Ancient Cities cover
Ancient Cities screenshot
Genre: Simulator, Strategy, Adventure, Indie

Ancient Cities

Ancient Cities v0.2.2.5 "Organic paths" hotfix

v0.2.2.5 "Organic paths" hotfix

FEATURES:

.5
- Report system improved.

.4
- New in-game music variations.

.3
- VSync option added to the graphics menu.

.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.

.0
- Organic paths will be created and disappear when not used.

FIXES:

.5
- Tribesmen waiting for a long time for rest or eat.
- Crop and building tasks related crashes.

.4
- Tasks count limits adjusted.
- Pathfinding through and alongside rivers improved.
- Queues for eating or resting in the same place are reduced.
- Children go to sleep without eating.

.3
- Human transcendence and animation when leaving the faction. .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.

.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.

.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.

.0
- Crashes on exit & when loading a saved game.
- Some bugs related with fences placement & building.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

- Rivers are not carved correctly in some locations.
- Saved games could become obsolete. Please, check red mark in the load menu.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.

Ancient Cities v0.2.2.4 "Organic paths" hotfix

v0.2.2.4 Organic paths

FEATURES:

.4
- CONTINUOUS AUTOSAVE FOR DEBUG PURPOSES. You can disable autosave in the game menu.
- New in-game music variations.

.3
- VSync option added to the graphics menu.

.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.

.0
- Organic paths will be created and disappear when not used.

FIXES:

.4
- Tasks count limits adjusted.
- People waiting for too long in chopping tasks and other situations.
- Pathfinding through and alongside rivers improved.
- Queues for eating or resting in the same place are reduced.
- Children go to sleep without eating.

.3
- Human transcendence and animation when leaving the faction. .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.

.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.

.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.

.0
- Crash on exit.
- Crashes when loading a saved game.
- Some bugs related with fences placement & building.
- Boar reproduction rate increased.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete. Please, check red mark in the load menu.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.

Ancient Cities v0.2.2.3 "Organic paths" hotfix

v0.2.2.3 Organic paths

FEATURES:

.3
- VSync option added to the graphics menu.
- DAILY AUTOSAVE FOR DEBUG PURPOSES. You can disable it in the game menu.

.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.

.0
- Organic paths will be created and disappear when not used.

FIXES:

.3
- Human transcendence and animation when leaving the faction .
- Task priorities adjusted : Now pick & drop are prioritized.
- Crash when dropping resources in some rare situations.
- Reporting with some huge screenshots.

.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.

.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.

.0
- Crash on exit.
- Crashes when loading a saved game.
- Some bugs related with fences placement & building.
- Boar reproduction rate increased.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

- OpenGL debug is enabled, performance could drop.
- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some locations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.

Ancient Cities v0.2.2 "Organic paths" update

v0.2.2.2 Organic paths

FEATURES:

.1
- New sfx sounds for dead & scraping animations.
- Scrapping leather now requires biface tool to speed up the process.

.0
- Organic paths will be created and disappear when not used.

FIXES:

.2
- Stand behavior and animation fixed.
- Boar reproduction rate tweaked.
- Optimized texture update using multiple invalidation rectangles.

.1
- Actor frozen in task drop on dryers.
- Crash when no more behavior route available.
- Task generation on inaccessible resources.
- Tools and loads in dead human corpses.
- Windowed mode.

.0
- Crash on exit.
- Crashes when loading a saved game.
- Some bugs related with fences placement & building.
- Boar reproduction rate increased.
- Visual glitch in the fish effect on the water.
- Storage area CTRL+Click to add cells fixed.

KNOWN ISSUES:

- OpenGL debug is enabled, performance could drop.
- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some locations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

We are working on a first approach to hunting that will be released in a few weeks.

HOW CAN I HELP THE GAME DEVELOPMENT?

If you like the Ancient Cities and want to support the game development, please write a review in the Steam store page.





Ancient Cities v0.2.1.6 Hotfix

v0.2.1.6

FEATURES:

.5
- Pelt processing now includes scraping tasks.

.4
- Tutorial includes construction and building assignment.
- Fresh meat from animals and dried meat processing.
- Menu option to force loading of obsolete mods.
- Gates for fences and palisades prevent the passage of animals.
- Pelt resource processing to obtain leather resource using the pelt tanner.
- Animal herd behavior & improved animations and effects.

