đ Early Access Player Rewards â Claim Your Exclusive Bonuses!
For those who havenât heard yet, weâve been running a Kickstarter campaign to help fund the final push toward launching Alterium Shift this year. This includes the physical editions so many players have been asking for!
From the very beginning, we knew we wanted to reward those who supported us in Early Accessâlong before we ever launched this Kickstarter. It took us some time to figure out the best way to handle this, particularly with verifying game ownership, but now we have a solution!
If you purchased Alterium Shift in Early Access before or during the Kickstarter campaign, you can now verify your ownership using the form below. Once confirmed, you'll be added to our fulfillment list to receive your rewards around game launch time.
Rewards are only available to players who owned the game before Kickstarter Steam key fulfillment (post-campaign).
Ownership date will be verified through Steam.
Early Access Player Rewards đ
To show our appreciation, hereâs what Early Access players will receive:
â Exclusive Digital Rewards (Details coming soon!) â New Desktop Backgrounds (Classic & New Key Art) â Character Postcard Collection (Atlas, Pyra, and Sage) â Early OST Music Collection (Our original tracks before bringing on Jonathan Shaw!) â Special Printable Poster Featuring Key Art (digital)
Additionally, if you own the game and back the Kickstarter, youâll gain access to Kickstarter VIP reward perks, which include free digital add-ons and exclusive bonuses at each tier.
Weâll also be offering an alternative to receiving an additional game key during fulfillment. More details will be shared after the campaign!
More News & Updates
Weâve also shared more details about our Kickstarter campaign and upcoming milestones:
Weâve always wanted to find the best way to thank those who supported us from the start. We also recognize that we could have done a better job communicating our plans earlier, and weâre committed to improving how and when we share updates going forward.
For those who have stuck with us so far, we truly appreciate your support. We hope these added rewards show our gratitude!
If youâd like to chat with us directly, feel free to join our Discord â we love connecting with our community and hearing your thoughts!
Best Regards,
Mottzy & DrassRay
Alterium Shift Developer Live Stream - Kickstarter Q&A, FAQ and more!
Hey everyone we are doing a Stream tonight 1/16/2025 at 9PM CST, come hang out and talk to us about Alterium Shift and our upcoming Kickstarter Campaign!
Join us here on Steam: https://steamcommunity.com/broadcast/watch/76561197973446712
Big Updates for Alterium Shift! Donât Miss Out! đŽ
Hello, Adventurers!
Weâve been hard at work bringing Alterium Shift closer to the epic RPG weâve always envisioned, and weâre thrilled to share some exciting updates with you! If youâve been following our journey, now is the perfect time to dive back into the world of Alteria.
đ Kickstarter Coming Soon!
Weâre ramping up for a Kickstarter campaign in January to take Alterium Shift to the next level. With your support, weâll be able to expand the gameâs scope and deliver on features like enhanced battles, mini-games, and more!
Thanks to everyone who supported us during OTK! The response was incredible, and itâs inspiring to see so many new players joining the adventure. But the journey doesnât stop thereâweâve been busy refining and expanding the game.
đ¸ 20% Discount Still Live Until December 18th
Havenât grabbed the game yet? Donât wait! Our post-OTK discount is available until December 18th, so itâs the perfect time to jump in!
đ Whatâs Next?
Exciting Updates in Early 2025 Weâre gearing up for a huge content drop that will bring the game to 75% completion. Expect expanded areas, polished mechanics, and even more ways to explore the multiverse of Alteria.
Weâre incredibly grateful for the continued feedback and support from our amazing community. As we look toward the full launch in late 2025, weâll keep refining, expanding, and improving Alterium Shift to make it a game worthy of your time.
Got thoughts, ideas, or questions? Drop them in the comments below or join us on Discord!
Thank you for being part of this incredible journey. We couldnât do this without you!
