Added a swat armor set (chest plate, arm plates, helmet)
Added a paintball gun
Added a civil war cap
Added a pulse rifle (P-Rifle in game)
Features & Improvements
Improved navigation data generation speed
Bug fixes
Fixed a crash that occured while loading the zombie survival map from the main menu
Fixed some placement bugs with some prefab parts
Sometimes modular parts are not working
Modular bridges are placed to the ground
Objects above the first floor are hidden
Bugged placement after selecting another prefab while alread placing a prefab
Fixed copy pasting of spawner settings
Fixed a bug that caused the behaviour settings of some units to get reset
Fixed tree collisions
Halloween Update
Halloween content
Halloween biome
Grim reaper unit
Skeletons with different weapons
You can also create custom skeletons in the custom unit creator
Graves
Jack o lantern
Scarecrows
Cauldron
Zombie dogs
Skulls and bones
Scythe weapon
Cape and hood unit equipment
Pyre with skeleton corpse
Halloween Event Kill as many skeletons as possible before halloween is over and choose the next content additions for the game. You can find more information in the main menu.
Performance improvements This update improves the rendering performance of the game. You should notice more fps, especially on maps with many objects. You can also use a lot more light emitting objects now.
Prefab editor Creating detailed maps was a lot of work, because you had to place all the objects one by one. This update introduces the Prefab Editor, that allows you to create small groups of objects and share them in the workshop. You can quickly place those groups of objects in your battles to build them much faster:
Dropping support for newer MacOS versions
Today, I have some bad news for MacOS users. If you already own the game, it's not that bad, so please read this carefully
So, first of all, Steam and Apple are dropping the support for 32 bit applications in MacOS 10.15. You can read more about that here That's not that big of a deal, since the MacOS version of the game is already compiled to a 64-bit application since the last few updates.
Now the big problem: Beginning with MacOS version 10.14.5, all developers have to create a developer id and get a certificate for each version of the game. Otherwise users will not be able to execute the game on MacOs 10.14.5+ In addition to that, the developer needs a MacOS device to get the certificate and to do additional steps for each update of the game. This certification process costs money. Especially for small games with just a few MacOS users and many updates, this is just too expensive and slows down the update speed. If you want to learn more about the problems, you can find a good article about that here
What's going to happen now! You will no longer be able to buy the game via steam if you are on MacOS. If you already own the game, you can still play it, if your MacOS version is below 10.14.5. I will also continue to update the game for MacOS. So if you do not update your MacOS version to a version above 10.14.5, nothing will change for you. Unfortunatelly if you do so, your OS will not let you start the game.
It's kind of sad that apple is closing their platform for non apple developers and indie developers in general, but I will try to handle this situation as fair as possible for people that already own the game. Maybe apple will change that in the future, but for now that's the situation and I'm sorry if this affects you in any way!
Update 0.32.2
Content
Added cornered stone and wood roof modular building parts
Added mirrored stone/wood/concrete U-stairs
Features & Improvements
Battles with many will load much faster now
Added a debug menu (Open/Close with F1)
The size of heal and shield fields in now customizable
You can now copy and paste the settings of all objects in the editor
Improved the Steam Workshop in-game browser UI
Improved the startup speed of the game
Reduced the game size by over 70%
Optimized the loading order to reduces lags while loading
Improved the unit spawner settings panel
Large hedges are no longer climbable
Custom units with the repair gun will now target allied units
Battle file thumbnails are now cached and loaded much faster
Improved the fog rendering performance
Improved the rendering performance of dismembered units
Slightly improved the rendering performance of modular buildings
Polished the main menu and loading screen a bit
Bug fixes
Fixed some thumbnail loading problems in the workshop browser
Fixed the Steam achievements
Fixed that the player could sprint and crouch at the same time
Fixed lag spikes that got caused by using a future pistol with a silencer
Fixed that some weapons blocked the view of units
Fixed that grenades could get stuck in the player's hand in some cases
Fixed that bullets did not hit in some cases
Fixed that some roads did not render correctly in some cases
Fixed that caused the player to get stuck in doorframes
Fixed that some attachments were allowed on weapons without attachment slots
Fixed that animals were red on some custom unit icons
Fixed some range settings bugs in the custom unit editor
Fixed an error that prevented subscribed units from getting loaded
Next update
The fixes for the cover point system were planned for this update and it already works pretty well. However, there are some edge cases that are causing bugs. Since the system changes the ranged AI quite a bit, I want to make sure it works perfectly, before enabling it on the live version. It's planned to be released in the next update
There are also a lot of performance improvements planned, so stay tuned for that.
