Other If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
Alpha 29
Alpha 29 is now available
Content
Added A zeppelin which drops bombs
Added a rocket launcher vehicle (MLRS)
Added 2 WWII rocket launchers
Added modular bridges without pillars
Added empty siege weapons as objects
Added fire and smoke as decoration objects
Added blue blood decoration objects
Added a blackhawk helicopter with miniguns
Features & Improvements
Players can now control ships
Just kill the captain and go to the control wheel to control it
Hostage game mode
Place one or more hostages
The player has to get to the hostage to free them
After that, the hostage will follow the player (or stay if you want to)
The goal is to bring the hostage to a selected extraction zone
You can now choose between different crosshairs in the settings
Improved the hitmarker position (Now stays at the hit point)
Improved helicopter options
Added an option to not use missles
Added a skill slider to helicopters (Adjusts accuracy)
Mounted machine guns fire automatic bursts instead of full auto
Added a waypoint system for helicopters, so that you can choose paths for them
Added different tank secondary weapons
Updated rain visuals and ambient lighting
Improved pause menu
Improved settings panel
Settings can now be changed from the pause menu
Added an option to draw a 1x1m grid over the terrain
Added an option to snap the unit placement to the grid
Added effects for material melting gun impacts
Updated the steamworks API to improve the stability
Improved castle building
Balanced some SMGs to do more damage
Reduced startup lag
Ranged AI will no longer walk towards their dead target
Balanced black hole gun
It will grow to a size and shrink after that
Improved vehicle movement
Bug fixes
Fixed a bug that caused spider droids to not be destructable
Fixed that dropping the shield would put it on the bag
Fixed despawning heal fields in editor
Fixed AI placement in player vehicles
Fixed that handcuffed units get attacked
Fixed missing icons
Fixed that the player could not use siege weapons
Fixed full auto cannon behaviour
Fixed that the black hole gun did not affect vehicles
Fixed that the AI walks into deep water and die
Fixed some possible crash errors
Fixed fast tank movement
Fixed ranged units targeting
Fixed unsmooth helicopter rotations
Fixed a bug that caused planes to crash with bombs
Fixed future mech destruction
Fixed that changing the weapon in the respawn panel would reset the attachment data
Fixed vehicle shooting
Fixed that the player got stuck when trying to exit a battering ram
Next update Actually there were some more features, like campaigns, planned for Alpha 29.
UnfortunatelyI don't have much time for the development at the moment, so that I decided to publish the existing new features and fixes now.
There will probably be some small patches in March to add the missing features and improve some areas of the game.
Basically the plan is to release the missing parts of Alpha 29 and 30 as soon as they are ready, so that you don't have to wait a month for the next major update.
Also thanks for all the suggestions and bug reports on Steam and Discord!
Discord Server + Alpha 0.28.2
Discord
We now have a Discord server for Ancient Warfare 3. The plan is to use it for suggestions, bug-reports, discussions about the game and to make it easier to interact with the community. Patch notes of smaller updates and announcements will also be posted on Discord .
The community hub can still be used, but the plan is to switch to Discord as the main platform for the development.
You can join the server with this link: Discord Server
Alpha 0.28.2
In the last couple of weeks, the stability of the game has become a problem for some users! The latest patch fixes some crashes and adds more debug information to make it easier to find reasons for game crashes.
Alpha 28
Alpha 28 is now available!
