Ancient Wars: Sparta Definitive Edition cover
Ancient Wars: Sparta Definitive Edition screenshot
Genre: Real Time Strategy (RTS), Strategy

Ancient Wars: Sparta Definitive Edition

HotFix Anniversary Update #1

- Fixed Critical crash when using ladders in walls
- Fixed Critical crash in Mission 1 of Spartan Campaign
- Fixed bug that still appear attack command instead move when you are in enemy walls

Anniversary Update #1 Available


Greeting Strategists!


It is my pleasure to present to you the first of the three Updates planned for the Sparta Anniversary. All this is possible thanks to your support to the project, feedback, reports and suggestions.

Creating one of the best and most unique RTS that the community can enjoy is still the goal of the project and I will keep working hard to give you the best possible quality and the expected result.

Below is the list with all the content of this update:

New features/content:



  • Redesign of all Republic Rome Buildings
  • AI Siege System added: AI now can make walls, towers and load troops into it(Depends of the map if it dedice build or not)
  • New Reequip System(You can reequip with all available weapons now and more faster near Barracks)
  • Antialising for Game Fonts & improvements for some Fonts
  • Hint Window for 2K/4K/8K resolutions resized to be more easy to read
  • Vulkan API Support(Experimental, required compatible System): Perfomance Increase from 30% to 80%(Depends of the PC)
  • Buildings Under Construction can be destroyed now
  • Improved Sieges & Walls(For example: Move into enemy walls)
  • Improved Autocast System for all Units in the game
  • AI can make formations now
  • New Epic Loadscreen
  • Reduced Loading time of Textures in Map Editor
  • Improved texture quality for Indian Stables & Forge
  • House Color for idle slaves icon


Bug/Error Correction:



  • Fixed Issue that not allow units in wall nodes to attack
  • Fixed crash in some Resolutions related to Fonts
  • Fixed some multiplayer crashes and desyncs
  • Fixed bug that teletransport units equiped with Stationaries weapons if you click Disasm and Move Command
  • Fixed bug that not allow workers to join building construction when building require workers
  • Fixed FPS drops issue in Mission 4 of Spartan Campaign that made it unplayable
  • Fixed issue that not allow detach ladders from walls
  • Fixed issue that not allow detach Siege Towers from walls
  • Fixed not enought food sound & message display when you not have more food
  • Fixed Healing Spell of Mystery that not work properly and not show effect
  • Fixed Hephaestion Skills bug in Missions 4, 5 and 7 of Macedon Campaign
  • Fixed issue that make AI spam stones traps in Mission 1 of Macedon Campaign
  • Fixed issue that make AI spam walls in Mission 4 of Macedon Campaign
  • Fixed incorrect work of Mystery units in Mission 6 of Macedon Campaign
  • Fixed bug that not allow equip horses in Stables in Mission 6 of Spartan Campaign
  • Fixed missing capture animation for Psils
  • Fixed missing animations for slings of Republic Rome on horses
  • Replaced bad Spartan Peace Music for the correct one
  • Gaugamela Plains Map, heavy bright issue fixed
  • A Cruel Lesson Map, bad enviroment lighting and shadow fixed


Balance:



  • Spartan & Macedonian Arena now require time to recruit units
  • Easy & Medium AI balanced, now is fine
  • Rework of Persian Wars Map, now is balanced
  • Rework of Battle of the Hill Map, now is balanced
  • Wonders now are limited to one and resource cost was reduced
  • Mission 5 AI of Macedon Campaign Rework to be more fun to play the mission
  • Macedonian Magian Totem Spell can be stopped now by destroying Totem
  • Persian Healer Falcon Spell duration and speed increased
  • Ice Max Weight Support reduced
  • Persian general gold cost reduced from 2500 to 1900 and added weapon on horse


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Anniversary Updates Announcement


Greeting Strategists!


First of all, Happy New Year to all and I hope that your goals are met during this 2023!

This month is an important date for Ancient Wars: Sparta Definitive Edition, as its first anniversary is nearing.

For this reason and for all the love that you have given to the project with your support, help and suggestions, it is a pleasure to announce the launch of a series of 3 major updates (the first this month), on the occasion of the Anniversary that will bring the game to another level, with more content, a large number of improvements, numerous bug fixes, optimization and much more!

