More performance upgrades! Every map has been updated to reduce the amount of overhead they originally required. All spec PC’s should see a big performance boost with this update!
(various bugfixes)
Android Hunter A Patch Notes 12/16/2020
__**Patch Notes - - - - 12/16/2020**__
- Reduced the overall amount of dynamic lights in every stage - Revised a.i. shaders
These updates will be on-going, but you should see an overall improvement in performance -
(various bugfixes)
Android Hunter A Patch Notes 12/15/2020
__**Patch Notes - - - - 12/15/2020**__
- Blaze Tompkin stage shaders updated - Stine Antler stage shaders updated - Sub Wolfzer stage shaders updated - Karna 1 Bike Stage bike physics + controller axis parameters optimized
(various bugfixes)
Android Hunter A Patch Notes 12/14/2020
__**Patch Notes - - - - 12/14/2020**__
- Blaze Tompkin new stage track added - Gamepad analog stick deadzone + sensitivity optimized so the player won't switch directions when flicking or releasing the stick left/right quickly.
(various bugfixes)
Android Hunter A Patch Notes 12/13/2020
__**Patch Notes - - - - 12/13/2020**__
- Controller Layouts Added (Dash with L1 or R1) - Stage Bosses Updated - Many Stages Updated - A.I Updated - Karna 1 + 2 Updated - New cinematic, intro and story elements added - All U.I improved - Minor Special Weapon Updates - Player physics further optimized - New Tips Menu added - Rage Blast updated - Checkpoints system updated
(various bugfixes)
Android Hunter A Patch Notes 12/10/2020
__**Patch Notes - - - - 12/10/2020**__
- Player physics further refined
(various bugfixes)
Android Hunter A Patch Notes 12/9/2020
__**Patch Notes - - - - 12/9/2020**__
- Options Menu overhauled - Slight optimizations to all U.I - Squid Vor’Head stage elevator door clipping issue resolved - Continued stage optimizations