First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
The community means everything to me, which is why I’ve worked tirelessly to include many of the features you’ve been asking for in this update. I truly hope this makes the game even more enjoyable for you, and I can’t wait to bring you even more improvements in future updates as we march toward the full release! 😊
Below is the list with all the content of this update:
New features/content:
Egyptian Campaign (9 missions, all featuring secondary objectives and bonus systems)
Updated Wall System: - Walls now require entrances to station units on them - Unit placement on walls has been improved to allow proper defense building - Units no longer dismount from walls when moved along them (unless there's no available placement space) - Pathfinding for wall climbing now works as intended - Sieges with ladders or siege towers against enemy walls function correctly - Unit Pathfinding for siege equipment like ladders and towers is now optimized - AI now builds entrances into walls - AI now uses walls defensively during sieges and positions units properly (future updates will enhance AI's defensive and siege strategies) - Unit collisions on walls have been optimized
Maps: - New Conquest/Domination Mode Map: (2) Honest Duel
Reworked and Balanced Maps: - (2) The Liberation of Sparta - (2) Rebellion in Egypt - (2) Hero Path (All maps will receive reworks and balancing in future updates to ensure perfection.)
Unit Colision & Formation System: - Better Unit Collision System - Enhanced Formation System (Formations now perform better with large groups of units) - Improved Unit Handling System (Better responsiveness and control when managing large groups of units)
Workshop Enhancements: - Added Automatic Image Upload System for item previews in the Workshop (Uploaded or updated maps now generate preview images without user input) - Users can now upload custom preview images for Workshop items (Use "steampreview.png" in the created map folder) - Default minimaps are now displayed in-game menus if no custom minimap is provided - Fixed Minimaps in Editor (No longer displays a minimap from a previously loaded map in menus)
FPS Optimization for High-Unit-Count Scenarios (Performance boost of 10-20% depending on PC specs)
Improved Unit Pathfinding
Added Full Russian Voice Localization
Enhanced AI Unit Production System (AI now produces units more intelligently)
AI now chooses war vehicles and animals more effectively
AI now builds siege towers when necessary
Added Option in Map Editor to place entrances on wall nodes and towers
Removed Mercenaries from Garrisons
Added Missing Capture Animations for all units
Added Victory Sound when completing campaigns
Improvements to Some Creep Units in Conquest/Domination Mode maps
Bug/Error Correction:
Multiplayer Fixes: - Resolved All Multiplayer Desync Triggers in Conquest/Domination Mode (Multiplayer is now fully stable across all maps except Naval Ones) - Fixed All Desync Triggers for Republican Rome (All civilizations except Imperial Rome are now multiplayer-ready) - Fixed Arena Multiplayer Bug in Republican Rome (Prevented players from repeatedly recruiting mercenary templates with fast clicks)
Fixed Bug in Mercenary Camp in Conquest/Domination Mode (Previously prevented the building from being assigned to the player)
Fixed Bug in Certain Heroes that incorrectly applied an oversized health multiplier when leveling up
Fixed Text Glitches (Symbols like "??" no longer appear in all languages)
Fixed Reported Bugs from the Persian Campaign
Fixed Secondary Quest Activation Bug in Spartan Campaign’s first mission (Players can now obtain the 7 stars)
Fixed Persian Campaign Mission 3 Bug (Spartan troops now correctly spawn on triremes, and enemy obelisks use their special abilities)
Fixed Hero Combat Spell for Marcus Aurelius (Now functions correctly, including its unique projectile effect)
Fixed Worker Command Display Bug for Support Units
Balance:
Balanced Wall Construction Cost and Time (Walls are now more practical and useful in gameplay)
Balanced Fire Catapult Damage for triremes and added a unique fire projectile model when researching Greek Fire
Balanced Siege Tower Costs
I hope you like this update and feel free to give your feedback or any suggestions as always.
Have you always dreamed of developing an RTS game or being part of its creation? This is your chance!
The RTS community is full of talented fans with brilliant ideas who rarely get the opportunity to shine. Let’s change that! We’re inviting all RTS enthusiasts to join us in building the Ancient Wars franchise. If you want to help create new projects and enhance existing ones, join us and be part of the RTS revival!
Choose your role and bring your passion to life:
Multiplayer Tester
Cinematic or Trailer Creator
C++ Programmer
C++ Debugger
3D Modeler and Animator
Texture and Art Creator
GUI Artist
VFX Artist
Concept Artist
Level and Map Designer
Turkish Translator
Balance Tester
Historian
Gameplay Designer
If any of these roles speak to you, we’d love to hear from you! Send us an email at jotasoftstudios@gmail.com with the subject "Collaborate" and include your resume, portfolio, or simply share why you’d be a great fit for your desired role.
This is your chance to help bring a new RTS to life and make your mark on gaming history!
Update 0.72: Persian Campaign, Improvements and Bug Fixes!!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
You've been asking for more Campaigns for the game for a long time and the community always comes first for me. So it's a pleasure to finally announce the launch of the Persian Campaign along with other game improvements.
