Thanks all for your feedback on the last major update and letting me know about the crash issues, this minor update will fix most of them, thanks to the following:
BugFixes: - Improved Model Render code to fix a massive number of crashes - Better model management code to reduce the number of crashes - Dynamic unit management system added to reduce the number of crashes on large maps and with large armies - Improved cinematics video files with better quality - Fixed audio suttering in cinematics
I hope that with these fixes your gaming experience will be much more pleasant, do not hesitate to contact me with whatever you need!
Update 0.20: First Major Update Avaible!
Greeting Strategists!
First of all, thanks for the great support you are giving to the game and the great help you have provided by providing your ideas/suggestions as well as bugs in the game, without you I could not have achieved many of the improvements that I add in this update.
Finally, the first big update of the game is available, I adapted the development plans of the game to be able to offer you in this update what you requested the most and I hope you enjoy this first big update as much as I did making it for you. I worked hard so that the wait for the update was as short as possible, to allow access to the improvements you want as soon as possible.
Below is the list with all the content of this major update:
New features/content:
First Campaign: Fate of Hellas
New Economic Resource: Food
Added System to allow Steal Resources from Killed Enemies Slaves
Added custom/improved GUI for each Civilization
Added 2 New Epics Maps: (3)Gaugamela Plains, (4)Crossing the Border
Added New Music System that plays different music according to the chosen civilization
Added 25 New Songs for Game Music
Added XP system for Healers/Magicians/Supports Units
Added Preview Icons System for a lot of Buildings and Units
Improved Behavior for Healers/Magicians/Supports Units
Added New Cheats and Remove Cheats Codes(includes some cheats requested for community)
Added New Animations to Allow use Bearers Units on Horses
Added Optimized Farm System
Improved Icons for all Weapons
Added New Language: Italian
Added Population Cost icon and adjust position
Added Food to Statistics
New Icon for Roman Dogs
Added more time to wait users in Multiplayer matches when they lags before kicking it from game
Added Video System for Game Cinematics
Bug/Error Correction:
Improved Farm System to Fix a lot of random crashes of the game
Improved Font System to Fix some random crashes of the game
Fixed Critical Bug in the Skill of Spartan Javelin that knocked down allied troops when used
Fixed Egyptian Bearer Unit Spell that may cause crashes
Fixed Walk Animation for Roman War Dogs
Fixed Recruit of the Persian Mercenary in Republic Rome Garrison
Fixed Bug that not show the amount of Food produced in Farms
Fixed Bug in the Weapon Appareance Spell in Egyptians Assault Camp
Fixed some German texts
Fixed some Spanish texts
Fixed Formation Radious of Roman War Dogs
Fixed Text Adjust in Crew Panels
Fixed Text Adjust when Buildings are under construction
Fixed Statistics Bug that not calculate properly the amount of resources of each player
Fixed Formation Radious for Mercenaries
Fixed Bug that not show XP Panel on some Special Units
Fixed Some Spells Indicator that not appears
Changed Default Formation in Bearers Units
Balance:
Adjust some incorrect prices of researchs
Now Persian General requires research to recruit
Added & adjusted Food cost for units
Militian Invisibility Spell now has 5 Sec more of activity, from 15 sec to 20
Beastpriest Panther Spell now has 240 sec of recharge time, from 120 sec to 240
Adjusted some units spells to make it more balanced
Below is a list of updated hotkeys and cheats in the game, including all new additions.
Important Hotkeys and Cheats(Avaible Now on Game):
Hotkey Guide: Production Queues: - CTRL + Unit to Produce -> Add 5 Units to Production Queue Save Camera Positions: - CTRL + F2 - F5 -> Save Camera Position - F2 - F5 -> Access to previous save camera positions Groups: - CTRL + 0 - 9 -> Save selection in a group - SHIFT + 0 - 9 -> Add current selection to previous saved group - SHIFT + left-click on the required unit -> Removes a unit from the saved group - 0 - 9 -> Access to previous saved groups Order Queue: - SHIFT + List of Orders -> Assign different orders to the units selected Camera Rotation: - Mouse Mid Button + Move -> Rotate the camera - INSERT -> Rotate camera in one way - REPAG -> Rotate camera in the other way - NUMPAD 5 -> Reset camera position Pause: - SPACE -> Pause ON/OFF Cheats List: Enter these cheats codes in the Chat form by press ENTER. - ilovecheats -> Enable Cheats - infinites -> Infinites Resources - fastbattle -> Instant Production & Research - inmortals -> Units & Buildings become inmortals - mightheroes -> All heroes get maximum level - removeflags -> Remove Fog of War - massacre -> Killed units not dissappear - richness -> Add 50K of all resources - addflags -> Restore Fog of War - slowbattle -> Remove instant Units & Buildings production - unmortals -> Remove inmortality from Units & Buildings - peace -> Killed units disappear again
I hope you like this first of many great updates and feel free to give your feedback or any suggestions as always.
