Ancient Cities cover
Ancient Cities screenshot
Genre: Simulator, Strategy, Adventure, Indie

Ancient Cities

Game balance hotfix update

v0.2.12.2 Game balance hotfix

We have adjusted the balance of the game to make it more challenging, progressive and differentiated in each of the locations and eras available in the game. As always, we have also fixed some bugs and added some new content to the game.

CHANGES:

.2
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- Holidays are over! Christmas items disabled.
- New thoughts about liked or disliked food.
- Tribe mood state in the tribe summary.

.0
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

.2
- Migrant groups issues.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.

.0 .1
- Bury task priority increased.
- Dead bodies in services blocking its use.
- Ground tombs cannot overlap anymore.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT ANCIENT CITIES DEVELOPMENT?

- If you want to support the long-term improvements of the game, please post a review on the Steam store.

Holidays hotfix!

v0.2.12.1 Holidays hotfix

CHANGES:

.0
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

.1
- Adjustments to the pace of the game in terms of knowledge, migrants and population growth.
- Minor adjustments and clarifications in the tutorial pages.

.0
- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Holidays update! Now 25% Off!

v0.2.12.0 Holidays update

CHANGES:

- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Holidays hotfix! Now 25% Off!

v0.2.12.0 Holidays hotfix

CHANGES:

- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.
- A pair of non-historical but cute Christmas items enabled.

FIXES:

- Increased gameplay pace in every historical period.
- Knowledge levels from migrants are more progressive.
- Accelerated knowledge sharing in your tribe.
- Migrants groups tweaked.
- Bury task priority increased.
- Pregnancy probability tweaked.
- Maximum vacacies in a work group increased.
- Occupancy is not shown in full buildings.
- Rationing policy adjusted.
- Navigation zones calculation bugged.
- Dead bodies in services blocking its use.
- Vegetal reproduction doubled during gameplay.
- Resources missing after arriving to a new location.
- Increased resources for farm crops.
- Number of seeds required to plant reduced.
- Clam distribution adjusted.
- Invalid tool lack report and double reporting.
- Ground tombs cannot overlap anymore.
- Updated mapping of the constructions on the map when removing others.
- Visual glitches in decoration shadows.
- Fixes in the global string table implementation due to related crashes.
- The Wesser-Fulda river not displaying in local map.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities Decorations hotfix

v0.2.11.2 Decorations hotfix

CHANGES:

.2
- Several decoration constructions!
- Longhouse decorations and variations.
- Small improvements in Neolithic winter clothes.

.0 .1
- New House : Neolithic Longhouse.
- New clothes : Neolithic shirts.
- Migration failure message when imposible to travel.
- Included tombs and burials.
- Included temples and megalithic structures.
- New clothes : Plant fiber coating and Mesolithic jacket.
- Distinct Mesolithic and Neolithic names for humans.
- Increased the rate of generational change for humans.
- Increased the upper limit of resource production orders.

FIXES:

.2
- Several adjustments for tools, buildings and fishing spots.
- Cell holes when creating storage areas or farmlands.
- Some small interface improvements.

.0 .1
- AMD driver issues fixed, please install latest version 22.11.1 or newer.
- Animation blending not working in some situations.
- Building placement over other single cell buildings is not allowed.
- Human jams when following behind slower humans on the same path.
- Issues while placing fences over seating services.
- Dead Leaders being selected and causing crashes.
- People waiting for a long time to eat and sleep.
- Fishing tasks priorities lowered when almost depleted spots.
- Meal time increased for better food distribution.
- Migration freezes when there are too many resources.
- Tread ground texture updating improved.
- Crop tasks were generated for non-accessible plants.
- Crash when selecting to build a new building in some situations.
- Picking seeds for planting from locked storage buildings.
- Innacesible buildings in some placements.
- Showing wrong clothes related to temperature.
- Hazelnut will not be auto chopped anymore.
- Tweaked temples and menhirs constructions and parameters.
- Missing cells when placing storage areas.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will include husbandry!

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities Autumn SALE!



With Ancient Cities full release fast approaching, don't miss your chance to play the game now with a 25% discount during the Autumn Steam Sale!

Take your time to enjoy the #AncientCities experience. Step into our ancestors footsteps, and get immersed in the ancient times.

Uncasual Games team

Ancient Cities Oficial Release Date

After months of early access development and testing, we have completed the majority of the gameplay planned in our roadmap

At this point the game is fully playable pending the implementation of husbandry in the local map, plus trade and raids in the regional map.

We have calculated that we will likely need a few more months of development to achieve these goals.

During these months, we will not only include these features, but also improve compatibility, optimization and further polish the current gameplay.

Therefore, we want to announce that March 24th 2023 will be the official release date for Ancient Cities!

But there are more news!

Now that we have a very developed and tested gameplay, we have decided to participate in the Steam Autumn sale starting next November 22nd so that more people can enjoy the game and participate in the final development sprint before the official release of the game.

Add Ancient Cities to your Steam Wishlist and Follow the game to be notified!

A big Thank you to everybody for all your support!

Uncasual Games team.

Ancient Cities v0.2.11.1 Prayers and burials Hotfix

v0.2.11.1 Prayers and burials Hotfix

We are very pleased to release this new hotfix that addresses the issues with AMD drivers along with more content, fixes and tweaks.

CHANGES:

.1
- New House : Neolithic longhouse.
- New clothes : Neolithic shirts.
- Migration failure message when imposible to travel.