Thanks to everyone who reported bugs, suggested features and content and helped to improve the game. This is the changelog of version 0.28:
Content
New future content
Added a zombie grenade
Added a throwable turret
Added a material melting gun which shoots through units
Added a black hole gun
Added a repair beam
Added a laser grenade
Added a mech unit
Added a future tank
Added a spider droid
Added shield and heal field units
Added a unit for the EMP grenade
Added passive units
Passive units are decorative units which are doing a civil task
If they get attacked or an enemy gets close to them, they will run away
Added 2 new WW2 planes
Added a polar biome
This is an ocean biome with a lot of ice floes
Added shield and heal fields as objects
Added small decoration which do not affect the gameplay
Arrow
Bullet shells
Blood stain
Rubble pile
Rubble planks
Iron sheet
Added a medieval church
Added a medieval lantern
Added cross and T-way tranches
Added modular wood bridges
Added some small ammo packs
Features & Improvements
The player can now crouch (default key: Left Control)
Improved rifle and pistol idle, walk and run animations
Improved the game database stability to reduce loading errors
Improved the tank AI and navigation
Tanks can climb higher slopes
Tanks that got stuck will now try to move backwards to get unstuck
Improved the rotation of tank turrets to move at a constant speed
Fixed the rotation of tank turrets while driving over hills
Restricted the wheel rotation, so that vehicles don't get stuck because their wheel rotation is bugged
Fixed that wheels would jump from rotation to rotation
Tanks have much more power so that they have less problems to cross uneven terrain
Improved the rotation of siege weapons (constant rotation speed)
AIs will try to find a different target, if a target is already targeted by many units to reduce the 'horde' behaviour
The selected objects variant will get saved now
Made it easier to pick up objects by looking at them
Improved the crosshair and hitmarker
Add arrow trails for default arrows and bolts
Added an option to enable only melee units in the arena
Improved the visuals of burning vehicles
Improved the weapon rotations with scopes
Planes will try to not crash into each other now
It can still happen that planes crash into each other if they are at high speed or tight room, but they are trying to avoid each it
Reduced the size of the game and improved the startup time
Bug fixes
Fixed a bug that caused the game to crash
Fixed a bug that caused snap traps to not work
Fixed that thrower units keep their weapons when they got killed
Fixed that the player go teleported to the ground if his equipment got changed
Fixed that ranged units were shooting too high or low
Fixed that vehicles exploded when they touched each other
Fixed a bug that caused melee units to walk in front of walls and stop there
Fixed a bug that caused the game to crash in 1 out of 10 starts of random battles
Fixed a bug that caused siege weapons to start to work before the battle started
Fixed a bug that caused saving and loading to not work on Linux and Mac OS
Fixed a bunch of scripting errors to improve the stability of the game
Fixed a bug that caused units to get killed by barbwire in the editor
Fixed a bug that caused tanks to be immune to grenades and bombs
Next update The next update will be smaller update with the focus on improving some areas of the game by adding some new features and improving existing features. There will also be new content available.
You can find the roadmap here.
In addition to that, there is a new website available, which shows all commits to the development version, so that you always know which feature is currently being worked on. You can find it here: AW3 Commits
Also, there are plans to create a discord server for the game, if you guys want to. There are more updates for the workshop planned and I think discord is a good platform for discussions about workshop objects and the general development of the game, because there are more features and it's easier to discuss about things on Discord. So, just let me know what you think about that.
Plan for 2019
First of all, I hope that everyone had a good start into the new year.
For 2019 there are 11 to 12 content and feature updates for AW3 planned. And towards the end of the year, we will hopefully leave early access.
There is a new website in progress with a roadmap for the upcoming versions, which you can find here: AW3 Homepage The roadmap and the website are not finished yet and there will be some updates in the next few days.
In addition to that I will tweet some images about the current development on my twitter account: @jannik_jn
That's all for this update, see you in the community hub.
Alpha 27
Alpha 27 is now available!
Content
Added a wild west faction with the following equipment:
Western hat & coat
Bowie knife
Coach gun
Dynamite
Gatling gun
Sawed off coach gun
3 revolvers
4 rifles
Added a static world war flamethrower
Added a sticky rgo grenade
Added a sticky C4 pack
Added a heal crate
Added a future ammo pile
Added an oil barrel and a burning barrel
Added a wooden table to store equipment on it
Added a flak cannon
Added the lord units from Ancient Warfare 2
Lord of Darkness
Lord of Vikings
Lord of Fire
Lord of Ice
Lord of Samurai
Lord of Silver
Lord of Bronze
Lord of Hell
Lord of Lords
Please note that the lord equipment is exclusively made for the lord's. You can pick it up, if you kill a lord, but you can't start with it
Christmas content
There is an improved christmas biome available from last year, as well as santa and snowman units
In addition there are now snowball throwers, a candy stick weapon and present grenades in game.
