Ancient Abyss cover
Ancient Abyss screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Ancient Abyss

Update #57


A new UI panel is added to show the player's statistics of the Infinite Mode game.
Have fun!

Update #56



We add a new game mode for you to play!
It's in the 'Infinite Mode' branch with pass code: hourglass2022.

Update #55


  • Fix switch positions in Rabbit Holes
  • Change weapon dealer's positon in Camps

Update #54


  • Add sound effects for buttons in Rabbit Holes
  • Bugle's wave is occluded by some scene objects
  • No sound effects when player enters pig boss room
  • Picking up melting foods makes them too long to melt next time
  • Fix the alignment of archer boss' three-arrow shots

Update #53



  • Add sfx for frozen grass melting
  • Fix the skull count for boss hp
  • 'Gunpowder': only increase damage range for enemies
  • 'Rend': sfx is too large on some enemies
  • Food with special buff also add hp
  • Sometimes player's footstep sound is wrong
  • Don't replay oil barrel's explosion when player enters previous room

Update #52



  • Close bottom door of Pig Boss room when player runs in
  • Prevent player getting in colliders by Dodge Attack
  • Hand of Fate: only show sfx for new weapons
  • Endless Coral Knoll: prevent player standing on gullies around Skill Pillars
  • Fix the delay of the attacking sound of great swords
  • Put player at previous location when returning from Rabbit Holes

Update #51


  • Prevent player moving too fast
  • Optimize performance when player recovers stamina
  • Make room's door wider
  • Positions of food won't change in shop
  • Fix the size change of items dropped by player
  • Number of random buffs of food
  • Some poison bombs thrown by enemies have no explosion sound
  • Player's 3rd great sword attack plays sound a bit early

Update #50



  • New glow effect for food with buff
  • Prevent overlapping of units spawned by bugle pig
  • Items dropped by player stuck in scene
  • Boss items are occluded by their effects
  • Ever Supply: a few items cost 2 bars of stamina

Update #49


New Passive Skills



  • Strong Throw:Powerfully throw items at enemies to stun them and knock them back.
  • Spare Pack:You have two more item slots.
  • Fire Charm:Increase fire's igniting range.


Others



  • When frozen in Dual Wielding mode, false accumulation attack animation can be triggered.
  • Fix sound effect when player gets burned.
  • Cooking effect is behind food.
  • Dodge Attack can get through borders in camp.

Update #48

Items



  • Horn: new visual effect
  • Pillar: breaks as soon as it hitting enemies


Passive Skills



  • Explosive Escape: the bomb can melt frozen puddle
  • Ever Supply: show item count as stamina
  • Whirlwind: make sure it always trigger 'Super Parry'


Fix player can't dodge bullets