We have added official support for the Catalan language. Also you can now decide to banish the leader of the tribe or any citizen with the consequences...
LATEST CHANGES & FIXES
- Included Catalan language. - Included banishing button for citizens and leader. - Included Mesolithic tent door animation. - Included notification for dead by overwork. - Tweaked labor age policy effects on unrest. - Fixed domestic goat dead pose. - Fixed reed, tent and bear visualization issues. - Fixed hunting task distance limit.
CHANGES
- Included kale plant and kale resource as a new crop option. - Included Arrow grass plant as a new source of fiber. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Included resolution selector to improve your fps. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals.. - Tweaked path creation, decay and adherence. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding.
FIXES
- Fixed removing process progress when pausing a building. - Fixed month reporting in the interface. - Fixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam if you want to support this indie project.
Continental Biome : Kale cultivation
v 1.0.3.27 Continental biome : Kale cultivation
New release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.
LATEST CHANGES & FIXES
- Included kale plant and kale resource as a new crop option. - Included resolution selector to improve your fps. - Tweaked labor policy and tasks performance to improve gameplay. - Tweaked max value for each policy based on leader attributes. - Increased pace of unrest by work by difficulty level. - Increased calories for processed foods. - Increased size of the herders group. - Fixed Removing process progress when pausing buildings. - Fixed month reporting in the interface.
CHANGES
- Included Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding.
FIXES
- Fixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids. - Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Continental Biome : Arrow grass
v 1.0.3.19 Continental biome : Arrow grass plant
New release of the continental biome : the arrow grass plant is common in marshes and swamps and is a new source of plant fibre for manufacturing and construction.
LATEST CHANGES & FIXES
- Included Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding. - Fixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed not using sleep spots. - Fixed not burying bodies. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids.
CHANGES
- Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence.
FIXES
- Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Continental Biome : Ficaria verna plant
1.0.3.8 Continental biome : Ficaria verna
New release of the continental biome : the ficaria verna It is a shade plant that likes the humidity of central European climates and it is a new source of roots that will help the tribe to feed their animals or to get through hard times.
LATEST CHANGES & FIXES
- Included Ficaria verna plant as a new source of roots. - Increased density for wild animals. - Improved sleep and nutrion behaviors. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Skip night time start has been brought forward. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
CHANGES
- Included pear tree and pear resource. - Improved service points visualization when placing buildings.
FIXES
- Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Continental Biome free pack : Pear trees and pears
v 1.0.3.1 Continental biome : Pear tree
More variety to the biomes of the game starting with the European continental biome. The pear tree is one of those characteristic trees of the ancient Europe. During the next weeks we will continue publishing more elements belonging to this biome along with the usual game enhancements. Stay tuned!
LATEST CHANGES & FIXES
- Included pear tree and pear resource. - Improved service points visualization when placing buildings. - Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Ancient Cities Summer Update HOTFIX
v 1.0.2.90 Summer update HOTFIX
The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!
LATEST CHANGES & FIXES
- Tweaked farm temperature report and yield per region and difficulty. - Tweaked service spots placement, visualization and selection. - Increased historical years pace related to configured game speed. - Increased speed of knowledge learning by performing tasks. - Increased the size of some resource and tool piles. - Increased insertion of new resources on the map as the tribe grows. - Improved detection and notification of hardware below minimum requirements. - Improved bury behavior to choose other tomb when needed. - Optimized generation of highlighted areas used in some interface modes. - Fixed crash when a body decays completly while transporting it. - Fixed rare crash when creating tasks very early in the game. - Fixed some game notifications not showing their texts. - Fixed user interface sliders coherence and precision. - Fixed crash in the guided tutorial when no sound device available.