New features & improvements
You can now look at things you want to pick up
Improved the look of projectile trails
Workshop items will show there whole description now
You can now cancel shotgun reloading with left click
Performance improvements
This update will improve the performance quite a lot and there are plans to continue to improve the performance in 2019.
There are major changes to physics and some other systems to improve the performance and stability. If you notice any problems related to physics, please report them in the community hub.
There is a new option in the settings called "Low RAM mode". The option is deactivated by default and it should stay deactivated to improve the performance. However, if you really need every single MB of RAM and you notice very high RAM usage, you can enable this option.
The performance is obviously different on any system, but with the new changes, test battles which ran with 30-40 fps in the alpha 26, will now run with 50-60 fps in alpha 27. However, the improvement depends on your system, but you should be able to create larger battles than before.
Bug-fixes
Fixed a bug that broke the custom unit editor then using an equipment filter
Fixed a bug that caused AI shotgun units to only reload one shot
Fixed that buildings created blood splashes
Fixed a bug that caused the camera to shake after selecting a unit to control
Next update Alpha 28 will probably be released at the end of January 2019. There will be a development break until the beginning 2019.
In 2019 I want to continue to develop Ancient Warfare 3 and it is planned to give the community more insights about the current development. There is a new website in progress with a roadmap and there will be teasers on twitter during the development of an update.
Alpha 26
Alpha 26 is now available!
Content:
Added some new units and weapons
Greek fire unit
Cannon & Scatter Cannon unit
Spear thrower
Axe thrower
Knife thrower
Hwacha unit
Poison bow unit
Poison crossbow unit
Hoplite unit
Dog unit
Ladder unit
Moving ballista unit
Compound bow unit
Compound crossbow unit
King unit
Flag bearer unit
This unit will heal units in a 7.5m radius and increase their movement speed by 1m/s
Modern mortar
Modern flame mortar
Baron Von Games special unit
Added a campfire
Added a dog cage
Improvements & Features:
Added 34 steam achievements
Re added the arsenal
Horses will now have random colors
Added blood splashes for projectile impacts
Ballista arrows will now penetrate units
Bow, crossbow and hwacha arrows will now penetrate units before sticking to it
Added a search option for custom unit equipment
Added an option to start workshop items directly instead of loading them to the editor first
You can now use more characters in names for the workshop: . , : / ( ) [ ] ' # + % $ ! ? < > | ;
Errors while loading a battle will no longer freeze the game. Instead the game will try to continue loading the battle and show the errors at the end of the process
Added armor to air vehicle pilots
Added a whip to the elephant unit
Improved the rendering performance of some objects
Changed the UI font
Bug fixes:
Fixed a bug that caused weapons to cut body parts through armor
Fixed that siege weapons would animate movement while not moving
Fixed cannon projectile collision detection
Fixed that crossbow units cancel their reload animation and shoot into the ground
Fixed that ship scatter cannons didn't work
Fixed some UI issues which occured on the first game start
Fixed some UI issues at the end of Conquest & KOTH
Fixed a bug that caused flame grenades to continue doing damage without the flame animation
Fixed that deactivating friendly fire made the player invincible
Fixed that large zombies couldn't do damage to units
Fixed a bug that caused the player to get stuck in shooting range doors
Fixed a bug that caused vehicles to not do any damage with friendly fire disabled
Fixed the option 'Game over on player death'
Fixed a bug that caused some weapons to block the view of AIs
Fixed a bug that caused bow units to miss too many of their shots
Fixed the "Air Vehicle" filter in the editor placement list
Fixed a bug that caused units to be placed too high and flying instead of walking
Next update: Alpha 27 will be released before christmas. It will contain new christmas content and probably a new wild west faction.
