Well everyone it has nearly been a full year now since our release of Angels That Kill here on Steam and it has been fun.
It certainly wasn't the largest launch and the game had it's fair share of issues but with this update we hope to change and fix the majority of those issues. The game will also be on sale soon for 30% off and we should have an announcement about a smaller project of ours shortly.
For more information about what this update will do please see our last announcement, we just didn't want to post a duplicate. As always thank you guys for your time and have a baller day.
Upcoming Update 2.0
Here in just a few months we're coming up on the one year anniversary of Angels That Kill. To celebrate we have been working on a new update that adds in new features and fixes issues that people have had since day one.
Some of the larger things to come in the update:
-added a new map system that shows your current location
-added a notification system when you make ending changing decisions
-fixed an error that tied the hunger system to the framerate causing it to be notable faster for some people, it now works properly off of time
-fixed an error from launch that would cause the mouse to randomly stop showing
-changed the introduction/credits/disclaimer/title screen to now be skippable
-rebalanced the hunger system
It has been a privileged for us to be able to release our game on Steam and we hope that this upcoming update will help bring the game closer to what we had originally envisioned with the project. As always thank you guys for your time and have a baller day.
1.9 Hotifx #2
A surprisingly large but still small update was released today to fix some of the issues present in the 1.9 update. With this latest hotfix we brought the game up to date with the current version of Unity. Due to this some of the models ended up being rotated incorrectly and while we did fix most of them, some that might have passed us by might still be present.
-fixed an issue that would cause the game to crash after the Unity logo for some players
-general performance boost
-added in some support for future updates
-fixed a bug calling a "script missing" in error logs
As always thank you guys for the support and have a baller day!
1.9 Hotfix #1
A small update was released today to fix some of the issues present in the 1.9 update.
-touched up the camera blur in Chapter 3 if you did not take the pills
-fixed the pills interaction in Chapter 4 not properly turning off if it is set to
-fixed the headbob not changing when the run toggle is turned on
-fixed the police officers instantly noticing you in the start of Chapter 3
As always thank you guys for the support and have a baller day!
The Nightmares Update Is Now Out!
The largest update for the game yet is now out and features numerous changes and improvements over the base game. Hopefully this will be one of the last updates for it and any in the future will just be for any additional bug fixes and maybe some more language support.
The full changelog:
ADDITIONS
-added police tape to the flashback/dream sequence
-added a restart option in the "Extras" game mode pause menu
-added a quit option in the "Extras" game mode pause menu
-added more "New Game Plus" interactions
-added a new cutscene at the beginning of the flashback/dream sequence to help the transition
-added a new cutscene at the beginning of chapter 4 to help the transition
-added a new possible main menu song edit
-added more people to kill in the "Valentines Day Massacre" game mode
-added a new secondary objective in the "Valentines Day Massacre" game mode
-added a new interaction in the "Valentines Day Massacre" game mode
-added more birds over the police station in chapter 4
-added a pause menu to the tutorial
-added a brief changelog when you click on the version number in the main menu
-added the ability to toggle running
-added three new achievements
-added the "Nightmares" game mode under the chapters menu
TOUCH UPS/FIXES
-touched up one of the shaders in the "Extras" game mode
-touched up one of the epilogue sound effects
-touched up some scripts
-touched up the running speeds to be a bit faster
-touched up some audio
-touched up the fading in script speed after talking with the police chief in chapter 4
-touched up the flashlight intensity in the "Valentines Day Massacre" game mode
-touched up some of the models
-touched up the chapter colors to become more red than pink
-touched up some dialogue
-touched up the timing of some of the chapter transitions
-touched up the amount of blur in chapter 3 to be lower if you did not take the pills
