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Genre: Real Time Strategy (RTS), Simulator, Strategy

Allegiance

Patch 17.10.20

Hi All,

Some new goodies for you this week! Sorry, no High-Res DLC just yet, it turns out that so much of it was made over the years that when we put together the mega-pack it was too big for DirectX 9 to load all in one go. So, we will go through it and pick out the best stuff that we can squeeze in.

And now, the patch notes:

Moderator Tools:
* Enable Kick/Ban functionality from F6 menu so that @Alleg can moderate NOAT while playing.

Client:
* Red "Critical Messages" now positioned correctly so they don't appear on top of the chat.

Server:
* Misc crash fixes.


Phoenix1 has a new core for you: Pcore013 is now up and running on USEast2 for your enjoyment. The rest of the servers will be updated when pkk and I see that no one's on them. :)


Here's the changelog, lots of things added here so hold on to your hats!


BELTERS:

Sidethrusts normalized. All except fig and int and SF are now .75/.75 (1/1), fig is .85/.85, SF is .5/.75, and int remains 1/1. Lessens their backthrusting bull@#(!.

DRACONIUM:

New models! New Drac int, new Drac fig, new Drac scout, new Drac SF, and new Drac bomber! Along with that there were some tweaks to the sizing. They've been made a little bigger than they were previously and QUITE pretty. TA really outdid himself on this one.

Speed to 1.05 (1.0)-

My main problem with drac was their hitboxes. That's been fixed. We revert their speed as a result.

Adv cons relay lead indicator -

PUSH THOSE CONS BOYS! This was too funny to not add.

TAC:

DM 10 to 1.1 vs util (1.0) -
DM 01 to 1.0 vs shields (.75) -
Util 1 to 4.8 dam/shot (4.6) -

So these three changes address something minor that I've wanted to stop for a while now. Util 2 historically outdamaged nan2 which lead to a really annoying set of plays where it was required to have N scouts per miner where N is the number of SFs. It should now be possible to outnan util2, meaning three SFs beats an int and a scout. This also makes nanning miners and cons more effective and anyone who bitches about nanning being a bit better simply doesn't understand how awesome nanning should be. The fun of the game is shooting nans! STFN! Util damage against shields and Util 1 were also buffed slightly to lesson how bad it feels to a) suddenly have a miner show up in your face as you're traveling to kill them and b) how bad it felt to use util 1 in general.

Expansion:

PP2 scan range to 3000(5000)-

TBH I meant to do this when increasing PP's lifespan. Self explanatory: ints need help staying on target, not finding targets in the middle of nowhere forever.


SUP:


Adv, Enh, Basic fig fuel to 15 (14,12,10)-

I was playing TF the other day and noticed their figs had an almost impossible time catching up with enh miners. That just felt hella weird, as did the fact that early game figs are just sunk when it comes to chasing down SR scouts. Rather than make these ships *faster,* I decided to make them boost *longer.* I'll monitor the adv fig with heavy boost thing, but a 7% increase in fuel didn't seem to merit a 7% increase in consumption rate.


General Crap:

Int speed up to 100, Lt Int Speed up to 90, Hvy Int speed up to 110 (80/75/90)-
Fig speed up 20% (120/132), enh, adv up (156/169) 30% -
Scout, adv, hvy speed up 30% -
SF, adv speed up 20% -
Con, Enh, Adv speed to 80/100/120 (60/80/100)-

Hey look at that, I sped up the game! The scout speed buff may have been a bit much and that might come down a hair, but overall I want the game to progress faster! Now your opening cons plant more quickly, your ints get to sectors more quickly, your figs get to sectors more quickly, yadda yadda. NOTICE; however, that bombers and HTTs still go at the same speed. Rams are comparably more effective than before, and I figured that'd be enough of a buff to those ships without actually turning up their speed numbers. Get those ram trains out!


Scout scan to 2800 (2400) -

This will have a threefold effect: first, it'll make sup more effective against tac, which is a good thing. Second, it'll make deprobing easier which will make attacking easier which is a good thing. Third, it'll make finding alephs easier which will make scouting faster, which is a good thing.


Hvy scouts mount mini-AC, lxy mount full AC. -

There, Terran.


pod lifespan to 3 minutes (5)-
pod speed to 80 (60) -

I see no reason for pod lifetime to be 5 minutes. You could easily go off plane and PK yourself in that amount of time if you weren't worried about your KB. Instead, your pods go a little faster and two whole minutes are shaved off your dead time.


