Neolithic animal husbandry is coming to Ancient Cities with a lot of new contents: buildings, rivers, food, tools and animals along with other new features and fixes.
CHANGES:
.1 - Guided tutorial removed until related bugs are fixed.
.0 - New constructions : Dairy, lumber mill, wooden post, clay container and feeders. - New work group : Herd : Feeding, milking & slaughtering livestock. - New rivers : Scheldt, Severn, Millars, Lagan, Durance, Alagon, Besos and others. - New domestic animals : Cows, Goats and Pigs. - New wild animals : Aurochs and rats. - New tool : Bone knife. - New material : Wood planks. - New foods : Pine nuts, milk and cheese. - New brush tool for areas. - Coloured icons for buildings. - Guided tutorial for work groups.
FIXES:
.1 - Crash when trying to assing wrong icons to groups. - Improved resource conservation in the dryer.
.0 - Increased birth rate. - Game freezes when reaching big numbers of actors. - Visualization of resource load and body load was broken in humans. - Stripping animation with a bone knife was wrong. - Now sound effects are disabled at fast speed.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing regional trading and raiding to complete the official release version of the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?
- Please post a review on Steam to support long-term improvements to the game.
Animal Husbandry
v0.2.13.0 Animal husbandry
Neolithic animal husbandry is coming to Ancient Cities with a lot of new contents: buildings, rivers, food, tools and animals along with other new features and fixes.
CHANGES:
- New constructions : Dairy, lumber mill, wooden post, clay container and feeders. - New work group : Herd : Feeding, milking & slaughtering livestock. - New rivers : Scheldt, Severn, Millars, Lagan, Pisuerga, Alagon, Besos, Nervion and Durance. - New domestic animals : Cows, Goats and Pigs. - New wild animals : Aurochs and rats. - New tool : Bone knife. - New material : Wood planks. - New foods : Pine nuts, milk and cheese. - New brush tool for areas. - Coloured icons for buildings. - Guided tutorial for work groups.
FIXES:
- Increased birth rate. - Game freezes when reaching big numbers of actors. - Visualization of resource load and body load was broken in humans. - Stripping animation with a bone knife was wrong. - Now sound effects are disabled at fast speed.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing regional trading and raiding to complete the official release version of the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES AFTER RELEASE?
- Please post a review on Steam to support long-term improvements to the game.
Game balance hotfix
v0.2.12.9 Game balance hotfix
The official release of the game is approaching and while we are completing animal husbandry, trading and raiding, we have been balancing and fixing current gameplay. Hope you enjoy the game! We look forward to your feedback!
CHANGES:
.0 .1 .2 .3 .4 .7 .8 - Wisest men and women in the tribe can make advances in knowledge. - New game modes & game speeds. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Storage priority now affects to unload priority. - New achievement : Atlantis. - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food and leaving relatives. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.9 - Plants visualization issue in farmlands. - Plants blocking building service spots. - Crash related with trait erasing in humans.
.0 .1 .2 .3 .4 .7 .8 - In some cases the body was not visible when buried. - Knowledge acquisition and progression improved. - Architect achievement was bugged. - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - Storage area configuration not working. - Dead bodies in services blocking its use. - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
Game balance small hotfix
v0.2.12.8 Game balance hotfix
We've fixed the last few kinks in the current balance of the game, we hope you like it and we look forward to your feedback!
CHANGES:
.8 - New negative thought when relatives are leaving the tribe.
.0 .1 .2 .3 .4 .7 - Wisest men and women in the tribe can make advances in knowledge. - New game speeds : Slow, Normal, Fast. - New game modes : Beginner, Expert, Hardcore. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Storage priority now affects to unload priority. - New achievement : Atlantis. - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.8 - In some cases the body was not visible when buried. - Knowledge acquisition and progression improved. - Multiple small fixes, tweaks and optimizations.
.0 .1 .2 .3 .4 .7 - Game speed : days per month adjusted. - Architect achievement was bugged. - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Dead bodies in services blocking its use. - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
Game balance hotfix
v0.2.12.8 Game balance hotfix
The official release of the game is approaching and while we are finishing animal husbandry and regional gameplay we have been balancing the gameplay. Hope you enjoy the game and we look forward to your feedback!
CHANGES:
.8 - New negative thought when relatives are leaving the tribe.
.0 .1 .2 .3 .4 .7 - Wisest men and women in the tribe can make advances in knowledge. - New game speeds : Slow, Normal, Fast. - New game modes : Beginner, Expert, Hardcore. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Storage priority now affects to unload priority. - New achievement : Atlantis. - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.8 - In some cases the body was not visible when buried. - Knowledge acquisition and progression improved. - Multiple small fixes, tweaks and optimizations.
