Some of you seem to have noticed by now but for the rest, All Contact Lost can no longer be bought on Steam. Since the game no longer has active servers and contains major bugs that are just too time consuming to fix, we felt it wasn’t right to carry on selling it and gives a bad impression of what we set out to do.
This was our first project and many mistakes were made in its development, lessons we’ve learnt from which we’re now applying to a new game that we have been working on since December.
However, we have two pieces of good news; Firstly, we’re working with Steam to make sure those who bought ACL will receive the next game for free, Secondly the new project in question is coming along much better and is turning out to be roughly 4x more efficient in time and finance.
Join our discord if you want to stay in the loop and join us for future playtests
More bugs hunted
With this update, we've managed to squash
LSP not functioning properly on Kepler map
Acari refusing to spawn after Kepler reached a wave with +110 spawns
Buffed tier 1, 2, 3 and 4 weapons to feel better, starting gun should feel extra powerful now
Altered characteristics between Adversary and Voss weapons, both factions should feel vastly different at every upgrade
Beta Release Hotfix
After it turns out the Acari love to embed themselves inside boxes and other static objects, we've meticulously tailored the Outpost map to make sure this doesn't happen, if it works then we'll do it for the others so do let us know if you get any more stuck bugs.
This is also a bug and a quality of life update for the leaderboard, showing individual lines and K/D should now be accurate
ACL Beta Update
With this update we'd like to say thankyou to all of those who have played ACL and given us valuable feedback and support.
It feels very easy to criticise games as they work through early access and pick out their flaws, but we've been pleasantly surprised by the reception we have received and as a result, we're deeply thankful.
This update brings leaderboards and the finishing touches to Raid, our PVP mode.
As always, if there are any problems do report it to us through the Steam forums or our Discord: https://discord.gg/nZNM3bn
Post Test Bugfix
Following the player test last weekend, this one we bring even more stability and the buildable defender drone
Structures now make sounds when hit by Acari
Drop pod should now spawn instead of being impossible to find
Bunker was moved higher to allow players to see out when standing inside
False max ammo was fixed for shotguns
Annihilator turret received accuracy nerf
Acari have been optimised further to preserve frame rates in later waves
Increased Exp rewards for almost all actions
Can now cancel actions from the blowtorch menu
Downed players are no longer moved by Acari
Volume controls should now work correctly
Mines will now dismember Acari
Acari numbers will now scale with the amount of players in game
Couple of crash fixes
Praetorian shield-legs buffed
200 player test
With the Beta release coming up soon, we are conducting a 200 player test to make sure the game is in good condition and the servers can handle an influx of players. So if you; want to play the game with populated servers, or you want to get some of your friends involved. You can get a free weekend key here and join us online.
https://www.indiedb.com/giveaways
Keys will be recalled on Monday.
Development Update
Just released a development update which allows you to play as the new faction: Voss Warfare, all sidearms are unlocked so you can try out the new shotguns and the Tier 5 Defence Cannon is unlocked as the default weapon. This also includes the new attachments system (WiP).
If you want to help us test, please lets us know any bugs you find, otherwise, we hope you enjoy yourselves
Game with the Devs
Tomorrow from 15:30 BST until 20:30 you can join the developers online as we celebrate the latest update alongside Twitch streamer StanPCgaming.
Here's our Discord link if you want to take part: https://discord.gg/V7VBQxr
Trypophobia Update
With this update comes numerous stability and feature updates:
New Acari spawning effects
Players can now be revived
Turrets now have names and status updates
Turrets can now be repaired manually
Outpost map has been reworked
Maps have been optimized to reduce stuttering, reduced game files by almost 500 mb
Minimap now shows enemies outside of the radar range to make it more useful
Several bugs have been fixed
WASD key remapping should be fully functional
Acari now use vocal sound effects for communication and attacking
Mini Patch
Fixed bug where player was unable to switch back from the rocket launcher
Added rebindable movement keys
Unfortunately this comes as a quick fix as we didn't anticipate this being as hard coded as it is
Current bugs we can detect are:
It doesn't save after you quit the game
The settings screen completely broke for one of the developers, this should be an isolated issue but if you do encounter it, do let us know.