Below is a list of fixed problems and changes since the 0.35.4 release. Update 0.35.5 is scheduled for next monday.
Improvements
Added clothes to hostage units
You can now choose weapons for the left hand of passive/corpse units
Cardboard boxes can now be placed on shelves and tables
Bug fixes
Fixed various problems related to controlling of units after the player died
Fixed various problems related to flag spawning
Fixed name of the baseball cap
Fixed that face equipments with glass would turn black in the editor and while playing
Fixed winter jacket culling issues
Fixed clipping of winter jacket through unit heads
Fixed a visual bug that caused tank control units to be visible from below the vehicle
Fixed a bug that stopped the async delete process when trying to delete many objects
Fixed that timer based zombie survival battles would not end when switching the player mid battle
Fixed a bug that prevented doors from being placed in drywall doorframes
Fixed that trying to control units from spawners would make them disappear
[The fixes below are only available for the 64bit Windows version! Win32 and Linux builds are pending]
Fixed disappearing of face equipment objects with transparency on corpses
Fixed that the spot where the player died would be blocked when trying to move there with another unit
Fixed that rotating the dust particle effect had no effect
Update 0.35.4
Content
Added short pants
Added ushanka with and without ear flaps
Added a winter jacket
Added winter pants
Added ballistic goggles and a fitting balaclava
Added more beard variants
Added a norman helmet
Added a baseball cap
Added round glasses
Added half stone barriers
Features & Improvements
Home and conquest flags can now be placed on buildings
Settings panels will now stay open when dragging a list or any other element outside of the window
Added an option to auto control a unit after dying
Added an option to deactivate the HUD in the game settings
Added an option to toggle aiming, sprinting and crouching in the game settings
Added an option to change the default player view (1st/3rd person) in the game settings
Battle settings panel resizing improvements
Improved the prefab placement performance and fixed various placement problems
Fixed jittering while ships are moving
Improved the squad AI to stay closer to be player in enclosed spaces
Improved the performance of trees and fixed some problems which caused frame drops
Reworked the on ship movement to resolve a lot of problems related ship landing
Added the player to the placement list
Added a semi auto fire mode to the S16
Added the first iteration of a learning helper, which will help new players to learn the basics of the editor and available tools
Added a system to link steam guides to certain areas of the game to show more information when pressing an info button (there will be more guides in future updates)
Bug fixes
Fixed a bug that prevented close ranged melee units from attacking each other properly
Fixed that deleting many objects and units sometimes didnt work
Fixed that stacked roads did cut themselves out (You should use terrain painting tools to paint the whole terrain instead of roads for better performance)
Fixed that trenches would block transparency while playing a Battle
Fixed that units from spawners did not use their shields
Fixed that assigning keybinds would sometimes not work
Fixed that starting to control a unit while the time is paused did not work
The edit terrain panel discard button is now working
Update 0.35.3
Content
New model for future swords (Plasma sword)
With more damage, a high chance to set units on fire and custom sound
Redesigned the wooden and metal guard towers and added ladders to them
Features & Improvements
Added terrain painting to the environment editor
Allows to paint areas of the terrain with colors from all biomes or custom RGB colors
Paint can be applied with different strength, speed and shapes
Paint does work across different biomes, but will be reset when changing the terrain seed
New road rendering
Roads are part of the terrain and dont cause collision problems
Grass and rocks will not spawn on roads
Railroads are outdated (old maps still work, but you cant create them anymore)
Added new options to select no grass and no rock areas on the terrain
Grenade/support equipment slot for custom units
Custom units with melee weapons or firearms can now be equipped with different grenades or support items like shield fields
Usage in combat depends on the unit skill, the surroundings and the target distance
Added a small tooltip that shows the terrain height below the mouse while having a terrain height tool selected
Added swing sounds to melee weapons
Equipment items are now sorted alphabetically in the player equipment and custom unit creation windows
Players will now keep their inertia while running down stairs
Dying after starting control a unit will now always show the spectate notification instead of switching to spectate mode instantly
Bug fixes
Fixed player damage effect
