Added a prompt when interacting with an untamed animal on an unhealthy island.
Added the option to hide or reveal the Room Code in both the lobby and the pause menu.
Shipwreck boxes are destroyable using an axe, they give wood.
Cave vines are destroyable with a sickle, but they give no resources.
Island progression has been made more exciting: added Knowledge Stones, Anchors, hidden chests, symbiosis rewards, pages.
Bug Fixed
Fixed an issue that caused a hang/freeze when a player hosted a multiplayer lobby, went back without starting, then started a single player game.
Potential fix*/Added log for circumstances where objects would be missing in multiplayer.
Potential fix*/Added log for circumstances where the save file would get corrupted.
General cleanup of the save folder, no more recursive “_backup” folders.
Players are now prevented from creating a character named “nul” which would cause a lot of windows-related problems.
Fixed an issue where trees wouldn’t be properly synchronised while being chopped down outside of the visual range of a client.
Removed the plank VFX when picking up hay stacks.
Removed the plank SFX made when picking up hay stacks.
Fixed a bug where the introduction tutorial would skip important steps.
Fixed some missing localization (animal inspection on unhealthy islands).
Removed the animal requirement for Island Restoration.
Removed granary and garlic from the demo.
Thank You For 200,000 Wishlists! 🎇
Hey Sky Sailors!
The whirlwind of good news shows no signs of subsiding! We’re so excited to announce that Aloft has surpassed 200,000 wishlists! This is a huge milestone for us and we want to once again thank all of you for your support, for playing the demo, and providing your feedback.
You can now find Aloft on Steam’s own list of most-played Demos from Next Fest. Don’t forget that we’ve decided to keep multiplayer on the demo, so gather your trusty crew and set sail for the clouds! ⛵
MULTIPLAYER HAS BEEN EXTENDED! 👫
Hey Sky Sailors, we have some great news to share.
Firstly, we want to announce that Aloft was one of the most played demos on Steam during the Next Fest, all thanks to you! To celebrate, we have decided to keep multiplayer up on the demo, so you can continue to travel the skies with your buddies!
Secondly, we have had ~1000 sailors join our Discord server since we updated the demo, which is awesome! We are so happy to have you all aboard.
Lastly, we want to share that Aloft was featured in a NY Times article! 🤯
As always, we thank you for your support. Let's see where the winds take us next! 🌀💙
PATCH NOTES 0.2.1.7
Bug Fixed
Reworked the loading system to prevent the invisible islands/falling through the world issue. There’s now a server rate option that can be lowered by the host to increase the chances of a successful connection for a client if their connection is bad. That setting can be found under Options -> Network -> Server Rate.
Reworked the positioning system to make movement (especially offset) smoother in multiplayer. This should solve some very specific desync issues when a client controls an island but isn’t driving it.
Fixed a potential issue with trees spreading/planting new trees.
Islands have been updated for a more rewarding progression - this includes the addition of new Knowledge Stones, Anchors, Lost Pages, and additional island restoration rewards.
Known Issues
Creating a lobby then going back into single-player without launching the game will cause infinite loading. Workaround: restart the game.
There might be a rare occurrence in multiplayer where Corruption Nodes don’t spawn their weak points for everyone. Workaround: have the players that see the weak points kill the node.
There might be a rare occurrence in multiplayer where trees will get eaten up by the void (™) - especially if using cheats like noclip. Workaround: re-plant new trees!
PATCH NOTES 0.2.1.6
Balancing - Combat difficulties slightly adjusted
Guardian damage is reduced [5 -> 4].
Node core health is reduced [7 -> 5].
Amount of enemies spawned when fighting the node is reduced [4 -> 2].
The Corruption Node's tentacles damage collider has a bigger radius [0.85 -> 1.5]. Their attacks should miss the player less often.
Attacking the Nodes rewards the player with fiber [3 per weak point, 8 for the inner core].
Small Changes
Added Spanish, Brazilian Portuguese, German, Russian, Japanese and Simplified Chinese Localization.
Added a new font to allow for Asian characters.
When a player is teleporting to an island, the carried animal will not follow. We force the player to drop what they are carrying before teleporting.
Reassigned the Glider Stand quest trigger to its original path.
Bugs Fixed
The female missing arm texture is fixed. On the leaf outfit, the arms were missing ref to the skin material.
Missing Fresco and unloaded ruins fixed in multiplayer. The Helm Fresco and some ruins were missing if the clients discovered the island before the host.
Fixed issue that caused animals to disappear into the void when saving and moving them across islands.
Cannot Slide and Block at the same time.
Removed the edible property on the Chestnut seed (no more Description with HP gain).
Removed the unlocalized Encyclopedia entry for farming plots.
“Game Saved!” is localized, but “Game Saving” is not.
Many localization bugs fixed.
Many other miscellaneous bugs fixed.
Audio
Fix for Fresco music cutting abruptly.
