Allspace launched on Steam Early Access one month ago on January 22, 2019. During the past month, I have posted 15 new builds for Allspace on Windows, Mac, and Linux. These updates have resulted in major improvements to Allspace. I posted a new gameplay video trailer and new screenshots this week to let everybody see the latest gameplay in Allspace.
Updates included improvements to the menu, updated UI, improved netcode, geolocation routing, and lots of bugfixes.
I have been really enjoying online multiplayer dogfights with everybody in Allspace. Thank you to everybody who has dropped by to dogfight, and thank you to everybody who has posted feedback in the Steam discussion forums. Thank you.
Early Access Build 20190215
I posted Early Access Build 20190215 of Allspace. This build includes additional UI tweaks to shield, hull, and thrust bar graphs.
Early Access Build 20190210
I posted Early Access Build 20190210 of Allspace. This build includes the following improvements:
1) Refactored the Shield and Hull bar UI.
2) Added a Thrust bar UI.
Early Access Build 20190209
I posted Early Access Build 20190209 of Allspace. This build includes the following improvements:
1) Change font in Control option menu to match font on other menu pages.
2) In Controls, Renamed existing Throttle to "Throttle Analog". The "Throttle Analog" action is used by joysticks and game controllers.
3) In Controls, added "Throttle Increase" and "Throttle Decrease" actions for keyboard users with "A" for Increase and "D" for Decrease. This is in addition to W for 100% throttle, S for 50% throttle, X for 25% throttle, and Z for zero throttle.
4) Replaced the crosshair with a more subtle crosshair and increased the transparency of the crosshair.
5) Added simple objective UI at start of level that says "Deathmatch Mode: Kill Other Players".
Early Access Build 20190205b
I posted Early Access Build 20190205b of Allspace. This build includes the following improvements:
1) Added keyboard default Actions in Controls menu for pitch and yaw.
2) Replaced most sliders in Video menu with buttons.
3) Changes to screen resolution are no longer immediate. Added an Apply button to Video resolution.
4) Added link to Steam Discussion on Feedback page of menu.
Early Access Build 20190205
I posted Early Access Build 20190205 of Allspace. This build includes the following improvements:
1) Cleaned up fonts in Main Menu
2) Added default score of 0 when player joins new game
3) Updated Shield and Hull display
4) Improved FPS counter to show in Main Menu and game when enabled
5) Added network ping monitoring to client and server network code. When client ping is high, the ping will be shown onscreen. When ping is normal, ping will be hidden.
New Map - Early Access Build 20190202
I posted Early Access Build 20190202 of Allspace. This build includes a new map with a lot more places to hide and sneak around.
Early Access Build 20190201
I posted Early Access Build 20190201 of Allspace. This build includes an additional minor bug fix to the "Upcoming Events" system in the upper right corner of the Main Menu.
Early Access Build 20190131
I posted Early Access Build 20190131 of Allspace. This build includes minor bug fixes to the "Upcoming Events" system in the upper right corner of the Main Menu.
Early Access Build 20190129
I posted Early Access Build 20190129 of Allspace. This build includes the following improvements:
1) Fixed bug in menu that previously allowed multiple menu items to appear highlighted when using mouse. Now the selection and highlighting only highlights one menu item regardless of input method.
2) Added UI for all ships instead of only the currently targeted ship. Note: All ships will have a UI box, but only the targeted ship with have a lead indicator. You can manually select which ship to target using 'T' or clicking middle mouse.
3) Fixed a glitch that sometimes showed orange lines over the three cockpit screens.
4) Implemented more netcode improvements. Dogfighting against low framerate computers now feels smoother.