Fixed that certain control characters in texts would cause battles to not load
Fixed a bug that allowed players to glitch through doors with the leaning mechanic
Fixed 4x WW scope model
Fixed a bug that caused directories in the file browser to be sorted incorrectly
Fixed various reasons for error spamming and error displaying in the debug console
Fixed a bug that could cause weird camera movement after spectating a unit
Fixed a bug that allowed the throw indicator to stay visible
Fixed a bug that caused the player to shoot after starting to control a unit
Fixed crosshair and ammo HUD after starting to control a unit
Next update The next update will most likely be a quality of life update with some gameplay improvements, fixes and performance improvements
Update 0.35.2
Content
Added door frames with an offset door hole
Added a beret, german steel helmet and full balaclava
Added a crowbar (WMC reward)
Added a WWII machine gun (MG B)
Added a coat clothing object
Added static versions of the ships which can be placed as objects
Added 4 animal pelt carpets
Added 10 wall mounted banners (blue + red variant for each)
Added 2 battle banners (blue + red variant for each)
Added a bar counter object
Added 7 book stack variants
Added 3 wall mounted plant pots with more than 20 plant variants
Added a metal brazier (on/off versions)
Added 3 different candle sticks (on/off versions)
Added a chandelier
Added a chopping board
Added cinder roof parts in 3 color variants
Added 2 decorative concrete columns
Added a concrete planter box
Added horses and elephants as objects
Added 3 fancy wood tables
Added an old fireplace (on/off versions)
Added 5 different hay bales/stacks
Added a horse hitching post
Added a king's bed
Added 4 medieval bed variants
Added 3 different thrones
Added a wood log beach barricade
Added a medieval stick lantern (on/off variants)
Added a medieval shelf
Added 4 medieval stools
Added 8 medieval tent variants (3 color variants for red and blue each)
Added 3 medieval chairs
Added 6 paper map variants that show a map of the current battle
Added a war planning table that shows a map of the current battle
Added 6 different plant pots with 20+ plant variants each
Added 6 generic sack variants
Added decorative versions of the spear trap and wood spike barricades
Added a stacked barbwire object
Added a stone and a wood lectern
Added 2 medieval stone tables
Added 4 stacked stone wall objects
Added modular thatch roof parts
Added 3 wall mounted torch variants (on/off each)
Added 2 wall mounted wood shelves
Added 3 burn wood pile variants
Added various wooden table variants
Added 3 wood bench variants
Added a wooden planter box
Added modular parts to fill the side of roof parts
Features & Improvements
Improved the performance of barbed wire and various other traps
Added ammunation starting options for the player
Enabled the debug console again (F9 to open it)
Long names in the placement list will now scroll through
Added a respawn time option for conquest & KOTH
Added color settings and adjusted the default material of sandbag barricades
Added color settings to the cyborg eyes and doctor mask
The evac zone in the hostage mode can now be placed on objects
Angled roof parts can now be stacked to create long roof lines
Some alien planet plants will now be aligned with the terrain slope
Added support for wall mounted objects
New objects will now show a "new" tag in the placement list
Removed ambient environment sounds from most biomes
Distance lights will now render at low quality instead of being culled
Changed the ambient music in the main menu, custom battle and custom unit creator
Removed ambient music while playing battles
Added an apply button to the window and resolution settings
Performance Improvements
Improved the memory efficiency of pathfinding which results in less stutters
Improved the AI pathfinding communication to remove some stutters
Added new main menu backgrounds
Low end computers (< 4 cores or <= 4GB RAM) will show a simple but good looking scene
Other systems will show a medieval, high culture, future or world war background
Bug fixes
Fixed a bug that prevented propane tanks from being despawned
Fixed squad unit symbol for tall custom units
Fixed player bayonets with friendly fire enabled
Fixed elimination mode end results to work with campaigns
Fixed a bug that caused the UI system to stop working and become invisible in the editor
Fixed red player spawns in random battles
Fixed that helicopters wouldnt use their weapons
Fixed a bug that prevented units from attacking the player while using siege weapons
Fixed a bug that prevented units from moving towards the player in some areas
Fixed initial health when starting to control a unit
Fixed that notes couldnt be placed on future buildings
Update 0.35.1
Squad system Summary in 100 seconds: https://youtu.be/IPAnO3M2GQE
Improved the squad system to create a better experience
You can now choose up to 8 squad units (previously 4)
To control units, there is a new menu that you can navigate by using the F1-F5 keys (adjustable in the settings).
Squad units are no longer affected by pathfinding delays of the regular AI to make them more responsive
List of controls Movement Can be used to send units to a position, follow the player, advance individually or stop at their current position Facing Can be used to set the look direction of squad units to match the player direction, look away from the player or a specific direction Formation Can be used to set the formation of the units around the player or before sending them to a position. Available options: Line, Loose, Circle, Square, Wedge Attack Decide if units are allowed to attack or not Distance Decide how close the units will stay next to each other in formations
Other improvements * The pathfinding will now use multiple CPU cores * If you have cpu with more than 4 cores, you will notice less movement delays in large battles * AI units will try to not push the player around * Debug console key can now be adjusted in the settings (default backquote) * Improved spectate button UI when the player died * Fixed displaying of errors when there were problems while loading a battle
Bug fixes A lot of bugs got fixed in the versions 0.35.0.1 - 0.35.0.6. Some more bugs got fixed in this version, I will spare you the details. Thanks for reporting them!
In the upcoming days, there wont be quick updates for problems, so if you notice any gamebreaking problems, the old version is still available as the steam beta branch "0.35.0.6"
Next update This is going to be the last update for 2020, unless there needs to be a patch for some bugs. The next regular update is scheduled for early 2021, it will contain some content and suggestions from the community. Thanks to everyone for all the support, feedback, moderation, suggestions, bug reports and for playing the game!
Merry christmas and a happy new year :)
WMC Christmas Special + Snow Update
Special Weekly Map Competition
Starting on December 17th, 2020 at 18:00 UTC (10:00 PST) you got time until christmas eve to create the best winter themed map. The winner gets to choose an item or object that will be added to the game. Just like for the regular weekly map competitions you can upload your map through the popup in the main menu. The competition is hosted by Desert-Mammoth.
Snow update
To help with the winter theme, there is a new option in the environment settings called "Coverage" that allows you to a layer of snow in each biome. The option got added in the latest version 0.35.0.3 which is available now!
Update 0.35.0
The full patch notes are below. In case you prefer a video, here is a quick summary of the most relevant features and improvements in version 0.35.0: https://youtu.be/QLXG4AloM4Y
Alpha 0.35.0 patch notes
Content
Added M2 flamethrower
Added flamethrower backpack (required for M2 flamethrower), but can be used as decoration on custom units
Features & Improvements
Added anti aliasing (can be enabled in the graphics settings)
Melee system improvements
Reworked some of the melee animations
Melee weapons will stop when hitting another weapon/shield
Players can now defend in 4 directions
Attack/Defend directions now work based on mouse movement (indicator and sensitivity adjustable in the game settings)
Skill setting is now working for AI melee units
Melee AI units will now block melee attacks
Melee AI units will now use their shield when they are getting shot
Melee weapon attack speeds depend on the weapon weight now
Blocking an attack will result in a short stun for the attacking unit
Improved melee weapon hit detections
Added blood splashes for melee weapon hits
Added dismemberment probabilities for each weapon
AI targeting improvements
Units will now prioritize units that they can see
Guard/patrol units will only target units they can see
This will help to prevent targeting through walls in close quarters if other units are visible
Other AI improvements
Improved visibility of ranged units
Improved navigation around corners (fixed jittering)
Melee units will no longer attack buildings
Navigation features
You can now draw preferred and avoided areas for the AI in the editor
Added path preview tool the navigation preview
Character body and head animations will now play in 3rd person
Players can now sneak behind other units
Jumping and running will now cause noise
Noises are now related to a position in the world
Arrows now have a chance to get stuck in shields
Large bullet calibers can now penetrate shields
You can now choose unlimited patrol points for units
Added options to enter default or guard mode after the patrol path ended
Units will now skip non traversable patrol paths
Updated game settings save model (Will reset all game and audio settings)
Added a light culling option to the render settings to improve the performance with many decorative lights
Heavily increased flame thrower damage
Battles, prefabs and campaigns are now stored in a compressed format to allow more advanced features to be stored in the files in the future
Bug fixes
Fixed some problems with prefab placement
Fixed problems with ladder climbing
Fixed the functionality of the battering ram
Fixed too many units warning when placing a lot of corpses
Fixed that crouching could prevent the player from getting targeted in some cases
Next update The next update will improve and expand the functionality of squad units. I will try to release it before christmas. Between christmas and new year, I will implement suggestions from the community to prepare a content update for early 2021.
Update 0.34.12
Content
Added a maul weapon (WMC reward)
Added paper sheets and sticky notes
Can be placed on any other object (except for generated environment)
Text can be adjusted and supports basic tag based formating
Added computer screens, a computer, mouse and keyboard
Features & Improvements
You can now choose spawner limits for a specific team
Spawner destruction can now be deactivated
You can now climb down ladders by not pressing space
You can now still move in each direction while on a ladder
Doors will no longer open automatically
The interact key (default: F) can be used to open/close them
Modular doors can now be locked
Added keys and keycards that can be assigned to doors to unlock them
Performance Improvements
Improved the loading speed for users with many custom units/prefabs when the hard drive is not the limiting factor
Reduced lag when loading images of workshop items and store battles/units/...
Reduced health of air vehicles
Increased damage of flak cannon, marksman tank and AMX tank
Improved targeting of flak cannon, marksman, AMX and AA unit against air vehicles
Missing prefab workshop icons will now be downloaded from steam instead of generated
Deathmatch mode can now result in a draw
Bug fixes
Fixed newly subscribed prefab icon format
Fixed that crouching in lava biomes would set the player on fire
Remove laser turrets from airdrops
Fixed rug placement on drywall floors
Fixed a bug that could cause spawners to spawn units inside objects
Fixed floating hostage units
Fixed zombie grenades on passive units
Fixed default animation settings in the unit creator
Update 0.34.11
Content
Added a future cannon turret
Added a WWI 6 inch cannon turret
Added a construction modular building set with framed and drywall parts
Added 60+ decorative objects like filled palettes, rubble piles, material stacks, ...
Features & Improvements
Added an option to create prefabs with the size of regular maps
Improved the editor selection of objects to work when clicking on any part of an object
Empty vehicles can now be placed on objects
Bug fixes
Fixed a freeze/crash that happened when closing the game
Fixed that the terrain did not count as an obstacle for the AI (as a result, placing objects below the terrain can block their AI navigation!)
Fixed missing icons for some objects/equipment
Fixed that changing the custom unit type would reset the appearance setting
Fixed pause menu continue button in the arena
Fixed selection of skeletons/ghosts when trying to select a unit to play as
Fixed bullet icon resolution issue
Fixed animations of some vanilla skeleton units
Fixed skeleton hands clipping through gloves
Update 0.34.10
Content
Added a half version of the wood fence
Added a two filter gas mask
Features & Improvements
New skeleton model
Skeleton units can now be equipped with all weapons and equipment objects
Allowed a lot of objects to be placed on other objects
Skeletons can now be passive units or corpses
Custom zombies can now be poisoned or burned
Added custom ghost units (they dont bleed and have no visible color but are still fighting for one color)
Improved the stability of the custom battle creator
Added a margin settings for heightmaps
The WMC panel will now be hidden after the submission period ended
More objects can now be placed on other objects (hedges, decoration objects, destroyed vehicles, ...)
Bug fixes
Fixed that melee units couldnt target siege weapon control units
Fixed that the grid overlay would be visible on certain object
Fixed back of M1 tank model
Fixed object category of some tanks
Workaround for text mesh overflow error
Fixed a bug that caused the custom battle editor to keep working on old tasks