Change List:
New features/content:
Added Persian Campaign (9 Missions)
Improved building construction pathing (now decorative animals on the map do not block building construction)
Added Improved behavior and handling for some Support units (Like Flautists)
Bug/Error Correction:
Fixed Bug in garrisons that does not allow units to train using prisoners to level up
Fixed a large part of the Desyncs in the Egyptian and Indian Civilizations (They can now be used in multiplayer without major problems)
Fixed Bug that caused the Healing effect to not disappear during the game when healing with the Spartan Mystery Unit
Fixed Spartan Mystery Unit Healing Spell causing occasional crashes and Desyncs
Fixed ability of the Egyptian Shock Cavalry that caused it to be activated automatically when recruited, causing the doors of the building where it occurred to be blocked
Balance:
Removed Research to be able to Recruit Mercenaries and Spies (Now available when building Garrison buildings)
Adjusted Price and Construction Time of Garrison Buildings
Changed Candaules Combat Skill Animation (Now doesn't knock surrounding enemies to the ground)
Added in Mission 7 of the Macedonia Campaign that Stationary Shields can be made in the Barracks
I hope you like this update and feel free to give your feedback or any suggestions as always.
First of all, thank you all for supporting the project and continuing to build such a fantastic community.
It is a pleasure to announce this great update, which stands out for adding a feature that many of you wanted, such as Steam Workshop support(how to use it is described below).
You already know that the community is the most important thing for me and I hope that this addition helps you to enjoy the game a little more.
I hope you like this update and feel free to give your feedback or any suggestions as always.
2 - Create the map with all the features or modifications you want (You can create maps for new game modes, mission maps, great battles, simple skirmish maps, etc...)
3 - Save the map you have created
4 - In the editor toolbar, look for the File option, click and select the Steam Workshop option, where you can publish the Map in the Workshop or Update a Map that you have previously uploaded.
You can look at the screenshot to see where the Steam Workshop option is located in the Editor.
5 - Finally, change the Item information in the Steam Workshop to your liking
To subscribe and download a Workshop map:
1 - Enter the game Workshop, from the game meeting point
2 - Browse the available maps
3 - Subscribe to the map you want to download
It will download automatically and appear in the game along with the other available maps
4 - If you want to delete a downloaded map, simply unsubscribe from it in the Workshop
HotFix For Massive Update
- Improved the time indicator and changed it to mm:ss format - Fixed bug that did not show the price of weapons in the unit builder
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
I have never asked the community for anything, but this time I would value that if you like this massive update to the game, please contribute a positive review of the game. It will help keep me motivated to do such big updates that take many months and hard work to complete.
Below is the list with all the content of this update(Some changes are summarized below, due to the large number of changes that have been made):
New features/content:
Rework of all civilizations to make them much more asymmetric.
Role system for weapons (each weapon has bonuses against certain types of units, increasing the strategic aspect).
Added optimization to the game: about 10% performance increase(depends of user PC).
Added time cost indicator for all objects that require time for their production or construction (Buildings, units, researches, etc...).
New sorting system in the selection of units, now grouped in a more intuitive and easy to control by the player.
New features for the special buildings of each civilization.
Rework of the wonders of each civilization and new bonuses or abilities in each one.
Replaced researchable skills for some infantry units in each civilization by more useful ones.
Replaced some special skills in certain special units with more useful ones.
Added memory protection system for when using numerous spells simultaneously (Fixes a great number of crashes).
Added penalty effect on ranged units when attacked by a melee unit.
New AI in many missions of the Spartan, Macedonian and Roman campaigns.
Optimization improvements for numerous missions of the Spartan and Macedonian campaigns.
New features in all capturable buildings in the Conquest/Domination game mode.
Optimization in some maps of the Conquest/Domination game mode.
AI improvements and balance on all difficulties.
Spells now do not affect units that were previously affected and should not (for example units that are not controlled by any player).
Added Cloak for the Princep unit of Republican Rome.
Updated the font of some dialogues and messages with a more modern and beautiful one.
Added invisibility effect on Spartan arena special units when they activate their ghost attack ability.
Improved mercenary units in some Conquest/Domination game mode maps.
Better environment in some missions of the Spartan and Macedonian Campaigns.
Improvements in the environment of some maps in the Conquest/Domination game mode.
Camera improvements in some missions of the Spartan and Macedonian Campaigns.
Translation improvements in some languages.
Bug/Error Correction:
Fixed many bugs in all the missions of the Spartan, Macedonian and Roman campaigns.
Fixed bugs that caused occasional crashes when loading a saved game.
Fixed critical bug that forced to restart the game after each multiplayer game to avoid the desync.
Fixed all desync triggers for Spartan and Macedonian civilizations (the rest of civilizations are still being worked on).
Fixed AI not working for some players in some Missions in the Spartan, Macedonian and Roman campaigns.
Fixed bug that caused the overlapping of the penalty suffered by ranged units when attacked by a melee unit that caused their damage to be zero when attacked by numerous melee units.
