Update 0.62: Improved AI, New Map, Improved Macedonian Buildings and much more!!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you were waiting for the arrival of more improvements, so I bring you a new update with some of the improvements that you have frequently requested (such as a more balanced AI on Easy and Medium difficulties), along with other necessary improvements or corrections.
Below is the list with all the content of this update:
New features/content:
New textures for some Macedonian buildings: Forge, Workshop, Machine Shop and Dock
Improved AI for Easy and Medium difficulties
New Naval Map: (3) Capture of the rebel leader
GUI: Added New Wind Bars for each Race
New Ambient Music for Egyptians, Persians and Imperial Romans
Bug/Error Correction:
Fixed bug that caused the AI to stop attacking on some occasions or when the game was long
Fixed bugs in some Garrison mercenary units
Balance:
Balance of Easy & Medium AI
Adjustments to the Imperial Romans AI so that their level is the same as the other races AI
Reduced the price of Advanced Architecture Upgrade in all civilizations
Imperial Romans no longer need to conduct research to recruit war elephants
I hope you like this update and feel free to give your feedback or any suggestions as always.
Another round of some Multiplayer Desyncs Fixes to make game stable and enjoyable in Multiplayer.
- Fixed some desyncs triggers that has not been reported before - Fixed Desyncs issues related to Imperial Rome Civilization
Update: Important Multiplayer HotFix
This update has focused on providing a proper, stable and fun multiplayer experience for all players.
Changelog:
Fixed 128 game-breaking Desync Triggers in multiplayer
Fixed AI bugs that would cause Desync when playing multiplayer with AIs
Fixed numerous crashes that occurred in multiplayer related to Desyncs between users
Fixed errors sending data to memory that caused significant FPS drops and Lag in the game
I hope you can enjoy the game much more after this update! If you continue to have any incidents in Multiplayer, do not hesitate to report it.
Have a nice day!
Update 0.60: Pathfinding Improvement, New Mechanics, New Map,Bug Fixes and more!
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
Many of you were waiting for the arrival of more improvements, especially those most voted or requested by the community, it is a pleasure to announce that I have worked hard to provide several of them in this update, along with other necessary improvements or fixes.
Below is the list with all the content of this update:
New features/content:
Improved Pathfinding of Units
Added New Mechanic: Burning Units(With new animations and effects)
Added Order Queue System (units will no longer get stuck when you give them orders)
New Map: (4) The Battle of Platea
Vulkan Support Updated
Improved Double Click Unit Selection System
Improved HitBoxes for All Buildings
Added Stand Up and Down Animations for Models that did not have them
Reduced RAM usage over time by 5%
Bug/Error Correction:
Fixed SFLB_Behaviour Critical Crash
Fixed several multiplayer desyncs and crashes
Fixed bug that did not reduce the number of gathered weapons available when re-equipping units
Fixed Bug that also selected workers with gathered weapons when you double clicked on a unit
Fixed spells where autocast was not working correctly
Fixed sometimes units would not deal damage to buildings when attacking them
Fixed Bug that caused the Macedonian AI not to produce Amazons
Fixed Glith showing formation radious on some buildings
Balance:
Balance of Easy & Medium AI
Reduced the price of Advanced Architecture Upgrade in all civilizations
Removed Vehicles Spells & Upgrades due useless
I hope you like this update and feel free to give your feedback or any suggestions as always.
Many of you were writing to me about being able to try the next game in the saga, set in the Middle Ages, Ancient Wars: Medieval Crusades.
It is a pleasure to inform you that there will be a Beta, from June 19 to 26, 7 days in which you can try the game and provide all the feedback or suggestions, or bugs, as you wish to improve the game as much as possible before the launch, to provide the best experience to the community.
