Ancient Warfare 3 cover
Ancient Warfare 3 screenshot
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Genre: Simulator, Strategy, Indie

Ancient Warfare 3

Update 0.33.11.1

Features & Improvements

  • Improved navigation data generation performance


Bug fixes

  • Fixed a bug that resulted in unwalkable areas if the blocking object got destroyed
  • Fixed a bug that caused units to walk to positions of dead units
  • Fixed that saving a battle did not show the progress
  • Fixed ship unit rotation
  • Fixed that furniture objects did not block navigation

Update 0.33.11

Features & Improvements

  • Player equipment sets can now be saved and loaded
  • When changing the colors of clothing/armor, the colors can now be copied and saved for quick access
  • Improved autosaving performance


Bug fixes

  • Fixed a but that prevented most ranged units from rotating their arms towards their target
  • Fixed a bug that could caused weird AI movement
  • Fixed that the supermarket building did work as an obstacle
  • Fixed that some attachments could not be attached in the arsenal
  • Fixed the missing spotlight glowing light origin
  • Fixed a bug that caused wrong workshop icons to be displayed in the in-game workshop browser

Update 0.33.10.1 - 0.33.10.3

Alpha 0.33.10.1 patch notes

  • Fixed that spawners from old maps would not work
  • Fixed modern house 3 roof normals
  • Fixed various bugs with leg armor loading/saving
  • Fixed a crash that could happen when deleting large prefab structures
  • Fixed a bug that allowed some objects to be placed in illegal positions
  • Fixed future ammo kits
  • Fixed a bug that allowed multiple weapons in the player hands


Alpha 0.33.10.2 patch notes

  • Fixed connected object placement
  • Fixed that selecting with rect selection would select objects behind the view
  • Fixed duplication of modular buildings on raised terrain
  • Fixed a bug that could cause wrong building dependency calculations
  • Fixed various spawner data loading/saving bugs
  • Fixed throwable laser turret pickup and usage
  • Fixed future turret rotations
  • Fixed destruction of RPG projectiles
  • Fixed arsenal unit models
  • Fixed a bug that allowed interaction with the damage multiplier for ranged weapons


Alpha 0.33.10.3 patch notes

  • Fixed a bug that caused ranged AI units to ignore very close targets in some cases
  • Fixed that using line placement would place the first unit twice
  • Fixed that players cant equip placed arm/leg plates
  • Fixed that custom repair gun units would alternate between shooting and stop shooting
  • Fixed a bug that blocked the placement of two duplicated modular buildings on raised terrain
  • Fixed stretched ragdolls in the arsenal

Update 0.33.10

Content

  • Added military backpack, future backpack, WW bag and quiver unit equipment

    • All increase start ammo amount, some add additional weapon slots
    • Players can carry up to 4 weapons with some backpacks

  • Added container coloring options


Features & Improvements

  • Performance improvements

    • Improved game database access performance for faster loading off unit/object/equipment data
    • Fixed bad cpu performance in the editor with many objects (> 5000)
    • New editor selection highlight effect with much better rendering and cpu performance
    • Improved battle loading performance
    • Removed "Calculating building dependencies" game freeze
    • Improved overall physics performance for moving objects (Up to 30% frame rate increase with 400 units that are just moving around)
    • Workshop icons are now cached to reduce main menu lag while loading them

  • AI improvements/fixes

    • Improved line of sight calculations
    • Units in guard mode will search a visible target instead of focusing on a closer invisible target
    • Fixed that archers can have problems to aim at units on walls
    • Fixed that melee units try to focus unreachable units on walls in some cases
    • Fixed that melee units ignored close units to reach a unit on the terrain
    • Fixed that some units on walls got ignored by melee units
    • Fixed that units could loose their targets because it got out of their fov
    • Improved unit decision performance

  • Custom battle/prefab/unit files are now loaded/saved and parsed asynchronously to remove application freezes
  • Replaced the debug menu with a console that also shows log/error/warning messages for easier bug reporting (Open with F1)
  • Added in-game fps counter (F1 -> "debug.fps 1")
  • Subscribed unit workshop icons will now have red/blue colors after restarting
  • Unit spawners will now use spearate spawn limits
  • Objects can no longer be placed at the side of other objects
  • Improved vanilla and custom unit icon generation


