Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
Added M1 garand rifle
Added RPD machine gun
Added more dark environment stones
Added a flat version of the wild west hat
Features & Improvements
New description generator will generate descriptions for most equipment object
The arsenal will now show the armor class of armor
The arsenal will now show all bullet types and their damage against each armor class
Custom battle editor optomizations
Placing and deleting objects should be much faster now
Reduced game freezing while loading "Updating dependencies"
Conquest mode Improvements
Added the option "Capture all flags to win"
Added start owner option to conquest/KOTH flags
Conquest can now be played with less than 5 flags
Added a toggle to hide the equipment slots in the custom unit creator
Players can no longer save empty prefabs
Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
Fixed a crash that could occur while loading workshop items
AI improvements
AIs in guard/patrol mode will no longer shoot without line of sight
Air vehicle improvements
Fixed helicopter rotation snapping
Fixed the helicopter waypoint system
Improved helicopter fighting behaviour
Helicopters will now drop units on buildings and dropping of units is much more stable in general
Fixed very slow helicopter movement in some cases
Added animations for units on ropes and with parachutes
Editor shows the possible drop area of helicopters instead of a single point
Added armor to air vehicles
Siege weapon improvements
Ballistas, HMGs and the gatling gun will now aim vertically
Improved siege weapon targeting to only target units in specified angle ranges
Siege weapons will no longer shoot without line of sight
Bug fixes
Fixed a bug that caused AI jittering with low frame rates
Fixed a bug that caused units to walk through lava without a reason
Fixed white armor in the arsenal
Fixed flying blood of dead units
Fixed scope settings for MG34 and shorty
Fixed pink armor color when placing prefabs with armor in it
Fixed a bug that the game didn't end if zombies from spawners win the game
Fixed placement controls UI bugs
Fixed that firing with iron sight would reveal the crosshair for a split second
Fixed horse head ragdoll stretching
Fixed wrong bullet shell rotation
Fixed that swapping the unit faction could result in editor bugs
Fixed that players could damage themselves with short weapons like the AP7
Update 0.33.7
Features & Improvements
Long item names in the placement list will now scroll through while hovering the list entry
The bullet type selection will show full bullet names now
Increased maximum attack/follow range of custom units with siege weapons to 600
Bug fixes
Fixed that the arsenal would show wrong weapon calibers
Fixed a bug that caused wrong waypoints after duplicating units/prefabs with patrol mode
Fixed that armor objects were displayed white in the editor
Fixed that weapon flashlights were glitching through walls
Fixed UI bugs that occured while loading a custom unit while changing the color of an item
Fixed that the color of the lower leg plate armor could not be changed
Fixed HUD message "Added 100 bullets of type [Missing]" in the arsenal
Fixed a clipping problem with trowsers and medieval leg plate armor
Fixed default crown color
Fixed that SWAT arm plate was not adjustable
Fixed that there were two 9x39mm ammo packs
Update 0.33.6
New bullet damage model This update changes how much damage bullets from firearms deal and how armor works. First of all there are a lot more calibers than before and each weapon should use the right one. Damage is independent from the weapon now and only depends on the fired caliber and bullet type. There is a new modification slot for each weapon, that lets you choose the bullet type. For most calibers, there are 4 bullet types: Full metal jacket Hollow-point -> ~ +20% damage, -20% armor penetration Armor-piercing -> ~ -20% damage, +20% armor penetration Incendiary -> ~ +15% damage, +15% armor penetration, 4% fire chance
Armor model There are 4 armor classes now: Level 1 - Level 4 with protection values 20, 40, 60, 80. A bullet will penetrate the armor if it has enough penetration power (> protection value). Bullets with at least 10 more penetration power than the protection value of the ammo, will deal the full amount of damage to the unit Bullets with penetration power that is close to the armor protection value will slowly start to deal a little more damage Bullets will very low penetration power (< protection value - 10) will only deal 10% of their damage
This will result in small calibers from pistols will almost do no damage through level 3+ armor However, armor has a durability value now, which will get lowered with every hit. Again, bullets with high penetration will damage the armor more that low penetration bullets. Once the durability reaches zero, the armor will not protect the unit anymore.
The bullet and armor changes will need some more adjustments in the next updates, but I think it's a much better system because the damage on the weapons is easier to balance, less random and the armor does actually do something. Also, there will be more armor items available in the next updates, so feel free to share your suggestions about armor.
Dyeable armor From now on, you can change the colors of Helmets, Chest armor, Arm + Leg armor like the colors of clothing items.
Content
Added shotgun choke attachment, which reduces the spray by 50%
Added shotgun duckbill choke attachment, which creates a more horizontal spray
Added small ammunation packs for each caliber
Small features & improvements
Updated the bullet shell models
Improved clothing item rendering performance by up to 50% depending on the PC specs
Increased the minimum attack range settings for custom units with siege weapons from 100 to 300
Bug fixes
Fixed a bug that caused RPG projectiles to blow up while shooting
Fixed gatling guns and static mgs
Fixed that units that are placed in a formation hold their weapons like pistols
Fixed the future RPG explosion
Fixed that some weapons did not shoot while aiming
Fixed some helicopter MGs
Fixed the apocalypse clothing models
Next update The next update will include the missing WMC reward items, AI improvements/fixes for siege weapons and helicopters and the in-game Arsenal will be updated to show more information about armor and bullet types.
Update 0.33.5
Features & Improvements
Added modern/wild west/musket bayonet unit variants
Units will no longer spawn at the KOTH flag
Large groups of AIs will now move closer to each other instead of moving backwards to avoid each other
Updated the Steam API to improve the stability of the steam functionality
Updated the workshop filters in the custom battle workshop browser
Updated to a newer engine version to improve the physics performance
Bug fixes <*> Fixed that AIs had problems with traversing rivers/bridges <*> Fixed an instable AI pathing algorithm that caused loops and other weird paths in some cases
Update 0.33.4
Features & Improvements
Updated flintlock pistol, blunderbuss and musket model
Added bayonets for some modern, wild west and musket weapons
Added another bayonet variant
Bug fixes
Fixed the grenade launcher size
Scopes on DMR11 are bigger now
Fixed single shot flamethrower rotation and animation
Fixed future weapon icons
Fixed that the game doesnt end when the zombies win
Fixed that face equipment disappears when starting to control a unit
Fixed a placement bug that affected foundation stairs in prefabs