Ancient Warfare 3 cover
Ancient Warfare 3 screenshot
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Genre: Simulator, Strategy, Indie

Ancient Warfare 3

Bug fixing update 0.34.9.2

Hello, I prepared another small bug fixing patch to improve the overall stability of the game. The next regular feature update should be available in approx. 2-3 weeks.

Bug fixes

  • Fixed that units would try to shoot through indestructible glass
  • Fixed custom poses when loading some custom units
  • Fixed terrain holes from trenches in the prefab creator
  • Fixed/added metallic/smoothness settings for camo clothing
  • Fixed ammo variants for future shotgun and material melting gun
  • Fixed missing face equipment icons
  • Fixed lag when adjusting the filter in the equipment panel
  • Fixed a bug that caused the unit creator to lock up when changing a unit while animation preview was playing
  • Fixed flickering of settings panels when clicking on an object
  • Fixed flying ship bug

Bug fixing patch 0.34.9.1

Bug fixes

  • Fixed equipment panel UI after playing a campaign
  • Fixed santa beard color of old units
  • Fixed arena mode if no units match the settings
  • Fixed that passive units wont die under water
  • Fixed physics problems when picking up arm plates
  • Fixed arm plate duplication exploit when picking up/dropping them
  • Fixed UI blocking problems in the terrain editor
  • Fixed terrain height slider min limit (1 -> 0)
  • Fixed recommended workshop item error after loading
  • Fixed wrong icons for the recommended workshop items
  • Fixed exit button crash
  • Fixed grid overlay on windows
  • Fixed missing shape rotation indicator when editing the terrain (Q/E to rotate)
  • Fixed camera problems when rotating the shape when editing the terrain
  • Fixed that control units in vehicles could be killed by explosions

Update 0.34.9

Content

  • Added 2 balaclava equipment objects


Features & Improvements

  • Added an option to import heightmaps from grayscale .png/.jpg images when editing the terrain
  • Improved equipment preview rendering at night
  • AIs can now see targets through glass
  • Main menu UI improvements
  • Recommended maps will be featured in the main menu now
  • Most UI windows will now fade in
  • Reworked the terrain editor UI
  • Campaign UI improvements
  • Campaigns can now have thumbnails
  • Improved campaign inventory equipment selection UI
  • Added more campaign level equipment settings: Inventory, from battle, selected, restricted, unrestricted
  • Added color settings to the santa beard
  • Modular bridges placement controls match the foundation controls now


Bug fixes

  • Fixed various problems related to horizontal UI lists (unit spawner settings)
  • Fixed unit heviour description UI
  • Fixed that uploading WMC maps would not count for steam achievements
  • Fixed that throwing a grenade would throw the melee weapon instead
  • Fixed that slowing down a battle would not reset the simulation speed afterwards
  • Fixed that using indestructible doors would trigger glass break sounds
  • Fixed wooden roof edge alignment

Update 0.34.8

Content

  • Added throwable and static glow sticks
  • Added bullet modification options for future weapons, which will change the projectile color
  • Readded the pirate hat for pirates and custom units


Features & Improvements

  • Added smoothness and metallic rendering options for armor and clothes
  • Bullets will now penetrate glass and damage units behind it
  • Reach point target can now be placed on objects
  • Improved workshop content loading speed in the main menu
  • Wild west vest can now be used as armor (or clothing)


Bug fixes

  • Fixed a bug that could cause damage to the player when throwing melee weapons
  • Fixed that the military jeep would continue to shoot without the gunner unit
  • Fixed a bug that cleared all equipped face objects when selecting another one while the text filter is active

Update 0.34.7.2

Bug fixes


  • Fixed a bug that caused bad rendering performance for a lot of static objects
  • Fixed a bug that caused placed equipment objects to float in the air
  • Fixed that clicking the bow very fast would only consume ammo but not shoot
  • Fixed roman armor clipping
  • Fixed leg problems of passive units when running away
  • Fixed the player interactions with the hwacha
  • Fixed custom dual wielding units

Update 0.34.7.1

Content

  • Added WW2 radio (WMC reward)

    • Can be static object
    • Or if you set a target position in the editor, it can spawn an airstrike if a player interacts with it



Bug fixes

  • Fixed a bug that caused the animation preset poses to become corrupted
  • Fixed scope positions on DMR43 weapon
  • Fixed placement of planes outside of the terrain bounds
  • Fixed a bug that showed the spectate panel if the player was already spectating
  • Fixed physic errors when changing the simulation speed

Update 0.34.7

(Also includes patchnotes from 0.34.6.1 - 0.34.6.5)

Improvements

  • Added an option to create corpses in the custom unit creator

    • Poses are random, but can be adjusted like in the animation editor
    • Instead of static passive units, you should create corpses, because they will perform much better

  • Improved the navigation data for units
  • You can now select landing points for ships
  • Units that jump off ships will now face the ship direction to improve the target search