Update 0.32.1
Version 0.32.1 update notes
Features & Improvements * The cover point system is now activated * Ranged units will move behind cover if they think that it makes sense
Bug fixes * Fixed a bug that caused the pathfinding system to crash * Added some missing units * Fixed the arsenal testing range * Fixed missing icons of the spider droid objects * Fixed the jittering of dead units with chinese helmets
Alpha 32
In 3 months and 14 versions, 100+ bugs got fixed, 50+ features and 75+ content objects got added and many improvements have been made. Thanks for all the suggestions and bug reports! Also, from now on, small patch notes will get posted on Steam Below is a list of all patch notes of the development cycle from 21.06.2019 - 20.09.2019 (0.31.1 - 0.32.0)
Content * Added world war weapon sights * 1 reddot, 2 scopes * Added apocalypse weapon attachments * 3 weapon sights, 1 scope, 1 silencer, 1 laser * Added a future silencer * Added biodomes (7 variations) and a satellite dish * Added 4 ancient greek temples * Added a future weapon with a projectile that bounces off walls * Added a chinese medieval helmet * Added destroyed and deactivated spider droid objects * Added tall hedges * Added the MG34 * Added 5 new biomes * Dry Alien Planet * Ice Alien Planet * Gas Alien Planet * Lush Alien Planet * Moon (low gravity) * Added objects for the future era * 4 alien pillars * 10 buildings * Solar panel * Spaceship platform * Antenna * Barrel * Large container * 3 small container * Lamp * Gas bottle * Wall * Table * Added shoes for players and custom units * Default shoes * Boots * Rubber boots * Medieval shoes * Medieval boots * Sandals * Added face equipment for players and custom units * You can choose as many equipment objects as you like to * Bandana * Beards * World war and modern gas masks * Elf ears * Orc tusks * Eye pathces * Night vision device * Head wraps * Cigar * Cyborg eye * Glasses * WMC rewards * Added a future HMG (siege weapon) * Added ceilin lights and spot lights * Added a small tent * Added reversed modular L-stairs * Added fall conifer forest biome * Added a futuristic dropship (WMC 34 reward) * Added medieval unit statues (WMC 35 reward) * Added skeleton corpses * Added hedges * Added the Kar98k (SR98, WMC 32 weapon) * Added the FG 42 (S42) * Added blue fire and dust particle effects
Features & Improvements * Allied units will no longer ignore the player and push him around * Editor settings for placed ranged weapons * Choose the start bullet amount in the weapon * Choose attachments for the weapon * Improved all modern house models * Doors and garages are animated * Roads will now align with terrain * Terrain editor improvements * Added a setting to rotate the terrain brushes * Added a linear ramp brush * Improved autosaving * There are 5 autosave slots which will cycle * All units will look in the same direction now when spawning in conquest and KOTH * Updated to a newer engine version * This should improve the performance and improve the stability * Improved the placement of wood and stone bridges * Placement is based on the two end points * Enabled none fog option * Increased the maximum spectate camera height * Added a target frame rate option * This will work as a frame limiter if vsync is deactivated * Added descriptions to the game settings * You can now use left shift to speed up the height change while placing modular bridges * Added new terrain height presets * Flat desert * Moon surface * Desert hills * Mountains * Improved terrain editor * UI Improvements * Increased the maximum terrain height * Speed setting for all tools * New noise shapes * Customizable road width * Removed forced Vsync * Still available as an option in the settings * Custom unit creator Improvements * UI improvements * Shows attack range of units * Unit range fixes * Reduced the player control while jumping * Removed motion blur * Slightly improved the loading speed of game * Improved ladders (Press the jump key to climb) * Units will now try to move away after landing with a ship * Units will now avoid each other while walking on ships * Added a new sky material * Added a max unit amount setting to unit spawners * All unit spawners will