- Fixed Critical crash when using ladders in walls - Fixed Critical crash in Mission 1 of Spartan Campaign - Fixed bug that still appear attack command instead move when you are in enemy walls
Anniversary Update #1 Available
Greeting Strategists!
It is my pleasure to present to you the first of the three Updates planned for the Sparta Anniversary. All this is possible thanks to your support to the project, feedback, reports and suggestions.
Creating one of the best and most unique RTS that the community can enjoy is still the goal of the project and I will keep working hard to give you the best possible quality and the expected result.
Below is the list with all the content of this update:
New features/content:
Redesign of all Republic Rome Buildings
AI Siege System added: AI now can make walls, towers and load troops into it(Depends of the map if it dedice build or not)
New Reequip System(You can reequip with all available weapons now and more faster near Barracks)
Antialising for Game Fonts & improvements for some Fonts
Hint Window for 2K/4K/8K resolutions resized to be more easy to read
Vulkan API Support(Experimental, required compatible System): Perfomance Increase from 30% to 80%(Depends of the PC)
Buildings Under Construction can be destroyed now
Improved Sieges & Walls(For example: Move into enemy walls)
Improved Autocast System for all Units in the game
AI can make formations now
New Epic Loadscreen
Reduced Loading time of Textures in Map Editor
Improved texture quality for Indian Stables & Forge
House Color for idle slaves icon
Bug/Error Correction:
Fixed Issue that not allow units in wall nodes to attack
Fixed crash in some Resolutions related to Fonts
Fixed some multiplayer crashes and desyncs
Fixed bug that teletransport units equiped with Stationaries weapons if you click Disasm and Move Command
Fixed bug that not allow workers to join building construction when building require workers
Fixed FPS drops issue in Mission 4 of Spartan Campaign that made it unplayable
Fixed issue that not allow detach ladders from walls
Fixed issue that not allow detach Siege Towers from walls
Fixed not enought food sound & message display when you not have more food
Fixed Healing Spell of Mystery that not work properly and not show effect
Fixed Hephaestion Skills bug in Missions 4, 5 and 7 of Macedon Campaign
Fixed issue that make AI spam stones traps in Mission 1 of Macedon Campaign
Fixed issue that make AI spam walls in Mission 4 of Macedon Campaign
Fixed incorrect work of Mystery units in Mission 6 of Macedon Campaign
Fixed bug that not allow equip horses in Stables in Mission 6 of Spartan Campaign
Fixed missing capture animation for Psils
Fixed missing animations for slings of Republic Rome on horses
Replaced bad Spartan Peace Music for the correct one
Gaugamela Plains Map, heavy bright issue fixed
A Cruel Lesson Map, bad enviroment lighting and shadow fixed
Balance:
Spartan & Macedonian Arena now require time to recruit units
Easy & Medium AI balanced, now is fine
Rework of Persian Wars Map, now is balanced
Rework of Battle of the Hill Map, now is balanced
Wonders now are limited to one and resource cost was reduced
Mission 5 AI of Macedon Campaign Rework to be more fun to play the mission
Macedonian Magian Totem Spell can be stopped now by destroying Totem
Persian Healer Falcon Spell duration and speed increased
Ice Max Weight Support reduced
Persian general gold cost reduced from 2500 to 1900 and added weapon on horse
I hope you like this update and feel free to give your feedback or any suggestions as always.
First of all, Happy New Year to all and I hope that your goals are met during this 2023!
This month is an important date for Ancient Wars: Sparta Definitive Edition, as its first anniversary is nearing.
For this reason and for all the love that you have given to the project with your support, help and suggestions, it is a pleasure to announce the launch of a series of 3 major updates (the first this month), on the occasion of the Anniversary that will bring the game to another level, with more content, a large number of improvements, numerous bug fixes, optimization and much more!
I hope you like this news and feel free to give your opinion as always.
Update 0.50: New Campaign, Economy Balance, New Soundtrack and much more!
Greeting Strategists!
First of all, thanks for continuing to support the game and provide a lot of feedback. I have listened to what you asked the most to add it in this update!.
Many of you wanted a new campaign and I focused on providing a unique campaign for all of you to enjoy. Along with this I have added improvements that you had asked me for such as balance in the game, an epic menu and a soundtrack that transports you to the times of antiquity when listening to it.
Below is the list with all the content of this update:
New features/content:
New Campaign: Rise of Alexander The Great
New Naval Map: (4) Separated by the Vardar Sea
New Epic Main Menu
New Epic Soundtrack for each faction
Default spell auto-executing system for units
House Colors for Indians Buildings
Barges and transportships can be boarded now
Historical names for Indian soldiers
Some improved icons
Bug/Error Correction:
Fixed some random crashes
Fixed some multiplayer desyncs
Fixed a game crash when loading a savegame with Indians
Fixed bug that not allow repair upgraded farms
Fixed bug that allow AI to build Forges without the necessary conditions
Fixed bug in Return to the Spartan Way map that not allow build ships
Fixed missing capture animations for some units
Fixed minimap for Return in the Spartan Way
Fixed some bad translations in all languages
Balance:
Balance for Indian faction
Overall Economy Balance
Fall of the Empire Map rebalanced and improved Player 3 Spawn
Plague Spell now not affect to slaves
Increase conditions to allow build Republic Roman Arena
AI rebalanced
Stationaries Bows damage reduced from 165 to 120
Horses price increased in 200 gold and wood
I hope you like this update and feel free to give your feedback or any suggestions as always.
