Aloft cover
Aloft screenshot
Genre: Simulator, Adventure, Indie

Aloft

Aloft is part of TGAGWCAGA 2024! 🌀

We’re thrilled to announce that Aloft will be part of TGAGWCAGA 2024, or The Game Awards for Games Who Can't Afford the Game Awards - a one of a kind indie game showcase streaming this Friday, December 13th!

TGAGWCAGA is a brand new showcase designed to spotlight incredible indie games that truly deserve more attention—while also poking a bit of fun at the exclusivity of The Game Awards.

📅 Friday, December 13
⌚ 5:00 PM UTC / 6:00 PM CET / 12:00 PM ET
📺 Subscribe to the YouTube channel and don’t miss it!

We'll also be part of the Steam Event running from December 13th to December 22nd, featuring tons of amazing indie games!

Make sure to join us this Friday, tell your friends and wishlist your favorite titles!

Aloft soars into Four is a Party – Multiplayer Celebration!

Hey there, Sky Sailors!

Aloft joins Four is a Party – Multiplayer Celebration on Steam where we are celebrating multiplayer games and achieving great things as a group.

Even though Aloft isn’t released yet and naturally is not a part of any discount campaigns, we have a demo that you can play right now! With your friends! UP TO 8 PEOPLE!!!

You can gather resources, craft items, build a nice base, restore ecosystems, glide from island to island, combat some fierce enemies, and do so much more in this demo. So please, gather your party and check it out:

https://store.steampowered.com/app/2051980/Aloft_Demo/

Don’t forget to also take a look at the rest of the event and find yourself (and your friends) some of the best co-op games for a great time.

https://store.steampowered.com/sale/fourisaparty

Aloft is coming to early access on January 15th. Wishlist here:

https://store.steampowered.com/app/1660080/Aloft/

Aloft Joins the INDIE Live Expo! 🤩

Ahoy, Sky Sailors!

Drop your anchor for a while on December 7 to catch the INDIE Live Expo! Aloft will feature in the indie games showcase alongside other indie games, world premieres, and announcements.

https://www.youtube.com/live/Vy8hA7qKAdk

Tune in at 11AM CET / 5AM EST to catch it live. You can view the latest news and follow along on social media using #INDIELiveExpo.

If you haven’t already, don’t forget to wishlist Aloft, so you’ll be notified when it enters Early Access on January 15th!

Fair winds, Sky Sailors!
https://store.steampowered.com/app/1660080/Aloft/

Aloft Has a New Demo Page!

Greetings, Sky Sailors!

Our team has been soaring with joy ever since we announced the release date for Aloft’s Early Access last week. We are finally launching on January 15th, and we hope you’ll love what we’re cooking.



In case you missed it, alongside our announcement, we also launched a dedicated Steam page for Aloft’s demo. You can help us by doing two things here. Well, three.


  • If you haven’t tried the Aloft demo yet, please be our guest and give it a shot. It’s fun! And what’s even better is that you can try the multiplayer feature and play with a group of up to 8 people. Build a cosy base, craft some tools, glide to different islands, restore ecosystems; just play to your heart’s content.
  • If you did play the demo, please take a moment to leave a review on the demo page so we can get your feedback, AND to let other players know what you thought of it. That way we can encourage more people to try it out!
  • Lastly, make sure to wishlist Aloft to help us spread the word and get more eyes on our game. We are working hard to make Aloft something special, and we need your help!


https://store.steampowered.com/app/2051980/Aloft_Demo/

To stay up-to-date on everything Aloft, be sure to follow us on social media and join our Discord server for the latest news, development updates, and community conversations!

Aloft Will Be at WePlay Expo!

Ahoy, Sky Sailors!

Shanghai’s WePlay Expo is almost here, and you can bet your favorite glider that we’ll be there! For anyone visiting the event on November 16 and 17, you are very welcome to swing by our booth for a chat and to play our Demo! We’re situated in the Yellow zone, booth F11.

During the event, head over to our Steam store page to catch streamer 主播莱斯利 as he checks out our demo.



Don’t forget that Aloft enters Early Access on January 15! If you want to make sure not to miss it, you can wishlist the game on Steam to ensure you’re notified.

Fair winds, Sky Sailors!

Aloft Sets Sail on January 15! 🌀

Hello Sky Sailors!

We’re excited to announce that Aloft will enter Early Access on January 15th!

This marks the start of an exciting new journey, one where Aloft will continually grow and improve. With the fun and solid foundation we've built, the wonderful feedback from our community, and the popularity of our latest demo at Steam Next Fest, we are incredibly excited for the future of Aloft.

Around launch, make sure to check out the store page where we’ll be adding a ton of new information on the Early Access period, including more specifics about content that will be added.



As the game evolves, it’s important to us to maintain an open dialogue with all you Sky Sailors out there. As long as you keep sharing your thoughts, we’ll keep listening, so make sure to join our Discord, where you can chat with other players and share your feedback with us.

As the team continues to work hard on the launch and general polish, we want to thank you all for joining us on this journey. We can’t wait for you all to join us in the skies of Aloft on January 15th.

💜🎃 Astrolabe Interactive wishes you a happy and spook-tastic Halloween! 🎃💜

Early Access Coming in January 💨⛵

Ahoy, Sky Sailors!

