America's Army: Proving Grounds cover
America's Army: Proving Grounds screenshot
PC PS4 Steam
Genre: Shooter, Tactical

America's Army: Proving Grounds

Game Update Notes (29 Feb 2016)

The latest update to America's Army: Proving Grounds includes a brand new map, Homestead! Homestead is a FLO map with a C4 OBJ type. We've made some great improvements to the server browser adding back in right click functionality to see more in depth server information. New server admin options are in this update as well. The Challenge Coin system has been revamped, and we've added in Steam Trading Cards. Check out the details below for more info. New Map - Homestead
 HUD/UI
 Server Browser
 Server Settings
 Challenge Coins
 Server Management
 Trading Cards
 Miscellaneous

Game Update Notes (11 Feb 2016)

This is a small bugfix update preceding our new content update later this month. Our Great Outdoors Map Contest entry period has closed and judging is currently underway. We have narrowed down our top 10 already, and will be announcing the three winners very soon. Join our conversation on the forums to see more! 

Game Update Notes (28 Jan 2016)

Our January update is focused on fixing known bugs and preparing for our content update next month. We've fixed some ADS issues with the weapons, made quality of life improvements to the server browser, and fixed many small bugs with our new UI. On top of that we were able to fix quite a few environment issues, audio issues, and some of the community's top reported bugs. The deadline for our Map Contest is just around the corner and we're extremely excited to start judging all of the entries.  Submit your map before Feb 1 if you haven't, and take a look at the maps already submitted on the forums! 

Weapons

Server Browser

UI

Environments

Audio

Miscellaneous

Game Update Notes (19 Nov 2015)

The latest update to America's Army: Proving Grounds includes our first new map since the game released, Checkout.  We also improved the audio by integrating AstoundSound®, which is a 3D effect that takes into account the Z-axis when playing sounds.  The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenge issues and other things.  Check out the details below for more info.

New Map - Checkout

3D Audio (AstoundSound®)

Revised ROE System

There are two new settings server owners have access to regarding ROE:

Numerous Bug Fixes

New Official Map Released (19 Nov 2015)

The latest update to America’s Army: Proving Grounds includes our first new map since the game released, Checkout. We also improved the audio by integrating AstoundSound®, which is a 3D effect that takes into account the Z-axis when playing sounds. The ROE system has been improved to help limit griefers and we have fixed a few bugs with stats not getting reported, weapon challenge issues and other things. Check out the details below for more info.



New Map – Checkout



  • An all new map set in the ruins of an abandoned Czervanian mall. An enemy chopper went down with sensitive information that must be recovered. You and your team will recover it.
  • The map may be played either as a FLO with the full 12 v 12 or as a BDX with 6 v 6.
  • The new assets are all available to use in the mission editor.


3D Audio (AstoundSound®)



  • Audio now takes into effect the Z-axis when playing sounds. Footsteps, dialog and other sounds will be heard above and below you and you will be able to detect the direction sounds are coming from better.
  • The 3D effect is subtle, but quite effective. The overall mix feels clean and discrete and has more dynamic range, yet is still very gritty when the action heats up. You will notice some loudness and attenuation (listening range) adjustments to player driven sound groups. The purpose is to develop more distinct “patterns” for a players tactical awareness of distance and direction of movement around them.


Revised ROE System



  • ROE (rules of engagement) have changed. When a player damages teammates they will accumulate ROE points. If the player should accumulate too may ROE points over the course of a match they will receive an ROE violation. On the first ROE violation the player will be removed from the round (effectively killed).
  • This is the offending player’s one and only warning.
    If that player receives a second ROE violation in the same match they will be kicked and temporarily banned from the server.
  • Additionally, if a player should receive an ROE violation in the opening moments of a round they are charged double and immediately kicked and banned. Mass grenade team kills are handled similarly; they will result in an immediate kick and ban.


There are two new settings server owners have access to regarding ROE:

  • FriendlyFireLimit – This sets the amount of damage a player may do to teammates before an ROE violation occurs. The default number is 200. This will typically allow four shots with an M4 with a violation occurring on the fifth.
  • ROEKickBanTime – The time in seconds a player is banned for ROE violations. The default is 900 (fifteen minutes).


Numerous Bug Fixes



  • Hot keys added for Bug Report and Report Player; these are F5 and F6 – opens the Steam web interface
  • Fix for VOIP not working for some players with multiple sound devices
  • Fixed an issue where the M24’s state could become out of sync with the server, resulting in the player firing blanks (if killed immediately after firing, before cycling bolt)
  • Earned weapon skins should now appear immediately without the player having to cycle optics, grenades, etc.
  • Repeating Elite weapon challenges are now displayed and tracked properly
  • Fixed a case where a server would not report stats for a player for an entire match
  • When a player leaves a game mid-round, stats are properly processed and recorded for that round too
  • Map vote now handles UMM names better (removes $123456789)
  • Fix for not being able to secure/revive when several downed players were piled on top of one another
  • Fix for player being unable to move for a moment after attempting to revive a player who leaves the game
  • The entire secure animation is no longer played if the secure key is released
  • Shoot house achievements are now awarded and reported correctly to the database and the webpage
  • Fixed an occasional crash at the end of a shoot house
    Team kills no longer register for achievements, weapon challenges or stats
  • Fixed an issue where glass would sometimes not break as expected when shot
  • ROE is no longer enforced in warm-up mode
  • The server setting bKickLiveIdlers now works correctly

America’s Army: Proving Grounds is out of Beta!