I hope you like this news and feel free to give your opinion as always.

Official Discord of the game:

Link

Update 0.50: New Campaign, Economy Balance, New Soundtrack and much more!


Greeting Strategists!


First of all, thanks for continuing to support the game and provide a lot of feedback. I have listened to what you asked the most to add it in this update!.

Many of you wanted a new campaign and I focused on providing a unique campaign for all of you to enjoy. Along with this I have added improvements that you had asked me for such as balance in the game, an epic menu and a soundtrack that transports you to the times of antiquity when listening to it.

Below is the list with all the content of this update:

New features/content:



  • New Campaign: Rise of Alexander The Great
  • New Naval Map: (4) Separated by the Vardar Sea
  • New Epic Main Menu
  • New Epic Soundtrack for each faction
  • Default spell auto-executing system for units
  • House Colors for Indians Buildings
  • Barges and transportships can be boarded now
  • Historical names for Indian soldiers
  • Some improved icons


Bug/Error Correction:



  • Fixed some random crashes
  • Fixed some multiplayer desyncs
  • Fixed a game crash when loading a savegame with Indians
  • Fixed bug that not allow repair upgraded farms
  • Fixed bug that allow AI to build Forges without the necessary conditions
  • Fixed bug in Return to the Spartan Way map that not allow build ships
  • Fixed missing capture animations for some units
  • Fixed minimap for Return in the Spartan Way
  • Fixed some bad translations in all languages


Balance:



  • Balance for Indian faction
  • Overall Economy Balance
  • Fall of the Empire Map rebalanced and improved Player 3 Spawn
  • Plague Spell now not affect to slaves
  • Increase conditions to allow build Republic Roman Arena
  • AI rebalanced
  • Stationaries Bows damage reduced from 165 to 120
  • Horses price increased in 200 gold and wood


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Development Diary: September


Greeting Strategists!



First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.

Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the next major update that will be available in some point of November):

New features/content:



  • New Campaign: Rise of Alexander The Great (Available in Next Major Update)
  • New Game Mode: Survival (Available in Next Major Update)
  • New Naval Maps (Available in Next Major Update)
  • Improved Auto-Cast system for certain skills (Available in Next Major Update)
  • New Main Menu (Available in Next Major Update)
  • More ingame Icons Added (Available in Next Major Update)
  • Housecolor For Some Indian buildings (Available in Next Major Update)
  • New Civ: Imperial Rome
  • GUI to select the maps according to the game mode
  • Workshop Dev Tools to make the whole game moddable
  • Workshop Support for Mods
  • New Game Mode: Imperial
  • New Game Spell: Burning Units
  • Workshop Support for Custom Maps/Campaigns
  • Ranked System for Multiplayer
  • Multiplayer Lobby Global Chat
  • Spectator Mode for Multiplayer


Bug/Error Correction



  • Fix some critical bugs (Available in Next Major Update)
  • Fix some crashes in the game (Available in Next Major Update)
  • Fix level up farm can't be repair bug (Available in Next Major Update)
  • Fix units behaviour auto changes to defence bug (Available in Next Major Update)
  • Fix load savegame with Indians crash (Available in Next Major Update)
  • Fix lincorrect icons (Available in Next Major Update)
  • Fix some translations (Available in Next Major Update)


Balance



  • All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Next Major Update)


I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.

Official Discord of the game: Link

Update 0.41: Maps Improvements, AI fixes and some additions.

This small update is intended to improve the current game experience to a higher level in some aspects.

New features/content:


Added capture ability for all infantry units
New Cloaks Models for Centurion and Imperial Roman Mercenaries
New Start Game Image

Bug/Error Correction:


Fixed some AI bugs in Conquest/Domination mode.
Corrections in Italian Translation

Balance:


Map: Liberation of Sparta, more building space in Player 2 Spam
Map: Gaugamela Plains, Player 2 Spam changed and more space to build
Map: The Obelisk, More Building Space for each player and removed one goldmine in each player spam
Map: Crossing the Border, moved position of some goldmines and improved Player 3 Spam
Map: A True King of Persia, better position for some goldmines and improved Player 2 Spam
Map: A Cruel Lesson, improved goldmines in center visibility
Map: A Devastating Weapon, Player 3 Spam Reworked to allow more build space, added one Goldmine more
Map: Battle Mountains, Improved center of the map to allow battles in it
Map: Egyptian Challenge, improved Player 1 Spam

Update 0.40: New Civ: Indian Empire, Map Editor, AI Remake and much more!


