Ancient Cities v0.2.5.2 "Mesolithic buildings : Dismantle" Hotfix
v0.2.5.2 Mesolithic buildings : Dismantle
CHANGES:
.2 - Tool lack report improved. - River Ythan in Scotland.
.0 - Building dismantle. - Wooden benches. - Inaccessibility mark for buildings. - Beet plant and beetroot resource. - New vegetation distribution system based on temperature and humidity. - New tree species : Larch tree. - New rivers : Ems, Weser, Gudena, Skjern, Llobregat, Ouse. - New resource summary draggable window. - Crafting and gathering production limit. - Character behavior reporting improved. - Clothing color variations. - Current building resources listed in the tooltip. - Camera navigation also uses cursor keys.
FIXES:
.2 - Resource lack incorrect reporting. - Rotating glitch when placing buildings. - Inaccessible report in buildings for blocking issues. - Service access, selection and queues. - Build task priority increased. - Localization issues & crashes. - Buildings and walls placement. - User configured priority was ignored in some work groups.
.0 .1 - Dismantle issues. - Some building location too near the water. - Strip and crop should be done faster when using tools. - Improved auto chopping & Cropping tasks to avoid not desired targets. - Improved use of storage services when high demand. - Fixed river displaying on global map. - Loop behavior when picking very few resources or repairing. - Canceling some behaviors causes frozen characters. - Storage empty not working when deselecting resource. - Automatic crop avoids non adult plants. - Crafting orders fixed and improved. - Sit services around some huts are clipping with objects. - Honey load on humans not showing correctly. - Fishers unloading resources too early. - Hunting problems with animals by the map borders. - Food resources vanishing when going to sleep. - Out of range tasks not discarded but cost x2. - Doubled stone axe durability and stone fine heaps density. - Frozen individuals waiting in front of pits. - Paused button in groups is working again. - Resource selection panel glitch when using < > Back & Front buttons.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next feature in www.ancient-cities.com/roadmap.php
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.5.1 "Mesolithic buildings : Dismantle"
v0.2.5.1 Mesolithic buildings : Dismantle
CHANGES:
.0 - Building dismantle. - Wooden benches. - Inaccessibility mark for buildings. - Beet plant and beetroot resource. - New vegetation distribution system based on temperature and humidity. - New tree species : Larch tree. - New rivers : Ems, Weser, Gudena, Skjern, Llobregat, Ouse. - New resource summary draggable window. - Crafting and gathering production limit. - Character behavior reporting improved. - Clothing color variations. - Current building resources listed in the tooltip. - Camera navigation also uses cursor keys.
FIXES:
.1 - Dismantle issues. - Some building locations too near the water.
.0 - Strip and crop should be done faster when using tools. - Improved auto chopping & Cropping tasks to avoid not desired targets. - Improved use of storage services when high demand. - Fixed river displaying on global map. - Loop behavior when picking very few resources. - Canceling some behaviors causes frozen characters. - Storage empty not working when deselecting resource. - Automatic crop avoids non adult plants. - Crafting orders fixed and improved. - Sit services around some huts are clipping with objects. - Honey load on humans not showing correctly. - Fishers unloading resources too early. - Hunting problems with animals by the map borders. - Fixed resource vanishing when going to sleep. - Out of range tasks not discarded but cost x2. - Loop Pick&Drop when repairing storage buildings. - Doubled stone axe durability and stone fine heaps density. - Frozen individuals waiting in front of pits. - Speak effect gain for adult males was too low. - Paused button in groups is working again. - Resource selection panel glitch when using < > Back & Front buttons.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
Next feature in www.ancient-cities.com/roadmap.php
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.4.6 "Mesolithic jobs" Halloween hotfix
We have decided to release an update that fixes and improves the current game-play and interface.
We have also implemented a new task system which is an important step towards the gameplay we want for the final game.
A new system for visual variations has also been created and we have included some subtle examples in some of the current buildings (more to come).
We have also added a new storage building and many other small fixes and improvements.
Please post your feedback and suggestions on the Steam forums.
Happy Halloween for every one!
v0.2.4.6 Mesolithic jobs Halloween hotfix
CHANGES:
.6 - Auto production button removed. Use work groups to produce resources. - Storehouse building. - Visual alternative decorations for some buildings. - Focus on camp function implemented. - UI design and performance improvements. - Genetic traits improved.
