Ancient Abyss cover
Ancient Abyss screenshot
Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie, Arcade

Ancient Abyss

Update 2021/03/29

Oil



  • Remake oil's burning effect. Oil fire damages and pushes player away upon entering.



Barrel



  • Barrel Brothers for sale in shop
  • Remake oil barrel's broken effect
  • Explosive Barrel auto explodes after 3 seconds
  • Explosive Barrel doesn't explode when landing on oil or other barrels
  • Fixed barrel's landing position
  • Prevent premature breaking in air due to colliding with other objects
  • Fixed various bugs of barrel interacting with other objects


Super Parry



  • Sometimes no damage is dealt due to wrong riposte position
  • Camera focuses unwanted position during riposte


Water



  • Player easily falls in water when moving from below
  • Sometimes player can stand on water after dodge-attack
  • Swimming speed is insanely fast


Bugs



  • No damage to player if bullets hit on the foot
  • Chest unlocking animation is too long
  • Duplicate items for sale in shop

Hot fix 2021/03/24


  • An exception that may cause black screen when entering a new room
  • Another exception thrown by scanning path finding area
  • Optimization of dynamic order sorting

Hot fix 2021/03/22

Fixed empty chest bug in Huke's ice bomb tutorial

Update 2021/03/19

Items


Barrels and Pillars are spawned from up above, and deal damage immediately if land on enemies


  • The brand new Explosive Barrel only damages enemies
  • Frost bomb explodes upon touching water
  • Frost bomb only freezes water inside target area
  • Throwing stones do damage when hitting enemies instead of bouncing off
  • Boomerang's cool down time is reduced a lot


Bugs



  • Minimap doesn't rearrange when player enter/exit rooms
  • Overlapping oil puddles don't reduce player's moving speed multiple times
  • Trample sometimes only show number without real damage
  • Get rid of white edges of water's material
  • Removed night effect for level Endless Coral Knoll

Update 2021/03/15

Bug



  • Enemies sometimes run in place(Red stick pig runs to player but never attack; Boss Doni gets stuck after player is frozen)
  • Enemies can't pass narrow corridors
  • Show Pause Menu when joysticks are unplugged


Steam



  • Added Cloud storage for game data / settings
  • Pause game when Overlay pops up

Update 2021/03/12

Melt


Hellfire Wyvern or grass fire can melt frozen water





Audio



  • Archer Boss & the stone door of its room
  • Hellfire Wyvern loop/stop
  • Sometimes kicking barrel plays twice sound


Other



  • Added particle effects for easy to break props
  • Blade of Revenge's custom buff will take effect when dodging just as enemy strikes
  • Latency between the item Divine Prayer's animation and damage effect
  • Oil barrel's moving particle effect keeps playing when player re-enters the room
  • Pause battle when joystick is unplugged

Update 2021/03/08

Drown


A clever position can drown your foe




Outline


Units will be outlined to be easily discovered
There are some effects causing undesired outlines which will be removed in following fixes




Swimming


Time to put on swimsuits to cross the river




Kick to fly


Some attacks can push units further to make them falling in water

Weapon Balance


Greatswords and Novice Blade third attack damage multiplier boost properly on weapon damage, instead of adding extra damage


Relic and Passive Skill Balance



  • Combo Attacks
    Effect can stack properly. Each successful attack increases the weapon damage of your next attack by 10%, up to a maximum of 50%.
    Roll strike can trigger Combo Attack effect properly.

  • Judgment
    Healing effect reduced. Judgment can only be triggered once per attack. (Multiple enemies hits in one attack are count as one)

  • Spot Weakness
    Rework passive skill: +50% weapon damage against enemies affected by negative status effects.
    Spot Weakness can't deal extra damage anymore.

  • Battle Lust
    Effect can stack properly.
    Killing an enemy increases weapon damage by 25%, for a maximum of 100%, in 10 sec.

  • Revenge
    Taking damage doubles your weapon damage for 10 sec.
    Buff on weapon damage increasing will no longer decrease every time when hitting enemies.

  • Spirit of Steel
    Remove total healing limit.
    Effect last 4 seconds.
    Healing effect on each hit increase from 1 to 3.

  • Swift Feet
    Trigger after not attacking or being attacked in 3 seconds.
    Remake visual effect of Swift Feet.

  • Miser
    Deal extra damage according to weapon damage instead of damage multiply.
    Deal 5% weapon damage as extra damage against enemies for every 100 gold you carry, up to a maximum of 125%.
    Boost effect can now be show on UI properly.

  • Chef
    Fix a problem that some cooked food can't triggered Chef properly.
    Boost effect can now be show on UI properly.

  • Gourmet
    Extra healing effect will also be triggered on eating food with max health points enhanced effect. The extra healing amount is based on adding max health points.
    Random buff on specific food with healing effect can trigger Gourmet properly.

  • Talent Scout
    Rework passive skill: Weapon basic damage +15.
    Effect will be trigger on damage calculation. No longer effect weapon enhanced value on picking up.

  • Salt in Wounds
    Remove from the random relic list


Bug



  • Some grass causes insanely high damage
  • Dodging when you have zero strength interrupts attacking
  • Item's random abilities are not shown in highlight
  • Some units tend to choose positions to close to room edge that makes them stuck there
  • Large pigs can't be pushed around when frozen
  • Frame freeze sometimes skips
  • Splash effect's size doesn't match that of unit
  • Fix a problem that frame freeze effect can't not trigger properly when attack with some weapons
  • Fix a problem on weapon buffs that directly enhance player attribute can't triggered properly
  • Fix the problem on relic temporary effect that will remove other relic effect after its own duration is over
  • Fix a potential problem on relic that same type buff can't stack properly
  • Fix some relic effect will be triggered when destroying land object which should be triggered when killing enemies

Update 2021/02/26

Game Flow
We modified the game flow. Endless Coral Knoll is now between Tinder Valley and Morass of Sloth.
A new camp is inserted before final boss fight:

Update 2021/02/22

Bombs follow mouse cursor in a small range:





Mouse is user friendlier (most of the UI tooltips can be clicked)


More rooms to explore:






Say goodbye to wooden chest. All chests are golden now.


Bugs in weapon buffs are fixed!

2021 Lunar New Year Update

We present you these updates this week




  • First of all, much improved localization

  • Unbelievably easy to use barrels with auto aim



  • ~48 new battle rooms for higher diversity



  • Auto selling machine to boost your stamina



  • Chests are locked until all enemies are cleared



  • Fixed a few bugs related to weapons
  • Other problems


With Lunar New Year approaching, the DEV team will take about a week off.



After EA release, we received a lot of feedback from you. Without these precious suggestions, we won't be able to make the following boosts:

  • Localization (Sorry we did a really bad job on this one. We'll take extra care of it in the future)
  • Keyboard/mouse control is first class citizen as joystick
  • Control mapping
  • Reasonable Boss difficulty
  • Clear contrast between enemy and environment


A big thank you for all your support. We promise to make the game better and better soon! Here are a few previews of the planned content:




  • New environment and assets



  • New enemy




An early Happy Chinese New Year to you from the DEV team!



Oh, one more thing.
There's a rumor that 'Duel Wielding' skill is now in alpha branch of steam betas. Tell us about your experience if you happen to encounter it ;)