Greeting Strategists!


First of all, thanks for continuing to support the game and provide a lot of feedback. Thanks to that I can bring you the best update to date.

In this update I have focused on adding more replayability, fun and allowing the community to engage with the game even more.

Below is the list with all the content of this great update:

New features/content:



  • New Civilization: Indian Empire
  • New AI Engine(AI not cheating and play as a human)
  • Map & Campaign Editor
  • 3 New Maps: 2 maps for Skirmish and 1 for Conquest/Domination
  • New Weapons Animations on horses to allow use more weapons when mount
  • Polish Language Support
  • Cheats in Campaign
  • Added weapons to use on horses for heroes equiped with two-handed weapons
  • Stationary Bow management improved
  • Added indicator for 4 heroes instead 3


Bug/Error Correction:



  • Fixed some random crashes
  • Fixed major part of desyncs in multiplayer(now can play normally)
  • Fixed melee units can't use torchs after research firearrows
  • Fixed texture loading error when play the game for several hours
  • Fixed missing animations of some units on horses
  • Fixed low FPS bug in mission 4 of Spartan Campaign
  • Fixed malfunction of the Egyptian Assault Camp special buidling
  • Fixed weapons spells that causes some several crashes
  • Fixed animation bug in granaries that cause appear effect when building isn't finished yet
  • Fixed some bad translations in all languages


Balance:



  • AI rebalanced
  • Macedonian Long sword removed and added two-handed weapon Labris
  • Added upgrade for militia that increases his HP
  • Militia can use now firearrows too
  • Wonders cost reduced


I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Link

Development Diary: June


Greeting Strategists!



First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.

As always I have listened to everything you asked for more and I have decided to include in the development plans what most of you were looking for.

Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the third major update that will be available in some point of August):

New features/content:



  • New Civilization: Indian Empire (Available in Third Major Update)
  • Final AI Engine(AI not cheating and play as a human) (Available in Third Major Update)
  • Map & Campaign Editor (Available in Third Major Update)
  • New Game Mode: Survival (Available in Third Major Update)
  • 3 New Maps (Available in Third Major Update)
  • New Weapons Animations on horses to allow use more weapons when mount (Available in Third Major Update)
  • GUI to select the maps according to the game mode (Available in Third Major Update)
  • Polish Language Support (Available in Third Major Update)
  • New Campaign: Rise of an Empire
  • New Game Mode: Imperial
  • Workshop Support for Custom Maps/Campaigns
  • Ranked System for Multiplayer
  • Multiplayer Lobby Global Chat
  • Workshop Dev Tools to make the whole game moddable
  • Workshop Support for Mods
  • Spectator Mode for Multiplayer


Bug/Error Correction



  • Fix some critical bugs (Available in Third Major Update)
  • Fix some crashes in the game (Available in Third Major Update)


Balance



  • All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Third Major Update)


I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.

Official Discord of the game: Link

Update 0.30: Second Massive Update Available!



Greeting Strategists!



First of all, thanks for the great support you are giving to the game and the great help you have provided. I can't wait to continue to improve the Sparta experience as you build your great empires and recreate battles.

Finally, the biggest and most important update to date is available, in this update I have focused on improving the experience of the entire user community, taking into account the suggestions of all types of users and improving the game for both Singleplayer and Multiplayer. I sincerely hope you enjoy this update and it improves everyone's experience in the game, much more is on the way.

Below is the list with all the content of this massive update:

New features/content:



  • Ships are finally available
  • New AI Engine (more smarter and dynamic AI with better equipment of units)
  • Added 6 Naval Maps (2,4,6 and 8 players)
  • Added Cinematic Mode
  • Added System of learning enemy weapon research by gather up their weapons on the battlefield
  • Added Resource Trading System(Available in garrisons)
  • Added New autocast system for all active skills
  • Added Special AI for naval maps
  • Added auto-aim system for ship catapults
  • Added models for oarsmen and catapults on Roman ships
  • Added model optimization for Low End pc
  • Added New Cheat
  • New Language: Portuguese
  • New Language: Hungarian
  • Added some preview icons for units and buildings
  • Added Game Intro
  • Added Game Credits