-touched up the amount of blur on all cameras to be lower while image effects are on
-touched up the camera sensitivity to be lower during the flashback/dream sequence
-touched up the "Tutorial" cameras
-touched up some of the "Tutorial" messages
-touched up the "loading" notification
-touched up music in the chapter 3 rooftop escape cutscene
-touched up the animation in the chapter 3 rooftop escape cutscene
-touched up the fisheye effect to be lower if you took the pills
-fixed an issue in the "Two Dark Nights" mode where the background audio would not turn off during the ending
-fixed an issue where you could not interact with the homeless man in chapter 3
-fixed an issue where the image effects option would not work with some of the cameras in the flashback/dream sequence
-fixed a spelling mistake in the credits
-fixed several interaction spelling mistakes
-fixed the background music option in the "Epilogue"
-fixed the bars in the casino entrance
-fixed the chapter 3 "I'm tired..." quote interference
-fixed part of the epilogue being improperly blocked off
-fixed a bug in chapter 2 with the elevator
-fixed the streetlight in the epilogue
-fixed a light in chapter 2
-fixed being able to view the inventory during the "Tutorial" when exiting the scene
-fixed one of the endings improperly displaying characters names
-fixed the inventory mix up for Bickel in chapter 4 with the revolver item
-fixed the objectives not showing up at the same time in chapter 4
-fixed the controls menu in the "Valentines Day Massacre" game mode
-fixed the Z-fighting issue with some of the cameras
-fixed the FPS limit option to accurately cap the framerate
CHANGES
-changed all of the GUI to now scale based on the screen size
-change the frame-rate option from "30, 60, 120" to "30, 60, Unlimited"
-changed the name of chapter 3
-changed the placement of one of the "New Game Plus" interactions
-changed the chapters menu
-changed the flow of chapter 1
-changed the intro be able to be skipped with any key
-changed the size of the revolver in the inventory
-changed how the birds are triggered and placed in chapter 4 to give the player a more clear understanding
-changed the description for the FPS limit option
-changed the texture quality to be independent of the chosen overall quality so that the map/journal/placemarkers can still be clearly seen on lower quality settings
-changed all interactions to now just state "Interact"/"Interact Alt" instead of
"LMB"/"RMB" to be more user friendly in case of alternate controls or controller use
-changed all of the text so that the speakers name stands out in red
-changed various small elements of the "Epilogue"
-changed the version number
No matter what else I do with Angels That Kill it has been a fun ride, as always thank you guys for all of the support and have a baller day.
Small Demo Update & Main Game Update
The demo received a small update today, it is still version 1.9 but has been brought back up to the current main game version. The newest main game update should be up tomorrow and will fix many of the issues and bugs that people currently have with the game. A full update log will be posted tomorrow and a ReadMe text will be in the local files along with it.
The new demo update includes:
-being able to toggle running
-touched up the cutscene GUI
As always thank you guys for the support and have a baller day.
Demo Update 1.9
Hello everyone, today we released the demo version 1.9 and have brought the demo completely up to date with the upcoming 1.9 Nightmares Update for the main game. We hope this can help show newcomers more about the game without being outdated and also show what all we have done in the 1.9 update.
Here is a quick review for the changelogs posted so far:
-revamped the entire UI
-fixed all known bugs(including the major game breaking ones)
-fixed and touched up on a lot of different performance mishaps
-added more small bits of story
-tweaked various gameplay aspects
-added the new Nightmares chapter
-streamlined the story a bit
-reworked the placement and timing of most of the birds used as markers
You can find the latest demo here on Steam or on our homepage and IndieDB, as always thank you guys for the support and have a baller day.
Update 1.9 Minor Setback
The 1.9 update is still underway and being worked on, currently we have some beta testers making sure that everything is being fixed smoothly. There was a small setback in updating to the newest version of unity, so we had to roll back a couple of versions and lost some progress on the way. There have still been lots of changes and additions though and hopefully 1.9 can be out on or before May 1st.