CHANGES:
- Included temperature adequation report for crops on farms. - Included wooden trails as a service and priorized over other trails. - Included log and stone roundhouses. - Included localized audios for the guided tutorial. - Included the option to create a new empty mod. - Included new textures for artic rabbits. - Included VSync option in the graphics menu. - Improved user interface design, coherence and integration. - Improved regional map visuals and trading & raiding mechanics. - Improved visuals for terrain, plants and trees based on season and humidity. - Improved river trajectories, mouths and crossings. - Improved shadowing performance and visuals. - Improved shader loading process. - Tweaked wild animals and resources distribution by difficulty level. - Tweaked building stones and mud requirements. - Tweaked graze lack report for each region and included moisture report. - Tweaked unrest effect from lack of tombs and lack of proper housing. - Increased domestic animals from migrants. - Increased movement speed in roads. - Increased speed for the skip night feature.
FIXES:
- Fixed AMD water lighting flickering. - Fixed rendering issue degrading performance. - Fixed mod loading even though it was obsolete. - Fixed fishing orders when knowledge lost. - Fixed freeze when migrating with several thousands of resources. - Fixed crash when migrating in very specific conditions. - Fixed passage tomb, mud house and long house visuals. - Fixed sea level warning from later Mesolithic. - Fixed disappearing humans when raiding while migrating. - Fixed waiting too much for a crafting spot. - Fixed Mesolithic migrants with animals. - Fixed trees with resources growing outside the playing area. - Fixed innaccesible buildings when maintenance.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Ancient Cities Summer Update HOTFIX
v 1.0.2.85 Summer update HOTFIX
The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!
LATEST CHANGES & FIXES
- Tweaked farm temperature report and yield per region and difficulty. - Increased speed of knowledge acquisition. - Increased the size of some resource and tool piles. - Improved detection and notification of hardware below minimum requirements. - Optimized generation of highlighted areas used in some interface modes. - Fixed crash when a body decays completly while transporting it. - Fixed some game notifications not showing text. - Fixed user interface sliders coherence and precision.
CHANGES:
- Included effect of temperature on crop growth. - Included temperature adequation report for crops on farms. - Included wooden trails as a service and priorized over other trails. - Included log and stone roundhouses. - Included localized audios for the guided tutorial. - Included more names for humans and tribes for each culture. - Included the option to create a new empty mod. - Included new textures for artic rabbits. - Included VSync option in the graphics menu. - Improved user interface design, coherence and integration. - Improved regional map visuals and trading & raiding mechanics. - Improved visuals for terrain, plants and trees based on season and humidity. - Improved river trajectories, mouths and crossings. - Improved shadowing performance and visuals. - Improved shader loading process. - Tweaked wild animals and resources distribution by difficulty level. - Tweaked building stones and mud requirements. - Tweaked graze lack report for each region and included moisture report. - Tweaked unrest effect from lack of tombs and lack of proper housing. - Increased domestic animals from migrants. - Increased movement speed in roads. - Increased speed for the skip night feature.
FIXES:
- Fixed AMD water lighting flickering. - Fixed rendering issue degrading performance. - Fixed mod loading even though it was obsolete. - Fixed fishing orders when knowledge lost. - Fixed freeze when migrating with several thousands of resources. - Fixed crash when migrating in very specific conditions. - Fixed passage tomb, mud house and long house visuals. - Fixed plow tasks display. - Fixed hat animation when sitting next to a hut. - Fixed sea level warning from later Mesolithic. - Fixed disappearing humans when raiding while migrating. - Fixed waiting too much for a crafting spot. - Fixed notification when building the first basket. - Fixed Mesolithic migrants with animals. - Fixed trees with resources growing outside the playing area. - Fixed innaccesible buildings when maintenance. - Fixed not chopping some trees.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Ancient Cities Summer Update HOTFIX
v 1.0.2.80 Summer update HOTFIX
The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!
LATEST CHANGES & FIXES
- Adjusted vegetal resource densities by difficulty level. - Adjusted animals and seafood densities. - Fixed the effect of temperature on vegetal growth. - Some tool piles are now bigger.
