Remake oil's burning effect. Oil fire damages and pushes player away upon entering.
Barrel
Barrel Brothers for sale in shop
Remake oil barrel's broken effect
Explosive Barrel auto explodes after 3 seconds
Explosive Barrel doesn't explode when landing on oil or other barrels
Fixed barrel's landing position
Prevent premature breaking in air due to colliding with other objects
Fixed various bugs of barrel interacting with other objects
Super Parry
Sometimes no damage is dealt due to wrong riposte position
Camera focuses unwanted position during riposte
Water
Player easily falls in water when moving from below
Sometimes player can stand on water after dodge-attack
Swimming speed is insanely fast
Bugs
No damage to player if bullets hit on the foot
Chest unlocking animation is too long
Duplicate items for sale in shop
Hot fix 2021/03/24
An exception that may cause black screen when entering a new room
Another exception thrown by scanning path finding area
Optimization of dynamic order sorting
Hot fix 2021/03/22
Fixed empty chest bug in Huke's ice bomb tutorial
Update 2021/03/19
Items
Barrels and Pillars are spawned from up above, and deal damage immediately if land on enemies
The brand new Explosive Barrel only damages enemies
Frost bomb explodes upon touching water
Frost bomb only freezes water inside target area
Throwing stones do damage when hitting enemies instead of bouncing off
Boomerang's cool down time is reduced a lot
Bugs
Minimap doesn't rearrange when player enter/exit rooms
Overlapping oil puddles don't reduce player's moving speed multiple times
Trample sometimes only show number without real damage
Get rid of white edges of water's material
Removed night effect for level Endless Coral Knoll
Update 2021/03/15
Bug
Enemies sometimes run in place(Red stick pig runs to player but never attack; Boss Doni gets stuck after player is frozen)
Enemies can't pass narrow corridors
Show Pause Menu when joysticks are unplugged
Steam
Added Cloud storage for game data / settings
Pause game when Overlay pops up
Update 2021/03/12
Melt
Hellfire Wyvern or grass fire can melt frozen water
Audio
Archer Boss & the stone door of its room
Hellfire Wyvern loop/stop
Sometimes kicking barrel plays twice sound
Other
Added particle effects for easy to break props
Blade of Revenge's custom buff will take effect when dodging just as enemy strikes
Latency between the item Divine Prayer's animation and damage effect
Oil barrel's moving particle effect keeps playing when player re-enters the room
Pause battle when joystick is unplugged
Update 2021/03/08
Drown
A clever position can drown your foe
Outline
Units will be outlined to be easily discovered There are some effects causing undesired outlines which will be removed in following fixes
Swimming
Time to put on swimsuits to cross the river
Kick to fly
Some attacks can push units further to make them falling in water
Weapon Balance
Greatswords and Novice Blade third attack damage multiplier boost properly on weapon damage, instead of adding extra damage
Relic and Passive Skill Balance
Combo Attacks Effect can stack properly. Each successful attack increases the weapon damage of your next attack by 10%, up to a maximum of 50%. Roll strike can trigger Combo Attack effect properly.
Judgment Healing effect reduced. Judgment can only be triggered once per attack. (Multiple enemies hits in one attack are count as one)
Spot Weakness Rework passive skill: +50% weapon damage against enemies affected by negative status effects. Spot Weakness can't deal extra damage anymore.
Battle Lust Effect can stack properly. Killing an enemy increases weapon damage by 25%, for a maximum of 100%, in 10 sec.
Revenge Taking damage doubles your weapon damage for 10 sec. Buff on weapon damage increasing will no longer decrease every time when hitting enemies.
Spirit of Steel Remove total healing limit. Effect last 4 seconds. Healing effect on each hit increase from 1 to 3.
Swift Feet Trigger after not attacking or being attacked in 3 seconds. Remake visual effect of Swift Feet.
Miser Deal extra damage according to weapon damage instead of damage multiply. Deal 5% weapon damage as extra damage against enemies for every 100 gold you carry, up to a maximum of 125%. Boost effect can now be show on UI properly.
Chef Fix a problem that some cooked food can't triggered Chef properly. Boost effect can now be show on UI properly.
Gourmet Extra healing effect will also be triggered on eating food with max health points enhanced effect. The extra healing amount is based on adding max health points. Random buff on specific food with healing effect can trigger Gourmet properly.
Talent Scout Rework passive skill: Weapon basic damage +15. Effect will be trigger on damage calculation. No longer effect weapon enhanced value on picking up.
Salt in Wounds Remove from the random relic list
Bug
Some grass causes insanely high damage
Dodging when you have zero strength interrupts attacking
Item's random abilities are not shown in highlight
Some units tend to choose positions to close to room edge that makes them stuck there
Large pigs can't be pushed around when frozen
Frame freeze sometimes skips
Splash effect's size doesn't match that of unit
Fix a problem that frame freeze effect can't not trigger properly when attack with some weapons
Fix a problem on weapon buffs that directly enhance player attribute can't triggered properly
Fix the problem on relic temporary effect that will remove other relic effect after its own duration is over
Fix a potential problem on relic that same type buff can't stack properly
Fix some relic effect will be triggered when destroying land object which should be triggered when killing enemies
Update 2021/02/26
Game Flow We modified the game flow. Endless Coral Knoll is now between Tinder Valley and Morass of Sloth. A new camp is inserted before final boss fight:
Update 2021/02/22
Bombs follow mouse cursor in a small range:
Mouse is user friendlier (most of the UI tooltips can be clicked)
More rooms to explore:
Say goodbye to wooden chest. All chests are golden now.
Bugs in weapon buffs are fixed!
2021 Lunar New Year Update
We present you these updates this week
First of all, much improved localization
Unbelievably easy to use barrels with auto aim
~48 new battle rooms for higher diversity
Auto selling machine to boost your stamina
Chests are locked until all enemies are cleared
Fixed a few bugs related to weapons
Other problems
With Lunar New Year approaching, the DEV team will take about a week off.
After EA release, we received a lot of feedback from you. Without these precious suggestions, we won't be able to make the following boosts:
Localization (Sorry we did a really bad job on this one. We'll take extra care of it in the future)
Keyboard/mouse control is first class citizen as joystick
Control mapping
Reasonable Boss difficulty
Clear contrast between enemy and environment
A big thank you for all your support. We promise to make the game better and better soon! Here are a few previews of the planned content:
New environment and assets
New enemy
An early Happy Chinese New Year to you from the DEV team!
Oh, one more thing. There's a rumor that 'Duel Wielding' skill is now in alpha branch of steam betas. Tell us about your experience if you happen to encounter it ;)