Bug fixes

  • Fixed enabled light sabers while not in player hands
  • Fixed wrong icon generation for subscribed workshop prefab
  • Fixed a bug that allowed corruption of battle file when testing a battle and returning to the editor
  • Loading a battle with drop vehicles that contains unknown custom units will not be shown in the settings panel
  • Fixed a bug that allowed drop helicopters to drop units below the terrain
  • Fixed various prefab placement bugs that caused jittering of objects
  • Fixed the black hole gun
  • Fixed that placing waypoints for units placed in a formation would result in errors
  • Fixed wrong unit attack range visuals in the editor
  • Fixed that trees did not block unit navigation
  • Fixed that unit spawners would randomly reset their spawn list after loading a battle
  • Fixed that custom units from spawners would get their attack distance reset
  • Fixed foundation placement on raised terrain maps with ice on it
  • Fixed that vertical fov indicator did not align with the unit rotation
  • Fixed zeppelin self destruction with "drop carpet" mode enabled
  • Fixed wrong ammo type from RPG ammo pack

Update 0.33.9

Features & Improvements

  • AIs should no longer move backwards if there are many AIs on the field
  • AIs will generate straighter paths towards their targets
  • Default steam workshop battle/prefab filter is now set to Trend (7 days)
  • Steam workshop items will now show longer descriptions
  • Added a switch to change the unit color while editing custom units
  • The custom unit editor uses the same save/load system as the battle editor now


Bug fixes

  • Fixed a bug that caused broken modular building after deleting a part of a modular prefab building
  • Fixed 2 lord of vikings shields
  • Fixed corpse models on torture devices
  • Fixed a bug that prevented some custom units from being loaded
  • Fixed S44 sound
  • Fixed flying rocks in the ice ocean biome
  • Fixed under barrel GL reloading
  • Fixed under barrel GL HUD ammo
  • Fixed RPG ammo pack
  • Fixed that switching to a skeleton unit would not remove unsupported equipment
  • Fixed repair beam AI aiming
  • Fixed that skeletons and zombie units could use horses
  • Fixed broken prefab placement on slopes
  • Fixed a bug that caused placed armor objects to be white or pink
  • Fixed the destruction of unit spawners when friendly fire is enabled
  • Fixed that healers would punch allied units in close range
  • Fixed a bug that caused wrong workshop icons to be displayed
  • Removed workshop suggestion count day filters, because there is no workshop support for them

Update 0.33.8

Content

  • Added 2 different camo clothing sets with (T-shirt, shirt, pants)
  • Added a torch that can be used instead of a shield
  • Added future grenade launcher (Doom inspired weapon)
  • Added an exoskeleton armor which buffs the unit strength (Up to 200% melee damage)
  • Added M1 garand rifle
  • Added RPD machine gun
  • Added more dark environment stones
  • Added a flat version of the wild west hat


Features & Improvements

  • New description generator will generate descriptions for most equipment object
  • The arsenal will now show the armor class of armor
  • The arsenal will now show all bullet types and their damage against each armor class
  • Custom battle editor optomizations

    • Placing and deleting objects should be much faster now
    • Reduced game freezing while loading "Updating dependencies"

  • Conquest mode Improvements

    • Added the option "Capture all flags to win"
    • Added start owner option to conquest/KOTH flags
    • Conquest can now be played with less than 5 flags

  • Added a toggle to hide the equipment slots in the custom unit creator
  • Players can no longer save empty prefabs
  • Duplicated objects and prefabs can now be placed on other objects if all of the objects allow it
  • Fixed a crash that could occur while loading workshop items
  • AI improvements

    • AIs in guard/patrol mode will no longer shoot without line of sight
    • Air vehicle improvements

      • Fixed helicopter rotation snapping
      • Fixed the helicopter waypoint system
      • Improved helicopter fighting behaviour
      • Helicopters will now drop units on buildings and dropping of units is much more stable in general
      • Fixed very slow helicopter movement in some cases
      • Added animations for units on ropes and with parachutes
      • Editor shows the possible drop area of helicopters instead of a single point
      • Added armor to air vehicles

    • Siege weapon improvements

      • Ballistas, HMGs and the gatling gun will now aim vertically
      • Improved siege weapon targeting to only target units in specified angle ranges
      • Siege weapons will no longer shoot without line of sight




Bug fixes

  • Fixed a bug that caused AI jittering with low frame rates
  • Fixed a bug that caused units to walk through lava without a reason
  • Fixed white armor in the arsenal
  • Fixed flying blood of dead units
  • Fixed scope settings for MG34 and shorty
  • Fixed pink armor color when placing prefabs with armor in it
  • Fixed a bug that the game didn't end if zombies from spawners win the game
  • Fixed placement controls UI bugs
  • Fixed that firing with iron sight would reveal the crosshair for a split second
  • Fixed horse head ragdoll stretching
  • Fixed wrong bullet shell rotation
  • Fixed that swapping the unit faction could result in editor bugs
  • Fixed that players could damage themselves with short weapons like the AP7

