I posted Early Access Build 20190128 of Allspace. This build includes additional netcode improvements. Ships will appear a lot smoother regardless of the enemy player's framerate and the targeting box is more accurate now.
Early Access Build 20190127
I posted Early Access Build 20190127 of Allspace. This build includes the following improvements:
1) A new "Events" system to encourage players to get online at the same time. This should help create some epic space battles at specific times each day.
2) Various netcode improvements. Ships will appear less jerky and targeting box is slightly more accurate now.
Early Access Build 20190126
I posted Early Access Build 20190126 of Allspace. This build includes the following improvements:
1) Fixed bug where game did not load custom Field of View setting on startup.
2) Fixed bug where pressing Shift-Tab to open Steam overlay caused the player to go to full throttle.
Early Access Build 20190125
I posted Early Access Build 20190125 of Allspace. This build includes the following improvements:
1) Added FOV slider in MainMenu->Options->Video->AdvancedVideo.
2) Reduced the time ships stay visible after a player ungracefully disconnects from 60 seconds to 5 seconds.
3) Fixed bug that was showing ungracefully disconnected player's highscore after they were gone.
4) Afterburner existed in Options->Controls config menu but did nothing in game, so that input action is hidden now.
5) Added servers in Asia and Europe and activated geolocation routing to split the userbase geographically in order to dramatically reduce the ping times for many players. Previously all players were connecting to North America servers.