Some weapons got replaced to create more unique weapons:
S36 got replaced with Val
S4 got replaced with S12
S433 got replaced with SRSS
Scopes are centered now
Weapon scopes/sights are much more accurate now
Attachments
Updated laser and flashlight model
Added blue laser device
Added PSO scope (for Val, S47 and SRSS)
Added OKP sight (for Val, S47 and SRSS)
Added a bayonet attachment slot for some WWI/WWII weapons
Other
Added WWI/WWII units with bayonets
The editor will now delete objects in an async process to prevent crashes on low end hardware
Plugged in controllers and wheels will no longer manipulate the input
Santa cloth colors are now adjustable
Next update The next update will be released in about 3 weeks (+- 1 week). There will be changes to bullet damage and armor, as well as AI fixes and changes.
Update 0.33.2
Content
Added some landed plane and helicopter vehicles
Added snowy conifer trees to the environment placement tab
Features & Improvements
Added more blood for bullet impacts
Improved the zombie bite hit detection
Bug fixes
Fixed the bench material of the CCKW truck
The WW2 shirt will no longer show the belly of units
Fixed that WW1 and WW2 armor didn't fit over clothing items
Fixed gloves in combination with WW2 clothing
Fixed that typing rgb values of clothing would adjust all colors
Fixed that custom player hp did not work in conquest/KOTH
Fixed that players couldn't place prefabs with different foundation heights
Fixed that units can walk through containers and castle walls in some cases
Fixed that trapped units stayed in their position after they got released
Fixed that units could have problems with entering modular buildings with low foundations
Fixed that red ships have the icon of blue units
Fixed a bug that caused units to not advance in battles with just a few units
Fixed that dismembering more than one body part would cause stretched ragdolls
Fixed that AIs did not continue to folllow the player while jumping
Fixed wrong blood positions after dismembering a unit
Update 0.33.0
Updated unit models The models of units, horses, elephants and wolves got changed a bit to better match the style of the other models. There are no more sharp edges on the unit models and limbs are connected. In addition to that, all armor and clothing items got updated to match the new unit model and are skinned over the limbs.
Editor improvements The custom battle editor is probably the place where players spend most of their time in the game. This update contains some improvements for it:
The editor shows the available key inputs while placing units or interacting with selected units
Updated the effect of selected units/objects/... to make the effect less bright and irritating.
Players can now copy/paste (duplicate) selected units/objects/... and place them to another location
Rotating selected objects will now also rotate units/objects/... placed on top of them
Selected units will now show their attack range and guard range
Reduced memory usage. This can help to prevent editor crashes on low end machines.
UI improvements
Most of the UI elements have slightly rounded corners now
The values of the terrain manipulation panel can now be entered in a text field to allow accurate adjustments
Other improvements
Lasers are less visible now
Adjusted the horse rider height
Added santa clothing to the unit creator
Christmas content There is no new christmas content available this year and no event. The reason for that is that there is already christmas content in game from the 2017 and 2018 and a lot of time has been spend in improving the game instead of creating temporary content and events. Just in case you missed it, this is a list of all christmas stuff in game:
Christmas biome
Santa unit & Shotgun santa unit
Snowman guard unit
Snowball thrower unit
Santa clothing
Christmas rod weapons
Candy stick weapon
Present grenade
Bug fixes I dont want to bore you with the list, but some bugs got fixed. Some AI bugs are still in game, because the AI is currently being developed in a separate version of the game.
Work in progress + plan for next year There are currently two big things being worked on: 1) All gun models are being reworked with improved/new models, iron sights, improved viewmodels and adjusted sizes 2) A lot of AI bugs are getting fixed and new features are being added
Fixing and improving the AI is a long term process which requires a lot of testing because there are so many possibilities and edge cases in this game that it's hard to make the AI work in all of them. But we will get there eventually next year.
There will be no more major updates in 2019, and the next update is scheduled for early January 2020 with the new gun models and improvements. In general, there will be longer periods between the updates in 2020 to improve the stability of the game and get it into a more polished state. There will also be less new content, because the focus is on improving and polishing existing stuff.
Other than that I can just thank all the players of this game and all the people who suggest things and report bugs. Merry christmas and a happy new year. See you guys in 2020!
Update 0.32.11
Features & Improvements
You should now be able to select all objects by clicking on them
If you notice any problems with the selection of units/objects, please let me know
Bug fixes
Fixed the static HMG unit variant category
Fixed performance problems in the arsenal testing range
Fixed that attachments were allowed on the AP-41
Fixed that the player could get instant killed by dismemberment
Fixed that ships did not move towards each other correctly
KNOWN ISSUE: Units on ships are not working correctly while boarding another ship
Update 0.32.9
Content
Added apartment buildings
Added ruined apartment buildings (WMC reward)
Added an alien parasite face mask (WMC reward)
Added a conquistador armor set (WMC reward)
Added 2 new KOTH maps
New HUD The old hud was pretty messy in some areas. The new hud features a clean and consistent design and improves the interaction with objects. In addition to that, the screen will darken, when the player gets hurt.
