Ancient Abyss cover
Ancient Abyss screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Ancient Abyss

Update 2021/05/31

Rabbit Hole



  • Remember those broken rumbles in the rooms? You can fix them after tutorial!



Launcher



  • Press to aim, release to fire
  • Show ammo right after shooting


其他



  • Get rid of text besides button input tip
  • Show PS4 controller icons if one is used
  • New icon and tips for Minimap
  • Supply pickups are also displayed on MInimap

Update 2021/05/21



Minimap



  • Prevent overlapping of rooms
  • Display food icons
  • Enlarge all icons for faster location
  • Used Pillar & Chest will be darkened
  • Fix map navigation with arrow keys


Others



  • Redraw the door of Archer's room
  • Tweak damage for Launcher / Gloves / Boots
  • Easier weapon exchange in safe room

G-Fusion 2021 Beijing

Ancient Abyss has joined G-Fusion 2021 Beijing Game Exhibition. We encountered lots of gamers and here are some highlights:



  • Hardcore gamers are playing







  • Kids playing with parent's guidance







  • Cute girl from neighboring booth

Update 2021/05/17


  • Added particle effects for Dual Wield passive skill 'Meteora'
  • Display stock count for items in shop
  • Corridors in Minimap are not curvy as before

Update 2021/05/08




  • Passive Skill unlocking effect is brighter now
  • Fixed item not usable when dual wielding
  • No auto-changing window size upon entering settings UI
  • Modified layer of puddles
  • Don't consume stamina when teleporting in Minimap

Update 2021/04/30

New Chapter(Coming Soon




  • Boss intro & death show
  • Added quick sand, pit, egg for the new level


Dual Wielding



  • Show dual wielding weapon in pause UI
  • Charging time is now proportional to skill level
  • Charged attack can cross water
  • Dual Wielding weapon randomly chooses buffs from other two short swords
  • Passive skill 'Meteora': the higher skill level, the shorter charging time


Others



  • Pause UI displays current weapon by default
  • Replaced launcher bullet
  • Launcher can reload in background
  • Limited some items' count in shop
  • Changed weapon price in camps
  • No more weapon switch UI flashing when player dodges
  • Easier to navigate in Minimap with arrow keys or D-Pad

Update 2021/04/23

Dual Wielding Weapon






  • Fixed bugs related to Dual Wielding weapon
  • Different accumulation time for passive skill 'Mighty Charge'
  • New passive skill 'Meteora'


Others



  • Navigate Minimap with D-Pad or arrow keys
  • Fixed Super Parry damage for two hand swords
  • Passive skill 'Hard Counter' deals no damage
  • Decreased screen shake for passive skill 'Shockwave' and when shields break


Known Issues



  • Sometimes try to kick a barrel can send you nowhere, but you can teleport to other rooms on Minimap

Update 2021/04/16

New Weapons



  • We added 4 new weapons: Fire Gun, Mega Fire Gun, Ice Gun, Mega Ice Gun



New Passive Skills



  • Fortune Changer: receive 2~5 coins under attack (Yeah, it's not much. We'll add more)
  • Life Jacket: safe to fall in water


New Effects



  • Particles for Powerful Kick
  • Particles for Kirin Arms
  • Particles for Mirror Strike


Other



  • Damage area of Gunpowder skill
  • Pixel font for save data selection in main menu
  • Minimap is empty when there are too many rooms
  • Font for other NPC's name
  • A potential bug causes main menu missing
  • Tooltip for category selection in Passive Skill Shop

Update 2021/04/09

Pixel Font



  • Use pixel fonts for UI & in game damage numbers

  • Tweak NPC's name style in dialogs



Features



  • Add Settings & Control Mapper in main menu
  • Fish enemy now has sound effect


Bugs



  • Prevent player from kicking poles in puzzle
  • Don't show smoke if knock back distance is small
  • Boss room's door opens too soon in tutorial
  • One of the NPC's dialog layout incorrectly
  • Get rid of the cliff behind boss room in Endless Coral Knoll
  • Remove some unwanted outlines in tutorial and safe room

Update 2021/04/02

Minimap



  • Disabled other UI elements when inspecting minimap
  • Teleporting between cleared rooms:



Others



  • Prevented outlines caused by self animation
  • No damage of bullets reflected by player
  • Updated death flow of the boss in level Endless Coral Knoll
  • Early release of two hand sword accumulation caused sound playing forever
  • Enemy's dead body blocked throwing stones for a few seconds
  • Added sound effect for unlocking golden chest