Fixed an issue with Sage Quest - leaving Ms. Oldskee at grave and going to town caused a soft lock where you couldn't proceed with the story.
Fixed an issue with a missing rock graphic in Plains - Northeast
Fixed an issue with a chest facing the wrong direction in the Well Bottom - Northern Collapse
Fixed an issue with UI layering on the Fishing Minigame in the Oasis
Known Issues
Pyra test day battle has occasional slowdowns in performance
Dolion “Meteor” burst ability animation only plays the first time
Damage is still dealt to monsters as expected
World Map (opened using M or the menu / select button on the controller)
Sometimes this can be opened at the wrong time causing issues
Shift portal (glowing orb) sometimes appears in the corner of maps
Buried Temple B1 challenges high-level of difficulty
Minor sound effect issues (missing or repeating sounds)
Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
Adding health bars for monsters to aid in the strategic aspect of the turn-based system
Improved visuals
Additional quality-of-life improvements
Bestiary to catalog monsters
Ongoing UI Improvements
Configurable Controls
Walkable World Maps (fast-ish travel)
Patch Notes - 7/10/2023 - v1.1.15
Patch Version 1.1.15
Fixed additional transfer event issues in the Summiton River Area
Fixed issue with screen not fading in on the Barren Valley Camp map
Known Issues
Pyra test day battle has occasional slowdowns in performance
Dolion “Meteor” burst ability animation only plays the first time
Damage is still dealt to monsters as expected
World Map (opened using M or the menu / select button on the controller)
Sometimes this can be opened at the wrong time causing issues
Shift portal (glowing orb) sometimes appears in the corner of maps
Buried Temple B1 challenges high-level of difficulty
Minor sound effect issues (missing or repeating sounds)
Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
Adding health bars for monsters to aid in the strategic aspect of the turn-based system
Improved visuals
Additional quality-of-life improvements
Bestiary to catalog monsters
Ongoing UI Improvements
Configurable Controls
Walkable World Maps (fast-ish travel)
Patch Notes - 7/09/2023 - v1.1.14
Patch Version 1.1.14
Fixed transfer event issues in the Summiton River Area
Fixed an issue where you could load the map during Pyra’s map skill training in the Dojo
Fixed issue where stats in the shops were the wrong color
Fixed the Rocks in the Bandit Hideout to stay in place after leaving
Fixed an issue where you can start Clay’s quest with Pyra early
Fixed an issue with Fade-ins
Fixed colors on some objects when in Notimmus
Fixed oddities surrounding planks and map loads in the Buried Temple
Fixed sell prices in Shops
Added more possible chances to encounter the Caprikem in the Endless Dunes
Fixed an issue with the Paralyze Status effect lasting too long in battle
Fixed an issue where the turns were not counted during the Test Day Battle with Dolion
Fixed an issue where saves were disabled after first Shift to Notimmus Forest
Fixed an issue where player control locks after camp scene in Barren Valley
Known Issues
Pyra test day battle has occasional slowdowns in performance
Dolion “Meteor” burst ability animation only plays the first time
Damage is still dealt to monsters as expected
World Map (opened using M or the menu / select button on the controller)
Sometimes this can be opened at the wrong time causing issues.
Shift portal (glowing orb) sometimes appears in the corner of maps
Buried Temple B1 challenges high-level of difficulty
Minor sound effect issues (missing or repeating sounds)
Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
Adding health bars for monsters to aid in the strategic aspect of the turn-based system
Improved visuals
Additional quality-of-life improvements
Bestiary to catalog monsters
Ongoing UI Improvements
Configurable Controls
Walkable World Maps (fast-ish travel)
Patch Notes - 7/08/2023 - v1.1.13
Patch v1.1.13
Fixes:
Music in Lowerton Village is now correct
Sage’s Oldskee Quest: fixed issues when leaving and coming back to the map
Includes additional fixes for collecting the reward if you wait for Oldskee
Invisible wall below Summiton Bridge removed
Fixed crate collisions in Gilberry Port and Lowerton Plains
Fixed character cloning in Barren Valley campsite
Fixed “End of demo” message at the Echo Node in the Notimmus Forest on Early Access Build
Fixed Collision issues with the Rock Golem after completing the battle
Fix collision on First Door in Summiton Well after removing the gem
Fixed minor spelling issues
Known Issues
Pyra test day battle has occasional slowdowns in performance
Paralyze effect in battle lasts too long
Dolion “Meteor” burst ability animation only plays the first time
Damage is still dealt to monsters as expected
World Map (opened using M or the menu / select button on the controller)
Sometimes this can be opened at the wrong time causing issues.