CHANGES:
- Included effect of temperature on crop growth. - Included temperature adequation report for crops on farms. - Included wooden trails as a service and priorized over other trails. - Included log and stone roundhouses. - Included localized audios for the guided tutorial. - Included more names for humans and tribes for each culture. - Included the option to create a new empty mod. - Included new textures for artic rabbits. - Included VSync option in the graphics menu. - Improved user interface design, coherence and integration. - Improved regional map visuals and trading & raiding mechanics. - Improved visuals for terrain, plants and trees based on season and humidity. - Improved river trajectories, mouths and crossings. - Improved shadowing performance and visuals. - Improved shader loading process. - Tweaked wild animals and resources distribution by difficulty level. - Tweaked building stones and mud requirements. - Tweaked graze lack report for each region and included moisture report. - Tweaked unrest effect from lack of tombs and lack of proper housing. - Increased domestic animals from migrants. - Increased movement speed in roads. - Increased speed for the skip night feature.
FIXES:
- Fixed AMD water lighting flickering. - Fixed rendering issue degrading performance. - Fixed mod loading even though it was obsolete. - Fixed fishing orders when knowledge lost. - Fixed freeze when migrating with several thousands of resources. - Fixed crash when migrating in very specific conditions. - Fixed passage tomb, mud house and long house visuals. - Fixed plow tasks display. - Fixed hat animation when sitting next to a hut. - Fixed sea level warning from later Mesolithic. - Fixed disappearing humans when raiding while migrating. - Fixed waiting too much for a crafting spot. - Fixed notification when building the first basket. - Fixed Mesolithic migrants with animals. - Fixed trees with resources growing outside the playing area. - Fixed innaccesible buildings when maintenance. - Fixed not chopping some trees.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.
Ancient Cities is on Sale!
Ancient Cities is a survival city builder where you will have to help your tribe overcome the Mesolithic and Neolithic periods in any part of Europe you choose.
The summer hotfix you've been waiting for! We have improved the optimization, some reported bugs fixes and we have linked the temperature to the crop growth in the farms. We have also improved the mechanics of the impossibility to graze based on humidity, snow and waterlogged terrain. In addition, wooden trails now function as logical, constructible paths!
LATEST CHANGES & FIXES
- Included effect of temperature on crop growth. - Included temperature adequation report for crops on farms. - Included wooden trails as a service and priorized over other trails. - Tweaked graze lack report for each region and included moisture report. - Tweaked unrest effect from lack of tombs and lack of proper housing. - Fixed innaccesible buildings when maintenance. - Fixed not chopping some trees.
CHANGES:
- Included log and stone roundhouses. - Included localized audios for the guided tutorial. - Included more names for humans and tribes for each culture. - Included the option to create a new empty mod. - Included new textures for artic rabbits. - Included VSync option in the graphics menu. - Improved user interface design, coherence and integration. - Improved regional map visuals and trading & raiding mechanics. - Improved visuals for terrain, plants and trees based on season and humidity. - Improved river trajectories, mouths and crossings. - Improved shadowing performance and visuals. - Improved shader loading process. - Tweaked wild animals and resources distribution by difficulty level. - Tweaked building stones and mud requirements. - Increased domestic animals from migrants. - Increased movement speed in roads. - Increased speed for the skip night feature.
FIXES:
- Fixed AMD water lighting flickering. - Fixed rendering issue degrading performance. - Fixed mod loading even though it was obsolete. - Fixed fishing orders when knowledge lost. - Fixed freeze when migrating with several thousands of resources. - Fixed crash when migrating in very specific conditions. - Fixed passage tomb, mud house and long house visuals. - Fixed plow tasks display. - Fixed hat animation when sitting next to a hut. - Fixed sea level warning from later Mesolithic. - Fixed disappearing humans when raiding while migrating. - Fixed waiting too much for a crafting spot. - Fixed notification when building the first basket. - Fixed Mesolithic migrants with animals. - Fixed trees with resources growing outside the playing area.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
- Please post a positive review on Steam to support this project.