Minor Update 1.4.2
Update
This release features a change to Pyraâs first mission. Weâve heard the feedback that the intro feels slow and has too many âfetch quests.â While we intended this as a way to underscore the annoyance it would cause Pyra, it ended up annoying our players.
To address this, the Mayor will only give Pyra one of the following quests:
Deliver letters to plains guards
See Clay for his delegated tasks
Visit Sage to do their tasks
We hope this will make Pyraâs storyline feel less laborious in the beginning so players can get to the action sooner. Enjoy!
Known Issues
3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
Running away from some battles still shows the results screen for some reason
Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
Patch Update v1.4.1.5
Bug Fixes
Fixed: Temple watergate sound was louder than sound settings
Fixed: Editing sound controls from main menu would cause ongoing âclickâ sound when navigating or moving player.
Fixed: âContinueâ option would not show properly on fresh installs if the player did not have any Atlas saves
Fixed: (Visual) Equipment and Accessories would not show effects on Health/AE
Fixed: Audio settings changed from main menu would change back after loading a save
Fixed: (Visual) Character profiles would show wrong for supporting party members when loading alternate saves (such as the Hermit showing as Pyra)
Fixed: When loading a save from in-game, player movement could still happen while the screen was fading out
Known Issues
3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
Running away from some battles still shows the results screen for some reason
Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
Patch Update v1.4.1.4
Updates
Added a new persistent Device Settings separate from cloud saves for things like resolutions and the cloud save setting itself.
This will be used for any settings that are meant specifically for your device rather than to be shared across devices.
Bug Fixes
Fixed: Cloud save toggling wouldnât properly reload data from the appropriate app data location (either from the cloud, or the machine)
Fixed: Bestiary data wouldnât stay âstoredâ after quitting and reopening the game
Known Issues
3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
Running away from some battles still shows the results screen for some reason
Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
Sometimes the wrong profile picture will show for your hero when going into the Inventory or Equipment views.
Descriptions for equipped accessories donât show properly.
Small Patch Update v1.4.1.3
Additional patch to fix a visual issues.
Fixed: Generic controllers and PlayStation controllers would cause large visual prompts to show due to the wrong assets being used for user prompts.
HOTFIX Patch Update v1.4.1.2
We discovered another issue related to user inputs we needed to do a fast fix. Let us know if you experience any issues with controller or keyboard input!
Fixed: arrow keys and WASD keys weren't working after the last hotfix.
HOTFIX Patch Update v1.4.1.1
Hotfix!
Fixed: Controller input wasn't working properly in menus, preventing the ability to close windows and perform other actions.
Minor Update v1.4.1
This release fixes a number of bugs and adds a the first version of our Fast Travel feature to the end of EA. Please review the known issues below. If you run into any issues, let us know and we'll look into it as soon as possible!
Updates
Added Initial âFast Travelâ system for âEnd of EAâ exploration
This is still a work in progress with ongoing refinements planned
Bug Fixes
Fixed: Gilberry Shores West map would not load properly, requiring a restart and preventing further exploration in that area
Fixed: Bestiary images wouldnât properly load after new monsters were added
Fixed: Boulder in Summiton Forest Central was not properly blocking the player after the Treant battle
Fixed: Animation oddities in Dolion movement in Summiton Forest Central
Fixed: Save/Load system oddities when reloading a saved game within the current playthrough
Fixed: Pyra (and possibly other characters) might cause locked controls after talking to the yellow node in Notimmus Forest Central
Known Issues
3D monsters show as white squares in the Bestiary - all except the Rock Golem - we are working to add all the proper static images for a future update.
Running away from some battles still shows the results screen for some reason
Opening the overworld map causes monsters to respawn - also sometimes causes a battle to trigger immediately.
When cloud saves are enabled, the bestiary data does not properly update over time due to an issue with how the persistent store is loaded and stored in the cloud vs. on the computer
The bestiary data will update appropriately when cloud saves are disabled.
We are working on a fix to correct this and ensure the persistent storage updates appropriately to the current cloud save settings.