Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade Ancient Abyss
Update 2021/05/31
Rabbit Hole
- Remember those broken rumbles in the rooms? You can fix them after tutorial!
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Launcher
- Press to aim, release to fire
- Show ammo right after shooting
其他
- Get rid of text besides button input tip
- Show PS4 controller icons if one is used
- New icon and tips for Minimap
- Supply pickups are also displayed on MInimap
Update 2021/05/21

Minimap
- Prevent overlapping of rooms
- Display food icons
- Enlarge all icons for faster location
- Used Pillar & Chest will be darkened
- Fix map navigation with arrow keys
Others
- Redraw the door of Archer's room
- Tweak damage for Launcher / Gloves / Boots
- Easier weapon exchange in safe room
G-Fusion 2021 Beijing
Ancient Abyss has joined G-Fusion 2021 Beijing Game Exhibition. We encountered lots of gamers and here are some highlights:
- Hardcore gamers are playing


- Kids playing with parent's guidance


- Cute girl from neighboring booth

Update 2021/05/17
- Added particle effects for Dual Wield passive skill 'Meteora'
- Display stock count for items in shop
- Corridors in Minimap are not curvy as before
Update 2021/05/08

- Passive Skill unlocking effect is brighter now
- Fixed item not usable when dual wielding
- No auto-changing window size upon entering settings UI
- Modified layer of puddles
- Don't consume stamina when teleporting in Minimap
Update 2021/04/30
New Chapter(Coming Soon)
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- Boss intro & death show
- Added quick sand, pit, egg for the new level
Dual Wielding
- Show dual wielding weapon in pause UI
- Charging time is now proportional to skill level
- Charged attack can cross water
- Dual Wielding weapon randomly chooses buffs from other two short swords
- Passive skill 'Meteora': the higher skill level, the shorter charging time
Others
- Pause UI displays current weapon by default
- Replaced launcher bullet
- Launcher can reload in background
- Limited some items' count in shop
- Changed weapon price in camps
- No more weapon switch UI flashing when player dodges
- Easier to navigate in Minimap with arrow keys or D-Pad
Update 2021/04/23
Dual Wielding Weapon
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- Fixed bugs related to Dual Wielding weapon
- Different accumulation time for passive skill 'Mighty Charge'
- New passive skill 'Meteora'
Others
- Navigate Minimap with D-Pad or arrow keys
- Fixed Super Parry damage for two hand swords
- Passive skill 'Hard Counter' deals no damage
- Decreased screen shake for passive skill 'Shockwave' and when shields break
Known Issues
- Sometimes try to kick a barrel can send you nowhere, but you can teleport to other rooms on Minimap
Update 2021/04/16
New Weapons
- We added 4 new weapons: Fire Gun, Mega Fire Gun, Ice Gun, Mega Ice Gun
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New Passive Skills
- Fortune Changer: receive 2~5 coins under attack (Yeah, it's not much. We'll add more)
- Life Jacket: safe to fall in water
New Effects
- Particles for Powerful Kick
- Particles for Kirin Arms
- Particles for Mirror Strike
Other
- Damage area of Gunpowder skill
- Pixel font for save data selection in main menu
- Minimap is empty when there are too many rooms
- Font for other NPC's name
- A potential bug causes main menu missing
- Tooltip for category selection in Passive Skill Shop
Update 2021/04/09
Pixel Font
- Use pixel fonts for UI & in game damage numbers
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- Tweak NPC's name style in dialogs
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Features
- Add Settings & Control Mapper in main menu
- Fish enemy now has sound effect
Bugs
- Prevent player from kicking poles in puzzle
- Don't show smoke if knock back distance is small
- Boss room's door opens too soon in tutorial
- One of the NPC's dialog layout incorrectly
- Get rid of the cliff behind boss room in Endless Coral Knoll
- Remove some unwanted outlines in tutorial and safe room
Update 2021/04/02
Minimap
- Disabled other UI elements when inspecting minimap
- Teleporting between cleared rooms:
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Others
- Prevented outlines caused by self animation
- No damage of bullets reflected by player
- Updated death flow of the boss in level Endless Coral Knoll
- Early release of two hand sword accumulation caused sound playing forever
- Enemy's dead body blocked throwing stones for a few seconds
- Added sound effect for unlocking golden chest