Adjusted difficulty labels for Bobino’s adventure, Portal Nightmare and Polymorphic Journey
Fixed: Removed invisible walls from Community
Fixed: being able to fall off the Arcade
Fixed: a column blocking the full name of Splitting Nightmare
Small changes to the credits
Adjusted NPC Sizes
Updated Mod.io API URL
Trading Cards are here!
Steam Trading Cards for Amberial Dreams are here! We love this feature so we are super happy to be able to announce this now.
There are 10 to collect, along with the badge, 6 backgrounds and 5 emoticons!
The cards feature the sisters and some of the galaxy inhabitants, while the backgrounds and badges focus on the worlds you travel around in Amber's descent.
Thank you Dreamers!
AMBERIAL DREAMS 1.0 AVAILABLE NOW
GATHER, BELOVED DREAMERS!
It's a big day for Amberial Dreams!!!
AMBERIAL DREAMS 1.0 RELEASED
Amberial Dreams is finally 100% content complete and ready to be enjoyed by everyone out there. Here is what you can expect from Amberial Dreams 1.0:
The completed story arc!!
A new realm, Altepetl
A new game mode, giving you access to all the previous Amberial Flash titles
6 new pieces, including an avatar multiplier to sow chaos on your screen
Whole new environments and musics to enjoy and use on your own levels
Many improvements requested by the community over the year of Early Access
Less bugs, more stability, better performance - an overall, let's say it, better game :D
To celebrate our Launch Day, you can get a 40% discount off Amberial Dreams, so grab it now if you don't already have it!
We wouldn't have made it this far, nor anywhere, without you, our community. You’ve been supporting Amberial Dreams in your own ways - whether buying the game on Steam, playing the original Flash games, trying our demo, leaving us reviews, creating your own levels, composing music with us and participating in building the community on Discord and Twitter. What a journey. Thank you.
NEW
The Main Campaign is complete!
Conclude Amber’s descent by beating the final realm and taking part in the new story scenes and dialogue.
New story characters that appear in this final chapter
This update has the largest amount of story content!
New Realm: Altepetl
Board the eerie Order of Amber’s temple in Altepetl to beat the final 5 levels of the campaign!
These bring the total main campaign levels to 100!
Contains a new realm monolith / logo / etc.
The Arcade
Visit the Arcade to play with all the history of Amberial (and a couple of extras)
New Pieces
Avatar Multiplier. Enables tricky new gameplay mechanics
Neon Block and slanted variants
As requested: More Switch Groups!
Phasing Blocks
Breakable Glass
Permanent Paraflower variant
New Environments
Mesomatrix
Teocalli
Neon Dreams
New song: “Tribal Combat” by HollywoodCollins and Shallot God
New song: “Tribal Combat” ‘by HollywoodCollins and Shallot God
This brings the total environments to 50!
Other Levels
Added “Not Alone” to Folk Forgotten (find it next to the Tower of Nightmares)
Added “Reveries of Ruin” to Folk Forgotten
New mini-campaign: Community Pioneers
This campaign permanently showcases 25 Levels from the Hall of Portals
It represents a selection of some of our favorite levels and dreamers who have left a big footprint on the community
Extra stuff
Re-enabled all character coats in the Avatar selector
Added more Steam achievements to be ready for launch
Created a Steam deck official layout, which makes it quite easy to build levels!
Added background music to each realm in Amber’s Descent
IMPROVEMENTS
Atelier: Changing variant of a piece now keeps the custom colour
Atelier: Added missing shortcuts in instructions
Campaign: Reduced Load Times in the main campaign
Levels: Updated Tower of nightmares
Levels: Made debris a bit easier / consistent
Gameplay: Improve the fanfare of the level finish screen and added a "cleared!" sign
Library: Change library art for user fanart and previous game screenshots
Pieces: Monolith graphic updated
Interface: Removed unnecessary Players Tab from control options
Interface: Fixed pause curtain in menu
Interface: Changed Library and Arcade Main Menu BG
Interface: When you collect all medals in a campaign, the number now becomes bigger and yellow
FIXED
Fixed Lights of Burden thumbnail going out of Margin
Fixed Nebulosi areas blocking lasers and other Nebulosi bugs
Fixed Evening star difficulty
Fixed Tutorial 2 flinger not working
Fixed Flinger launching objects that are on paths.