First of all, thanks for all the support that you are giving to the project and your effort contributing new ideas for the game, suggestions and any problem or error that you have had. Without you there would be no game.
I have listened to everything you asked for more and I have decided to change the development plans to advance what most of you were looking for.
Below is a list of everything I've worked on this month (specified in parentheses that content that will be available in the first major update that will take place if all goes well at some point in March):
New features/content:
First Campaign: The Fate of Hellas (Available in First Major Update)
New resource: Food (Available in First Major Update)
Resource trading (Available in First Major Update)
Add spectator mode for when you lose a game in free for all (Available in First Major Update)
GUI to select the maps according to the game mode (Available in First Major Update)
Various GUI Improvements (Available in First Major Update)
Creation of Icons for Buildings (Available in First Major Update)
Icon improvements for weapons and weapon research (Available in First Major Update)
Added cheat to keep all downed units on the battlefield (Available in First Major Update)
Add 2 new difficulty levels
New Civilization: Indians
Work on ships
New maps
New game modes
Map & Campaign Editor
Bug/Error Correction
Fixed some critical bugs (Available in First Major Update)
Fixed some crashes in the game (Available in First Major Update)
Balance
All units/characteristics/skills reported by the community that were out of balance have been rebalanced and tested (Available in First Major Update)
I hope you like what I have worked on this month and do not hesitate to give your opinion or any suggestion as always.
New features: - Added advanced graphs for statistic menu after a match
Bugfixes: - Fixed Stables error that causes random crashes, specially in multiplayer - Fixed formation bug for siegetowers - Fixed bug that not allow to research the upgrade necessary for Roman War Dogs - Fixed text bug for Crypteia Spell
Balance: - Reduced throw coefficient for all chariots in 0.3 points - Reduced move speed of Darius from 3.6 to 3.4 - Reduced damage of Darius weapon from 154 to 110 - Increased XP points to level up the Persian General from 400 to 600 - Reduced damage of Persian General weapon from 179 to 160
Update 0.1a: BugFixes & Balance
I have read all the reviews and feedback provided in the community to correct the following important sections:
BugFixes: - Fixed units specialization bug in barracks buildings that causes some random crashes in large matches and may cause some desyncs errors - Fixed fire catapult effect that make fly all hit units around the screen and cause some errors in some cases and may cause some desyncs errors - Replaced some weirds German translations by the correct ones - Replaced Republic Arena building description by the correct one
Balance: - Increase time to regenerate Mercs in Republic Arena and Imperial Fort from 180 seg to 240 seg - Increase duration of hit speed for Roman War Dogs and Spartan Guards Dogs from 0.5 seg to 0.8 seg - Nerfed Medium AI a bit to be more appropiate to his level of difficulty - Fire catapults Bomb damage reduced from 0.4 multiplier to 0.2 - Reduced Gold price of Militia Camps in 200 Gold - Increased Gold price of Stables in 200 Gold
Easy AI Balance Update!
- Easy AI has been nerfed to offer a challenge befitting easy difficulty.
Open PlayTest Is Coming!
Greetings, Strategy lovers!
Due to the great reception of the Closed Beta, we are happy to announce that there will be an Open Beta before the launch of the game on January 28, 2022, where you can test the new additions to the game since the Closed Beta and the improvements applied to the game following the feedback received from the community during the Beta, we can't wait for you to enjoy the amazing gameplay and new features of Ancient Wars: Sparta Definitive Edition before launch.
Ancient Wars: Sparta Definitive Edition Open PlayTest begins January 12 and will continue until January 17.
Open PlayTest Access
You can register for the PlayTest on the Steam page of the Game Store to be notified when the Open PlayTest is available or you can simply give it to play freely in the PlayTest section from January 12th.
The number of participants will be unlimited, so that everyone will have free access to the Open PlayTest from January 12th.
Open PlayTest FAQ
Where can I get access to the Open PlayTest? Steam Store Link
What regions is the Open PlayTest available in? WorldWide.
What content will the Open PlayTest have? It is a PlayTest so the content will be reduced compared to the release version in Early Access and the final release, the Open PlayTest will have the following content: - 4 Civilizations: Spartans, Persians, Egyptians and Macedonians. - Game modes: Classic Skirmish, Conquest and Domination. - 12 Maps: 9 for Classic Skirmish, 3 for Conquest and Domination. - Multiplayer
What languages is the Open PlayTest available in? The Open PlayTest will support voice-over and text in English only.
Can I talk / post / create content about / or stream the Open PlayTest? Yes, during the Open PlayTest you are allowed to record, or broadcasting any content or gameplay. We also welcome your feedback on our Official Game Discord or Steam Store Forum.
Can I collect footage from the Open PlayTest to use in later content if that content is released later? Yes, you can capture footage of the Open PlayTest to use at a later date. However, there will be changes and updates between Open PlayTest and launch that may cause captured content to be inaccurate or out of date.