I posted Build 20190710 of Allspace. This build includes the following improvements:
1) Improved readability of HUD text items.
2) Engine level improvements.
3) Fixed bug that affected player speed after collisions.
Build 20190701
I posted Build 20190701 of Allspace. This build includes the following improvements:
1) Improved robustness of connection code. When a player clicks "Play Online", game will now automatically resend packets to match making server and game server instances as needed. Players should not need to click cancel and try again anymore.
2) Improved network interpolation code. Enemy ships now move much more smoothly.
3) Engine level stability improvements.
4) Fixed bug in Apply button for Screen Resolution on Video options menu.
Early Access Build 20190606
I posted Early Access Build 20190606 of Allspace. This build includes the following update:
1) Removed particle effects that were causing visual problems on entry level computers. Explosion and respawn effects should look better on low end computers now.
Early Access Build 20190605
I posted Early Access Build 20190605 of Allspace. This build includes the following improvements:
1) Added Headlook feature
2) Changed default control mappings to support Headlook feature
I added an option in Allspace to let players look around inside their cockpit while they are flying. This new headlook feature works with mouse, keyboard, gamepad, and joystick setups.
I recommend opening the custom controls menu and selecting Restore Defaults. That will load all of the new headlook actions and mappings.
There are now three ways to look around in your ship's cockpit:
1) Using the headlook built into VR if you have a VR setup.
2) Holding the Headlook button or key while moving your horizontal and vertical aiming. The default is Left-Alt on keyboard while moving mouse. The default for game controller is to click the left stick while aiming with the right stick.
3) Pressing specific look direction keys. Default is numkeypad keys 1-9 on keyboard, Dpad on game controllers, and the stick hat on Hotas style joysticks.
If any of these do not work as expected, please Restore Defaults in the Control options menu.
https://www.youtube.com/watch?v=Lbe_nmSSEIU
Early Access Build 20190604
I posted Early Access Build 20190604 of Allspace. This build includes the following improvements:
1) Additional improvements to Network stack
2) Additional improvements to Explosion camera
3) Fixed memory leak in "Upcoming Events" display on Main Menu
4) Fixed Memory leak in laser and plasma projectile class
5) Achieved zero memory garbage collection per frame across entire project
Early Access Build 20190603
I posted Early Access Build 20190603 of Allspace. This build includes the following improvements:
1) Fixed small memory leak in FPS display
2) Fixed small memory leak in Ping display
3) Improved performance of the network stack
4) Fixed bug in explosion camera
Early Access Build 20190506
I posted Early Access Build 20190506 of Allspace. This build includes engine level bug fixes including a bug fix for the Linux OpenVR support. This build should be stable on Windows, Mac, and Linux with or without VR. This build does not need any special launch parameters.
Early Access Build 20190504
I posted Early Access Build 20190504 of Allspace. This build includes a hotfix to fix a bug in the Linux build.
The VR support that I added May 3, 2019 supports Oculus, OpenVR, and None. It tries to use Oculus, then OpenVR, and then reverts to no VR (normal monitor). This works on Windows and Mac, but there was a bug in the Linux build. When the Linux build tried the OpenVR support, that build would crash if OpenVR was not set up on the Linux computer.
This build (20190504) for Linux includes Oculus and non-VR, but not OpenVR. This is a temporary workaround. I will implement a better fix in the future that supports Oculus, OpenVR, and None on Linux (like the Windows and Mac builds).
Early Access Build 20190503
I posted Early Access Build 20190503 of Allspace. This build includes the following improvements:
1) VR support for Oculus Rift and OpenVR.
2) Overhauled the menus to make them easier to use in VR.
Known Issues for VR Support:
A) Touch Controllers are not supported. Game controllers, joysticks, keyboard, and mouse are supported.
B) You can play in VR mode using a keyboard and mouse, but there is no mouse cursor in VR. To operate the menus in VR, you will need to use the keyboard arrow keys and/or a game controller.
C) FOV customization does not apply to VR camera.
Early Access Build 20190316
I posted Early Access Build 20190316 of Allspace. This build includes the following improvements:
1) Increased the max size of the laser projectile instancing pools to allow for more lasers to better support 100 players.
2) Removed Roadmap page from Main Menu.