.0 .1 .2 .3 .4 .5 - Manual tasks added in groups. Manual clear in communal tasks. - Elevation layers improved and optimized. HD basemap by default. - Selection forms and tooltips for species, resources and buildings. - K key to cycle through the new interface display modes. - Faction summary reworked. - Equipped tool display and some UI improvements. - Migrant animals coming to your location. - Spreading plants seeds when cropped. - Communal tasks increased priority at the end of the day. - New children's playing animations.
FIXES:
.6 - Crash related with selection tab when disabling items. - Frozen tribesmen and animals. - Mode selector for lasso tool is hidden. - Dead baby notification. - State alerts fixed and improved.
.0 .1 .2 .3 .4 .5 - Big performance drop when many animals are present in the map. - Resource listing now supports 4 digits. - Resource selection in processing buildings ( dryer and tanner ). - Crash after pressing F key to focus on an entity. - Some language mod become disabled when subscribing to other mods. - Hunting, gathering and migration issues. - Several gameplay and feedback fixes related with work policies. - Building related bug when no resources available.. - Resource load and unload loop in a rare situation.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update. - Temporary performance hiccups are expected when changing graphics settings.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We are developing the 'Disbanding of buildings for resource recovery' item for the 'Buildings' feature in www.ancient-cities.com/roadmap.php
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.4.5 "Mesolithic jobs"
v0.2.4.5 Mesolithic jobs
CHANGES:
.5 - Manual clear tasks added at tribe level as communal tasks. - Improvements in traits & tasks related interfaces. .4 - High resolution basemap installed by default. .3 - Map elevation layer loading improved and optimized. - Selection forms and tooltips for species, resources and buildings. - K key to cycle through the new interface display modes. - Faction summary reworked. - New 'Task group' to improve multi-resource gathering. .0 .1 .2 - Equipped tool display and some UI improvements. - Manual hunting tasks creation. - Migrant animals coming to your location. - Spreading plants seeds when cropped. - Communal tasks increased priority at the end of the day. - New children's playing animations
FIXES:
.5 - Stuttering when listing many items in the interface. - Big performance drop when many animals are present in the map. .4 - Resource listing now supports 4 digits. - Resource selection in processing buildings ( dryer and tanner ). .3 - Crash after pressing F key to focus on an entity. - Some language mod become disabled when subscribing to other mods. - Very small trees cannot be cut down. .0 .1 .2 - Fine stones gathering and migration issues. - Several gameplay fixes related with work time policy. - Hunting task priority and base hit percent probability increased. - Time from nutrition to starvation increased. - Nutrition behavior always waits to the next meal time to feed. - Building related bug when no resources available. - Some sound effects are not placed correctly. - Policy effects adjusted and some feedback added. - Resource load and unload loop in a rare situation.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We are developing the 'Disbanding of buildings for resource recovery' item for the 'Buildings' feature in www.ancient-cities.com/roadmap.php
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you want to support Ancient Cities development, please write a review on the Steam store page.
Ancient Cities v0.2.4.2 "Mesolithic jobs" work in progress hotfix
v0.2.4.2 Mesolithic jobs
FEATURES:
.1 - Work in progress UI improvements.
.0 - Equipped tool display. - Manual hunting tasks creation. - Migrant animals coming to your location. - Spreading plants seeds when cropped. - Improved group problems reporting. - Communal tasks increased priority at the end of the day. - New children's playing animations
FIXES:
.2 - Fine stones gathering and migration issues.
.1 - Several gameplay fixes related with work time policy. - Hunting task priority and base hit percent probability increased. - Time from nutrition to starvation increased. - Nutrition behavior always waits to the next meal time to feed to improve tasks performance.
.0 - Building related bug when no resources available. - Some sound effects are not placed correctly. - Policy effects adjusted and some feedback added. - Crash on some instance creations. - Resource load and unload loop in a rare situation.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We will continue developing the Mesolithic jobs feature and then the next roadmap feature. You can check the roadmap in www.ancient-cities.com
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Ancient Cities v0.2.4.1 "Mesolithic jobs" work in progress
v0.2.4.1 Mesolithic jobs
FEATURES:
.1 - Work in progress UI improvements.