.0
- Included tombs and burials.
- Included temples and megalithic structures.
- New clothes : Plant fiber coating and Mesolithic jacket.
- Distinct Mesolithic and Neolithic names for humans.
- Increased the rate of generational change for humans.
- Increased the upper limit of resource production orders.

FIXES:

.1
- AMD driver issues fixed, please install latest version 22.11.1 or newer.
- Buildings Knowledge & Culture requirements fixed and tweaked.
- Animation blending not working in some situations.
- Building placement over other single cell buildings is not allowed.
- Faction culture calculated with adults only.
- Move: jams when following behind slower humans on the same path.
- Issues while placing fences over seating services.
- Dead Leaders being selected and causing crashes.
- Fixes on agriculture knowledge timeline.


.0
- People waiting for a long time to eat and sleep.
- Vegetal fiber available at lower temperatures.
- Fishing tasks priorities lowered when almost depleted spots.
- Meal time increased for better food distribution.
- Migration freezes when there are too many resources.
- Tread ground texture updating improved.
- Crop tasks were generated for non-accessible plants.
- Crash when selecting to build a new building in some situations.
- Tweaked building knowledge occurence and learning pace.
- Picking seeds for planting from locked storage buildings.
- Innacesible buildings in some placements.
- Showing wrong clothes related to temperature.
- Hazelnut will not be auto chopped anymore.
- Tweaked temples and menhirs constructions and parameters.
- Fixes on wheat and flax crop resources.
- Missing cells when placing storage areas.
- Areas not showing on the map while placing other buildings.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will include husbandry!

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.11.0 Prayers and burials

v0.2.11.0 Prayers and burials

This new update includes multiple religious buildings, the need to bury dead tribesmen and the possibility of praying to the gods to overcome the burden and uncertainties of life.

CHANGES:

.0
- Included tombs and burials.
- Included temples and megalithic structures.
- New clothes : Plant fiber coating and Mesolithic jacket.
- Distinct Mesolithic and Neolithic names for humans.
- Increased the rate of generational change for humans.
- Increased the upper limit of resource production orders.

FIXES:

.0
- People waiting for a long time to eat and sleep.
- Vegetal fiber available at lower temperatures.
- Fishing tasks priorities lowered when almost depleted spots.
- Meal time increased for better food distribution.
- Migration freezes when there are too many resources.
- Tread ground texture updating improved.
- Crop tasks were generated for non-accessible plants.
- Crash when selecting to build a new building in some situations.
- Tweaked building knowledge occurence and learning pace.
- Picking seeds for planting from locked storage buildings.
- Innacesible buildings in some placements.
- Showing wrong clothes related to temperature.
- Hazelnut will not be auto chopped anymore.
- Tweaked temples and menhirs constructions and parameters.
- Fixes on wheat and flax crop resources.
- Missing cells when placing storage areas.
- Areas not showing on the map while placing other buildings.

KNOWN ISSUES:

- AMD users experiencing issues should use latest WHQL drivers ( version 22.5.1 ).
- This is a WIP version, some texts may not yet be localized.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will solve AMD related issues and implement husbandry to complete the gameplay in the settlement map.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.

Ancient Cities v0.2.10.3 Agriculture Hotfix

v0.2.10.3 Agriculture Hotfix

This hotfix adds a new crop and its resources, improves the fence creation system and fixes multiple aspects of farming plus some goodies.

CHANGES:

.3
- Flax plant and related resources.
- Storage limits for storage buildings.
- Herbivores feeding in farmlands if not fenced.
- Improved placement of fences by snap points.
- Detachable work group list.
- Body paintings, tatooes and ornaments for each culture.
- Removed citizen tab from tribe window.
- Locked storages allow access for seeding.
.0 .2
- Demanding of housing services based on the services available at each time.
- Agriculture : Knowledge, group and farmland area.
- New tool : Stone sickle.
- New plants : Wheat, pea plant.
- New resources : Wheat grain, flour, bread and pulses.
- New production buildings : Mill, oven and tresher.
- New policy : Communal tasks.
- New achievements : Starting conditions, culture transition.
- Environment : Warm & cold clothes depending on temperature.
- Environment : Blizzard effects & forest landscapes beyond the playing area.
- Environment : Temperature affects effects and vegetal growth and production.
- Notification when sea level reaches your city.

FIXES:

.3
- Loops in planting behavior.
- Prefer services in stones over construction services.
- Oven light glitch while wet terrain.
- Some buildings are not shown in the selection list after Neolithic.
- Labor policies, traits and unrest tweaked.
- Animal population colapsing after several game years.
- Distributed access to storages with the same resource.
.0 .1 .2
- Resource picking not allowed in transformation building for eating.
- Stores must be emptied before dismantling.
- Migrants group not being erased properly and no lone children.
- Tall grass as the unique resource source for straw.
- Learning pace increased for some knowledges.
- Building task efficiency improved.
- Savegames folders deleted correctly when required.
- Crashes in migrant groups after neolithic.
- Visual glitches on human skins and eyes.
- Game freezes when settling down and at migrants arrival.
- Rationing slider not showing correctly.

KNOWN ISSUES:

- This is a WIP version, some texts may not yet be localized.
- Rivers are not carved correctly in some locations.
- Saved games could become obsolete after an update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

-Next we will implement temples and burials.

HOW CAN I SUPPORT THE GAME DEVELOPMENT?

-If you want to support Ancient Cities development, please write a review on the Steam store page.