Fixed "no gravity zone" not resetting gravity to down when exiting it
Fixed very long level names in level finished screen
Fixed a Hall of Portal bugs that would switch the selected level
Fixed: Hall of Portals mighty difficulty
Fixed issue with coal avatar not appearing in the Arcade
Fix Issue with Arcade and teleporter mouse click. and only show Welcome message once per session
Expanded zoom limits in the Atelier
Fixed HoP mouse hover not working when cursor is on top row
*SNEAK PEEK GALLERY*
GET BOUNCY WITH US
we a cool community
If you want to meet the devs and other players, share your favourite levels or memes, or simply have a nice talk, you can join us on Discord and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers!
Happy Launch Day on Amberial Dreams! But mostly, be kind and take care of each other ♡
THE GATEWAY UPDATE
Good day Rollers!
A new update is... is... adequately and accordingly rolling in! (Getting old...)
The main goal of this update is to improve the first 10 minutes of the game.
NEW
Amber’s Descent: A new Introductory Sequence is now integrated into the campaign.
Library: Both this new intro and the second animation “Spiral of darkness” can be accessed from the library if seen once.
IMPROVEMENTS
Introduction Part 2 “Spiral of Darkness”: Cut its length by 30 seconds.
”Forging Beginners” Tutorial: Changed the lighting to be more colorful and atmospheric.
Amber’s Light: Made it more clear where to go for the first level. Navigation is easier.
Folk Forgotten: The two new music tracks now loop nicely.
Level: Reverted skybound to the non-christmas version.
Updated sprite for The Entertainer.
FIXED
Environment: Fixed an issue with Forge Nadir having multiple lights.
"Restarting.." text on pause screen was too confusing, so we disabled the ability to pause if the avatar is restarting.
Fixed an issue where the avatar would fall through Amber’s Light floor on a first playthrough.
BECOME A ROLLER TOO
we be bouncin'
If you want to stay up to date, share your favourite levels or memes, or simply talk about the game and make friends, you can join us on Discord and follow us on Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
FOLK FORGOTTEN UPDATE - NEW REALM AVAILABLE
HEARKEN, YE ENCHANTED SOULS, UNTO THE MYSTICAL REALM OF AMBERIAL DREAMS...
Where unfathomed adventures await!
BOUNCE INTO A NEW REALM
Cast aside the veil of ordinary reality, for behold, a new update unveils itself: "Folk Forgotten," a tale of ancient myths, hardcore levels and long-lost legends!
With this major update, you will be able to:
Discover a whole new world: Folk Forgotten
Uncover 16 new levels & 3 extremely hard levels in the Spire of Trials
Unveil new environments and music
Try many new pieces in the Atelier
NEW
Amber’s Descent: The structure for the Folk Forgotten Realm has been added
Amber’s Descent: Ambers Light intro area has revamped lighting and new decorations
Amber’s Descent: Added surge margins throughout the overworld to make it harder to fall off the world inconveniently
Amber’s Descent: Folk Forgotten NPCs have been discovered
Amber’s Descent: Overworld areas can now change the lighting intensity and colour, this leads to more ambience and customization per realm
New Levels
Levels: Added all Folk Forgotten Levels (16)
Levels: 3 New extremely hard levels from Shallot God have arrived at the Spire of Trials
New Environments
Environments: New environment with new Music (Unearthed & Manifestation by Ida Jazayeri)
New Pieces
Pieces: Added Hot Rocks Variants
Pieces: New decorative Ruined Columns
Pieces: New decorative Trees
Pieces: New Pendant Lamp Variant
Piece: Nebulosi (a chaser destroyer with a more complex behaviour than the wraiths/jellyfish)
Piece: Lift with configurable speed and max distance
Piece: Popable bubble with configurable hit points
Piece: Folk Forgotten colorless brick wall (and blurred deco variant).
Pieces: Five more rocks with loose option
Pieces: Added 3 more grass hill shapes
IMPROVEMENTS
Visual Art: Improved sprites for Amber, Dew, Prism, Librarian, Custodian, Niece and Uncle!
Optimization: Folk Forgotten area will not activate / load from other reals to save performance
Amber’s Descent: Added a little pop-up to tell players that they can enable assists.
Amber’s Descent: Folk Forgotten dialogue improvements (Amber's rush, Prism in cage)
Pieces: show lift activation area in editor
Pieces: removed obsolete variant “dull arrow”
Pieces: Normal bubbles now have faces that blink when hit. Their highlight is now always on top
Levels: Primordial dream 2000 has been redecorated
Levels: Updated Unwelcome and added to Folk Forgotten
Levels: Updated Boxed In and added to Folk Forgotten
Levels: Updated Equity and A Dark Alley (visuals only)
Atelier: Block arrow buttons from moving the camera when the level properties panel is active
Atelier: Duplicate shortcut has changed to Ctrl + D and uses the copy logic to avoid some bugs.