A couple months ago, we announced that Aloft would be entering Early Access in the Fall of 2024. Following many discussions and much consideration, we have decided to move the game’s Early Access release to January 2025.

We realize this may be disappointing news to many of you, and that’s why we want to assure you that this decision was not made lightly.

We’re very happy with the game’s progress at this stage, but there is a certain amount of extra polish, detail, and fine-tuning that we would love to complete before truly raising the anchor. While we are launching in Early Access, we're committed to delivering a level of quality that surpasses all our previous updates. We want you to be blown away by your very first leap into the skies of Aloft – so this extra time will be of utmost importance for the betterment of the game, and ultimately, the player experience.

The community’s response to our demo updates has been incredibly positive and motivating for the entire dev team. We cannot thank you enough for your patience and continued support throughout this journey.

As always, you can follow Aloft’s development progress on our Community Discord, where we share important announcements, updates, behind the scene content, and more.

We’re looking forward to announcing the exact Early Access release date as soon as possible!

We Reached 300K Wishlists! 🎇

Dear Sky Sailors,

Aloft has just recently reached 300K wishlists on Steam! 🥳

As we tie down the last few sails, we thank you for your continuous support. More news coming soon! ⛅️


DEVLOG - MOMENTUM 🏃‍♂️



Out with the old and in with the new: say goodbye to stamina and hello to momentum! Why the change? Through extensive internal reviews and valuable community feedback, we found that stamina often felt restrictive and counterintuitive to our feel-good vision for the game. Thus, momentum has replaced stamina, focusing on rewarding positive actions with a high-risk, high-reward approach. This change promises a more dynamic and enjoyable gameplay experience, while still providing a resource management aspect to the system.


‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎
Momentum is a new system, taking the form of a resource that you can accumulate and spend for powerful effects. Performing exciting actions will build your momentum, while other actions will cause you to spend or deplete it.

Momentum is displayed through a momentum meter currently below your health bar. By default, the player has three momentum charges and can build up to five charges. The maximum amount of charges you can hold is influenced by various factors, including the food your character consumes, the gear they wear, and the conditions affecting them.

The player may use momentum in various ways, but spending momentum typically requires consuming one full charge. Incomplete (semi-full) charges deplete during inactivity.


Momentum can be easily charged through tool-based resource gathering: using the pickaxe on large stones, the axe on trees and burnt stumps, as well as the sickle on wild plants.




While gliding, momentum can be obtained in different ways:
  • Regular gliding charges momentum slowly.
  • Gliding into an updraft charges momentum quickly.
  • Gliding close to an island also charges momentum quickly, depending on how close the player is to the ground.
Glider boosts now consume momentum. After the first free boost, every subsequent boost requires spending a full momentum charge. The first free boost becomes available again after a cooldown period.




While in combat, momentum can be obtained in the following ways:
  • Successfully blocking and striking an enemy charges momentum.
  • Successfully striking an enemy with a charged attack and/or combo finale charges momentum.
  • Getting hit by an enemy or the node charges momentum (like an adrenaline rush!).
  • Destroying corruption flora (purple and orange mushrooms) charges momentum.
  • Attacking the node’s weak points and inner fruit charges momentum.
Full momentum charges are spent to perform combat manoeuvres. Performing a charged attack (leap or upslash) or a ground pound will consume a momentum charge and the attack will be enhanced.

Momentum charges can also be used to automatically heal yourself (by gradually consuming charges) while sitting or laying down, which is useful after a challenging battle.




The following conditions grant or remove momentum charges:
  • Enthusiastic
    • Restoring an island’s ecosystem provides the Enthusiastic condition, which grants an extra momentum charge.
  • Wet
    • Exposure to rain or wading through ponds causes the Wet condition, which removes one momentum charge.
  • Hydrated
    • Drinking water, or consuming any liquid-based meal (such as a soup or smoothie) produces the Hydrated condition, which grants an extra momentum charge.

The following systems are not implemented yet, but are planned for the future:
  • Repairing Sails
    • Sailing through environmental hazards (such as storms or jetstreams) may damage your skyship’s sails; repairing them will charge momentum.
  • Gliding with Birds
    • Gliding alongside birds flying in the sky will charge momentum.
  • New Conditions
    • Zippy: Drinking Coffee produces the Zippy Condition which will grant you an extra momentum charge.
    • Exhausted: Gliding too far from a cluster, falling to the void, total health depletion, and environmental hazards (such as fainting from a heat wave or being struck by lightning) will produce the Exhausted condition, which removes a momentum charge.
Lastly, here is a sneak peek at the new UI planned for momentum, situated in the HUD. The momentum meter is located below your conditions, so you can quickly identify which conditions may be affecting your charges. Additionally, the reticle will conveniently change in appearance from white to yellow when there are momentum charges available for use.


That’s all, for now! We hope this was helpful in understanding the change and how the momentum system works. Please keep in mind that this system is still new and may be subject to change during the polishing and balancing phase, and as development progresses to incorporate additional gameplay features. We’d love to hear your thoughts on the new system and its UI – your feedback is crucial as we refine it further!

Questions? Comments? Just wanna say hi? Join our Community Discord below!