw that the game needed a story.

For the story, I wrote many different versions, trying to find one that could fit the gameplay. In the beginning, I was writing big stories with dozens of characters with hundreds of missions. The guys here usually liked them, but we felt that they were just ordinary stories, like you find on most games. Ultimately, it was just an excuse to kill thousands of enemies and do the craziest things, so I went back to the drawing board and did a bit more research.

Looking at other games, such as “That Dragon, Cancer”, I realized that the stories that moved us the most are the ones based on our real life and in our personal tragedy. Even inside the greatest contexts, the connections that matter are to the ones closest to us.

To make this answer short (too late!), we connect to people, not the context. And that was the biggest learning point that I had with Alchemist Adventure. When I realized that, something special was born and the team could finally have a strong connection with the game.


That was a very deep answer, thank you! You seem to put a lot of thought into your work, doing a lot of research to give you a good starting point. So we guess that you were also playing a lot of games, what is your favorite gaming genre and platform, and are you currently playing now?



I guess that it should be obvious now that I like adventure, RPGs, management, strategy, and story-rich games. This is the combination that we want for our future projects.

Living in Brazil, consoles, and PCs are very expensive, so, I always played old games - think 5 to 6 years after the release. Because of that, I had a few consoles, but I end up playing PC games a lot more.


So looking outside of gaming, what do you like to do when you’re not working?


I think it’s very hard not to play games when you work as a developer. I spent a lot of my spare time playing PC/Console and tabletop games. That said, I do like to read technical books, mainly about game design, production, narrative.

I do have a lot of hobbies, like cooking, playing Go, collecting stuff, watching soccer games, cf course!


Well, this has been really interesting, but now we’ve come to the end of our interview! Is there anything you want to share with our readers? Maybe a favorite game that no one knows about, or something similar?



We’ve put our hearts on the development of Alchemist Adventure. There is a part of us in this game so I really hope that everyone will enjoy playing it. The world is suffering many changes, and they may cause us pain and suffering. I hope Alchemist Adventure can bring some light for those who need some moments of joy.

[previewyoutube="3ESF5R9BDLw;full"]

And that's the end of this interview! We hope that you've enjoyed this insight into the team! We'll be back soon with another interview. Perhaps there is someone that you'd really like us to interview next? If so do let us know in the comments section!

Patch notes for Update Version (Early Access) 0.1.2020629

We recently pushed our first update to the game which brings you several bug fixes and quality of life improvements. The changes are as follows:

Bug Fixes



  • Homunculus no longer activates bells;
  • VSync now disabled by default;
  • Input improvement on quick potion panel;
  • Book interface corrections (blurred text);
  • Adjustments to text spacing in some languages;
  • Added mouse sensitivity option in game;
  • Added icon on the minimap for the Homunculo when it is under a player's control;
  • Fixed some visual bugs involving particles of the bombs and their effects.

Alchemist Adventure Available In Early Access

Greetings everyone,

After what seemed to be an eternity, Mya has finally woken up! But oh dear, something is wrong. She has woken up in an unfamiliar surrounding, and what’s more, she just cannot remember how she got there in the first place…

So starts the adventure of Mya, the last of the Alchemists.

[previewyoutube="L19uOkF4g1k;full"]

You can now play Alchemist Adventure by taking part in our Early Access!

Early Access


The question on everyone's mind here will most likely be 'how will this Early Access work?'
Well, don't worry it's very straight forward!

Our approach to the development of the game is to develop the levels in chapters. At this stage, we have completed Chapter 1 of our game so that is what you will be able to play through during this stage of the Early Access. To make things fair, the price of the game will be discounted by 17% for this stage.

While our Early Access players enjoy chapter one, we will be watching the community very closely with a focus on listening to your feedback, working on any and all bugs that you report, communicating our progress on the game, and of course, working on Chapter 2.

Once we are ready with Chapter 2, we will update the game and repeat the process from Chapter 1. This will be the start of the second phase of our Early Access.

The entire process will repeat until all game chapters have been released.

In case it was not clear - you only need to purchase the game once and you will have it and all future updates for life.

Any Questions?


The title says it all really! If you have any questions please ask us! We'll simply be delighted to talk with our community. Either leave a comment here on this post, or leave your message in the discussion boards of the Steam Community Hub!