Ancient Cities cover
Ancient Cities screenshot
Genre: Simulator, Strategy, Adventure, Indie

Ancient Cities

Ancient Cities Summer Update

v 1.0.2.62 Summer update

We bring you a new update where we have improved those aspects that you have pointed out in your feedback. We have improved the design and consistency of the interface as a first step in a process that will continue in the future. On the other hand the regional map has been greatly improved as well as the local map in preparation for future new content. Of course many other elements have been fixed, adjusted and improved.

LATEST CHANGES:

- Improved user interface design, coherence and integration.
- Improved regional map visuals and trading & raiding mechanics.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Improved river trajectories, mouths and crossings.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building stones and mud requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

LATEST FIXES:

- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb, mud house and long house visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.
- Fixed sea level warning from later Mesolithic.
- Fixed disappearing humans when raiding while migrating.
- Fixed waiting too much for a crafting spot.
- Fixed notification when building the first basket.
- Fixed Mesolithic migrants with animals.
- Fixed trees with resources growing outside the playing area.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Ancient Cities Summer Update BETA

v 1.0.2.57 Summer update BETA

We bring you a new update where we have improved those aspects that you have pointed out in your feedback. We have improved the design and consistency of the interface as a first step in a process that will continue in the future. On the other hand the regional map has been greatly improved as well as the local map in preparation for future new content. Of course many other elements have been fixed, adjusted and improved.

Remember to switch to the beta branch of the game on Steam to access this update.

LATEST CHANGES:

- Improved regional map visuals and trading & raiding mechanics.
- Improved user interface design, coherence and integration.
- Improved shadowing performance and visuals.
- Improved shader loading process.
- Improved visuals for terrain, plants and trees based on season and humidity.
- Included log and stone roundhouses.
- Included localized audios for the guided tutorial.
- Included more names for humans and tribes for each culture.
- Included the option to create a new empty mod.
- Included new textures for artic rabbits.
- Included VSync option in the graphics menu.
- Tweaked wild animals and resources distribution by difficulty level.
- Tweaked building resources requirements.
- Increased domestic animals from migrants.
- Increased movement speed in roads.
- Increased speed for the skip night feature.

LATEST FIXES:

- Fixed river trajectories, mouths and crossings.
- Fixed fishing orders when knowledge lost.
- Fixed freeze when migrating with several thousands of resources.
- Fixed crash when migrating in very specific conditions.
- Fixed passage tomb visuals.
- Fixed plow tasks display.
- Fixed hat animation when sitting next to a hut.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

New Price for Ancient Cities!

Good news!

Once the gameplay, stability and performance of the game have been polished, it is time for more people to have the opportunity to join the community of Ancient Cities players and for this we have decided to establish a new price for the game that facilitates the access to more players.

Our plan is to continue improving the game and adding new content as long as we continue to have your support.

We hope you enjoy the game!

Uncasual Games


European Housing Hotfix

v 1.0.2.44 European housing hotfix

New Sandbox game mode. Multiple gameplay improvements, optimisations and bug fixes. Expanded support for future new languages and improved game fonts.

LATEST CHANGES:

- Included sandbox game mode with free building and cheap maintenance.
- Improved multi-alphabet support and improved text fonts.
- Included beets and pulses as tradeable resources.
- Included regeneration of flint in rivers.
- Improved pathfinding for humans and domestic animals.
- Improved suitability calculation to join working groups.
- Improved visuals for trees, plants and terrain.
- Improved behavior for citizens when they have no work assigned.
- Improved perfomance for tribe information uploading to the web map.
- Balanced groups and communal task priorities plus distance costs.
- Balanced starting resource densities and production.
- Balanced building maintenance costs and times.
- Balanced learning pace and task performance by game speed.
- Balanced dwellings and food desirability.
- Balanced daily calorie needs for livestock.
- Balanced unrest effect from undesired dwelling, food and overwork.
- Increased sea fish in extreme cold conditions.
- Increased fine and raw stone density everywhere.
- Increased unloading priority by user priority in storages.

LATEST FIXES:

- Fixed crops blocking navigation in farms.
- Fixed count limit for basic fences, ovens and thresers.
- Fixed some river connections.
- Final try to trick the buggy Nvidia OpenGL shader compiler.
- Fixed animals stuck on a feeder that they fail to access.
- Fixed task performance speed with faster game speed configurations.
- Fixed farm UI when selecting more than a crop.
- Fixed guided tutorial issue when placing storage areas.
- Fixed terrain shadows in extreme lighting conditions.
- Fixed wrong dead animation for some animals.
- Fixed crashes when sound device fails to initialize.
- Fixed crash when placing building circles with large radius.
- Fixed new game issues after game start.
- Fixed achievements progression.
- Fixed dismantling of feeders when not empty.
- Fixed incorrect limit calculation for resources.
- Fixed issues related to bodies in tombs.
- Fixed fertility for cows.
- Fixed wild animals starving during grazing period.
- Fixed corrupt saved games hiding other saves in the list.
- Fixed to not extract resources when building if not broken.
- Fixed not showing incompatible but subscribed mods in the mod list.
- Fixed Duplicated Dnieper, Don and Volga rivers.
- Fixed visuals of the soil in the pasage tomb and trilithon.

KNOWN ISSUES:

- Issue with migration due to older AMD drivers from Windows update.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please send us a report if the game crashes and post report number in the forums.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Suporte oficial à língua portuguesa!