Bug fixes

  • Fixed a some game crashes related to object destruction
  • Fixed looping animation lag between the last and first frame then previewing animations
  • Fixed that deleting foundations would not destroy stacked pillars on top
  • Fixed that cavalry would kill other riders
  • Fixed that the player could walk through vehicles
  • Fixed zombie unit helmet model
  • Fixed that duplicating units from a ship would keep a references to the ship
  • Fixed a bug that allowed units to walk through walls in some cases
  • Fixed a bug that prevented low foundations from connecting to the terrain in some cases
  • Fixed a bug that prevented movement from one direction to the other
  • Fixed a crash related to the destruction of some objects
  • Fixed the flag spawn range for base flags
  • Fixed the visual representation of the conquest/KOTH flag range
  • Fixed that buildings could get destroyed, but would still be visible
  • Fixed that siege units did not target horses
  • Fixed weapon sight centering on S47, Val, SRSS
  • Fixed that skeletons survived the black hole gun
  • Fixed jungle rock rotations
  • Fixed jungle rock runtime visuals
  • Fixed a bug that locked the UI when loading a player equipment preset
  • Fixed C-130 movement problem on large terrains
  • Fixed a bug that caused ship rotations when hitting the terrain

Update 0.34.6

Content

  • Added S36 rifle (WMC reward)


Passive units

  • You can now create passive units in the custom unit creator
  • Clothing/Armor/Equipment can be applied just like for default units
  • By default no animation is applied and the unit is standing in T-Pose
  • To change that, you can apply a preset animation or create custom animations
  • Bones can be rotated and the some positions can be changed to adjust the pose
  • To save the current pose, you have to create a keyframe in the timeline
  • Clicking/Dragging on the timeline will preview the animation at that point and allows you to insert keyframes
  • Units with only one keyframe will have a static pose
  • For seamless loops, make sure that the first and last keyframe are equal (you can do that by copy pasting the pose)


Features and Improvements

  • Add ragdoll inertia
  • Horses will now damage units they run over
  • Units can now be placed on modular stairs


Bug fixes

  • Fixed multiple bugs related to the horse AI
  • Fixed attacking of melee units against horses
  • Fixed attachment options in the arsenal
  • Fixed that units equiped with certain armor would suffer from visibility problems
  • Fixed that custom placed trees would disappear when placing certain objects
  • Fixed default spawn point generation in Conquest/KOTH
  • Fixed destruction of objects that are placed on other objects
  • Fixed ragdoll stretching for textured clothing objects
  • Fixed selection of some helicopters in the editor
  • Fixed a bug that caused spawners to spawn units in the terrain
  • Fixed GL mode of the P-rifle
  • Fixed that chaning the equipment before respawning would allow animals and bug out the player

Update 0.34.5

Content

  • Added modular glass wall, small wall, floor, triangle floor, door frame, pillar
  • Added a modular glass door
  • Added 2 modern modular doors
  • Added wooden door and window barricades
  • Added stones from the christmas biome to the placement list


Features and Improvements

  • Added "Wander" mode to unit settings, which will make units walk randomly around
  • There will be movement speed settings in one of the upcoming updates, which will make this setting even more interesting.
  • Zombie spawn points can now be placed on buildings and will be deactivate if the building is being destroyed
  • Custom zombie units are now in the zombie placement category
  • Behaviour settings (guard/patrol/...) will now work for zombies
  • Renamed M1 helmet to msk1


Bug fixes

  • Fixed attack distance settings (unit behaviour range multiplier) for siege weapons spider droids
  • Fixed A6 helmet glass
  • Removed color settings panel from the police vehicle
  • Fixed mesh normals on the destroyed van
  • Fixed some clipping problems with the future shirt


Next update

The passive unit creator is scheduled to be released next monday

Update 0.34.4

Content

  • Added Maska 1 helmet (class 4, "M1 Helmet" in game)
  • Added Altyn helmet (class 4, "A6 Helmet" in game)
  • Added a small plate carrier (class 4, 4 versions, "EL Body Armor" in game)
  • Added an armored rig (class 4, 2 versions, "FP-2" in game)
  • Added a soft body armor (class 2, "Soft Bodyarmor" in game)
  • Updated the modern helmet model
  • Added decorative car and truck objects (available in the vehicle category)
  • Updated and added more destroyed car variants


Features and Improvements

  • Helicopters will now change their height quicker
  • Drop helicopters will now try to increase their height to reach high drop positions more easily
  • Units placed in conquest/KOTH are no longer affected by the game rules, which means that they will no longer target flags!


Bug fixes

  • Fixed rotation limits of Marksman tanks
  • Fixed S4 scope size
  • Fixed that throwing grenades while reloading a shotgun could result in broken player interactions
  • Fixed that units would generate paths through destroyed vehicles
  • Fixed thatthe game would not end when the last transport vehicle got destroyed
  • Fixed hit detection of small helicopter rockets
  • Fixed helicopter vertical rotation snapping at limits


Next update

Sorry for the slow pace of updates lately. The missing WMC reward will be released in the 0.34.5 version.
The next update (0.34.5) will also include the custom passive unit editor, which I dont expect to be released later than next week.