Environments: Melatonin: fixed components and added depth
FIXED
Pieces: Switch areas no longer activate in the editor with loose pieces.
Hall of Portals: “My Levels” are now in the correct order
Fixed duplicate level IDs (Tower Achievement and duplicate medals bug)
Fixed Jellyfish bubbly particles
Fixed a null reference issue where Rotate on Beat was missing a parent
Prevented Flinger from activating while in the editor
*SNEAK PEEK GALLERY*
Sentinel Arena
Spiral Plunge
Molten Fall
COME AND ROLL WITH US
If you want to stay up to date, share your favourite levels or memes, or simply talk about the game and make friends, you can join us on Discord and follow us on Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers.
Enjoy the new levels, enjoy life, be kind and take care of each other!
CARNAVAL UPDATE - NEW REALM AVAILABLE
GATHER, BELOVED DREAMERS!
The latest major update for Amberial Dreams is out and available now! Get ready to roll in a world full of colors and new contraptions.
EXPLORE THE CARNAVAL REALM
With this major update, you will be able to:
Discover a whole new world: Carnaval
Uncover 14 new levels
Meet 4 new story characters and story dialogues
Try 21 new pieces in Carnaval & the Atelier
NEW
Carnaval: Discover the new Carnaval realm
Carnaval: Story Dialogues
Carnaval: Story Characters (Ostrich, Rhea, The Entertainer, The Bargainer)
New Carnaval Levels
Big Entrance by oddgoo
Linked Spirits by oddgoo
Emergent by Mark D.
Amber League by oddgoo
Ambeggle Retro by gdBoi
Malabares by oddgoo
Flippin Flippers by xPlankton
Deliver Me by xPlankton
Delicate Duet by Shallot God
Under Construction by Mark D.
Deafening Loneliness by Ji Pe and oddgoo
Flooded Frenzy by oddgoo
Showtime by Kinktus
Street Night by xPlankton
New Environments
Passeio (with new music)
Por do Sol (with new music)
Celebracion (with new music)
Ponte da Lapa (with new music)
Serpentina (with new music)
Melatonin
Fruit of Dreams
New Pieces
Linked Flipper with variants
Linked Bar
Camera Locks now allow you to set from 3 zoom types for precise and cinematic sequences.
Despawner: an object / zone that destroys loose objects
On-beat modifier (Move and Rotate, with continuous variant)
Metal rod with loose variant
Jack in The Box (As a variant of the flinger)
Floating Brick (With loose variant)
Static Glass bricks
Dancing plants
Railing as a decoration
Colorful Brick Wall and Decorative Variant
Loose Ring (bouncy variant)
Balloon Decoration
New Simple Shapes soft variants
New Simple Shapes hollow variants
Buntings (as a variant of the suspension bridge)
Puriflower (removes paralysis, is a variant of the paraflower)
Decorative Lamp Post
Decorative Bridges
Decorative Archway
Atelier
There is a new sign on the top left that says if you are "Testing" or "Verifying" a level.
You can now see the last 5 seconds of the player path - this setting can be toggled and is saved.
IMPROVEMENTS
Updated Levels: Equity, Evening Star (requires leaderboard reset), and Rescue the Prince
Redesigned Level: Paraflower Paradise by Shallot God
The initial dialogues for the campaign (in Amber's Light) have been adjusted. The Gatekeeper is now the first one.
The Hall of Portals is now accessible from Amber’s Light, as the gatekeeper alludes to it.
The Gatekeeper’s look has been redesigned.
Realms in the campaign now have different zooms (specially visible in Namu and Carnaval).
When playing a HoP level, you can now rate in the pause screen.
The Avatar is now less squishable by moving pieces.
Railing bridge piece now has a wooden sound.
When submitting a level, the dialogue now mentions the HoP.
Loose brick is now spawnable.
Move on beat continuous must be a variant.
Cleaned Bridge B sprite.
FIXED
All attacher pieces (Rotator, Path, Move on Beat, Rotate on Beat) now prioritize pieces in the layer that they are on.
Fixed an issue with dark levels appearing light for the first few seconds.
Leaderboards now don’t scroll if there are no more entries.
*SNEAK PEEK GALLERY*
Big Entrance
Linked Spirits
Delicate Duet
GET BOUNCY WITH US
we a cool community
If you want to stay up to date, see new content before it's live, share your favourite levels or memes, or simply like talk about the game and make friends, you can join us on Discord and Twitter.
You will be more than welcome in our lovely and warm community of newfound and expert Rollers!
Enjoy the new levels, create your own, but mostly, be kind and take care of each other ♡
Amberial Dreams: the Demo is out!
