Genre: Real Time Strategy (RTS), Simulator, Strategy
Allegiance
Allegiance Tournament Begins Sunday July 2nd at 3pm EDT!
This Allegiance Yellow vs Blue Tournament v3.0 will be an eleven game tournament. All games will be played on Sundays at 3pm EDT. All players: vets and new players are invited. Players will play on the team they were chosen for on July 2nd throughout the tournament. If you can't make the first game, that's ok! You may join a team on any following Sunday at game-time.
• Home team gets choice of map or settings • Map, settings, and factions will be determined by the commanders a week in advance of each game, so that the teams may discuss strategies in their respective private discord and/or steam groups • Player recognition to be given based on achievements in game
GAME #1 (Sunday July 2nd at 3pm EDT) Blue is Home Team (chooses map or settings) • On game day, YE and BU commanders do a standard or reverse (based on agreement of commanders) pick pool attempting to keep rank equivalent o Late arriving players must join team based on rank needs • @YE and @BU commanders will add the players they selected to their respective team group on steam and/or discord so that private discussions may be had
GAME #2 (Sunday July 9th at 3pm EDT) Yellow is Home Team • Brief standard pick pool for the players that show up that weren't drafted on GAME #1
AFTER SECOND GAME • TRADE PERIOD OF 6 DAYS (July 10th-15th) o Bundled player trades must be agreed upon by both commanders o Trades must be done publicly on the discord o Players can request to be traded but the commander gets final decision o Players must be notified by discord PM if they are a part of any trade o Commanders can retain command as long as they show up to games and receive at least 1/2 the votes of any poll to remove them
GAME #3 (Sunday July 16th at 3pm EDT) Blue is Home Team
GAME #4 (Sunday July 23rd at 3pm EDT) Yellow is Home Team
GAME #5 (Sunday July 30th at 3pm EDT) Blue is Home Team
GAME #6 (Sunday August 6th at 3pm EDT) Yellow is Home Team
GAME #7 (Sunday August 13th at 3pm EDT) Blue is Home Team
GAME #8 (Sunday August 20th at 3pm EDT) Yellow is Home Team
GAME #9 (Sunday August 27th at 3pm EDT) Blue is Home Team
GAME #10 (Sunday September 3rd at 3pm EDT) Yellow is Home Team
FINAL GAME #11 (Sunday September 10th at 3pm EDT) Blue is Home Team
Sunday Sunday Sunday! Mark your calendars and see you in space!
AC_08 Is Live!
Thanks Weedman and Night Star for bringing a new core out for the game.
This patch also has some quality of life improvements from Student around hud settings and anti-aliasing.
Student also added a new feature that will let you see when your allies are eyed... "Oh they see me, I've been spotted." -- but graphical!
Thanks all, -BT
AC_06
Removed support for windowsXP Updated for VS2022 Added AC_06 (thanks Weedman!)
Allegiance 19th Anniversary Game!
It's that time of year again!
Dust off those joysticks, and come on over to the Allegiance 19th Anniversary Game which will be today (3/24/2019) at Squad Game Time (Noon Pacific, 2pm Central, 8pm UTC). We're going to have five anniversary maps to select from, with a completely new map from Student: CircleCross.
Hope to see you there!
-BT
Summer client update now live!
Edit 8-7-2018: This has been reverted. Hopefully we will be able to bring it to you soon.