Here is the latest patch notes (not including anything from the last announcement):
ADDITIONS:
-added a quit option in the "Extras" game mode pause menu
-added more people to kill in the "Valentines Day Massacre" game mode
-added a new secondary objective in the "Valentines Day Massacre" game mode
-added a new interaction in the "Valentines Day Massacre" game mode
-added more birds over the police station in chapter 4
-added a pause menu to the tutorial
-added an beta version (for the current testers) of the "Nightmares" game mode under the chapters menu
TOUCH UPS/FIXES:
-touched up the running speeds to be a bit faster
-touched up the fading in script speed after talking with the police chief in chapter 4
-touched up the flashlight intensity in the "Valentines Day Massacre" game mode
-fixed several interaction spelling mistakes
-fixed a bug in chapter 2 with the elevator
-fixed the streetlight in the epilogue
-fixed a light in chapter 2
-fixed being able to view the inventory during the "Tutorial" when exiting the scene
-fixed one of the endings improperly displaying characters names
-fixed the inventory mix up for Bickel in chapter 4 with the revolver item
-fixed the objectives not showing up at the same time in chapter 4
-fixed the FPS limit option to accurately cap the framerate
CHANGES:
-changed the intro be able to be skipped with any key
-changed the size of the revolver in the inventory
-changed how the birds are triggered and placed in chapter 4 to give the player a more clear understanding
-changed the description for the FPS limit option
-changed the texture quality to be independent of the chosen overall quality so that the map/journal/placemarkers can still be clearly seen on lower quality settings
-changed all interactions to now just state "Interact"/"Interact Alt" instead of "LMB"/"RMB" to be more user friendly in case of alternate controls or controller use
-changed various small elements of the "Epilogue"
As always, thank you guys for the support and have a baller day.
Information About The Upcoming 1.9 Update
Update 1.9 will be the largest update the game has had yet and will feature numerous bug fixes, changes, and improvements. Also new to 1.9 will be a new chapter in the games titled, "Nightmares". The new chapter will take place before the main events of the game inside of Baley's sleeping mind. We are also working on adding additional content to the base game and improving on the flow of the game, as well as also working on adding new achievements and more gameplay to the Valentines Day Massacre game mode. Below is part of the update list we currently have to share.
ADDITIONS:
-added police tape to the flashback/dream sequence
-added a restart option in the "Extras" game mode
-added more "New Game Plus" interactions
-added a new cutscene at the beginning of the flashback/dream sequence to help the transition
-added a new cutscene at the beginning of chapter 4 to help the transition
-added a new possible main menu song edit
TOUCH UPS/FIXES:
-touched up one of the shaders in the "Extras" game mode
-touched up one of the epilogue sound effects
-touched up some scripts
-touched up some audio
-touched up some of the models
-touched up the chapter colors to become more red than pink
-touched up some dialogue
-touched up the timing of some of the chapter transitions
-touched up the amount of blur in chapter 3 to be lower if you did not take the pills
-touched up the amount of blur on all cameras to be lower while image effects are on
-touched up the camera sensitivity to be lower during the flashback/dream sequence
-touched up the tutorial camera
-touched up some of the tutorial messages
-touched up the "loading" notification
-touched up music in the chapter 3 rooftop escape cutscene
-touched up the animation in the chapter 3 rooftop escape cutscene
-touched up the fisheye effect to be lower if you took the pills
-fixed an issue in the "Two Dark Nights" mode where the background audio would not turn off during the ending
-fixed an issue where you could not interact with the homeless man in chapter 3
-fixed an issue where the image effects option would not work with some of the cameras in the flashback/dream sequence
-fixed a spelling mistake in the credits
-fixed the background music option in the "Epilogue"
-fixed the bars in the casino entrance
-fixed the chapter 3 "I'm tired..." quote interference
-fixed part of the epilogue being improperly blocked off
-fixed the Z-fighting issue with some of the cameras
CHANGES:
-changed all of the GUI to now scale
-change the frame-rate option from "30, 60, 120" to "30, 60, Unlimited"
-changed the name of chapter 3
-changed the placement of one of the "New Game Plus" interactions
-changed the chapters menu
-changed the version number
As always, thank you guys for the support and have a baller day.
Demo Update 1.8
We put up a slightly larger version of the demo out for today to help bring it up to pace with the game and the upcoming 1.9 release.
VERSION 1.8
-touched up the amount of blur on all cameras to be lower while image effects are on
-touched up the company logo
-touched up the running speed to be a bit faster
-touched up the tutorial camera
-touched up the cursor to have a white outline to be easier to see
-touched up the speed of the walking sound clip
-touched up the "loading" notification
-touched up some scripts
-fixed a spelling mistake in the credits
-fixed the gamepad camera controller to not drift when the gamepad is in use(possibly might also fix the issue where the camera drifts when using a keyboard with a controller driver on in the background)
-change the frame-rate option from "30, 60, 120" to "30, 60, Unlimited"
-changed some materials
-changed the version number
Thank you guys for the support and have a baller day.