Due to mass requests in our support gmail for free and or reduced keys, we are giving a 10% discount. We hope you enjoy the game and enjoy taking an active part in the development process. We look forward to hearing your input.
Allied Nations Update #5
This update begins to set the stage for the v0.3.0 update which will include the political system allowing players to take control of their respective AI nation. Please stand by.
Changelog
1.Fixes an issue where door ownership could get removed on restarts.
2.Fixes an issue with cooking not being restricted to the chef job.
3.Fixes an issue with pathfinding around tree saplings.
4.Begining of research extension to add ability to research new structure types.
5.New AI political stockpile, all NPCs can access of a particular faction.(Work towards v0.3.0)
6.Slightly boosts the multiplier for wall quality based on building skill.
7.Fixes a rare issue with units randomly committing suicide with full moods.
8.Upgrade to the engine version in use which includes some performance enhancements.(Thank you Lummox JR)
9.Fixes an issue where long running game sessions could crash.
10.Begins work on a minimap feature by popular player request.
[Announcement] Allied Nations Server Maintenance
The servers are once again live and all upgrades are complete. Please report any issues on the forums. Have a wonderful day!
[Announcement] Allied Nations Server Maintenance
Allied Nations official multiplayer server will be down from 12:00PM CST on 2/21/2019 for extended maintenance and server upgrades, this will improve server stability, security, and performance for all players. Please be patient as this could take upto 4 hours to complete. Expected completion will be 4:00PM CST 2/21/2019
A week in Allied Nations development
I have begun side work on an offical support website and forum. Hopefully this will provide a far superior experiance to recieving the information and help you need with the game as well as an outlet to communicate through to other players aside from the offical discord. https://accomputing.org
This support website is a work in progress and will have many more features abd a more polished design once complete. If you have any design suggestions please post them in the Steam forum for the time being.
Allied Nations Update #4
Sorry for the extended delay on this update, I ended up catching the flu this season and am still recovering(nearly over it). Please enjoy the update as you will now be able to enjoy slavery better than ever.
Changelog
1.A few changes to NPC AI to remove AI use of stairs until Z level pathing is implemented.
2.Fixes to several item release/gather bugs and patches to related exploits.
3.When researching farming you now can unlock trench digging as well.(Research this again if you have already to unlock the new tech)
4.Fixes to NPC slaves.(New type of slavery system under the hood.)
5.Fixes for blueprints not being destroyed on relog.
6.Fixes an exploit where flying races can land on water.
7.Fixes an exploit where units can move and set multiple traps at once as if they have telepathy.
8.Fixes the sometimes mix up where werewolf powers would enact at night rather than day.
9.Enables Aggressive AI behavior for player units.(NPC Human Alliance are not aggressive and will not attack player units on sight.)
10.Fixes an issue with AI units not attacking other NPC units they should hate.
Allied Nations Announcement
An update is planned for release this evening. This is a rather large bugfix release which should address many of the bugs currently in the game. This should also provide some quality of life improvements for those suffering from some of the more annoying issues that are not bugs. Be on the lookout for the patch notes before 12AM CST 2/11/2019
Allied Nations Update #3
Happy belated holidays!
I bring to you a pretty significant sized bugfixing update with some tweaks to racial stats and some other bonuses please enjoy,
The latest changes have moved to the stable branch and are now in effect. This will cause the loss of your previous saves upon update.
Changelog
1.Many more fixes to pathfinding.
2.Fixes for units whos job is not a certain task trying to do that task anyways.
3.Balancing for NPCs having OP trap evasion.
4.Fixes to skeletons.
5.Fixes to wolf AI
6.Fixes to Slime AI.
7.Balancing to racial stats and leveling.
8.Server start performance optimizations.
9.Fixes for slaves always staying depressed.
10.Exploit fix for cages and traps.
11.Graphical FPS drops caused by Bamboo is fixed.
12.Fix for mapsaving broken weather graphical effect.
13.Added godmode command for admins to make all current units invulnerable.(Please enjoy Sandman)
14.Goblins now have a special ability when dealing with heads.
15.You can bury your dead if you have a spade.
16.Crafted items will now decay.
17.Fixes to the necromancer staff and making skeletons.
18.New tile sprites for the swamp, grass, and bamboo
19.NPC army spawns have been reduced to one per month rather then one three times per day.(No more 5000 orcs in a single day on the map, this was mostly for development stress testing.)
20.Updated to the latest stable byond engine revision.
Allied Nations Update #2.1
Hello! Sorry guys, a quick hotfix due to some last minute fixes I would like to get out the door to you guys before the end of the year. I hope you enjoy The Holidays.
!CAUTION!
That beta password is IALSOLIKETOLIVEDANGEROUSLY if you would like to opt in.. but again CAUTION as this WILL destroy your stable version saves.
Changelog
1.Fixes to Unit pathfinding.
2.Fixes for NPCs always pathing around traps.
3.Fixes for hidden carpentry button.
4.Fixes for exploit where npcs would stack and not kill each other.
Allied Nations Update #2
A new update for Allied Nations for new years.
I have also added a new branch you can opt into called bleedingedge
to gain access you must enter this code IALSOLIKETOLIVEDANGEROUSLY
under the games beta code.section. Happy Holidays!
CAUTION THE LATEST UPDATE WILL BREAK SAVE COMPATABILITY STAY ON THE STABLE BRANCH IF YOU DO NOT WISH TO LOSE YOUR SAVE.
Changelog
1.Fixes to Unit pathfinding in rare instances.
2.Fixes double clicking units causing them to stop their task.
3.Fixes for various issues when interacting with certain objects.
4.AI pathing performance improvements.(10000 units map wide fighting and moving showing only 41% CPU usage in previous version hope to see further scalability with this improvement)
5.Minor bugfixes to the UI.(Spelling mistakes and other such minor errors)
6.Made window resizing more responsive.
7.Added a hosting button to the UI to make hosting easier to understand.
8.Added a separate UI button to control fullscreen/windowed options.