Changes since the previous update which was on 30-4-2018:
User interface - Movies play on first run by default, will not play for older installs (Rock)
- Configuration screen reworked in a big way (Rock)
- Added, removed, renamed and changed many configuration options (Rock)
- Added modding section to configuration, displaying currently installed mods (Rock)
- Fixed bug introduced in january that was making it impossible to change server name and password (Rock)
- Partially fixed being unable to close the helppane after opening it in a low resolution. Bottom left is now cut off instead. (Rock)
- Quick reference screen aligns top right instead of bottom left, making sure the close buttons are visible (Rock)
- Added loading screen to startup, graphic by BunnyWabbit (Rock)
- (New ui, still disabled by default) Likely fixed connecting to passworded server (Rock)
- (New ui, still disabled by default) Fixed popup inside popup (Rock)
Graphics - Changed how the window is resized, causing less state changes (Rock)
- Fixed saved resolution not being used (Rock)
Input:
- Fixed one case of the stuck keys bug. Pressing a thrust key, deactivating the window somehow, the key state now resets to being unpressed. (Rock)
- Added raw mouse input as a mouse input option (Rock)
Training:
- Fixed mission 2 text (LANS)
- Fixed delay in mission 2 related to afterburner (LANS)
Other - Callsign filtering is more strict, only allowing alphanumeric and _, and limiting length (Rock)
- Removed several unused startup options (Rock)
- Moved window creation earlier, before game initialization (Rock)
- Some work on separating the engine and artwork loading (Rock)
- Moved movies to earlier in the initialization process, they should play earlier now (Rock)
- Added more logging to a lot of places (Rock)
Allegiance's 18th Anniversary game
Hello Allegiance Pilots!
March 16th will mark the 18th anniversary of Allegiance's original release.
To that end I scheduled an anniversary game to be held on March 18.
Drizzo and Dome will be our commanders for the event.
Peter Arisman, the lead 3D artist for Allegiance will also join us as a special guest.
Join us for the occasion and if you haven't already download, the game from Steam.
The match will take place at 8PM GMT/3PM EDT
We hope to see you there!
Client and server update
Update 28-1-2018: Server update also live on AEast. We have a known bug where the points generation is crazy for spotting targets, there is no known date for deploying the fix yet.
Gameplay
- Towers now prioritize targeting ships over missiles (Radulfr)
Bug fixes
- Steam achievement "Your probe spotted a high value enemy target!" should now be working. (Xynth)
Utility AI (Radulfr)
- Tech constructors do not auto-build on an available rock anymore. Instead they move to it and request orders.
- Miners will avoid going into sectors which have bases from both sides.
- Miners will consider sectors that are entirely surrounded by friendly sectors as safe to mine in. (Also tech cons will look for their rock there.)
- When miners start going to a new sector to mine, a notification will be shown to everyone on the team on the bottom of the screen.
- When docked in a station which has enemies nearby, miners will be more hesitant to undock without being ordered to. (Without being ordered to stay docked)
- When sending a miner to a sector without specifying a task, a reasonable one is chosen right away instead of once the miner is in the sector. This prevents the miner from going straight back to the previous sector.
The miner docks if damaged or full, mines otherwise, and If neither can be done, it will move to the center of the sector. This does not apply to unexplored sectors.
- Miners will not go back to the previously mined He3 asteroid, if they can't fill 50% of their cargo on it. Instead they will look for the best rock after unloading, which may still send them back to the previous rock.
- If being sent to a sector by a player command, the miner will remember the sector. After unloading, it will first check if anything more can be mined in that sector.
Training changes' effects on Phoenix faction
- Drones don't ram their target anymore
- Drones stay in range better and don't overboost as much
- Drones will stop shooting unseen enemies after a few seconds
- Drones will look for a new target when their's is unreachable
- Drones can be set to defend a target and act semi-smartly
- Drones can land on a carrier
===========
After some delays we have just released a new update for you. Steam should automatically update the game for you. Let us know what you think on the forum or the discord!
We also have some server updates ready which we will hopefully be able to release soon, stay tuned!