.0
- Animal nutrition, reproduction, dead and corpses to scavenge.
- Storage service quality and closed storages to protect your food from animals.
- Improved tutorial.
- Humans now tend to meet in groups.
- Big straw hut.
- Font kerning support.

FIXES:

.6
- Crash on loading when loading from a slow source.
- Crash when loading a saved game with no settlement.
- Wild boars do not reproduce enough to increase the population.
- Wild boars should avoid corpses and humans.

.5
- Stuck workers when building.
- Object services missing in map creation.
- People sleeping in the water.
- AMD visual bug in some instances.

.4
- Human corpses with reduced sizes for children.
- Crash reporting message box not showing in some hardware configurations.
- Weird crash related to migration.
- 60 seconds per game hour at normal speed instead of 120.
- Crash when corpses trying to have sex¿?

.3
- Localization errors are handled instead of crashing.

.2
- Fireplace light was missing.
- Freeze when dropping resources in a pile.
- Crash when placing new houses.

.1
- Animals eating from closed storages.
- Zombie chop task in building areas.

.0
- Crash when dead humans in huts.
- Crash related with autosave and the window mode.
- Fish flock visualization.
- Mill animation.

KNOWN ISSUES:

- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some situations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

Ancient Cities v0.2.1 "Wild boars" is completed!

Ancient Cities version 0.2.1 "Wild boars" is completed!

Herds of wild boars now populate your settlement map. Scavenge their corpses for food and hides resources. Process hides to get leather and dry meat to make it last longer. Build closed storages and fences around your storage areas to prevent animals from eating your food. Animals will not go through the gates ( this feature will be visually enhanced in the future ). Your citizens now have a big hut to be constructed and will meet in groups when chilling.

We are already creating more animals for the settlement map to be included in the coming weeks.

We also plan to develop a first approach to hunting so that you can use your bows as soon as possible..

Next we will develop the following item in the roadmap "Work groups reorganization and resource production management". You can check the game's roadmap here : https://ancient-cities.com/roadmap.php

Take a look at the rest of features and bug fixes in this version:

v0.2.1.5

FEATURES:

.5
- Pelt processing now includes scraping tasks.

.4
- Improved effects and animations for wild boar.
- Tutorial includes construction and building assignment.
- Fresh meat from animals and dried meat processing.
- Menu option to force loading of obsolete mods.
- Gates for fences and palisades prevent the passage of animals.
- Pelt resource processing to obtain leather resource using the pelt tanner.
- Animal herd behavior.

.0
- Animal nutrition, reproduction, dead and corpses to scavenge.
- Storage service quality.
- Closed storages to protect your food from animals.
- Improved tutorial.
- Humans now tend to meet in groups.
- Big straw hut.
- Font kerning support.

FIXES:

.5
- Stuck workers when building.
- Object services missing in map creation.
- People sleeping in the water.
- AMD visual bug in some instances.

.4
- Human corpses with reduced sizes for children.
- Crash reporting message box not showing in some hardware configurations.
- Weird crash related to migration.
- Animal & Human reproduction improved.
- 60 seconds per game hour at normal speed instead of 120.
- Crash when corpses trying to have sex¿?

.3
- Localization errors are handled instead of crashing.

.2
- Fireplace light was missing.
- Freeze when dropping resources in a pile.
- Crash when placing new houses.

.1
- Animals eating from closed storages.
- Zombie chop task in building areas.

.0
- Crash when dead humans in huts.
- Crash when closing window in windowed mode.
- Crash when autosave on and minimized window.
- Fish flock visualization.
- Mill animation.

KNOWN ISSUES:

- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some situations.

Ancient Cities v0.2.1 "Wild boars" work in progress hotfix

v0.2.1.3

FEATURES:

.0
- WIP : Wild boar : Nutrition, reproduction, dead and corpses to scavenge.
- Storage service quality.
- Closed storages to protect your food from animals.
- Improved tutorial.
- Meet behavior for animals and humans.
- Big straw hut.
- Font kerning support.

.1
- WIP: Gates : For decorative purposes only.

FIXES:

.0
- Crash when dead humans in huts.
- Crash when closing window in windowed mode.
- Crash when autosave on and minimized window.
- Fish flock visualization.
- Mill animation.

.1
- Animals eating from closed storages.
- Zombie chop task in building areas.

.2
- Fireplace light was missing.
- Freeze when dropping resources in a pile.
- Crash when placing new houses.

.3
- Localization errors are handled instead of crashing.


KNOWN ISSUES:

- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some situations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required."