Fix for loading screen SFX doubling in multiplayer.
Dirt footsteps replaced.
Jump/land for dirt and stone replaced.
Learn new crafting item replaced.
Craft item replaced with temporary placeholder.
Known Issue
Some players might not be able to connect to a game in multiplayer.
PATCH NOTES 0.2.1.4
Small changes
Added a folder button to open the world directory
Nodes weak points have fewer HP
Removed the ‘Wet’ screen effect
Resolved bugs
Added characters in front of world files named by players, to prevent using a name reserved by the OS folder manager.
Removed Plank construction cost for Sails, research table and Granary
Resolved an issue with a tutorial quest not appearing
Fixed an issue where the animals would teleport back on their home island
Fixed an issue with the cooking station and pouches in multiplayer
Fixed an issue that prevented some worlds from loading
Recipe Pages no longer unlock wip meals
Decomposer aren’t required to heal the symbiosis of islands with no trees
Previewing the outfits in the clothing bench doesn’t make the arms appear in 1st person
Alt-Tab out of the game won’t pause Wise, fixes a lot of issues
Known bug
Fresco and Ruins aren’t initialised correctly when discovered for the first time in multiplayer
CHANGELOG 0.2.1.1
New starting environment
New starter island and reworked island cluster
New progression of resources, crops, and animals typical of the wanted early game experience
Demo area has been reworked to align with intended player experience and progression
Frescoes
Repository of ancient knowledge and history that unlocks key technologies
Introduction to the Ecosystem Restoration mechanic
Field Guide allows the player to evaluate the health of an island
New ways for the player to heal and improve the health of islands: inoculating trees with mushroom (decomposers), planting wildflowers and trees (plant variety), removing hindrances, and adding animals
Resources and areas can be locked if the island is not healthy enough, animals can’t be adopted unless their ecosystem is healthy
Further ways to interact with the island ecosystem will be added later
New wilderness assets
Wild seeds can be harvested from small plants and used to decorate your home with a variety of flora, as well as adding plant variety to restore island ecosystems
Collect reishi mushrooms to craft bandages, and create inoculants to grow more mushrooms at the base of trees
Elder trees are majestic trees that can’t be cut down - use them to fuel your creativity!
Bugs like ladybugs and beetles can be found and collected - further ways to interact with them will be added later
Introducing rock salt and charcoal
Rock salt can be found in caves and charcoal on burned tree stumps
Coal was removed from the game as it didn’t support the ecological message of Aloft
New corruption assets
New enemy: the Coward
New corruption node with tentacles
Weathered ruins & machines
Hidden treasures, lost items, and new loot is scattered among those remnants
Tools and cooking recipes can be found in ruins
Wrecks & anchors
Shipwrecks and debris can be found scattered on islands
Anchors are a new asset and form of discovery that unlock sailing equipment technologies
Sketchbook
The sketchbook allows for the discovery of blueprints from ruins and wrecks
Gather lost pages in ruins and scan objects with the sketchbook to learn new building blueprints
Improved VFX, SFX, and music
New water shader and waterfall VFX
New wind VFX (on islands)
New SFX: building, farming, gathering resources, movement on different terrain, cave acoustics, pond and waterfall ambience, node, coward, sailing, glider stand, sewing table, sketchbook
New music: loading screen ambience, fresco music/ambience, anchor music/ambience, ecosystem restoration, night time, combat
Glider stand
Craft, customise, and equip the glider
Further customization options and bonuses are not available yet
Sewing table
Craft and customise your outfit and its colours
Further customization options and bonuses are not available yet
Combat progression
Monster variety advances with each node destroyed
Momentum system
Skillful fighting and gliding is rewarded with momentum points, which gives the capacity to execute powerful manoeuvres
New cooking recipes
Grind salt in a millstone to explore 4 new cooking recipes
Multiplayer
Up to 8 players
For the duration of Steam Next Fest
General improvements
Partially updated UI (work in progress)
Multiple quality of life improvements
Multiple performance improvements
And many other improvements on the overall game, ranging from textures, assets, visuals, balance, gameplay, and user experience
Known issues
Created characters can’t be deleted in the game yet, you need to destroy the file
The game can crash after leaving the game in alt tab for more than one hour
Character's model is misplaced upon interacting very fast with a helm after another user uses it
Field Guide can show animals as being present on Islands which don't have animals
Sometimes, no environmental music is playing in the world
The player is able to override all the key binds with only 1 key
The Research Table can be unlocked but the resources for it are not available in the first island cluster
Food cannot be cooked in a Multiplayer session
It is possible to go out of bounds while travelling with the glider
Corner Roof pieces don't snap properly on Snap Mode - Automatic, use Snap Mode - Manual in the meantime
Island icons are very small when interacting with the Table-Map for the first time
Waypoints aren’t functional on the Table-Map
Momentum bar UI is misplaced in the inventory
The Pause Menu can be accessed while loading into Worlds
The user's character is teleported to a specific spot when interacting with the Glider Bench
FPS drops when a player joins the session
Movement Key Bindings are not translated unless the user switches tabs after changing the Language
Dynamic Resolution isn’t working as intended
The Leaf Chest Piece has the wrong name and description
Equipping new outfits while inside the Sewing Table doubles the player character model in 1st Person Mode
As usual for all demo updates, previous saves will not be compatible with the new version of the game. Additionally, players can access older versions of the game by going to Properties -> Betas -> Select the Beta you would like to opt into.