Alpha 26 Status Update + Future Updates
Since there was some confusion about the release date of Alpha 25, we just wanted to give you some information about the future update plans.
Alpha 26 is almost finished and the planned release date is the 1st December 2018.
The update will reimplement some of the missing Ancient Warfare 2 units. Beside that, there will be some new units, Steam Achievements, some smaller improvements and bug fixes.
This is a screenshot of some of the new units:
Alpha 27 will be released one or two days before christmas with new content, improvements and bug fixes.
After that, there will be a two week development pause which we will use to create a public roadmap for 2019.
Alpha 25
Alpha 25 is now available
New content
Added 9 destructable suburban houses
Added a medieval horse stable
Added large concrete walls
Added wire fence
Added stone barriers
Added a practice target
Added a cinderblock wall
Added trainings range walls
Added a large world war tent
Added a camp bed
Added a metal table
Added powerlines
Added medieval torture objects
Gallow
Pillory
Pyre
Guillotine
Added a world war tank barricade
Added horse corpses
Added a world war AP-mine
Added a medieval well
Added a radio tower
Added to wirespools
Added a stack of barrels
Added a stack of pallets
Added a stack of tires
Added trenches
Added armored lightsaber units
Added armored bow and crossbow units
Improvements & new features
AI units will now use ladders
Added a filter to the unit placement list
The unit placement list is now ordered alphabetically
Improved the game database to reduce corruptions and problems and reduce the time required to add new content.
Bug fixes This is the list of bugs that have been fixed in all patches after Alpha 24 and in Alpha 25:
Fixed that custom units will show up in unit spawners (Planned as a feature in Alpha 26)
Fixed a bug that allowed object placement while editing the terrain
Fixed a bug that caused the ship control unit to disappear
Fixed a bug that caused picked up weapons to stop working
Fixed a bug that caused grenade units from spawners to not work correctly
Fixed a bug that allowed the player to reload rocket launcher twice and blow himself up
Fixed a bug that caused units in rivers to fly in some cases
Fixed a bug that caused horses to play the run animation while standing still
Fixed the horse saddle color
Fixed that custom units with viking helmets would not shoot
Fixed a bug that caused custom units to not attack the right targets
Fixed a bug that caused ship, vehicle and siege weapon control units to have their legs displaced
Fixed a bug that caused cannon balls to explode directly after they spawned
Fixed a bug that caused the ship cannon projectile settings to reset
Fixed a bug that allowed the placement of siege weapons on ships
Alpha 26 The todo list is very long and there are so many suggestions left. For alpha 26 it's planned to add missing units from Ancient Warfare 2, more siege units, suggested features and some things that were originally planned for Alpha 25. If there is still time left, I want to add steam achievements.
The trenches and some other things delayed the development plan.
However, the plan is to accelerate the development and push Alpha 26 at the end of this month and Alpha 27 before christmas.
Halloween Update + Alpha 25 Status Update
A small halloween update is now available!
Content:
Added a halloween biome
Added a few skeleton units
Added a chainsaw unit
Bug fixes:
Fixed a bug that allowed unit placement while editing the terrain
Fixed a bug that caused the ship control units to disappear if the 'dynamic sails' option has been disabled
Fixed a bug that caused weapons to stop working
Fixed that grenade units from spawners wouldn't throw grenades
Fixed a bug that caused rocket launchers to explode in some scenarios
Fixed a bug that caused flying units in rivers
Other:
Added a future shotgun
Enabled an experimental feature which allows units to use ladders
Alpha 25 status update
Alpha 25 is still in progress and it will need some more time until the release.
Below are some screenshots from a few new objects.
Modern houses: There are 8 fully destructable suburban houses to create urban environments. There are also some other urban decoration objects planned.
New barricades There are some new barricades and decorative objects to create something like a shooting range.
Trenches This is the main reason why the update takes so long. This has been a highly requested feature, which is quite difficult to implement, but I'm on it and the progress is looking good so far.