Ancient Gods cover
Ancient Gods screenshot
Genre: Strategy

Ancient Gods

[Hotfix] Ancient Gods patch 1.1.2

Ancient Gods patch 1.1.2 Change-log

  • Fixed a bug where God's mission related to clear Campaign didn't work.
  • Fixed a bug where the Merchant encounter quest didn't work.
  • Fixed a bug where meeting the Trap counts as meeting the Merchant.

Ancient Gods patch 1.1.0

Ancient Gods patch 1.1.0 is LIVE now!



Achievements



  • Added 19 achievements to the game


New mode: Challenge




  • Players will use pre-set cards and characters for each level to complete the goal.
  • It teaches the basics of the game, as well as the usage of various keywords.
  • In addition, high levels will create challenges even for experienced players.


New mechanism: Curse



When entering a region in endless mode, you will receive harmful effects in that region. Currently, there will be 3 types of Curse, its strength increases with their level.

  • Jinx: At the start of combat, add the Jinx card to your draw pile.

  • Medusa Eyes: If your deck has less than a certain number of cards, at the start of combat, add 5 random Curse cards to your draw pile
  • Dragon's Curse: Your Block cannot exceed x% Your Block cannot exceed


Quality of Life




  • You can now use the right mouse button to play cards.
  • Speed up the animation of drawing and adding cards to the draw pile, hand as well as discard pile.
  • Displays the number of cards in the discard pile and draw pile.
  • Add Hide button in Starting hand.
  • Displays character's health in %.
  • Show the gem's tooltip in the gem attachment.
  • Display the names of the gods in the Wishlist.
  • Change the color of the Abandon button.
  • Change UI of Endless mode results.
  • Round numbers with more than 4 digits.
  • Added Enhance button in the character selection screen


Change the character displayed in the Main Menu



  • Now you can choose the character you own to display in the Main Menu



Fixed bugs



  • Fixed a bug that made enemies live with 0 HP.
  • Fixed a bug where the Mana burn card didn't subtract mana.
  • Fixed a bug where the Blizzard card counted the number of Frost cards played by turn but not by combat.
  • Fixed a bug where the "out of stock" book can still be purchased.
  • Fixed a bug where if you press the skill too quickly, it won't activate.
  • Fixed a bug where discarded cards are consumed.
  • Fixed a bug where the Red combo didn't apply the Charge buff.
  • Fixed a bug where damage from Burn or Poison didn't update when the opponent was under Immortal.
  • Fixed a bug where Thoth Passive displayed the wrong description.
  • Fixed a bug where the vulnerable effect could be negative.
  • Fixed a bug where the Miasa card didn't work as described.
  • Fixed a bug where the Dream Coil card made Maximum mana negative.
  • Fixed a bug where using Cold Embrace two turns in a row makes you unable to use attacks for the rest of the combat.
  • Fixed a bug where the Super Guard stack was reduced to 0 after just one hit.


Others



  • Optimize the game significantly
  • New Tutorial
  • Change the icon of gold and diamond


That's all in this update. Remember if you wanna talk about Ancient Gods or simply chat with people I suggest you join our Discord Server: https://discord.gg/Ge8kBBSgDE

[Hotfix] Ancient Gods patch 1.0.2

Ancient Gods patch 1.0.2 Change-log

  • Fixed a bug where cards from subclass don't drop
  • Fixed a bug where some places use English in Simplified Chinese
  • Fixed a bug where the Blizzard card not working as described.

[Hotfix] Ancient Gods patch 1.0.1

Ancient Gods patch 1.0.1 Change-log

  • Fixed a bug where cards from subclass don't drop
  • Fixed a bug where some places use English in Simplified Chinese
  • Fixed a bug where the Blizzard card not working as described.

Out of Early Access!

Yes, the game is out of Early Access



The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect.

However we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it.

Check out the Ancient Gods Launch Trailer

Ancient Gods patch 1.0.0 is LIVE now

So a long journey of 9 months has passed. We have reached a new milestone but not the final one.

Today we are officially out of Early Access



And it is marked with version 1.0.0

Since the beginning of Early Access, the community has been nothing but awesome! I've met many great people and I'm proud to say that most of them are still here, playing, chatting and having fun. Yes, the game is out of Early Access however we are still not satisfied with it. We will be expanding the game further, either through normal updates, DLCs with additional content, or both. The community deserves it.
The game today really has a big contribution from you guys. We hope you continue to join us in making Ancient Gods more and more perfect.

Back to Patch 1.0.0 change-log

  • Increase the amount of Gold and Diamond drop.
  • Removes Gold and Diamond limits when defeated, you will instead lose 60% if defeated.
  • Forgotten Lake, Cleanse Fountain and Treasure events upgrade.
  • Skill system rework.
  • Add New Skills.
  • Gems that cannot be used will no longer drop.
  • Balance some cards.
  • Removed Japanese - sorry, we'll bring it back in the near future
  • Fixed some bugs.

[Hotfix] Ancient Gods patch 0.6.2

Ancient Gods patch 0.6.2 Change-log

  • Fixed a bug where the green gem does not work.
  • Fixed a bug where rewards from summoning endless are not added to god collection.
  • Fixed a bug where Deck button on the Retreat screen does not work.
  • Fixed a bug where the Last change effect does not block damage from long combat.
  • Fixed a bug where Sif's unique card only adds to your hand at the start of your first turn

[Hotfix] Ancient Gods patch 0.6.1

Ancient Gods patch 0.6.1 Change-log

  • Fixed a bug where the description of the additional monster passive isn't displaying correctly.
  • Fixed a bug where gods with long names overlap UI.
  • Fixed the bug where Chachiuhtlicue 1st passive does not function as described.
  • Fixed the bug where the Deepwater card is added to the deck when Tsunami is played.
  • Fixed the bug where an enemy uses an elemental spirit-based card the intents over the enemy are not shown.
  • Fixed the bug where the Lifesteal effect doesn't actually stack.
  • Fixed the bug where the Yellow combo does not work correctly.
  • Fixed the bug where Eternal gem doesn't work.
  • Fixed the bug where the Flare effect doesn't work.
  • Fixed the bug where Thunder card doesn't consume after played
  • Fixed the bug where Scrolling in the god's collection stuck
  • Fixed Timewalk debuff graphic issue

Ancient Gods patch 0.6.0 is LIVE now

Ancient Gods patch 0.6.0 is LIVE now!


First, sincerely apologize for the delay of this release. However, I believe that your waiting time will be well worth it.
Because this version has a lot of changes, I apologize for not detailing each change.
A few key changes of the version:

  • New stat system



  • Added elemental system





  • Rework Endless feature





  • Added 9 new classes and 150 new cards





  • Added card type and card rarity
  • Rework the class system
  • Animation for the background
  • And many more things I can't remember

[Hotfix] Ancient Gods patch 0.5.1

Ancient Gods patch 0.5.1 Change-log

  • Fixed a bug where the opponent was Poseidon causing the game to crash.
  • Fixed a bug where continued run crashed.
  • Fixed the bug where the tree of soul event icon was missing.