Ancient Wars: Sparta Definitive Edition cover
Ancient Wars: Sparta Definitive Edition screenshot
Genre: Real Time Strategy (RTS), Strategy

Ancient Wars: Sparta Definitive Edition

Update 0.62: Improved AI, New Map, Improved Macedonian Buildings and much more!!


Greeting Strategists!


First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

Many of you were waiting for the arrival of more improvements, so I bring you a new update with some of the improvements that you have frequently requested (such as a more balanced AI on Easy and Medium difficulties), along with other necessary improvements or corrections.

Below is the list with all the content of this update:

New features/content:



  • New textures for some Macedonian buildings: Forge, Workshop, Machine Shop and Dock
  • Improved AI for Easy and Medium difficulties
  • New Naval Map: (3) Capture of the rebel leader
  • GUI: Added New Wind Bars for each Race
  • New Ambient Music for Egyptians, Persians and Imperial Romans


Bug/Error Correction:



  • Fixed bug that caused the AI ​​to stop attacking on some occasions or when the game was long
  • Fixed bugs in some Garrison mercenary units


Balance:



  • Balance of Easy & Medium AI
  • Adjustments to the Imperial Romans AI so that their level is the same as the other races AI
  • Reduced the price of Advanced Architecture Upgrade in all civilizations
  • Imperial Romans no longer need to conduct research to recruit war elephants


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Multiplayer HotFix

Another round of some Multiplayer Desyncs Fixes to make game stable and enjoyable in Multiplayer.

- Fixed some desyncs triggers that has not been reported before
- Fixed Desyncs issues related to Imperial Rome Civilization

Update: Important Multiplayer HotFix

This update has focused on providing a proper, stable and fun multiplayer experience for all players.

Changelog:


  • Fixed 128 game-breaking Desync Triggers in multiplayer
  • Fixed AI bugs that would cause Desync when playing multiplayer with AIs
  • Fixed numerous crashes that occurred in multiplayer related to Desyncs between users
  • Fixed errors sending data to memory that caused significant FPS drops and Lag in the game


I hope you can enjoy the game much more after this update! If you continue to have any incidents in Multiplayer, do not hesitate to report it.

Have a nice day!

Update 0.60: Pathfinding Improvement, New Mechanics, New Map,Bug Fixes and more!


Greeting Strategists!


First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

Many of you were waiting for the arrival of more improvements, especially those most voted or requested by the community, it is a pleasure to announce that I have worked hard to provide several of them in this update, along with other necessary improvements or fixes.

Below is the list with all the content of this update:

New features/content:



  • Improved Pathfinding of Units
  • Added New Mechanic: Burning Units(With new animations and effects)
  • Added Order Queue System (units will no longer get stuck when you give them orders)
  • New Map: (4) The Battle of Platea
  • Vulkan Support Updated
  • Improved Double Click Unit Selection System
  • Improved HitBoxes for All Buildings
  • Added Stand Up and Down Animations for Models that did not have them
  • Reduced RAM usage over time by 5%


Bug/Error Correction:



  • Fixed SFLB_Behaviour Critical Crash
  • Fixed several multiplayer desyncs and crashes
  • Fixed bug that did not reduce the number of gathered weapons available when re-equipping units
  • Fixed Bug that also selected workers with gathered weapons when you double clicked on a unit
  • Fixed spells where autocast was not working correctly
  • Fixed sometimes units would not deal damage to buildings when attacking them
  • Fixed Bug that caused the Macedonian AI not to produce Amazons
  • Fixed Glith showing formation radious on some buildings


Balance:



  • Balance of Easy & Medium AI
  • Reduced the price of Advanced Architecture Upgrade in all civilizations
  • Removed Vehicles Spells & Upgrades due useless


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Update 0.57: AI Improvements, Balance, Spells System and HotFixes!



Greeting Strategists!


First of all, thanks to the community, the great involvement with the project and their enormous support, I really appreciate it.

According to the content with the most votes by the community, I apply the first improvements from among the most voted by all of you.

Below is the list with all the content of this update:

New features/content:



  • AI now decides when to make walls of Wood or Stone, based on the behavior of the other players or the user
  • AI in Conquest and Domination mode has been improved
  • AI now knows to retreat after completing certain tasks
  • Spells Anti-Overlapping System
  • Increase Game Perfomance by 5%
  • Ice can now regenerate over time after breaking
  • Unit weight control system (heavier units can break ice more easily)


Bug/Error Correction:



  • Fixed Lag Issue, sometimes causing FPS drop to 1-2, in game for no reason
  • Fixed Crash Memory Error caused by sending incorrect data due to overlapping spells
  • Fixed 10 Desyncs Triggers in Multiplayer
  • Fixed bug causing AI armies to get stuck next to Gold Mines
  • Fixed Bug that caused AI heroes to be almost invincible


Balance:



  • Balanced all Spells from all civilizations
  • Spells that provide bonuses of the same type can now not overlap, avoiding using overlap to create almost invincible and unbalanced armies.


