sadly I have to inform you today that Heideland GameWorks is closing doors.
Than you so much for all the support and for playing the game. It meant the world to me.
If you have purchased the game you will be still able to play and enjoy it.
We never know what the future holds and probably Ancient Rush 2 will come back in future.
Stay safe and kind regards
Andre Ledermueller
Nintendo Switch Port
Dear Community,
as we are moving forward with the Nintendo Switch port of Ancient Rush 2 we made some great changes, which brings an overall better game experience.
We plan to integrate those changes also into the PC version. This will take some time but we really want to deliver those new exciting features and improvements to you.
Stay tuned!
Sincerely
Heideland GameWorks
Patch Version 2.12
Dear Community,
the newest patch 2.12 has following changes:
Death penalty for spells is reduced to 15 seconds
Changed main menu background music
Fixed the version in main menu
Decreased progress block hardness in sub levels
Updated credits and licensing
Sincerly Heideland GameWorks
Patch Version 2.11
Dear Community,
the latest patch 2.11 fixes some minor bugs.
The level timer is now started when the ball was started for the first time in the level instead of ticking the whole time.
Sincerely
yours Heideland GameWorks Team
Patch Version 2.10
Dear Community,
the new content update is finished and now available. Besides a price drop we also added a lot of new features as well as improvements.
New Features
Complete game UI overhaul
Added a complete new skill tree where you can set skill points as in real RPGs
Added multi save games support
Added new "Free Play" mode where you can load a savegames and play random levels (has no impact on savegame, just play for fun)
Improvements
Engine Upgrade to Unreal Engine 4.19.2
Skills and stats are showing now a preview for the next level
Highscore shows now more information like time, level and adventure mode
Updated various texts
Death in normal mode doesn't restart the level anymore, but the skills get a cooldown of 30s
Improved the level end screen for readability
Ingame UI cleanup, reduced to the most important information
Added some more trees and grass to hide "end of world" in different levels
Added new block hit sounds
Added level hit sounds and effects
Added ball hit effekt to paddle
Changed STR stat from percent damage to "real" damage values
Removed some of the walls in front of the levels and rearranged others
Objects having now different colors as well as destruction colors
Removed paddle swing drop item
Ingame ui shows now "scene - sublevel" like "5 - 3"
Playtime is now displayed as "minute : seconds" like "05:32"
Adventure mode is now persisted, even if you create a new game
Load game screen shows savegames sorted by last save time
Fixes
After a death spells and values are now correctly resetted
Highscore is now sorted correctly
Fixed appearance of some icons
Fixed achievements which were not triggered
Game is now saved when you press "continue" instead of auto save
Your save game is converted to the new version. Skill points will be available for the skill tree depending on your current game progess. So you can then assign them freely. We also recommend to create a new story. The game is now balanced to the new systems and plays slightly different which is important to experience your character progress.
Additionally there a lot of smaller improvements and fixes to provide a better gaming experience. Have fun with the new version!
We also would like to thank you all for your feedback and support! Please let us know when someting is wrong with the game.
Sincerely your
Heideland GameWorks Team
Update in progress
Dear Community,
thank you all for your time to play Ancient Rush 2.
We got more reviews, opinions and players to the game and created a list of common features which should made it into the game (or removed). Thank you all for the input!
Therefore we are working currently on a larger update which will bring a lot of improvements and also new features. It will take some time but expect it to arrive in around 3 weeks.
We know that Ancient Rush 2 is kind of a special, experimental, niche game but we really want to deliver a good gaming experience. But we also can't fit the game to any taste but we try to get as close as possible and take care of what you say and suggest.
We also think about to reduce the price slightly, to 4.99€ which should be a better fit for this type of game and amount of content. Please let us know what you think about it :). We really want to know what you would pay for this game to have a better for a decision.
Kind regards
Your Heideland GameWorks Team
Patch Version 2.9
Dear Community,
we made following changes.
fixed input bug during level load
fixed ball flicker
fixed level time start during story dialog
Your Heideland GameWorks Team
Release and Update 2.8
Dear Community,
after a long time release day is finally here.
We are really excited to release Ancient Rush 2 now to the world.
In the past days we did a lot of updates because we got a lot of execellent feedback and hints on issues. Thank you all for your help! Ancient Rush 2 is now even better than we started initially on Steam.
We also would like to thank all of our supporters because it would not be possible without you.
Also we want to thank all the people who spread the word and helped us to get some coverage.
Let us know what you think about Ancient Rush 2. Please drop us a message as fast as possible when something is wrong. Our goal is to provide a bug free, fun and entertaining gaming experience.
Changes for the Version 2.8:
Changed the glow color of destroyed objects to a slightly more red tone. The ball stands out a bit better
Fixed in scene 10 the doors on the left and right side where the ball is getting catched sometimes.
Disabled input during loading screen
Have fun and hopefully we see you in a lets play :).
Kind regards your
Heideland GameWorks Team
Update Version 2.7
Dear Community,
we have made following changes:
Options: Added window mode
Options: Changed colors of buttons / sliders
Level finished screen: Changed spell descriptions
Level finished screen: Removed time and score animation
Tutorial: Changed spell description to be more clear
Main Menu: Added version number below exit button
Gameplay: Spell 3 shows now remaining life in percent on objects when they were not destroyed
Gameplay: Removed right mouse button action to open the pause menu
Bug fixes
Gameplay: Fixed Ball confusion, reflection angles are now random
Regards your
Heideland GameWorks Team
Update 6
Dear Community,
we made following changes
Fixes
Fixed score which was not saved correctly after game over