First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.
Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the next major update that will be available in some point of November):
New features/content:
New Campaign: Rise of Alexander The Great (Available in Next Major Update)
New Game Mode: Survival (Available in Next Major Update)
New Naval Maps (Available in Next Major Update)
Improved Auto-Cast system for certain skills (Available in Next Major Update)
New Main Menu (Available in Next Major Update)
More ingame Icons Added (Available in Next Major Update)
Housecolor For Some Indian buildings (Available in Next Major Update)
New Civ: Imperial Rome
GUI to select the maps according to the game mode
Workshop Dev Tools to make the whole game moddable
Workshop Support for Mods
New Game Mode: Imperial
New Game Spell: Burning Units
Workshop Support for Custom Maps/Campaigns
Ranked System for Multiplayer
Multiplayer Lobby Global Chat
Spectator Mode for Multiplayer
Bug/Error Correction
Fix some critical bugs (Available in Next Major Update)
Fix some crashes in the game (Available in Next Major Update)
Fix level up farm can't be repair bug (Available in Next Major Update)
Fix units behaviour auto changes to defence bug (Available in Next Major Update)
Fix load savegame with Indians crash (Available in Next Major Update)
Fix lincorrect icons (Available in Next Major Update)
Fix some translations (Available in Next Major Update)
Balance
All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Next Major Update)
I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.
Update 0.41: Maps Improvements, AI fixes and some additions.
This small update is intended to improve the current game experience to a higher level in some aspects.
New features/content:
Added capture ability for all infantry units New Cloaks Models for Centurion and Imperial Roman Mercenaries New Start Game Image
Bug/Error Correction:
Fixed some AI bugs in Conquest/Domination mode. Corrections in Italian Translation
Balance:
Map: Liberation of Sparta, more building space in Player 2 Spam Map: Gaugamela Plains, Player 2 Spam changed and more space to build Map: The Obelisk, More Building Space for each player and removed one goldmine in each player spam Map: Crossing the Border, moved position of some goldmines and improved Player 3 Spam Map: A True King of Persia, better position for some goldmines and improved Player 2 Spam Map: A Cruel Lesson, improved goldmines in center visibility Map: A Devastating Weapon, Player 3 Spam Reworked to allow more build space, added one Goldmine more Map: Battle Mountains, Improved center of the map to allow battles in it Map: Egyptian Challenge, improved Player 1 Spam
Update 0.40: New Civ: Indian Empire, Map Editor, AI Remake and much more!
Greeting Strategists!
First of all, thanks for continuing to support the game and provide a lot of feedback. Thanks to that I can bring you the best update to date.
In this update I have focused on adding more replayability, fun and allowing the community to engage with the game even more.
Below is the list with all the content of this great update:
New features/content:
New Civilization: Indian Empire
New AI Engine(AI not cheating and play as a human)
Map & Campaign Editor
3 New Maps: 2 maps for Skirmish and 1 for Conquest/Domination
New Weapons Animations on horses to allow use more weapons when mount
Polish Language Support
Cheats in Campaign
Added weapons to use on horses for heroes equiped with two-handed weapons
Stationary Bow management improved
Added indicator for 4 heroes instead 3
Bug/Error Correction:
Fixed some random crashes
Fixed major part of desyncs in multiplayer(now can play normally)
Fixed melee units can't use torchs after research firearrows
Fixed texture loading error when play the game for several hours
Fixed missing animations of some units on horses
Fixed low FPS bug in mission 4 of Spartan Campaign
Fixed malfunction of the Egyptian Assault Camp special buidling
Fixed weapons spells that causes some several crashes
Fixed animation bug in granaries that cause appear effect when building isn't finished yet
Fixed some bad translations in all languages
Balance:
AI rebalanced
Macedonian Long sword removed and added two-handed weapon Labris
Added upgrade for militia that increases his HP
Militia can use now firearrows too
Wonders cost reduced
I hope you like this update and feel free to give your feedback or any suggestions as always.
First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.
As always I have listened to everything you asked for more and I have decided to include in the development plans what most of you were looking for.
Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the third major update that will be available in some point of August):
New features/content:
New Civilization: Indian Empire (Available in Third Major Update)
Final AI Engine(AI not cheating and play as a human) (Available in Third Major Update)
Map & Campaign Editor (Available in Third Major Update)
New Game Mode: Survival (Available in Third Major Update)
3 New Maps (Available in Third Major Update)
New Weapons Animations on horses to allow use more weapons when mount (Available in Third Major Update)
GUI to select the maps according to the game mode (Available in Third Major Update)
Polish Language Support (Available in Third Major Update)
New Campaign: Rise of an Empire
New Game Mode: Imperial
Workshop Support for Custom Maps/Campaigns
Ranked System for Multiplayer
Multiplayer Lobby Global Chat
Workshop Dev Tools to make the whole game moddable
Workshop Support for Mods
Spectator Mode for Multiplayer
Bug/Error Correction
Fix some critical bugs (Available in Third Major Update)
Fix some crashes in the game (Available in Third Major Update)
Balance
All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Third Major Update)
I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.