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:


LINK

Beta Access

Greeting Strategists!



Many of you were writing to me about being able to try the next game in the saga, set in the Middle Ages, Ancient Wars: Medieval Crusades.

It is a pleasure to inform you that there will be a Beta, from June 19 to 26, 7 days in which you can try the game and provide all the feedback or suggestions, or bugs, as you wish to improve the game as much as possible before the launch, to provide the best experience to the community.

Here is a list of the content available in the Beta:


  • 5 Asymmetric Civilizations: Arabs, Byzantine Empire, Crusaders, Mongols and Russians
  • 7 Skirmish Mode Maps
  • Matches against the AI
  • Multiplayer


In order to play on launch day, remember to request Beta access here:


Join



Official Discord of the game:


Link

Choose the Next Thing to Add to the Game



Greeting Strategists!



You already know that the community is the most important thing to me and since I work to provide you with the best possible game, I want to give you the opportunity to choose, for the first time in the history of a Steam game, the content and improvements that are going to be implemented in the game.

To be able to Choose your improvements or favorite content, access this link:

Voting Form




I hope you like this initiative and long live to Sparta!!

Official Discord of the game:


Link

Update 0.56: Imperial Rome, Campaigns Rework, AI Improvements and more!


Greeting Strategists!


First of all, thank you all for the contribution of ideas and suggestions for the Imperial Rome civilization. I have tried to incorporate everything you were looking for and I hope you enjoy the result. Thanks also to the entire community for continuing to support the project and enjoy it.

Many of you were waiting for the arrival of a new civilization in the game, and finally this is a reality, along with other features you were looking for such as the improvement of available Campaigns and more!

IMPORTANT: Due to the changes made to add the new civilization and the changes made to the campaigns, the saved game system has been reset. I hope you understand and the new system will be compatible with future updates. (You can always use cheats to unlock campaign missions if you want, "ilovecheats" to activate cheats and then "win" to finish the mission)

Below is the list with all the content of this update:

New features/content:



  • New Civilization: Imperial Rome
  • Bonus and Points System for Campaigns
  • Rework and Improvement of the Spartan Campaign
  • Improvement of the AI for the Conquest/Domination Mode
  • Improvements to the save game system
  • Ramming Block System for Stationary Shields
  • More Music for Some Civilizations
  • Improvement of Minimap Interface
  • Cinematic Improvement for Spartan Campaign
  • System to Display Spell Range when Used on Ice
  • Improvements to the hitbox of some buildings


Bug/Error Correction:



  • Fixed some random crashes
  • Fixed some multiplayer desyncs
  • Fixed all reported bugs from the Spartan Campaign (12 bugs)
  • Fixed an error that was not saving progress and games for some users


Balance:



  • Balance of all missions in the Spartan campaign
  • Balance of the first mission in the Macedonian campaign
  • Macedonian Mage Spell that increased attack speed can no longer be stacked to further increase troop attack speed


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Development Diary: January


Greeting Strategists!



First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.

Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the next major update that will be available at end of this month or early April):

New features/content:



  • New Civilization: Imperial Rome (Available in Next Major Update)
  • New Campaign System: Bonus & Transfer System (Available in Next Major Update)
  • New Campaign System: Quest Points Collection (Available in Next Major Update)
  • Improved Save Game System(No more issues with saves) (Available in Next Major Update)
  • Some Pathfinding Improvements (Available in Next Major Update)
  • Improved AI for Conquest/Domination Game Mode (Available in Next Major Update)
  • Spartan Campaign Rework (Available in Next Major Update)
  • Final Game Soundtrack (Available in Next Major Update)
  • New Campaign: Romans Campaign
  • New Maps
  • New Game Mode: Imperial
  • New Game Mode: Survival
  • Different Key Options for game
  • Auto Ramming Cast System for Chariots, Elephants, Ships
  • Auto Boarding Cast System for Ships
  • GUI to select the maps according to the game mode
  • Workshop Dev Tools to make the whole game moddable
  • Workshop Support for Mods
  • New Game Spell: Burning Units
  • Workshop Support for Custom Maps/Campaigns
  • Ranked System for Multiplayer
  • Multiplayer Lobby Global Chat
  • Spectator Mode for Multiplayer


Bug/Error Correction



  • Fix some critical bugs (Available in Next Major Update)
  • Fix some crashes in the game (Available in Next Major Update)
  • Fix all bugs of Spartan Campaign (Available in Next Major Update)
  • Fix units stun with click to move in some part of the way (Available in Next Major Update)
  • Fix some missing anmations (Available in Next Major Update)
  • Fix some translations (Available in Next Major Update)


Balance



  • All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Next Major Update)
  • Total Balance of Spartan Campaign (Available in Next Major Update)


I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.

Official Discord of the game: Link

HotFix Anniversary Update #2

- Fixed some random crashes in the game
- Fixed some desyncs issues in Multiplayer
- Fixed FPS drop related to some bad calculations ingame that happen sometimes
- Improve Pathfinding when you make sieges in enemy walls