.0 .1 .2 .3 .4 .7 - Game speed : days per month adjusted. - Architect achievement was bugged. - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Dead bodies in services blocking its use. - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
Game balance for the new game modes and game speeds.
v0.2.12.7 Game balance hotfix
After including new game modes and speeds, we have balanced the game to improve the player experience and the pace of the game. We hope you like it!
CHANGES:
.7 - Some wise men of the tribe can make advances in knowledge.
.0 .1 .2 .3 .4 - New game speeds : Slow, Normal, Fast. - New game modes : Beginner, Expert, Hardcore. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Storage priority now affects to unload priority. - New achievement : Atlantis. - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.7 - Game speed : days per month adjusted. - Pregnancy and migrant probabilities adjusted. - Architect achievement was bugged. - Many small fixes and adjustments.
.0 .1 .2 .3 .4 - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Dead bodies in services blocking its use. - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Rationing policy adjusted. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others. - The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
Game speed : Slow, Normal, Fast
v0.2.12.4 Game modes
CHANGES:
.3 .4 - New game speed : Slow, Normal, Fast. - New game modes : Beginner, Expert, Hardcore. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Building icon states : broken, needs repairs, building. - Storage priority now affects to unload priority. - New achievement : Atlantis.
.0 .1 .2 - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.3 .4 - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Zip support for language mods. - Dead bodies in services blocking its use.
.0 .1 .2 - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Bury task priority increased. - Rationing policy adjusted. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others. - Fixes in the global string table implementation due to related crashes. - The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game
Game speed mini hotfix
v0.2.12.4 Game modes
CHANGES:
.3 .4 - New game speed : Slow, Normal, Fast. - New game modes : Beginner, Expert, Hardcore. - New tribe reports for mood, lack of food, hunt, tombs, housing and overwork. - Building icon states : broken, needs repairs, building. - Storage priority now affects to unload priority. - New achievement : Atlantis.
.0 .1 .2 - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.3 .4 - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Zip support for language mods. - Dead bodies in services blocking its use.
.0 .1 .2 - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Bury task priority increased. - Rationing policy adjusted. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others. - Fixes in the global string table implementation due to related crashes. - The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game
Three new game modes : Beginner, Expert and Hardcore
v0.2.12.3 Game modes
Many hours of testing to balance the game modes has led to the overall improvement of the game experience and the fixing of multiple interface and gameplay issues.
CHANGES:
.3 - New game modes : Beginner, Expert, Hardcore. - New tribe reports for lack of food, hunt, tombs, housing and overwork. - Building icon states : broken, needs repairs, building. - Storage priority now affects to unload priority. - New achievement : Atlantis.
.0 .1 .2 - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - Tribe mood state in the tribe summary. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.3 - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Zip support for language mods. - Dead bodies in services blocking its use.
.0 .1 .2 - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Bury task priority increased. - Rationing policy adjusted. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others. - Fixes in the global string table implementation due to related crashes. - The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.
Gameplay balance for three new game modes.
v0.2.12.3 Game modes
Many hours of testing to balance the game modes has led to the overall improvement of the game experience and the fixing of multiple interface and gameplay issues.
CHANGES:
.3 - New game modes : Beginner, Expert, Hardcore. - New tribe reports for lack of food, hunt, tombs, housing and overwork. - Building icon states : broken, needs repairs, building. - Storage priority now affects to unload priority. - New achievement : Atlantis.
.0 .1 .2 - The playable area in the region map is doubled. - New tree species: Pine tree. - The game ends when the sea level reaches your settlement. - New thoughts about liked or disliked food. - Tribe mood state in the tribe summary. - New Neolithic clothes variations. - New multiple dismantle tool in the tribe window. - New log storage construction. - New mod system using zip compression and compatibility auto-detection.
FIXES:
.3 - The lack of housing effect on unrest is now progressive. - The initial tribe resources are increased. - Icons not updating properly when changing values. - The selection of leaders takes fitness into account as well. - Storage area configuration not working. - Zip support for language mods. - Dead bodies in services blocking its use.
.0 .1 .2 - Unrest mechanics and resource production are now more challenging. - Population progression by migrants and births tweaked. - Some user interface and tutorial fixes and improvements. - Culture mixture calculation for newborns was bugged. - Migrant groups issues fixed. - Bury task priority increased. - Rationing policy adjusted. - Navigation zones calculation bugged. - Resources missing after arriving to a new location. - Invalid tool lack report and double reporting. - Updated mapping of the constructions on the map when removing others. - Fixes in the global string table implementation due to related crashes. - The Wesser-Fulda river not displaying in local map.
KNOWN ISSUES:
- Saved games could become obsolete after a game update.
PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.
- Please send us a report if the game crashes and write down report number. - Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
- We are developing Neolithic animal husbandry.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?
- Please post a review on Steam to support long-term improvements to the game.