Here is a list of the content available in the Beta:
5 Asymmetric Civilizations: Arabs, Byzantine Empire, Crusaders, Mongols and Russians
7 Skirmish Mode Maps
Matches against the AI
Multiplayer
In order to play on launch day, remember to request Beta access here:
You already know that the community is the most important thing to me and since I work to provide you with the best possible game, I want to give you the opportunity to choose, for the first time in the history of a Steam game, the content and improvements that are going to be implemented in the game.
To be able to Choose your improvements or favorite content, access this link:
Update 0.56: Imperial Rome, Campaigns Rework, AI Improvements and more!
Greeting Strategists!
First of all, thank you all for the contribution of ideas and suggestions for the Imperial Rome civilization. I have tried to incorporate everything you were looking for and I hope you enjoy the result. Thanks also to the entire community for continuing to support the project and enjoy it.
Many of you were waiting for the arrival of a new civilization in the game, and finally this is a reality, along with other features you were looking for such as the improvement of available Campaigns and more!
IMPORTANT: Due to the changes made to add the new civilization and the changes made to the campaigns, the saved game system has been reset. I hope you understand and the new system will be compatible with future updates. (You can always use cheats to unlock campaign missions if you want, "ilovecheats" to activate cheats and then "win" to finish the mission)
Below is the list with all the content of this update:
New features/content:
New Civilization: Imperial Rome
Bonus and Points System for Campaigns
Rework and Improvement of the Spartan Campaign
Improvement of the AI for the Conquest/Domination Mode
Improvements to the save game system
Ramming Block System for Stationary Shields
More Music for Some Civilizations
Improvement of Minimap Interface
Cinematic Improvement for Spartan Campaign
System to Display Spell Range when Used on Ice
Improvements to the hitbox of some buildings
Bug/Error Correction:
Fixed some random crashes
Fixed some multiplayer desyncs
Fixed all reported bugs from the Spartan Campaign (12 bugs)
Fixed an error that was not saving progress and games for some users
Balance:
Balance of all missions in the Spartan campaign
Balance of the first mission in the Macedonian campaign
Macedonian Mage Spell that increased attack speed can no longer be stacked to further increase troop attack speed
I hope you like this update and feel free to give your feedback or any suggestions as always.
First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.
Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the next major update that will be available at end of this month or early April):
New features/content:
New Civilization: Imperial Rome (Available in Next Major Update)
New Campaign System: Bonus & Transfer System (Available in Next Major Update)
New Campaign System: Quest Points Collection (Available in Next Major Update)
Improved Save Game System(No more issues with saves) (Available in Next Major Update)
Some Pathfinding Improvements (Available in Next Major Update)
Improved AI for Conquest/Domination Game Mode (Available in Next Major Update)
Spartan Campaign Rework (Available in Next Major Update)
Final Game Soundtrack (Available in Next Major Update)
New Campaign: Romans Campaign
New Maps
New Game Mode: Imperial
New Game Mode: Survival
Different Key Options for game
Auto Ramming Cast System for Chariots, Elephants, Ships
Auto Boarding Cast System for Ships
GUI to select the maps according to the game mode
Workshop Dev Tools to make the whole game moddable
Workshop Support for Mods
New Game Spell: Burning Units
Workshop Support for Custom Maps/Campaigns
Ranked System for Multiplayer
Multiplayer Lobby Global Chat
Spectator Mode for Multiplayer
Bug/Error Correction
Fix some critical bugs (Available in Next Major Update)
Fix some crashes in the game (Available in Next Major Update)
Fix all bugs of Spartan Campaign (Available in Next Major Update)
Fix units stun with click to move in some part of the way (Available in Next Major Update)
Fix some missing anmations (Available in Next Major Update)
Fix some translations (Available in Next Major Update)
Balance
All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Next Major Update)
Total Balance of Spartan Campaign (Available in Next Major Update)
I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.
- Fixed some random crashes in the game - Fixed some desyncs issues in Multiplayer - Fixed FPS drop related to some bad calculations ingame that happen sometimes - Improve Pathfinding when you make sieges in enemy walls