See you Space Cowboy!

Join our Cadet course!


If you are interested in joining a curated program with detailed content, discussions, and hands on training with helpful instructors please visit and request to join

https://steamcommunity.com/groups/AllegCDT

We also have a discord channel if you wish to chat with our instructors.



--Blacksun

Patch 17.10.16

Client Changes:
- Number of chat lines is now configurable (use ESC -> G -> M to get to the mute/filter options. Thanks Turkey!
- F4 and F7 now toggle the sector map and loadout dialogs, with a twist! Now the dialogs are shown on launch (CortUI), but will then retract if you had them retracted when you docked. They will default to visible on the start of every game to be more newbie friendly. (Thanks Cort!)
- A new discord button is available on the main intro screen, we will also be adding more discord integration in future releases. (Thanks Bunny!)
- A popup is now shown when you click the training button to ask if you want to see our Quick Start Wiki page. There is a lot of details missing from the Training mission, and quite frankly, the training missions are boring, buggy, and don't show any of the depth that Allegiance has. We'll keep working on those, but it's turning off a lot of new players.
- Moderators can now access Kick and Ban controls by right-clicking on any user in the lobby. No more #who commands.
- Duplicate logins now add a number to the end of the duplicate player's name.
- Extra guards against game crashes from corrupted input maps.
- Extra guards against game crashes from models that do not define a correct surface texture.
- Using the Allegiance screen shot key now forwards the request to the Steam overlay to take a Steam screen shot. Share with all your friends!
- Ranks and Stats are now collecting properly on both US servers, and Mach3 will update shortly.

Core Changes:
- TheAlaskan has provided all new Draconium models! Check out the new ships and Cruisers!

Server Stability:
- If a probe spotted any ship without a hull (exploding ships), it would cause a server crash.
- If a probe was launched but the launcher left before the probe was assigned to the user object, the server would crash.

Build 17.10.12 now live

Fixes:
- Leaderboards are now logging better stats. K/E ratio may still be off.
- Server lag on player join fix
- Virtual Joystick now labeled "Use Mouse As Joystick" on ESC menu
- Registry is now based on HKCU instead of HKLM, users should be able to save settings between game launches.
- Most major video device creation errors are resolved.


UX:
- Development pane repositioned so it's not dead center screen anymore.
- lesshud and parcihud image transparency fixes.
- gamestate screen no longer mentions specific key for action.


Backend:
- Windows XP compatibility restored
- Allegiance Server now distributed via SteamCmd

Achievements:
- New scouting achievements added: Bring back a treasure, use a probe to spot an enemy.

We had lots of contributors participate in this release, join us in Discord if you would like to help!

https://discord.gg/JfTMzPd

Beta Mode for Video Issues (17.10.5)

Hi All,

If you're experiencing video issues, we have just released an update that now includes a special version of the game client. To launch this beta client, go to your games library, then select Allegiance and click on the Launch button. You will see a pop up menu with four options. The Allegiance Beta is on the bottom.

This version may help with black screen issues, or flickering on startup.

Please let us know if this version improves your experience, and thanks for trying it out!

We are LIVE!

We're happy to announce that we are now live on Steam. Please go ahead and download the game and join us for a game!

Peak times will be Saturdays and Sundays from 1PM PT / 8PM UTC

Games may be sparse until we build up a population, so please bear with us, and keep coming back!

Thanks,
-BT

Microsoft Allegiance

We are working feverishly on stomping the last of the bugs, and getting a fresh coat of paint on all the ships to get ready for our relaunch!

After 17 years, we are finally able to bring this game back to a major distribution channel, which is a very exciting time for our entire community.

On behalf of the Free Allegiance team and the Allegiance Zone team, welcome to Allegiance.

Allegiance is best played with LOTS of people, but it will be a little rocky at the start as we try to attract players. If you want to help out, check back on weekends around 2pm ET / 8pm GMT and we will try to have a game running. Or, grab a few friends and start up your own game. Nothing attracts players like a running game.

In the mean-time, try out our training missions, and also read up on the wiki:
http://www.freeallegiance.org/FAW/index.php/Main_Page

There is a lot to see and do in Allegiance, and we welcome new developers to join us on the open source project:
https://github.com/FreeAllegiance/Allegiance


See you space cowboy.

-BackTrak