Update 0.33.7

Features & Improvements

  • Long item names in the placement list will now scroll through while hovering the list entry
  • The bullet type selection will show full bullet names now
  • Increased maximum attack/follow range of custom units with siege weapons to 600


Bug fixes

  • Fixed that the arsenal would show wrong weapon calibers
  • Fixed a bug that caused wrong waypoints after duplicating units/prefabs with patrol mode
  • Fixed that armor objects were displayed white in the editor
  • Fixed that weapon flashlights were glitching through walls
  • Fixed UI bugs that occured while loading a custom unit while changing the color of an item
  • Fixed that the color of the lower leg plate armor could not be changed
  • Fixed HUD message "Added 100 bullets of type [Missing]" in the arsenal
  • Fixed a clipping problem with trowsers and medieval leg plate armor
  • Fixed default crown color
  • Fixed that SWAT arm plate was not adjustable
  • Fixed that there were two 9x39mm ammo packs

Update 0.33.6

New bullet damage model
This update changes how much damage bullets from firearms deal and how armor works.
First of all there are a lot more calibers than before and each weapon should use the right one.
Damage is independent from the weapon now and only depends on the fired caliber and bullet type.
There is a new modification slot for each weapon, that lets you choose the bullet type. For most calibers, there are 4 bullet types:
Full metal jacket
Hollow-point -> ~ +20% damage, -20% armor penetration
Armor-piercing -> ~ -20% damage, +20% armor penetration
Incendiary -> ~ +15% damage, +15% armor penetration, 4% fire chance

Armor model
There are 4 armor classes now: Level 1 - Level 4 with protection values 20, 40, 60, 80.
A bullet will penetrate the armor if it has enough penetration power (> protection value).
Bullets with at least 10 more penetration power than the protection value of the ammo, will deal the full amount of damage to the unit
Bullets with penetration power that is close to the armor protection value will slowly start to deal a little more damage
Bullets will very low penetration power (< protection value - 10) will only deal 10% of their damage

This will result in small calibers from pistols will almost do no damage through level 3+ armor
However, armor has a durability value now, which will get lowered with every hit. Again, bullets with high penetration will damage the armor more that low penetration bullets.
Once the durability reaches zero, the armor will not protect the unit anymore.

The bullet and armor changes will need some more adjustments in the next updates, but I think it's a much better system because the damage on the weapons is easier to balance, less random and the armor does actually do something. Also, there will be more armor items available in the next updates, so feel free to share your suggestions about armor.

Dyeable armor
From now on, you can change the colors of Helmets, Chest armor, Arm + Leg armor like the colors of clothing items.

Content

  • Added shotgun choke attachment, which reduces the spray by 50%
  • Added shotgun duckbill choke attachment, which creates a more horizontal spray
  • Added small ammunation packs for each caliber


Small features & improvements

  • Updated the bullet shell models
  • Improved clothing item rendering performance by up to 50% depending on the PC specs
  • Increased the minimum attack range settings for custom units with siege weapons from 100 to 300


Bug fixes

  • Fixed a bug that caused RPG projectiles to blow up while shooting
  • Fixed gatling guns and static mgs
  • Fixed that units that are placed in a formation hold their weapons like pistols
  • Fixed the future RPG explosion
  • Fixed that some weapons did not shoot while aiming
  • Fixed some helicopter MGs
  • Fixed the apocalypse clothing models


Next update
The next update will include the missing WMC reward items, AI improvements/fixes for siege weapons and helicopters and the in-game Arsenal will be updated to show more information about armor and bullet types.

Update 0.33.5

Features & Improvements

  • Added modern/wild west/musket bayonet unit variants
  • Units will no longer spawn at the KOTH flag
  • Large groups of AIs will now move closer to each other instead of moving backwards to avoid each other
  • Updated the Steam API to improve the stability of the steam functionality
  • Updated the workshop filters in the custom battle workshop browser
  • Updated to a newer engine version to improve the physics performance


Bug fixes
<*> Fixed that AIs had problems with traversing rivers/bridges
<*> Fixed an instable AI pathing algorithm that caused loops and other weird paths in some cases

Update 0.33.4

Features & Improvements

  • Updated flintlock pistol, blunderbuss and musket model
  • Added bayonets for some modern, wild west and musket weapons
  • Added another bayonet variant


Bug fixes

  • Fixed the grenade launcher size
  • Scopes on DMR11 are bigger now
  • Fixed single shot flamethrower rotation and animation
  • Fixed future weapon icons
  • Fixed that the game doesnt end when the zombies win
  • Fixed that face equipment disappears when starting to control a unit
  • Fixed a placement bug that affected foundation stairs in prefabs