only spawn units if there are currently less than x units in the battle * Added custom unit support for conquest and KOTH * Players can now create custom animal and siege units * The player can swim now (based on a map setting in the player settings) * Updated the unit placement list to show units as variants of other units * Unit attack range will now affect tanks * You can now place some objects on other objects like foundations, walls and towers * Improved the way how object are being replaced after the terrain got changed * Improved the landing of ships * Increased the terrain edit radius * Also improved the performance * Players can now exit the air vehicle that they are flying with a parachute * Most of the gun's projectiles fly twice as fast now * Improved the editor selection performance * Added a minimum limit of two levels to upload campaigns * You can now place multiple conquest/KOTH spawn flags * Ranged units will now be affected by the attack distance settings * Added an option for the AC-130 to set the parachute unit target landing spot * Updated the Steamworks API to improve the stability of steam functions * Added zombie spawn points for zombie survival * Parachute units will now try to find a landing spot on the terrain * Added bullet impact effects * Improved the ranged weapon handling * Crosshair will show the impact point based on range * Decreased the recoil recovery time * Looking up/down will now move the head and arms instead of the body * Improved the rendering performance * You can now place trees, bushes and rocks in the editor * Added different tank color variants (default, desert, snow, forest) * Updated the unit and object icons * Editor code Improvements * If you notice editor bugs, please let me know in the #bug-reports channel * Added an autosave on/off option in the game settings
Bug fixes * Fixed pathfinding bugs and crashes on modular bridges * Fixed a bug that caused roads to disappear in some cases * Fixed a bug that prevented units from walking into future structures * Fixed medieval mortars * Fixed some unit icon problems of workshop units * Fixed that controlling a clothed unit would remove the clothes * Fixed that units could walk through destroyed vehicles * Fixed that changing the terrain would destroy modular bridges * Fixed that some siege weapons were allowed to be placed on ships * Fixed the ship sail visuals * Fixed that the player can fly with horses and siege weapons * Fixed some loading bugs that affected the player equipment * Fixed the barrel attachment position of the HSG shotgun * Fixed the sight position for the S36 * ... + about 100 more bugs that got fixed
Small patch notes are only posted on discord. This is the collection of the latest patches:
Alpha 0.30.13
Features & Improvements
Improved the movement system
Even if there is no path to the target available, the unit will walk as far as possible
Bug fixes
Fixed missing missing weapon icon for the BBD revolver
Fixed a visual bugs with crouching passive units
Fixed a bug that prevented players from cenceling operation in the custom unit creator
Fixed that units would not walk towards targets on not walkable towers
Fixed that player could walk through walls while riding animals
Fixed workshop icon generation for units with clothing items
Fixed a bug that placed the player into the ground after changing his animal, vehicle or siege weapon
Alpha 0.30.14
Features & Improvements
Heavily improved the movement system navigation data generation performance for maps with many buildings
If a player controlled ship hits the terrain, it will get stuck and try to drop the units on board
Bug fixes
Fixed a bug that caused the load/save panel to hide some items
Alpha 0.30.15
Content
Added the P90 (WMC27 winner request)
Features & Improvements
The application will freeze less when loading the game
Ranged units have an additional attack range now
+ 50% attack range
They run short distances in combat
They shoot while running if they look at the target
Bug fixes
Fixed a bug that caused the scope zoom from the previous weapon to stay
Fixed a bug that caused ship captains to fly in the air
Fixed medieval ship ladders
Fixed the gladiator arena once again...