First of all, thanks for the great support you are giving to the game and the great help you have provided. I can't wait to continue to improve the Sparta experience as you build your great empires and recreate battles.
Finally, the biggest and most important update to date is available, in this update I have focused on improving the experience of the entire user community, taking into account the suggestions of all types of users and improving the game for both Singleplayer and Multiplayer. I sincerely hope you enjoy this update and it improves everyone's experience in the game, much more is on the way.
Below is the list with all the content of this massive update:
New features/content:
Ships are finally available
New AI Engine (more smarter and dynamic AI with better equipment of units)
Added 6 Naval Maps (2,4,6 and 8 players)
Added Cinematic Mode
Added System of learning enemy weapon research by gather up their weapons on the battlefield
Added Resource Trading System(Available in garrisons)
Added New autocast system for all active skills
Added Special AI for naval maps
Added auto-aim system for ship catapults
Added models for oarsmen and catapults on Roman ships
Added model optimization for Low End pc
Added New Cheat
New Language: Portuguese
New Language: Hungarian
Added some preview icons for units and buildings
Added Game Intro
Added Game Credits
Bug/Error Correction:
Fixed critical bug that would cut off the game screen on different DPI settings and at high resolutions
Fixed critical bug that causes desync in multiplayer by not clearing memory after each game
Fixed critical crashes in multiplayer games
Fixed critical bug that blocked slots when you equip units with stolen weapons and they reached 0
Fixed critical bug that caused the recharge of all the spells of a unit when activating one of them
Fixed bug that allow to use spells on farm workers, preventing them from being able to continue work
Fixed bug that spam barge on land instead of water in Spartan campaign mission 4
Fixed bug that did not allow recruiting horses in the stable in the first mission of the Spartan campaign
Fixed critical crash at the end of Spartan campaign mission 7
Fixed radom crash when you play as Republic Rome
Fixed behavior system for some support units
Fixed bug that caused the experience panel to not display on some animal units
Fixed bug that allows boarding transport ships
Fixed bug that did not correctly render the transparency in the hint window
Fixed formation radius for mercenaries units
Adapted sort selection for bearers units
Adapted sort selection for Roman Trapper unit
Fixed some words in English
Fixed some words in French
Fixed some words in German
Fixed some words in Russian
Fixed some words in Italian
Fixed silent command install for video codecs
Balance:
Spartan campaign mission 4 difficulty has been adjusted at all levels
Spartan campaign mission 5 difficulty has been adjusted at all levels
Spartan campaign mission 6 difficulty has been adjusted at all levels
Spartan campaign mission 7 difficulty has been adjusted at all levels
Republic Rome arena now unlocks later
Some spells have been balanced
Throw coeff for chariots has been balanced
More experience is now gained when training units in garrisons
First of all, thanks for all the support that you are giving to the project and the special contribution of many users this month to help grow the project and improve many of its aspects, if the game goes far it will be thanks to you.
I am taking note of all your experiences and I hope to be able to add all or most of the suggestions you make, adapting the development plans of the game to the needs of the community, which is the most important thing.
Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the second or third major update that will take place if all goes well at some point in June):
New features/content:
Ships & Naval Maps (Available in Second or Third Major Update)
New Civilization: Indians (Available in Second or Third Major Update)
Cinematic Mode (Available in Second Major Update)
Map & Campaign Editor (Available in Second or Third Major Update)
New Maps (Available in Second or Third Major Update)
Improved AI equipment of troops (Available in Second Major Update)
Add Learn Enemy Weapons System when you gather a number of it (Available in Second Major Update)
Special AI for Naval Maps(Available in Second or Third Major Update)
Add more preview Icons for Buildings/Units (Available in Second Major Update)
GUI to select the maps according to the game mode (Available in Second or Third Major Update)
Language Support for Portuguese (Available in Second Major Update)
Add 2 new difficulty levels for AI
New Game Mode: Survival
New Game Mode: Imperial
New Campaign: Rise of an Empire
Ranked System for Multiplayer
Multiplayer Lobby Global Chat
Workshop Support for Custom Maps/Campaigns
Workshop Dev Tools to make the whole game moddable
Workshop Support for Mods
Bug/Error Correction
Fixed some critical or reported bugs (Available in Second Major Update)
Fixed desync issues in multiplayer when not restart game after a match (Available in Second or Third Major Update)
Fixed some crashes in the game (Available in Second Major Update)
Balance
All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Second Major Update)
Balance of Six Mission of the Fate of Hellas Campaign (Available in Second Major Update)
I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.