Gameplay
- Changed the interceptor's default loadout to only have one pulse probe equipped (Radulfr)
- The autopilot will try to land on a carrier it is sent to. (Radulfr)
- Firing the boosters sets the throttle to 100% (Radulfr)
UI
- Showing hover text for in-game objects in the Command View (and free mouse mode) (Radulfr)
- The Command View can be moved with the side-thrust keys (Radulfr)
- On trying to map a used key, the "Map Keys and Controls" panel shows what the key is currently bound to. (Radulfr)
- Removed confirmation dialog when quitting the game (Loran)
- Implemented a separate UI system based on the old UI system and the Lua programming language. Not yet shown by default. (Rock)
- Merged introscreen, motd and server browser into this new UI (Bunny, Rock)
- Implemented new credits screen (Rock)
- Added "Use old UI" toggle in esc->game to switch between the new and old UI. Old UI by default for now. (Rock)
General Graphics
- Debris (Starfield) now has a little more flying stars at slow speeds on all settings (LANS)
- Added setting to change debris density (LANS)
- High resolution texture pack is used by default (Blacksun, Rock)
- Created low resolution mod package, available on github for now (Rock)
- Removed "Use high resolution textures" configuration toggle in the options menu. The /Textures directory is now always used, but this method is deprecated in favour of using the /Mods directory (Rock)
- Removed "Use texture pack" option and related code. It likely broke a few releases ago. (Rock)
- Removed lots of obsolete code related to texture manipulation (Rock)
- Changed font rendering method in some places to allow for scaling fonts (Rock)
- Changed how artwork files are loaded by the game. It should not be necessary anymore to change/overwrite files in Artwork. Next to your "Allegiance.exe" and your "Artwork" directory, create a "Mods" directory. For each mod package, create a directory inside this "Mods" directory. The game will look through these directories before falling back to the default artwork. (Rock)
Sound
- Implemented code for side thrusting sounds, currently still points at the same sound files as forward thrust.(LANS)
Bug Fixes
- Fixed client crashes with team names having % characters in it (Rock)
Training (Radulfr)
- Major improvements for wingman AI.
- Lots of online capabilities ported to offline.
- All used in training mission 6. Also enemy waves for it and stuff.
- Increased volume and reduced noise for training mission 7 speech.
Patch 17.12.3
Happy December!
We've got a bunch of bug fixes, and a lot of progress over the last month. Thanks to all of our contributors (that includes all the fine folks working on UI elements, artwork and cores!)
Here's the skinny:
Gameplay:
- New default cargo for most ships. (Radulfr)
Training:
- Training missions make use of PCore12 (Radulfr)
- Various fixes and changes for training mission 6 (Radulfr)
- Various fixes and tweaks for training mission 7 (Radulfr)
Visuals:
- Mines are rendered solid as intended (Rock)
UI:
- F3 always closes/opens the Command View, regardless of what other windows are open. (Radulfr)
- Close windows which prevent toggling the mouse mode back to control the ship. Except for the investment window - it can be kept open while flying. (Radulfr)
- The "Join Team" button for NOAT is hidden if already on NOAT. (Radulfr)
General Graphics:
- Textures are unloaded from regular memory after being loaded into video memory. Roughly halfs alleg's memory usage. (Rock)
- Slightly improved ui rendering performance by reducing the number of texture mode switches (Rock)
- Support for font anti-aliasing. Sadly no visible effect on the upscaled old UIs. (Rock)
- Slightly improved loading times by caching fonts (Rock)
- Removed some artwork files related to unused cores. (Rock)
Bug Fixes:
- Command View doesn't try to zoom to the next galaxy any more (Radulfr)
Told the hangar crew off for neglecting to mount all the guns on upgraded ships. (Radulfr)
- Spacebar or whatever is bound to "toggle mouse mode" can be used to chat while undocking. (Radulfr)
- Losing game focus (alt tab) while in mouse joystick mode now disables mouse joystick mode. Also solves an issue where the game would freeze when getting the focus back. (Rock)
- Dealt with unresponsive keys after Alt+Tab. (Radulfr)
- Fixed several transparency issues introduced in the last release (Rock)
- Fixed exit game not working after toggling high resolution textures (Rock)
- Fixed crash when rendering an explosion that filled the entire screen (Rock)
Server:
- Towers can shoot at drones without disrupting the time-space continuum (Radulfr)
- Movement thrusters are reset before launching from base (Radulfr)
Linux:
- Continuing progress on migrating code base to C++ v14 (Bog-Dan-Ro)
Patch 17.11.11
Hi all! It's been a few weeks since the last patch, mostly due to scheduling conflicts on my end. But that's all sorted out, and we've got a bunch of great features for you this time. Thanks to everyone who contributed to this release, that was a whole lot of pull requests (over 500 files were modified for this patch alone!)
We're always looking for contributors, join us in discord: https://discord.gg/JfTMzPd and of course on GitHub: https://github.com/FreeAllegiance
Thanks for playing!
