Zelda-inspired Adventure Ancient Abyss Demo Available in the Steam Game Festival
Beijing, China -- 9.29.2020 -- The indie developer Screambox Studio unveiled their maze based roguelite action adventure Ancient Abyss, will be releasing a playable demo for a limited time on PC as part of the new Steam Game Festival (set for Oct 7 to Oct 13, PT).
The Demo contains the first 2 missions from the start of the campaign for a glimpse of the combat system, and the wildest pixel art worlds. Inspired by The Legend of Zelda series, the game features thrilling battle and perma-death mechanics of the Roguelike genre, as well as the exploration and discovery of 2D Zelda games.
Beta test is over!
Many thanks for all your support! This round of beta test is over and the previous keys are obsolete. The next test date will be announced later.
Thank you again for your feedback and bug endurance! We hope to see you soon!
Untitled
A tiny update
Particles when puddles are frozen, poisoned or electrified
Rabbit holes in second level
Fixed some input bugs when chatting with NPCs
Some Changes
Better SFX for poisoned puddle catching fire
Faster animation to pick & throw
Fixed mouse issue in Menu
Fixed player can't evade bullets by rolling
Fixed passive skill: Hunt
As well as
More content of storytelling
Laser of shotgun units is blocked by obstacles
NPC drops newly unlocked item at a proper place
Walking speed halves for units on oil
Fixed delayed updates of boss' HP
Fixed passive skill Fight Back only deals 1x damage
Fixed double door bug in initial battle room
Fixed a deadlock when boss is cut to pieces
Fallback to last version
Sorry, buddies. We made a small update with some new stuff in the battle scenes that need more time to polish. So we roll back to last release. But for those who want to have a taste of the buggy yet fun changes, feel free to switch to the beta branch by entering access code 'Screambox123'.
We have updates!
Settings menu at home scene
Brand new rabbit hole
A new passive skill for Hammer & Two Hand Sword accumulation
Doors lock as soon as player enters battle room
New battle rooms added
Use max damage value for heavy attack
Fixed deadlock caused by dialog & pause menu
Other bug fixings
Little Updates
Counter tip for keyboard
Tweaked details for room entrance
Display relics count on HUD
Fixed bugs with passive skills
New ornaments in rooms
Better Barrel Experience !
Major changes
Easier barrel kicking. Only display UI tip when player can kick
Barrel bounces back a little when hitting walls or stones
New icons for some of the Passive Skills
Bug fixings
Enemies stun forever
Hand of Fate: minor data error
Super Roll Attack: Only deals 1x damage
Blast: No effect for level 2
Some other issues in battle scenes
Some updates
Fixed UI layout on ultra wide displays which causes Archer Boss invincible