Bug/Error Correction:



  • Fixed critical bug that would cut off the game screen on different DPI settings and at high resolutions
  • Fixed critical bug that causes desync in multiplayer by not clearing memory after each game
  • Fixed critical crashes in multiplayer games
  • Fixed critical bug that blocked slots when you equip units with stolen weapons and they reached 0
  • Fixed critical bug that caused the recharge of all the spells of a unit when activating one of them
  • Fixed bug that allow to use spells on farm workers, preventing them from being able to continue work
  • Fixed bug that spam barge on land instead of water in Spartan campaign mission 4
  • Fixed bug that did not allow recruiting horses in the stable in the first mission of the Spartan campaign
  • Fixed critical crash at the end of Spartan campaign mission 7
  • Fixed radom crash when you play as Republic Rome
  • Fixed behavior system for some support units
  • Fixed bug that caused the experience panel to not display on some animal units
  • Fixed bug that allows boarding transport ships
  • Fixed bug that did not correctly render the transparency in the hint window
  • Fixed formation radius for mercenaries units
  • Adapted sort selection for bearers units
  • Adapted sort selection for Roman Trapper unit
  • Fixed some words in English
  • Fixed some words in French
  • Fixed some words in German
  • Fixed some words in Russian
  • Fixed some words in Italian
  • Fixed silent command install for video codecs


Balance:



  • Spartan campaign mission 4 difficulty has been adjusted at all levels
  • Spartan campaign mission 5 difficulty has been adjusted at all levels
  • Spartan campaign mission 6 difficulty has been adjusted at all levels
  • Spartan campaign mission 7 difficulty has been adjusted at all levels
  • Republic Rome arena now unlocks later
  • Some spells have been balanced
  • Throw coeff for chariots has been balanced
  • More experience is now gained when training units in garrisons


New Hotkeys and New Cheats(Avaible Now on Game):


Cinematic Mode:
- Numpad / -> Enable Cinematic Mode
- Numpad * -> Disable Cinematic Mode

Cheat:
- makesfly -> All units on the map are blown up due to an explosion

I hope you like this masive update and feel free to give your feedback or any suggestions as always.

Official Discord of the game: Link

Development Diary: April


Greeting Strategists!



First of all, thanks for all the support that you are giving to the project and the special contribution of many users this month to help grow the project and improve many of its aspects, if the game goes far it will be thanks to you.

I am taking note of all your experiences and I hope to be able to add all or most of the suggestions you make, adapting the development plans of the game to the needs of the community, which is the most important thing.

Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the second or third major update that will take place if all goes well at some point in June):

New features/content:



  • Ships & Naval Maps (Available in Second or Third Major Update)
  • New Civilization: Indians (Available in Second or Third Major Update)
  • Cinematic Mode (Available in Second Major Update)
  • Map & Campaign Editor (Available in Second or Third Major Update)
  • New Maps (Available in Second or Third Major Update)
  • Improved AI equipment of troops (Available in Second Major Update)
  • Add Learn Enemy Weapons System when you gather a number of it (Available in Second Major Update)
  • Special AI for Naval Maps(Available in Second or Third Major Update)
  • Add more preview Icons for Buildings/Units (Available in Second Major Update)
  • GUI to select the maps according to the game mode (Available in Second or Third Major Update)
  • Language Support for Portuguese (Available in Second Major Update)
  • Add 2 new difficulty levels for AI
  • New Game Mode: Survival
  • New Game Mode: Imperial
  • New Campaign: Rise of an Empire
  • Ranked System for Multiplayer
  • Multiplayer Lobby Global Chat
  • Workshop Support for Custom Maps/Campaigns
  • Workshop Dev Tools to make the whole game moddable
  • Workshop Support for Mods


Bug/Error Correction



  • Fixed some critical or reported bugs (Available in Second Major Update)
  • Fixed desync issues in multiplayer when not restart game after a match (Available in Second or Third Major Update)
  • Fixed some crashes in the game (Available in Second Major Update)


Balance



  • All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in Second Major Update)
  • Balance of Six Mission of the Fate of Hellas Campaign (Available in Second Major Update)



I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.

Official Discord of the game: Link