Fixed a bug in the Republican Roman heavy shield, which was not saved when the unit was throwing torches.
Fixed bug in which the flags of settlements healed neutral units.
Balance:
Balance of the statistics of all weapons and prices of the weapons and their upgrades.
Balance in all missions of the Spartan, Macedonian and Roman campaigns.
Reduced damage of fire arrows to buildings and fortifications.
Balance for the special units of each civilization.
Balanced numerous spells.
I hope you like this update and feel free to give your feedback or any suggestions as always.
Important announcement & Roadmap for the coming months!!
Greetings Strategists!
First, thank you to all of you who are supporting Ancient Wars: Sparta Definitive Edition.
As always, satisfying the community is the most important thing to me, so I'm pleased to officially announce that some content you've been asking for, is coming to the game.
This content is:
Original Spartan Campaign, remastered and improved
Original Persian Campaign, remastered and improved
Original Egyptian Campaign, remastered and improved
Videos of the original campaigns Remastered
Original Voice Overs for other languages
So the game will finally have 6 campaigns instead of the originally planned 3, I hope this satisfies your nostalgia and gives you many more hours of gameplay.
On the other hand, many of you have asked about the game development plans, so I have decided to publish the content and improvements that will arrive over the next 6 months. To have the best possible communication and transparency with the community.
The content and improvements that the game will receive during the next 6 months are:
Original Persian campaign, remastered and improved
Redesign of the gameplay and characteristics of each faction (Each faction will be unique and more asymmetrical)
Balance of all civilizations (The game will finally be balanced)
Redesign of Current Maps(All will be perfect)
Quality of Life Improvements
Bug Fixes
I hope you like the development plans and say that there is still a lot to come, as always leave your suggestions or opinions in the comments. Community is always the most important thing to me!
Second Anniversary Update: Romans Campaign, New Features & Improvements, Fixes!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you wanted and voted for a new campaign focused on the Romans, so it is a pleasure to announce its launch, along with new features and improvements, which I hope will help you enjoy the game a little more.
Below is the list with all the content of this update:
New features/content:
New Campaign: Romans - The Beginning of an Empire
Worker system: After constructing a building, workers detect the number of workers required by the building and auto go to work in it.
Improved Construction Queues: Construction queues are maintained even after the construction of buildings that require workers, if there are free workers available.
New Stance System: More convenient to use, in which you can simply assign holding position and the units return to the defensive position automatically when necessary.
Starvation System for Horses: Horses that have lost their rider and have been damaged, suffer a starvation effect, until another rider mounts them. (Avoiding the piling up of horses that remain after the battle on the map and are not used )
New Sounds and Environment Effects
Updated Vulkan Support
Caravans System for all Civilizations
Better environment for Vardar Sea Battle map.
Clouds effect added to all Spartan and Macedonian campaign missions.
Music Volume Adjustments
Bug/Error Correction:
Fix Bug that did not correctly save the AI difficulty in games when it was Medium or Hard.
Fix Bug of Combat Spell of Scipio The African that does not work(not throw poisoned knife)
Fix Bug where Cleopatra convert dead units into servants of Amon, causing zombie units on the map
Fix Bug for: When a building is damaged, it stops displaying the production or research list progress bar
Fix Desync and Crash caused by the Praetorians ability in Imperial Rome.
Fix Desync and Crash related to Unit Stances
Fix Bug of Testudo Formation ability, which was not deactivated correctly when mounting the unit on a horse, causing stacking of its modifiers.
Fix Bug of Testudo Formation ability, which did not show the command to deactivate the ability when it is activated
Fix Bug of Mission 5 of the Spartan Campaign, which did not activate the starvation effect on the enemy after finishing off the food caravans
Fix Bug of Mission 1 of the Macedonia Campaign, which did not activate the starvation effect on the enemy after burning the village with enemy farms.
Balance:
Removed damage bonus for mounted units equipped with ranged weapons
I hope you like this update and feel free to give your feedback or any suggestions as always.
We are pleased to announce, that the new in the saga, Ancient Wars: Medieval Crusades is now available!
Many of you have been waiting for it and I have taken into account the feedback from the community during the Betas to try to offer the best launch experience.
The game has the following content at launch:
5 Asymmetric Civilizations: Arabs, Byzantines, Crusaders, Mongols and Russians
1 Campaign: The Crusades
12 Skirmish Mode Maps
Fully functional AI
Multiplayer
Map and Campaign Editor
I hope you enjoy it and do not hesitate to contribute with your opinions as always to keep improving the Ancient Wars saga.
First of all, Happy New Year to all and I hope that your goals are met during this 2024!
This month is an important date for Ancient Wars: Sparta Definitive Edition, as its second anniversary is nearing.
For this reason and for all the love that you have given to the project with your support, help and suggestions, it is a pleasure to announce the launch of a series of 2 major updates (the first will be this month or the beginning of the next), on the occasion of the Second Anniversary that will bring the game to the next level, with a new campaign, a large number of improvements, numerous bug fixes, balance and much more!
I hope you like this news and feel free to give your opinion as always.