Shift portal (glowing orb) sometimes appears in the corner of maps
Buried Temple visual oddities
Buried Temple B1 challenges high-level of difficulty
Minor sound effect issues (missing or repeating sounds)
Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
Battles
Adding health bars for monsters to aid in the strategic aspect of the turn-based system
Improved visuals
Additional quality-of-life improvements
Bestiary to catalog monsters
Ongoing UI Improvements
Configurable Controls
Walkable World Maps (fast-ish travel)
Released - 7/6 Patch Notes
Hello, We are excited to announce a new patch for Alterium Shift!
Here are the details of the update:
New Features & Enhancements
New regions to explore
Notimmus Forest and Town
Barren Valley
Northern Plains
Gilberry Port
Endless Dunes
Buried Temple
Lowerton Plains and Town
Abandoned Mines
All Original Soundtrack
Enhanced Burst ability for characters
New overworld map with quest markers
Improved character on-map abilities
New screen settings options
Improved controller support
New visual effects
New cinematic and story sequences
New persistent-save “Echo Shift” feature with special gates and chests
New boss battles
New side-quest content
Known Issues
Pyra test day battle has occasional slowdowns in performance
Paralyze effect in battle lasts too long
Dolion “Meteor” burst ability animation only plays the first time
Damage is still dealt to monsters as expected
World Map (opened using M or the menu / select button on the controller)
Sometimes this can be opened at the wrong time causing issues.
Shift portal (glowing orb) sometimes appears in the corner of maps
Buried Temple visual oddities
Buried Temple B1 challenges high-level of difficulty
Minor sound effect issues (missing or repeating sounds)
Some maps in Endless Dunes have known performance issues and can be slow to load at times
What’s Next?
Battles
Adding health bars for monsters to aid in the strategic aspect of the turn-based system
Improved visuals
Additional quality-of-life improvements
Bestiary to catalog monsters
Ongoing UI Improvements
Configurable Controls
Walkable World Maps (fast-ish travel)
We look forward to your feedback!
Alterium Shift Count Down to Launch Live Stream!
Join Mottzy and DrassRay for a special stream to celebrate the release of Alteirum Shift to Early Access. We'll be providing special insight into the games new features, areas, and gameplay mechanics! We'll also be doing giveaways throughout the event for keys to Alterium Shift's Early Access!
If you prefer, you can join us on Twitch!
https://www.twitch.tv/drattzygames
Alterium Shift - Next Fest Live Stream - Developer Playthrough - Part 2
Join us for a very special stream on 6/24/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release, We may even play the Early Access content right after the demo!
Alterium Shift Demo - Next Fest Developer Playthrough
Join us for a very special stream on 6/20/2023 at 9:00PM CST where Mottzy and DrassRay will play the updated demo for Alterium Shift and talk about / take questions for the upcoming Early Access release.
Alterium Shift Early Access Launches on 7/6/2023!
We're absolutely thrilled to announce that Alterium Shift will be launching Early Access on July 6th, 2023!
Check out our exciting trailer here:
In anticipation of our big release, we'll be joining the festivities at Next Fest from June 19th to 26th, showcasing an updated demo of Alterium Shift. Even better, the save files from this demo will be fully compatible with the Early Access version of the game!
We're sure this news opens up a flood of questions, and we're here for it! Ask us anything, and we'll do our best to answer as many queries as we can. If you're wondering why we opted for Early Access, you can find a detailed explanation over on our Store Page:
In addition, we're in the process of putting together a VLOG to shed more light on what Early Access means for Alterium Shift and what you can expect from it. Who knows, we might even feature some of your questions in the VLOG or in an upcoming FAQ!
From the bottom of our hearts, thank you for all the support you've shown us so far. We're excited to move into this next phase with you, and we can't wait to hear your thoughts on the Early Access version of Alterium Shift. Remember, we've come this far thanks to you, and your continued support will be the driving force behind Alterium Shift's success!
Let's make this Retro-style RPG journey amazing together!
Alterium Shift Demo 2.0 is here!!!
Hello everyone! The time is here and we can't be anymore excited to finally let you all play the new demo! It's been a lot of work to get this ready for you all and we're extremely grateful for your patience during this time.
We'd love to hear your thoughts on the new demo so please be sure to let us know on any of our platforms for contact, including but not limited to the steam community!
Same goes if you run into any issues, though we'd prefer if you post something in our community channel under "bugs"!
On top of this great moment, we'd like to extend to you an invitation to a live stream that we will be doing on 12/3 at 9PM CST on our twitch channel! Come hang out while we play our demo and answer any questions from viewers and talk about the development process!