Alterium Shift Devlog - Dev Process, Demo Updates and Release Plans!
Hello everyone! It's been a while since we have given you all an update and that's for good reason, we've been really hard at work on this new demo that is launching soon. To catch you up to speed on everything that's been going on we made a devlog for you all to watch! Thank you!
Alterium Shift is coming to Guerrilla Collective 3!
Hey everyone, we're super excited to announce that Alterium Shift will be featured at Guerrilla Collective 3 on June 11th at 8am PST | 11am EST | 5 pm Central Europe.
We'll be launching a new trailer at the event so keep your eyes peeled for that.
To celebrate this occasion, Mottzy and DrassRay will be hosting a Developer's Stream over on Twitch that evening!
Be sure to follow and come hang out with us at 10PM ET / 9PM CT! We'll be talking development and some of our future plans for the game. We'll also be taking questions! Link Below.
Finally, we wanna give a huge thanks to those who have already wishlisted the game and have played our current demo, we wouldn't be here without your continued support. So, thank you very much!
We look forward to connecting with all of you!
Demo Updated to 1.04!
We've gone and done it! We updated the demo to v1.04!
Included in this update:
-Fixed various bugs and grammar errors. -Added Realtime Lighting -Added shadows to characters and NPCS -Added a Fishing Minigame -Added Status Icons in battle -Changed the ending scene (No spoilers!)
We hope you enjoy all of the updates and we can't wait to hear what you all think of it!
If you have trouble finding the download button, it's on the main Alterium Shift Steam Page on the right side.
Steam Demo is now Released!
Hello everyone!
The time has finally come... Our steam demo has finally launched!
We want to thank everyone for their patience and a super special thanks goes out to those who have played the demo from itch and provided feedback already that has helped us fix so many bugs with the demo already!
This won't be the final version of the demo, and we will continue to take feedback, so please let us know what you think and if you find any bugs!
Honorable mentions for finding bugs and reporting them: