Hello, I prepared another small bug fixing patch to improve the overall stability of the game. The next regular feature update should be available in approx. 2-3 weeks.
Bug fixes
Fixed that units would try to shoot through indestructible glass
Fixed custom poses when loading some custom units
Fixed terrain holes from trenches in the prefab creator
Fixed/added metallic/smoothness settings for camo clothing
Fixed ammo variants for future shotgun and material melting gun
Fixed missing face equipment icons
Fixed lag when adjusting the filter in the equipment panel
Fixed a bug that caused the unit creator to lock up when changing a unit while animation preview was playing
Fixed flickering of settings panels when clicking on an object
Fixed flying ship bug
Bug fixing patch 0.34.9.1
Bug fixes
Fixed equipment panel UI after playing a campaign
Fixed santa beard color of old units
Fixed arena mode if no units match the settings
Fixed that passive units wont die under water
Fixed physics problems when picking up arm plates
Fixed arm plate duplication exploit when picking up/dropping them
Fixed UI blocking problems in the terrain editor
Fixed terrain height slider min limit (1 -> 0)
Fixed recommended workshop item error after loading
Fixed wrong icons for the recommended workshop items
Fixed exit button crash
Fixed grid overlay on windows
Fixed missing shape rotation indicator when editing the terrain (Q/E to rotate)
Fixed camera problems when rotating the shape when editing the terrain
Fixed that control units in vehicles could be killed by explosions
Update 0.34.9
Content
Added 2 balaclava equipment objects
Features & Improvements
Added an option to import heightmaps from grayscale .png/.jpg images when editing the terrain
Improved equipment preview rendering at night
AIs can now see targets through glass
Main menu UI improvements
Recommended maps will be featured in the main menu now
Added more campaign level equipment settings: Inventory, from battle, selected, restricted, unrestricted
Added color settings to the santa beard
Modular bridges placement controls match the foundation controls now
Bug fixes
Fixed various problems related to horizontal UI lists (unit spawner settings)
Fixed unit heviour description UI
Fixed that uploading WMC maps would not count for steam achievements
Fixed that throwing a grenade would throw the melee weapon instead
Fixed that slowing down a battle would not reset the simulation speed afterwards
Fixed that using indestructible doors would trigger glass break sounds
Fixed wooden roof edge alignment
Update 0.34.8
Content
Added throwable and static glow sticks
Added bullet modification options for future weapons, which will change the projectile color
Readded the pirate hat for pirates and custom units
Features & Improvements
Added smoothness and metallic rendering options for armor and clothes
Bullets will now penetrate glass and damage units behind it
Reach point target can now be placed on objects
Improved workshop content loading speed in the main menu
Wild west vest can now be used as armor (or clothing)
Bug fixes
Fixed a bug that could cause damage to the player when throwing melee weapons
Fixed that the military jeep would continue to shoot without the gunner unit
Fixed a bug that cleared all equipped face objects when selecting another one while the text filter is active
Update 0.34.7.2
Bug fixes
Fixed a bug that caused bad rendering performance for a lot of static objects
Fixed a bug that caused placed equipment objects to float in the air
Fixed that clicking the bow very fast would only consume ammo but not shoot
Fixed roman armor clipping
Fixed leg problems of passive units when running away
Fixed the player interactions with the hwacha
Fixed custom dual wielding units
Update 0.34.7.1
Content
Added WW2 radio (WMC reward)
Can be static object
Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it
Bug fixes
Fixed a bug that caused the animation preset poses to become corrupted
Fixed scope positions on DMR43 weapon
Fixed placement of planes outside of the terrain bounds
Fixed a bug that showed the spectate panel if the player was already spectating
Fixed physic errors when changing the simulation speed
Update 0.34.7
(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)
Improvements
Added an option to create corpses in the custom unit creator
Poses are random, but can be adjusted like in the animation editor
Instead of static passive units, you should create corpses, because they will perform much better
Improved the navigation data for units
You can now select landing points for ships
Units that jump off ships will now face the ship direction to improve the target search
Bug fixes
Fixed a some game crashes related to object destruction
Fixed looping animation lag between the last and first frame then previewing animations
Fixed that deleting foundations would not destroy stacked pillars on top
Fixed that cavalry would kill other riders
Fixed that the player could walk through vehicles
Fixed zombie unit helmet model