Boas notícias!

O nosso objetivo é levar o Ancient Cities ao maior número de pessoas possível. A partir de agora o Ancient Cities irá incluir a língua portuguesa em todas as novas actualizações.

Esperamos que gostem do jogo!

Uncasual Games



European Housing. Free content update!

v 1.0.2.10 European Housing

In this update we extend the playing area of ​​Mesolithic and Neolithic cultures to much of Europe, including a large number of rivers and adding new dwellings. Of course we keep polishing the game with every update!

LATEST CHANGES:

- Neolithic and Mesolithic cultures playable all around Europe.
- Included the main rivers all over Europe.
- Included roundhouse variatios of stone and logs.
- Included small pit huts of stone, straw and pelt.
- Included Neolithic medium mud houses.
- Included official portuguese language support.
- Optimized UI generation in the 3D view.
- Optimized object texture sizes.

LATEST FIXES:

- Fixed crash in shader loading stage.
- Fixed crash on russian language mods.
- Fixed crash when folder errors in a mod.
- Fixed new elements on the map to not overlap buildings.
- Fixed accesibility issue to some buildings.
- Fixed livestock eating from locked storage areas.
- Fixed losing orders when pausing and unpausing groups.
- Fixed texture variations for buildings, animals and humans.
- Fixed visuals in night and day transitions.
- Fixed visuals in LODs for trees and grass.
- Tweaked smoke visuals for torches, fireplaces and ovens.
- Tweaked snow and rain precipitation visuals.
- Tweaked ambient occlusion visuals.
- Tweaked angry for work mechanics for each difficulty level.

KNOWN ISSUES:

- Issue starting a new game for some older AMD driver versions.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing Hotfix

v1.0.1.9 Optimization and polishing Hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion visuals.
- Improved entry and exit from buildings and the access to services.
- Improved guided tutorial explanation of communal tasks.
- Added report when wild animals enter your farms.
- Added number of resources to be harvested in farms when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Fixed crash when loading shaders for the first time.
- Fixed crash when creating a new game.
- Fixed guided tutorial issues.
- Fixed Proton compatibility.
- Fixed the distribution of queues between storages.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.
- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.

KNOWN ISSUES:

- Some old drivers for AMD graphics cards prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing hotfix

v1.0.1.7 Optimization and polishing hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion.
- Improved entry and exit from buildings and the access to services.
- Added report when wild animals enter your farms.
- Added farms show the resources that can be harvested when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.
- Fixed Proton compatibility.
- Fixed guided tutorial issues.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.

KNOWN ISSUES:

- Some old drivers for AMD graphics prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing hotfix BETA

v1.0.1.7 Optimization and polishing hotfix

While we are working hard on the next update with new content, we have fixed reported bugs and further optimised the game!

LATEST CHANGES:

- Improved performance at higher speeds for big tribes.
- Improved lighting, fog and ambient occlusion.
- Improved entry and exit from buildings and the access to services.
- Added report when wild animals enter your farms.
- Added farms show the resources that can be harvested when available.
- Added owner group icon in building and area portraits.
- Added pausing a group pauses all of its buildings and areas.
- Steam achievements progress notifications recovered.

LATEST FIXES:

- Tweaked task priorities and access to groups base on knowledge.
- Tweaked farms max sizes, vacancies and task generation.
- Tweaked storage capacities and usage priorization.
- Fixed Proton compatibility.
- Fixed guided tutorial issues.
- Fixed problems with movement blocking between humans and animals.
- Fixed tree seed distribution from outside the map.

KNOWN ISSUES:

- Some old drivers for AMD graphics prevent playing on the regional map.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.

Optimization and polishing

v1.0.1.1 Optimization and polishing

We have put a lot of effort into polishing the current gameplay along with major improvements to the stability and performance of the game. We hope you enjoy it!

LATEST CHANGES:

- Optimized shader compiling and texture updating times.
- Optimized performance at higher game speeds.
- Optimized animations using levels of detail.
- Improvements in lighting, terrain, night and weather visuals.
- Improved depth of field effect.
- Improved moving animations for humans and animals.
- Improved problem reports for every activity.
- Improved MOD integration, interface and output log.
- Improved sound system support of device changes and recovery after standby.
- Increased count limit for many entities in the game.
- Added builders work group.
- Added the option to share your tribe's progress on www.ancient-cities.com/map.php


LATEST FIXES:

- Balanced work priority system.
- Balanced production in buildings and farmlands.
- Balanced wild resources production.
- Balanced population starting numbers and growth.
- Balanced migrant groups probabilities and composition.
- Balanced the effect of hunger and overwork on unrest.
- Balanced domestic animal reproduction and feeding.
- Balanced queue distribution in storages based in user priority.
- Balanced construction resources for some buildings.
- Balanced housing services and vacants.
- Fixes and tweaks in raiding and trading missions.
- Fixed AI tribes that could not settle in the regional map.
- Fixed tool lack report remaining when deleting tasks.
- Fixed game freeze when some fences completely block pass.
- Fixed female deer horns when dead.
- Fixed render related crahes after many hours of gameplay.

KNOWN ISSUES:

- Previous savegames become obsolete due to big changes in the core game.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

- Please send us a report if the game crashes and post report number in the forums.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are working on new content updates not yet disclosed.
- We will continue improving the base game as a platform for future expansions.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

- Please post a positive review on Steam to support this project.