We would like to thank everyone that participated in the beta to help make this version of America’s Army the greatest ever! Here are some of the big changes we have been working on and if you haven’t already, Download America’s Army: Proving Grounds to experience it yourself!

Audio Engine Upgrade


Integration of the Wwise audio engine gives us more realistic spatial awareness through enhanced attenuation (roll-off) curves and object obstruction, real world spatial reflections from the convolution reverb plug-in, punchier, more visceral weapon audio, and more immersive bullet impacts, cracks and whips, enhanced by a HDR(high dynamic range) plug-in.

Rank System


Our new rank system has players progressing through the enlisted ranks of the U.S. Army. Start as a Recruit headed to basic training and work your way to the Sergeant Major of the Army.



Character and Weapon customization


Several gear configurations are available for each role on a fire-team and there are multiple camo patterns to choose from. The color of the camo is set by the map and you will see everyone on your team with the camo pattern you select.



Each weapon has several skins available and they must be unlocked by completing weapon challenges. Challenges can also unlock additional optics for most weapons.
Check out our Steam Guide for all the details.

In-Game Menu and HUD changes


Join servers, customize your soldier and weapons, launch training levels and adjust your settings from the in-game menu instead of the launcher. This will make for a smoother, more immersive experience.



We adjusted some colors on the HUD that you see frequently when you are playing to be less “arcady” feeling and more immersive. The blue colors were changed to yellow and golds and the reds were darkened so they don’t stand out quite as much.

Enemies have new weapons


Enemies now have a distinct weapon to match each of the U.S. weapons. They can only be used when picked up from secured enemies, except the CZ-2 pistol can be unlocked.



Demorec (server recorded gameplay)


You can now record the game on the server to replay later. This is a great feature for making movies or reviewing matches from comp play. It requires you to have access to the folder on the game server where the demos are stored and you need to transfer them to your client to replay. During the replay you can move the camera around anywhere in the environment and controls allow you to play, rewind, fast forward or slow-mo the action.

Mission Editor


The community has created hundreds of maps and shared them on the Steam Workshop. We have made improvements to the experience when playing user created maps, so it should be easier than ever to find a server running custom content, download it and play! Be sure to check out “Overload”, a map designed by community member Drecks which won our map design competition. AAPG artists and level designers made a few modifications, and Overload is now included with the game as an official map! We will be on the lookout for additional maps to include in official map packs or deliver with the game in future updates.

Learn more at http://www.americasarmy.com

HAPPY 240th ARMY BIRTHDAY!

Two hundred forty years ago, our nation's leaders established the Continental Army. Today, the Army is the strategic landpower of the joint force; called upon to prevent, shape, and win against our adversaries.

[IMG]http://i59.tinypic.com/6qvchw.jpg[/IMG]

This year, we celebrate 240 years of selfless service to the nation. Selfless service is at the core of what it means to be a Soldier - putting the welfare of others ahead of oneself. The willingness of our Soldiers - to place themselves in harm's way and to protect our nation's freedoms - is what makes us the premier all-volunteer force. The Army has served proudly, faithfully, and selflessly for 240 years, and we remain steadfast in our commitment.

240 Years of Selfless Service to the Nation

The Army continues to serve the United States with extraordinary Soldiers, Families and civilians, who display exceptional character in defense of our nation. The Soldiers of the Continental Army helped forge a bond with Americans built on duty and victory, which sustains our profession 240 years later. As we answer the nation's call, we remember those who paid the ultimate sacrifice in our fight for freedom.

How well do you know the Army? Take the quiz here and post your results!

UMM Dev-Pick & Retro Map Event - Version 2!

Let's keep the UMM momentum going!

We're swapping out some maps on the official UMM servers with new ones from your choices made on Steam and the AA Forums. We are listening and we want to continue the support for the user made map community! This month we're adding to the mix:

Pipeline by Maclobster
[AA2]Insurgent Camp by Altan
[AA2]Sandstorm by Altan

Download the latest Official UMM Collection NOW!

[IMG]http://i59.tinypic.com/2rglwdw.jpg[/IMG]

Here are step by step instructions on how to get playing.

1st. The Offical UMM Collection v2 maps are all part of a Steam Workshop collection. Subscribe to the entire collection at http://steamcommunity.com/sharedfiles/filedetails/?id=422312880

2nd. Now that you've subscribed, the maps will start automatically downloading. Open the AAPG Launcher, go to Mission Editor and choose Manage. You'll see the maps downloading, one at a time.

3rd. Click BUILD next to the first one in the list, wait for it to build lighting and complete. Do the next, rinse, repeat. I know "why don't these guys make a BUILD ALL?". Yea, we're working on that right after the full release!

4th. Go join a server. Here's a list that you can find and favorite!

US Army Official UMM Collection US
208.84.155.83

UMM Dev-Pick & Retro Map Event!

We're hosting a Retro and Dev-pick UMM event!
In light of all the great maps, we've picked out a few based on their ratings on Steam, our Devs' favorites and retro AA2 and AA3 ports or remakes.

Check out all the details at...
http://news.americasarmy.com/umm-dev-pick-retro-map-event/

New Enemy Weapon: Supernova!

The third video in our enemy weapon preview series is live on our America's Army Facebook page and features the Supernova shotgun. Check it out NOW!