Fixed that duplicating units from a ship would keep a references to the ship
Fixed a bug that allowed units to walk through walls in some cases
Fixed a bug that prevented low foundations from connecting to the terrain in some cases
Fixed a bug that prevented movement from one direction to the other
Fixed a crash related to the destruction of some objects
Fixed the flag spawn range for base flags
Fixed the visual representation of the conquest/KOTH flag range
Fixed that buildings could get destroyed, but would still be visible
Fixed that siege units did not target horses
Fixed weapon sight centering on S47, Val, SRSS
Fixed that skeletons survived the black hole gun
Fixed jungle rock rotations
Fixed jungle rock runtime visuals
Fixed a bug that locked the UI when loading a player equipment preset
Fixed C-130 movement problem on large terrains
Fixed a bug that caused ship rotations when hitting the terrain
Update 0.34.6
Content
Added S36 rifle (WMC reward)
Passive units
You can now create passive units in the custom unit creator
Clothing/Armor/Equipment can be applied just like for default units
By default no animation is applied and the unit is standing in T-Pose
To change that, you can apply a preset animation or create custom animations
Bones can be rotated and the some positions can be changed to adjust the pose
To save the current pose, you have to create a keyframe in the timeline
Clicking/Dragging on the timeline will preview the animation at that point and allows you to insert keyframes
Units with only one keyframe will have a static pose
For seamless loops, make sure that the first and last keyframe are equal (you can do that by copy pasting the pose)
Features and Improvements
Add ragdoll inertia
Horses will now damage units they run over
Units can now be placed on modular stairs
Bug fixes
Fixed multiple bugs related to the horse AI
Fixed attacking of melee units against horses
Fixed attachment options in the arsenal
Fixed that units equiped with certain armor would suffer from visibility problems
Fixed that custom placed trees would disappear when placing certain objects
Fixed default spawn point generation in Conquest/KOTH
Fixed destruction of objects that are placed on other objects
Fixed ragdoll stretching for textured clothing objects
Fixed selection of some helicopters in the editor
Fixed a bug that caused spawners to spawn units in the terrain
Fixed GL mode of the P-rifle
Fixed that chaning the equipment before respawning would allow animals and bug out the player
Update 0.34.5
Content
Added modular glass wall, small wall, floor, triangle floor, door frame, pillar
Added a modular glass door
Added 2 modern modular doors
Added wooden door and window barricades
Added stones from the christmas biome to the placement list
Features and Improvements
Added "Wander" mode to unit settings, which will make units walk randomly around
There will be movement speed settings in one of the upcoming updates, which will make this setting even more interesting.
Zombie spawn points can now be placed on buildings and will be deactivate if the building is being destroyed
Custom zombie units are now in the zombie placement category
Behaviour settings (guard/patrol/...) will now work for zombies
Renamed M1 helmet to msk1
Bug fixes
Fixed attack distance settings (unit behaviour range multiplier) for siege weapons spider droids
Fixed A6 helmet glass
Removed color settings panel from the police vehicle
Fixed mesh normals on the destroyed van
Fixed some clipping problems with the future shirt
Next update The passive unit creator is scheduled to be released next monday
Update 0.34.4
Content
Added Maska 1 helmet (class 4, "M1 Helmet" in game)
Added Altyn helmet (class 4, "A6 Helmet" in game)
Added a small plate carrier (class 4, 4 versions, "EL Body Armor" in game)
Added an armored rig (class 4, 2 versions, "FP-2" in game)
Added a soft body armor (class 2, "Soft Bodyarmor" in game)
Updated the modern helmet model
Added decorative car and truck objects (available in the vehicle category)
Updated and added more destroyed car variants
Features and Improvements
Helicopters will now change their height quicker
Drop helicopters will now try to increase their height to reach high drop positions more easily
Units placed in conquest/KOTH are no longer affected by the game rules, which means that they will no longer target flags!
Bug fixes
Fixed rotation limits of Marksman tanks
Fixed S4 scope size
Fixed that throwing grenades while reloading a shotgun could result in broken player interactions
Fixed that units would generate paths through destroyed vehicles
Fixed thatthe game would not end when the last transport vehicle got destroyed
Fixed hit detection of small helicopter rockets
Fixed helicopter vertical rotation snapping at limits
Next update Sorry for the slow pace of updates lately. The missing WMC reward will be released in the 0.34.5 version. The next update (0.34.5) will also include the custom passive unit editor, which I dont expect to be released later than next week.