Fixed that the submitted data from the prvious competition would load
Fixed a bug that prevented some maps from being uploaded to the workshop
Alpha 0.30.16
Content
Added 2 text sign objects
Features & Improvements
Added naval boarding
Ships will try to enter each other if they are allowed to (change settings by selecting a ship in the editor)
NOTE: Ships will only start to enter other ships, if there are units on the ship
Reduced the zeppelin hp
Bug fixes
Fixed a bug that prevented players from starting some game modes with a player in a plane
Fixed the selection of units on ships
Alpha 0.30.17
Content
Added the A7V tank
Added the Mark V tank
Added the Suomi KP 31 (WMC 28 winner weapon)
Bug fixes
Fixed the missing WMC data
Fixed that caused vehicles to move after their destruction
Alpha 0.30.1 - 0.30.11 Patch notes
Usually small patch notes are only posted on discord, but since Alpha 31 will be published in many small updates instead of one big update, you can find the list of patch notes for the first half of the month below:
(New featues are available since Alpha 0.30.10)
Version 0.30.1 update notes
Fixed the terrain editor
Fixed fence placement
Fixed missing rain in first person
You can place floors above stairs now
Fixed flying units from CH53
Fixed helicopter rotations
Fixed a possible workshop error
Version 0.30.2 update notes
Fixed non tree areas
Fixed that empty vehicles would count as units
Fixed crouching passive units
Fixed flying units after building destruction
Version 0.30.3 update notes
Fixed modular building destruction in editor
Fixed that unit saving did not work
Added future minigun units
Fixed a bug that prevented the playing from shooting in vehicles
Fixed missing materials on small stone walls
Fixed a bug that prevented players from building a second floor
Fixed HUD visual bugs in the gladiator arena
Fixed random player rotations in first person
Fixed stair walking
Version 0.30.4 update notes
Switched wall banner icons
Fixed future minigun armored variants
Fixed duplicate unit entries in transport vehicles
Fixed a bug that caused the play button to not work if logging into steam failed
Fixed steam login on MacOS
Version 0.30.5 update notes
Increased editor object loading speed
Fixed a bug that caused units to not try to walk around units on guard mode and get stuck
Fixed that ranged units did not walk towards targets without line of sight
Version 0.30.6 update notes
Fixed the missing gatling gun model
Fixed horse vs horse movement
Fixed tank vs tank movement
Version 0.30.7 update notes
Fixed campaign update problems
Fixed vehicles after dropping units
Added workshop legal agreement message
Version 0.30.8 update notes
Improved the way how units exit transport vehicles
Improved the drop position for units from planes
Version 0.30.9 update notes
Fixed that vehicles were not moving after dropping units
Fixed the hostage mode
Fixed passive units on ships
Fixed some editor problems
Version 0.30.10 update notes
Features & Improvements
Added an option for planes to drop bomb carpets and leave the battle
Added an option for players to start in drop planes and drop helicopters
Added auto saving in a 2 minute interval to the editor
Added airdrop settings to filter the equipment in airdrops
Selecting the player will show the player settings now
Bug fixes
Fixed not working hostages
Fixed player rotations in planes
Fixed that zombie survival game elements started before the battle started
Fixed that bombs didn't deal any damage to CCKWs
Fixed that units would target not moving passive units
Version 0.30.11 update notes
Features & Improvements
Added clothing items to each faction
Added 2 clothing slots to the player and custom unit equipment
Added clothing color customization
Added weapon attachments to the custom unit editor
Added the BBD Revolver (Requested weapon from the winner of the Weekly Map Compeition 26)
Bug fixes
Fixed a bug that caused guard towers to be invisible with destruction deactivated
Fixed a bug that caused automatic wall factions to be wrong
Fixed that the CCKW wasn't able to kill units by running them over
Fixed the arena game mode
Fixed the weapon attachment problems in the arsenal
Fixed that custom units without weapons would not deal damage
Fixed a bug that causes a reset of the drop position of planes/helicopters/transport vehicles
Fixed a bug that caused some horses to belong to the wrong faction