Ancient Cities v0.2.1 "Wild boars" work in progress update

v0.2.1.2

FEATURES:

.0
- WIP : Wild boar : Nutrition, reproduction, dead and corpses to scavenge.
- Storage service quality.
- Closed storages to protect your food from animals.
- Improved tutorial.
- Meet behavior for animals and humans.
- Big straw hut.
- Font kerning support.

.1
- WIP: Gates : For decorative purposes only.

FIXES:

.0
- Crash when dead humans in huts.
- Crash when closing window in windowed mode.
- Crash when autosave on and minimized window.
- Fish flock visualization.
- Mill animation.

.1
- Animals eating from closed storages.
- Zombie chop task in building areas.

.2
- Fireplace light was missing.
- Freeze when dropping resources in a pile.
- Crash when placing new houses.


KNOWN ISSUES:

- Some graphics FPS/OSD apps are not compatible.
- Rivers are not carved correctly in some situations.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

Check our roadmap for more info https://ancient-cities.com/roadmap.php

Ancient Cities early access small update

v0.2.0.6

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.

FEATURES:

.6
- QWERTZ keyboard option.
- V for middle mouse button alternative ( Look around ).
.5
- Text font with cyrillic support.
- Tutorial scroll.
.4
- German language.
.3
- Small fireplace.
.2
- Resolution control in graphics menu.

FIXES:
.6
- Fish dryer
- Load/Save menu crash.
- OpenMP dll requirement removed.
- Fixed 0 resources on interface when they were <1.
- Stuck when structure to be build was not reachable.
- Invalid selected instance related crashes.
.5
- Language mod update tool.
- Dryer task when deselecting production.
- Crash when creating clearing areas.
- Ocean visualization.
- Season & Moth tooltip.
- Improved memory usage when compressing data.
- Resource heaps crashing in building areas.
- Day light discrete mode at dawn.
- Crashes using lasso tool.
- Improved compatibility with OSD apps.
.4
- Typha plant now also along the rivers near the coast.
- Crash on area build tooltip opening.
- Stuck tribesmen waiting to enter in not accessible buildings.
- UI improvements for small resolutions.
.3
- Improved area marks on the map.
- Calendar reporting Winter in Spring.
.2
- CPU usage optimizations.
- Buildings are not correctly removed from map
- Nettle plants with plant fiber now near the coasts.
- Some terms in french & spanish languages & scripting bugs.
- Loading shader states.

KNOWN ISSUES:

- OPENGL DEBUG IS ENABLED SO PERFORMANCE WILL DROP.
- Some graphics FPS/OSD apps are not compatible.
- Severe shader compilation hiccups are expected if you change AA settings.
- Rivers are not carved correctly in some situations.

TEST GUIDE:

- Please send us feedback about new ( and old ) features.
- Please mod creators: Update & upload your mods when required.

Ancient Cities early access small update

v0.2.0.5

THIS IS A WORK IN PROGRESS VERSION, NOT YET THE FULL GAME.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.

FEATURES:

.5
- Text font with cyrillic support.
- Tutorial scroll.
- New coastal boulder.
.4
- German language.
.3
- Small fireplace.
.2
- Resolution control in graphics menu.

FIXES:

.5
- Language mod update tool.
- Dryer task when deselecting production.
- Crash when creating clearing areas.
- Ocean visualization.
- Season & Moth tooltip.
- Improved memory usage when compressing data.
- Resource heaps crashing in building areas.
- Day light discrete mode at dawn.
- Crashes using lasso tool.
- Improved compatibility with OSD apps.
.4
- Typha plant now also along the rivers near the coast.
- Crash on area build tooltip opening.
- Stuck tribesmen waiting to enter in not accessible buildings.
- UI improvements for small resolutions.
.3
- Improved area marks on the map.
- Calendar reporting Winter in Spring.
.2
- CPU usage optimizations.
- Buildings are not correctly removed from map
- Nettle plants with plant fiber now near the coasts.
- Some terms in french & spanish languages & scripting bugs.
- Loading shader states.

KNOWN ISSUES:

- OPENGL DEBUG IS ENABLED SO PERFORMANCE WILL DROP.
- Some graphics FPS/OSD apps are not compatible.
- Severe shader compilation hiccups are expected if you change AA settings.
- Rivers are not carved correctly in some situations.

TEST GUIDE:

- Please send us feedback about new ( and old ) features.
- Please mod creators: Update & upload your mods when required.