.0 - Equipped tool display. - Manual hunting tasks creation. - Migrant animals coming to your location. - Spreading plants seeds when cropped. - Improved group problems reporting. - Communal tasks increased priority at the end of the day. - New children's playing animations
FIXES:
.1 - Several gameplay fixes related with work time policy. - Hunting task priority and base hit percent probability increased. - Time from nutrition to starvation increased. - Nutrition behavior always waits to the next meal time to feed to improve tasks performance.
.0 - Building related bug when no resources available. - Some sound effects are not placed correctly. - Policy effects adjusted and some feedback added. - Crash on some instance creations. - Resource load and unload loop in a rare situation.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We will continue developing the Mesolithic jobs feature and then the next roadmap feature. You can check the roadmap in www.ancient-cities.com
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Some screenshots from the new "Mesolithic hunting" update
Ancient Cities v0.2.3.2 "Mesolithic hunting" hotfix
v0.2.3.2 Mesolithic Hunting hotfix
FEATURES:
.1 - Improved hunting animations, effects and behaviors. - Honeycombs. - Woodcutters group. - Temperature affects resource rotting, flora and fauna distribution.
.2 - Fixed the random number generator in rare cases that led to crashes. - Fixed the gates passability. - Fixed crash when reaching work group count limit. - Other minor fixes & adjustments.
.1 - Several effect related bugs. - Manual task button recovered for work groups and tribe. - Some fixes in hunting behavior.
.0 - Dryer visualization fixed. - Pits are not used equally to get resources. - Interface allows migrating with any group and crashes.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
After a first approach to Mesolithic hunting, we will continue with the next feature in the roadmap. You can check the roadmapa in www.ancient-cities.com
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Ancient Cities v0.2.3.1 "Mesolithic hunting"
v0.2.3.1 Mesolithic Hunting
FEATURES:
.1 - Improved hunting animations, effects and behaviors. - Honeycombs. - Woodcutters group. - Temperature affects resource rotting, flora and fauna distribution.
.1 - Several effect related bugs. - Manual task button recovered for work groups and tribe. - Some fixes in hunting behavior.
.0 - Dryer visualization fixed. - Pits are not used equally to get resources. - Interface allows migrating with any group and crashes.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
After a first approach to Mesolithic hunting, we will continue with the next feature in the roadmap. You can check the roadmapa in www.ancient-cities.com
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.
Ancient Cities v0.2.2.6 "Organic paths" hotfix
v0.2.2.6 Organic paths
FEATURES:
.0 .1 .2 .3 .4 .5 - Report system improved. - New in-game music variations. - VSync option added to the graphics menu. - New sfx sounds for dead & scraping animations. - Scrapping leather now requires biface tool to speed up the process. - Organic paths will be created and disappear when not used.
FIXES:
.6 - Task generation when auto-production is selected in storages. - People not doing any task after a tribesman dead. - Crash related with an already destroyed actor current task. - Last fish in a pool fails to be fished. - Some adjustments to the use of pits.
.0 .1 .2 .3 .4 .5 - Tribesmen waiting for a long time to rest or eat. - Pathfinding through and alongside rivers improved. - Children go to sleep without eating. - Human transcendence and animation when leaving the faction. . - Task priorities adjusted : Now pick & drop are prioritized. - Crash when dropping resources in some rare situations. - Reporting with some huge screenshots. - Stand behavior and animation fixed. - Boar reproduction rate tweaked. - Optimized texture update using multiple invalidation rectangles. - Actor frozen in task drop on dryers. - Crash when no more behavior route available. - Task generation on inaccessible resources. - Tools and loads in dead human corpses. - Windowed mode. - Crashes on exit & when loading a saved game. - Some bugs related with fences placement & building. - Visual glitch in the fish effect on the water. - Storage area CTRL+Click to add cells fixed.
KNOWN ISSUES:
- Rivers are not carved correctly in some locations. - Saved games could become obsolete after an update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
While solving some major bugs, we are working on a first approach to hunting that will be released in a few weeks.
HOW CAN I SUPPORT THE GAME DEVELOPMENT?
If you like Ancient Cities and want to support the game development, please write a review in the Steam store page.