Player movement The player movement always felt very static and boring at times, especially in 3rd person. To improve the movement, there are some changes to the player movement in this update:
Players should no longer get stuck at corners and cliffs
Players can now lean left/right to peek around corners
Legs will now rotate towards the movement direction
The body will rotate slightly in the movement direction (front/back and sideways while rotating the character)
Removed stutters while starting to aim in 3rd person
Players move a bit slower sideways and backwards
Players will take fall damage
Players will fall faster over time instead of falling at a constant speed
Jumps will now be consistent based on the movement speed
Added jumping/falling impact sounds
The player head will no longer move while attacking in 1st person
There are more changes planned for the next few updates, including 1st person head movement and sideways/backwards walking animations
Settings improvements This update resets the input and graphic settings!
Added window/fullscreen mode settings
Added shadow resolution settings
Added shadow distance settings
Added SSAO quality settings
AI improvements The AI is still one of the weak spots of the game and the plan is to include some improvements in each of the following updates. This update includes the following improvements:
Improved the decision delay from 1 second to 0.1 seconds
This should result in faster response times after a target got killed or other unexpected things happened
Some units had problems to attack long distance targets, even though the game allowed to increase the attack distance. As a result of that problem, units with "slow" projectiles like archers, crossbowman, rpg-units, etc. will aim up in the air to hit their targets.
They also have a slightly better accuracy than other units now
Other improvements
The first spawn of each unit no longer reduces the tickets in conquest
Increased the max attack distance of custom units from 50 to 150
Terrain height slider now works in 0.1 steps and players can set the value in the text field
Players will now always take ammo for their current equipped weapon from ammo crates
Bug fixes
Fixed some possible crash reasons
Fixed a bug that prevented the placement of horse stables with horses
Fixed that reverting the terrain would not render it correctly
Fixed that player swimming did not work on custom terrain oceans
Fixed that units walked through concrete barricades
Fixed a bug that prevented prefabs with low foundations to be placed
Fixed that after deleting a sign, the settings panel would stay open
Fixed a bug that caused units to randomly stop working
Fixed a bug that allowed players to start the hostage mode without placing an evac area
Fixed a bug that prevented thrower units from spawners to throw their weapons
Fixed a bug that allowed prefab parts to be placed outside of the prefab bounds
Fixed that helicopters did not count as units
Fixed a visual bug on one of the alien biome trees
Fixed a bug that prevented players from saving custom units after canceling it once
Fixed a bug that allowed thrower units in random battles with ranged units deactivated
Fixed missing lightsaber unit variants
Fixed a bug that allowed the player to rotate the character while the game is paused
Fixed a bug that prevented players from seeing the character preview while choosing campaign equipment
Fixed a bug that caused passive units to have wrong animations and spam errors
Fixed a bug that prevented custom feral zombie equipment from being equipped
Fixed a bug that allowed units to walk through lava without taking damage
Rewards 1st place: Choose 2 weapons and 1 armor set for an existing in-game era 2nd place: Choose a weapon for an existing in-game era 3rd place: Choose a weapon for an existing in-game era
Congrats to the winners! To claim your reward, please write a comment on this announcement or write a message on the discord server.
Update 0.32.7
Content
Added a new zombie survival map
Added 3 new conquest maps
A big thanks to Desert-Mammoth, who provided these new high quality maps
Bug fixes
Fixed dog cage traps
Fixed custom unit size settings in battles
Fixed the faction of spider droids
Fixed that zombie dogs did not work in zombie survival mode
Fixed different prefab placement bugs
Update 0.32.6
Features & Improvements
Improved the custom unit creator saving/loading performance
First time you start the application it will update the file format (No files get deleted)
Custom unit creator improvements
Added a dual wielding option for one hand melee weapons
Added an optional min attack range option
Unit names can now be entered while saving the unit if the unit has no name
Added adjustable rgb sliders/text fields for selecting clothing colors
Placing prefabs with patrol units will now update the waypoint positions
Heavily improved the prefab placement performance
Even large prefabs can now be placed without long game freezes
Bug fixes
Fixed a bug that caused units to not work because the game started before the navigation data was generated
Fixed a bug that caused wrong prefab icons to be generated
units with explosive weapons will no longer shoot at close range targets
Fixed a bug that caused transport planes to not move
Fixed a bug that caused explosions to not work in some cases
Fixed wrong unit counts in the editor
Fixed a bug that caused the wrong leg armor to be loaded
Update 0.32.5 fixes
Version 0.32.5.1 patch notes
Fixed a bug that caused the hit detection to stop working
Fixed a bug that prevented some custom units from moving and attacking
Fixed the hostage behaviour
Version 0.32.5.2 patch notes
Fixed missing ladders in the editor
Fixed a bug that caused wrong unit types in air vehicles
Fixed vehicle placement errors
Fixed a bug that caused unit duplicates from placed prefabs
Fixed some flag bearer flag visuals
Fixed some passive units
Fixed a bug that caused wrong unit types in ships
Update 0.32.5
Content
Added clothed and armored siege weapon units
Added fully armored unit variants
Added an underbarrel grenade launcher as weapon attachment
Added simple gloves
Added a teutonic helmet with detachable wings
Features & Improvements
Units can now be dismembered by bullets and explosions (Depends on caliber and unit health)
Added custom unit armor slots for lower arms, legs and lower legs (Some item models are temporary)
Clothed unit variants have shoes now
New unit database format
This should improve the startup time and in-game unit loading speed
Bug fixes
Fixed that the swat helmet blocked the unit vision