Ancient Rush 2 cover
Ancient Rush 2 screenshot
PC Switch Steam
Genre: Puzzle, Role-playing (RPG), Adventure, Indie, Arcade

Ancient Rush 2

Heideland GameWorks is closing doors

Hi,

sadly I have to inform you today that Heideland GameWorks is closing doors.

Than you so much for all the support and for playing the game. It meant the world to me.

If you have purchased the game you will be still able to play and enjoy it.

We never know what the future holds and probably Ancient Rush 2 will come back in future.

Stay safe and kind regards

Andre Ledermueller

Nintendo Switch Port

Dear Community,

as we are moving forward with the Nintendo Switch port of Ancient Rush 2 we made some great changes, which brings an overall better game experience.

We plan to integrate those changes also into the PC version. This will take some time but we really want to deliver those new exciting features and improvements to you.

Stay tuned!

Sincerely

Heideland GameWorks

Patch Version 2.12

Dear Community,

the newest patch 2.12 has following changes:


  • Death penalty for spells is reduced to 15 seconds
  • Changed main menu background music
  • Fixed the version in main menu
  • Decreased progress block hardness in sub levels
  • Updated credits and licensing


Sincerly Heideland GameWorks

Patch Version 2.11

Dear Community,

the latest patch 2.11 fixes some minor bugs.

The level timer is now started when the ball was started for the first time in the level instead of ticking the whole time.

Sincerely

yours Heideland GameWorks Team

Patch Version 2.10

Dear Community,

the new content update is finished and now available. Besides a price drop we also added a lot of new features as well as improvements.

New Features




  • Complete game UI overhaul
  • Added a complete new skill tree where you can set skill points as in real RPGs
  • Added multi save games support
  • Added new "Free Play" mode where you can load a savegames and play random levels (has no impact on savegame, just play for fun)


Improvements




  • Engine Upgrade to Unreal Engine 4.19.2
  • Skills and stats are showing now a preview for the next level
  • Highscore shows now more information like time, level and adventure mode
  • Updated various texts
  • Death in normal mode doesn't restart the level anymore, but the skills get a cooldown of 30s
  • Improved the level end screen for readability
  • Ingame UI cleanup, reduced to the most important information
  • Added some more trees and grass to hide "end of world" in different levels
  • Added new block hit sounds
  • Added level hit sounds and effects
  • Added ball hit effekt to paddle
  • Changed STR stat from percent damage to "real" damage values
  • Removed some of the walls in front of the levels and rearranged others
  • Objects having now different colors as well as destruction colors
  • Removed paddle swing drop item
  • Ingame ui shows now "scene - sublevel" like "5 - 3"
  • Playtime is now displayed as "minute : seconds" like "05:32"
  • Adventure mode is now persisted, even if you create a new game
  • Load game screen shows savegames sorted by last save time


Fixes




  • After a death spells and values are now correctly resetted
  • Highscore is now sorted correctly
  • Fixed appearance of some icons
  • Fixed achievements which were not triggered
  • Game is now saved when you press "continue" instead of auto save


Your save game is converted to the new version. Skill points will be available for the skill tree depending on your current game progess. So you can then assign them freely. We also recommend to create a new story. The game is now balanced to the new systems and plays slightly different which is important to experience your character progress.

Additionally there a lot of smaller improvements and fixes to provide a better gaming experience. Have fun with the new version!

We also would like to thank you all for your feedback and support! Please let us know when someting is wrong with the game.

Sincerely your

Heideland GameWorks Team

Update in progress

Dear Community,

thank you all for your time to play Ancient Rush 2.

We got more reviews, opinions and players to the game and created a list of common features which should made it into the game (or removed). Thank you all for the input!

Therefore we are working currently on a larger update which will bring a lot of improvements and also new features. It will take some time but expect it to arrive in around 3 weeks.

We know that Ancient Rush 2 is kind of a special, experimental, niche game but we really want to deliver a good gaming experience. But we also can't fit the game to any taste but we try to get as close as possible and take care of what you say and suggest.

We also think about to reduce the price slightly, to 4.99€ which should be a better fit for this type of game and amount of content. Please let us know what you think about it :). We really want to know what you would pay for this game to have a better for a decision.

Kind regards

Your Heideland GameWorks Team

Patch Version 2.9

Dear Community,

we made following changes.


  • fixed input bug during level load
  • fixed ball flicker
  • fixed level time start during story dialog


Your Heideland GameWorks Team

Release and Update 2.8

Dear Community,

after a long time release day is finally here.

We are really excited to release Ancient Rush 2 now to the world.

In the past days we did a lot of updates because we got a lot of execellent feedback and hints on issues. Thank you all for your help! Ancient Rush 2 is now even better than we started initially on Steam.

We also would like to thank all of our supporters because it would not be possible without you.

Also we want to thank all the people who spread the word and helped us to get some coverage.

Let us know what you think about Ancient Rush 2. Please drop us a message as fast as possible when something is wrong. Our goal is to provide a bug free, fun and entertaining gaming experience.

Changes for the Version 2.8:


  • Changed the glow color of destroyed objects to a slightly more red tone. The ball stands out a bit better
  • Fixed in scene 10 the doors on the left and right side where the ball is getting catched sometimes.
  • Disabled input during loading screen


Have fun and hopefully we see you in a lets play :).

Kind regards your

Heideland GameWorks Team

Update Version 2.7

Dear Community,

we have made following changes:


  • Options: Added window mode
  • Options: Changed colors of buttons / sliders
  • Level finished screen: Changed spell descriptions
  • Level finished screen: Removed time and score animation
  • Tutorial: Changed spell description to be more clear
  • Main Menu: Added version number below exit button
  • Gameplay: Spell 3 shows now remaining life in percent on objects when they were not destroyed
  • Gameplay: Removed right mouse button action to open the pause menu


Bug fixes


  • Gameplay: Fixed Ball confusion, reflection angles are now random


Regards your

Heideland GameWorks Team

Update 6

Dear Community,

we made following changes

Fixes


  • Fixed score which was not saved correctly after game over


Kind regards

Heideland GameWorks