**Gameplay:**
- After disengaging autopilot thrust is set to 0% or 100% based on current thrust, instead of thrust trying to match current speed (Rock)
- New default keymap. You can esc->G->C and press reset to get it if you are still on the old one and you want to move. (Blackdutchie, Bunny, Thallium, many more)
- Free Flight Mode (Training Mission 10) added to help with development. You can use this mode with the -training switch to quickly get into the combat view and fly around bypassing all the normal start up screens. (Radulfr)
**Visuals:**
- "Space dust" showing movement: Spawn rate uncoupled from fps. It only spawns when moving now. (Rock)
- Debug code accidentally got included a month back which made explosions and other effects look wimpy. This has been reverted (BackTrak, Rock)
**UI:**
- Help screen (F1) has been replaced by an image showing the keymap (Spinoza, Bunny, Loran)
- Discord button on introscreen (Loran, Radulfr, Blacksun)
- Discord button(s) in the game lobby (Backtrak, Bunny)
- Turret zooming changes (Loran)
- Disabled training missions 1 to 5 (Bunny)
- Map/loadout toggle (Backtrak)
- Enabled "Use mouse as joystick" when in windowed mode. (Rock)
**General Graphics:**
- Made 1366x768 the default resolution when launching the game for the first time. (Rock, Bunny)
- Added/allowed resolutions 1920x1200 and 256x1440 (Rock)
- Use a single resolution everywhere in the game. Enables changing resolution in the main menu. Uses registry entries CombatXScreen/CombatYScreen. (Rock)
- Scale screens automatically to fill the larger resolution (Rock)
- Switch to windowed borderless when in windowed mode and resolution size larger than the monitor. (Rock)
**Server:**
- Stability fixes (Backtrak)
- Steam sync/async fixes (Backtrak)
- New Achievements (Repair, Base Spotting, Pod Rescue), see Steam. (Xynth)
- LAN capability reenabled with a less obtrusive button. (Backtrak, Radulfr)
- Less steam verification to allow more modding. (BackTrak?)
- Score awarded for scout tasks like nanning and probing. (Xynth)
- Score factor applied based on team rank ratio. (Xynth)
- AllSrvUI restored to working order and can once again host LAN games (BackTrak)
- IPv6 compatibliity for LAN games (BackTrak)
- Enforcers can no longer crash games by booting miners off the team. (P1, BackTrak)
**Linux**
- Most of the code base has been updated to C++ v14 and much progress has been made on removing windows specific features (Bog-Dan-Ro)
Patch 17.10.22
A quick patch this time, mostly to welcome WeedCore! Papa Weed showed up with a big bag of cores, and handed us v4 of the WeedCore. Here's a few notes from Weedman:
Afterburner 123 will be removed- Interceptors will mount Booster 123
Fighters have original mass and thrust values.
Interceptors have original thrust values.
Removing pulse probe from development. This should improve HTT BOMBER and SB viability.
Implementing the Draconium faction! I had it built, but not using the right TheAlaskan models. It will be done!!
Added SRM AB2, PW AC2 to treasures. chance =1 (sidenote: all treasure parts have chance = 1)
Added $1000 Cash Box to treasures, chance =10
Telerefinery base scan range increased to 2600m, was 2400m
Iron Coalition tech bases 2 minutes build time.
Rixian fighters can rip to SR scouts
Now, I want to introduce a 10% global speed increase. I feel the need, the need for speed. He's going the distance, he's going for speed.
And just a quick server fix for the end of game lag. When we were recording scores, it was being done in a single thread which blocked up the whole server when ever a large game ended. This has been fixed.
For those of you who dislike the 800x600 menu experience that Allegiance is currently sporting, get ready to get stretched. Rock has been working furiously on getting the screen scaling to reach the proper dimensions and the results are really looking good. If you want to play with his experimental client, you can now do so via Steam Beta. Just right click on Allegiance in the Steam App, select Properties, and then the Beta tab. Select the ui_stretch_beta from the drop-down. Allegiance will then update to this special Beta branch. To go back, just repeat the process, and select "Opt Out of Beta". There are only a few files that need to be downloaded, so the process is very fast. If you see any issues, hop on to the #Testing (https://discord.gg/bxjXt7r) discord channel and let Rock know.