Bear in mind that those versions will no longer be supported and that you might encounter bugs, unbalanced, and missing features as those older versions do not accurately represent the latest progress.
New Multiplayer Demo Out Now, Funcom Joins the Team! 🕹️
Hello Sky Sailors,
We have been promising big news, and well, tie yourselves to the mast, because the winds of change are here! A brand-new multiplayer demo, a publishing partnership with Funcom, and a Fall 2024 Early Access release date! Join us above the clouds in our new trailer:
New Multiplayer Demo
It’s time to band together, Sky Sailors! Our multiplayer demo is now available to play, with up to 8-player co-op and a deluge of new features. Multiplayer will be available until June 17 as part of Steam Next Fest, after which the demo will remain for solo play.
Here’s the list of changes:
Multiplayer: Create a veritable sky village with up to 8-player co-op. Why not try out a slightly lopsided flying V formation?
Frescoes: Find repositories of ancient knowledge to discover new technologies.
Ecosystem Restoration: Heal and fortify islands’ ecosystems with the help of the new Field Guide.
New Resources: Rock salt, and charcoal.
New monster: The Coward. He lives up to his name and will catch you by surprise.
Sketchbook: Find ruins and wrecks to discover new decorative building pieces with the aid of your Sketchbook.
Momentum System: Skillful fighting and gliding accumulate momentum, which allows you to execute powerful maneuvers. Destroy corrupted nodes to unlock new combat moves.
New Starting Island: Begin your adventure on an updated sky island, which is far bigger and with something new to discover at every turn.
Glider Stand: Use it to craft, equip, and customize your glider.
Sewing Table: This new crafting station lets you craft and customize your outfits.
Updated UI: Additional polish and streamlining.
Improved VFX, SFX, and Music: In short, things look and sound better!
We’re excited to announce that we have joined forces with Funcom, who will support us in marketing (such as with the shiny new key art sketch we showed off), PR, localization, and quality assurance testing - essentially, to recruit as many Sky Sailors as possible! This gives the dev team more time to add new features and polish the game.
Funcom has a lot of experience both developing and publishing open world survival crafting games (Conan Exiles, Dune: Awakening), so they are a perfect fit for us. It’s fantastic to partner with a team that’s this passionate about the game, and it’s clear to us that Funcom are as committed as we are to ensuring Aloft soars.
Fall 2024? More like Fly 2024!
Aloft will soar into Early Access in Fall 2024, meaning you will be able to play the game with your friends in its most up to date state starting from then onwards.
When we launch in Early Access, we will be listening closely to all your feedback as we update the game regularly. We can’t wait to embark on this collaborative journey with all of you.
If you have any questions for us, please join us for a Q&A session on our official discord on June 10th, where we can expand on anything we’ve mentioned here and beyond.
REMNANTS & RESTORATION DEMO UPDATE — JUNE 9TH, 2024! ⚒
The news is finally out, the Remnants & Restoration Update will be releasing on June 9th, 2024! We wish you fair winds on your next adventure. More details to come at the PC Gaming Show. 🌀 — La nouvelle est enfin tombée, la mise à jour Vestiges et Restauration (Remnants & Restoration) sortira le 9 juin 2024 ! Nous vous souhaitons bon vents pour votre prochaine aventure. Plus de détails à venir au PC Gaming Show. 🌀
📢 MAJOR NEWS AT THE BIG SUMMER SHOWCASE & PC GAMING SHOW! 📢
AHOY, SKY SAILORS! It's been a long time since our last voyage, and we're almost ready to set sail once again. So gear up, and get ready for the incredible adventure ahead! ✨ There are several major announcements coming your way, first at the Best Indie Games Summer Showcase, and next at the PC Gaming Show. See the dates + details below!
☀️ 🌻 ALOFT will be featured in the Best Indie Games Summer ShowcaseStream tomorrow, June 4th, 2024 at 11:00 AM EST with a long-awaited announcement! 👀 There will also be a Steam Event Page that will go live at the conclusion of the showcase. #indiE3
🖥️ 🎮 ALOFT will also be featured in the PC Gaming ShowStream on Sunday, June 9th, 2024 at 4:00 PM EST with an exclusive reveal and 2 major announcements, so make sure to tune in! There is also a live Steam Event Page featuring all of the event participants. #PCGamingShow
As always, we thank you for your continuous support and excitement, and we'll see you in the clouds very soon. ☁