SHINY NEW DEMO AVAILABLE NOW
It's a new day, it's a new dawn, it's a new life for the Amberial Dreams Demo!
Experience 10 handpicked levels to get a taste of what it feels like to play Amberial Dreams. But beware Dreamers, as 2 of these 10 levels are *challenges*, meaning you will need to show enough skill to unlock them!!
Here are the 10 levels you will get to play and roll through in our demo:
Primordial dream
Fellowship
Clean mind
Floatworks
Morning Star
The Dance Hall
The Chute
Push
Spirit Tree (challenge)
Amberout - Field 1 (challenge)
SNEAK PEEK OWO
Get a small preview of what content you will be able to experience in the Demo below!
'Morning Star'
'The Dance Hall'
'Clean Mind'
LIKE THE GAME?
If you like your experience on our demo and wish to support us, you can wishlist or get the game here on Steam!!
Hop in our Discord to meet the devs, other players, & have a rolly good time! Annnnd follow us on Twitter for the latest news, content and memes!
Join the community! We'll be more than happy to welcome you in.
Have a great week and keep rollin' ♥
Patch Notes 17.0.6a
Gooooood day Dreamers!!
Here is a fresh batch of added, improved and fixed features and elements.
NEW
A new playable story transition has been added, the Descent! This happens before Amber arrives at the hub after her long slumber.
This new transition also teases a few new upcoming pieces..!
When coming from this transition, Amber will appear further up in the Overworld.
Magnus Splendor: this playable transition and the tutorials are now replayable from the Library instead of being scattered in the Overworld.
IMPROVEMENTS
All videos have been re-encoded for higher compatibility. This has confirmed fixing Proton/Steam Deck issues, and possibly a critical bug with some people not being able to start the campaign.
All Hall of Portals sections now have 10 levels (except for Featured, which keeps 7).
Internal restructuring to the game flow to better accommodate the new playable sequence and future developments.
Leaderboards now scale the name of long levels instead of cutting it off.
The Garden's features will all be progressively integrated into the rest of the game instead of being their own separate thing.
Atelier: the center grid-lines are bolder, and the whole grid now expands to 1000x1000.
Exit key arrows now appear behind the game timer.
Improved the thumbnail for the level Debris.
Light Blocks, Crystals and Pendant Lamps can now be colored.
The Evening Star difficulty label has been upgraded to Wicked. These are relative for now.
FIXED
Atelier: fixed a bug that made the panning tool bounce from the edges if the cursor was on top of a selected piece.
Atelier: fixed returning to the editor after level submission.
Atelier & Adventure: fixed a few endless loops due to the new navigation system.
Avatars: fixed Dew Avatar not interacting with Flingers.
Avatars: fixed Dew Avatar for Autumn appearing temporarily.
Campaign: fixed a bug when exiting Amber's descent from the avatar area causing bad issues when returning.
Pieces: the Fluff now has better bounding boxes.
Pieces: suspension bridge is now longer affected by Flinger.
Fixed: leaderboards still submitting on HoP levels using the Coal Avatar.
Fixed: tutorial bug/crash caused by the new zoom system.
Hall of Portals: fixed a critical navigation bug when moving pages.
Level unlocking sound is now properly scaling with the SFX options slider.
WHO DIS?!?
This wouldn't be a tease for an upcoming update, would it..?
COME WITH US WE BE BOUNCIN'
Hop in our Discord to meet the devs, other players, & have a rolly good time! Annnnd follow us on Twitter for the latest news, content and memes!
Join the community! We'll be more than happy to welcome you in.
Have a great week everyone! ♥
Hotfix 16.2.4
- The Coal Avatar does not submit leaderboards anymore. - Possible fix for the infamous Rhythm bug on Downfall Architect, Undergrowth, etc.
TRY OUT NEW COMMUNITY-MADE (CHRISTMASSY) LEVELS
Winter-Dreamers!
As Christmas time is upon us, grab a cup of hot cocoa ☕ and dive into many new community-made & thematic in-game levels! ⛄
You can find these levels featured in the Hall of Portals ⬇
LIST OF AVAILABLE LEVELS
'Let it Snow' by MrHaru
'Xmas' by Leen2
'Last Gift' by Médoulabricole
'Christmas in Space' by Kin Khtus
'Snowy Day' by Jibozor
'Saint Nichol-ambs' by Ji_Pé
JOIN THE COMMUNITY & BUILD YOUR OWN LEVELS
If you want to stay up to date, share your favourite levels or memes, exchange niceties or simply like talk about the game and make friends, you can join us on Discord, Reddit and Twitter.
You are welcome in our beloved community of Dreamers!
There will be content on Twitter for the holidays - remember to check us out!